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		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5222</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5222"/>
		<updated>2015-03-19T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Hidden Characters Playable In Mortal Kombat II */ Changed wiki table widths to allow for best viewing between default and vb4 site themes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;min-height:475px;&amp;quot;&amp;gt;&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack. The latest version of the cheat can be found [http://www.mamecheat.co.uk/forums/viewtopic.php?p=21504#p21504 here].&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5221</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5221"/>
		<updated>2015-03-19T15:31:10Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Hidden Characters Playable In Mortal Kombat II */Added new div settings that should correctly move content when re-sizing the browser window.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;min-height:475px;&amp;quot;&amp;gt;&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack. The latest version of the cheat can be found [http://www.mamecheat.co.uk/forums/viewtopic.php?p=21504#p21504 here].&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5219</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5219"/>
		<updated>2015-03-19T06:17:23Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Hidden Characters Playable In Mortal Kombat II */ Small correction to left padding placement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack. The latest version of the cheat can be found [http://www.mamecheat.co.uk/forums/viewtopic.php?p=21504#p21504 here].&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5218</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5218"/>
		<updated>2015-03-18T20:13:02Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Hidden Characters Playable In Mortal Kombat II */ Added link to the cheat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack. The latest version of the cheat can be found [http://www.mamecheat.co.uk/forums/viewtopic.php?p=21504#p21504 here].&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5217</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5217"/>
		<updated>2015-03-18T18:55:25Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Hidden Characters Playable In Mortal Kombat II */ Corrected image alignment to match page layout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|left|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack.&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left:252px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5216</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5216"/>
		<updated>2015-03-18T18:41:34Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* The Peeper */ Small edit on image caption.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|&amp;quot;The Peeper&amp;quot; displaying debug text found within Doom 64.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack.&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5215</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5215"/>
		<updated>2015-03-18T18:38:35Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* The Peeper */ Fixing vertical alignment to work with new image layout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|Abystus&#039; The Peeper application display debug text.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:126px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack.&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5214</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5214"/>
		<updated>2015-03-18T18:25:25Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* The Peeper */ Re-sized image and aligned it properly to fit with the existing page layout.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forums as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a [[Chronicler]], and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Branch Finder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Branch-finder.png|220px|thumb|left|Version 2.3 of Branch Finder analyzing a Mortal Kombat &amp;quot;No Fatality&amp;quot; log file.]]&lt;br /&gt;
&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder] emerged on June 7th, 2012. It is an ongoing project that allows the user to extract all branches from a supported log file type and display them for easy viewing on the left. The program also finds any redundant branch to addresses and lists them on the right. Overall, this program&#039;s goal is to make the creation of codes that usually have sequential branches (Hit Anywhere, Collect Anywhere, Walk Anywhere, Invincibility, etc.) easier to identify. The latest and most stable release, version 2.3, comes with a branch log analyzer and compare tool. These tools can be used to make it easier for those searching for hidden debug/secret options in games. Requires .Net Framework 4.0&lt;br /&gt;
&lt;br /&gt;
==== Supported Branch Types ====&lt;br /&gt;
&lt;br /&gt;
Here are the current supported branch types by [http://gamehacking.org/vb/attachment.php?attachmentid=2622&amp;amp;d=1392592096 Branch Finder]. Additional log support can be added manually by modifying LogTypes.xml.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Supported Branch Types&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Engine&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GBA&lt;br /&gt;
|-&lt;br /&gt;
|GBA TRACER: GB&lt;br /&gt;
|-&lt;br /&gt;
|GENESIS: GENS TRACER&lt;br /&gt;
|-&lt;br /&gt;
|MAME: 68000&lt;br /&gt;
|-&lt;br /&gt;
|MAME: ARM&lt;br /&gt;
|-&lt;br /&gt;
|MAME: KONAMI/M6809&lt;br /&gt;
|-&lt;br /&gt;
|MAME: SH-#/RISC&lt;br /&gt;
|-&lt;br /&gt;
|MAME: TMS340XX&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V30&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V33&lt;br /&gt;
|-&lt;br /&gt;
|MAME: V60/TMS32032&lt;br /&gt;
|-&lt;br /&gt;
|MAME: Z80&lt;br /&gt;
|-&lt;br /&gt;
|MESS: ATARI 2600&lt;br /&gt;
|-&lt;br /&gt;
|MESS: CXD8861R/ARM7&lt;br /&gt;
|-&lt;br /&gt;
|MESS: TG16&lt;br /&gt;
|-&lt;br /&gt;
|MESS: Toshiba TLCS900H&lt;br /&gt;
|-&lt;br /&gt;
|MESS: SNES&lt;br /&gt;
|-&lt;br /&gt;
|NES: FCEUX&lt;br /&gt;
|-&lt;br /&gt;
|SNES: GEIGER&#039;S SNES9X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, [[Chip-Eight]] came with numerous features and also the ability to emulate most [[CHIP-8]] and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the [[Chip-Eight]] Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Feature&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
[[File:The-peeper.png|220px|thumb|right|Abystus&#039; The Peeper application display debug text.]]&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
== Accomplishments ==&lt;br /&gt;
&lt;br /&gt;
=== Hidden Characters Playable In Mortal Kombat II ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mk2-hidden-characters.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Smoke is selected (Reptile portrait).]]&lt;br /&gt;
[[File:Mk2-hidden-characters2.png|220px|thumb|right|Mortal Kombat II hack shows Noob Saibot selected (Sub-Zero portrait). Similarly, Jade is selected (Kitana portrait).]]&lt;br /&gt;
&lt;br /&gt;
In Mortal Kombat II, there are three hidden characters: Smoke, Noob Saibot, and Jade that were rumored to be playable. Ordinarily, players are able to fight against these characters given the stipulated in-game requirements are met. There has been attempts to try playing as these characters, but people were only able to change the palette of a normal character to reflect a hidden character&#039;s; thus, leaving the movesets intact. This method removes all of the character&#039;s special attributes which defeats the purpose of actually playing as the hidden character.&lt;br /&gt;
&lt;br /&gt;
On April 18th, 2014, Abystus released a hack for Mortal Kombat II that is now regarded as a holy grail in video game hacking history. Unlike the previous attempts, this hack makes all three hidden characters completely playable. The characters have retained all of their special abilities which includes their speed, amount of health, damage amounts, and projectile invulnerability from their respective boss fights. In short, the characters now function as they would under CPU control. &lt;br /&gt;
&lt;br /&gt;
Immediately after its release, the hack went viral. [http://www.mamecheat.co.uk/forums/ Pugsy&#039;s Cheats Forum] received a massive number of views since the code was originally posted there. In 8 hours, the thread accumulated 12,000 views, setting a new record of &amp;quot;Most users ever online&amp;quot; to 1,612 on April 30th, 2014, 03:49 PM. Other sites such as [http://www.computerandvideogames.com/461201/blog/mortal-kombat-2-hack-makes-the-hidden-characters-playable-for-the-first-time/ Computerandvideogames.com] and [http://www.polygon.com/2014/4/29/5665518/mortal-kombat-2-hacked-hidden-characters-playable Polygon.com] (amongst others) cited the thread and wrote their own article about the hack.&lt;br /&gt;
&lt;br /&gt;
==== Instructions ====&lt;br /&gt;
&lt;br /&gt;
* Enable the cheat.&lt;br /&gt;
* On the character select screen, choose Reptile to play as Smoke, Sub-Zero to play as Noob Saibot, or Kitana to play as Jade.&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
&lt;br /&gt;
Currently, the code is still under development since extensive testing measures are required to work out any bugs. Here are the known issues that are currently being worked on in v1.4 of the code:&lt;br /&gt;
&lt;br /&gt;
* Kitana&#039;s &amp;quot;Kiss of Death&amp;quot; will crash the game if performed on Smoke.&lt;br /&gt;
* Endings will crash the game for the secret characters.&lt;br /&gt;
* Jade&#039;s sprite darkens along with the background during finishers.&lt;br /&gt;
* Smoke will blink Reptile&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Noob Saibot will blink Sub-Zero&#039;s sprite during his &amp;quot;Teleport&amp;quot; move.&lt;br /&gt;
* Smoke and Noob Saibot use Reptile&#039;s friendship quote during their friendships.&lt;br /&gt;
* Babalities performed on Smoke and Jade fail to remove the player sprite when displaying the baby sprite.&lt;br /&gt;
&lt;br /&gt;
==== Moves &amp;amp; Finishers ====&lt;br /&gt;
&lt;br /&gt;
Abystus has provided a complete list of moves and finishers for the characters along with their button combinations to be executed in the game. They are as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Smoke&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Telekinetic Head Uppercut (U, U, HP or D, D, U, U, HP) (Hold D+BL+LP+LK for 3 heads) (Jump Distance or Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Dash Throw (F, D, B, LK) (Replaces Leg Take-Down)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Noob Saibot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Spear (B, B, LP)&lt;br /&gt;
|Burned Alive/Explode (U, U, HP or D, D, U, U, HP) (Jump Distance or Anywhere) &lt;br /&gt;
|-&lt;br /&gt;
|Air Throw (BL while airborne) (Close)&lt;br /&gt;
|Jugular Cut (Hold HP, D, F, F, F, Release HP) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Teleport (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (D, F, F, BL) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Leg Take-Down (F, D, B, LK)&lt;br /&gt;
|Friendship (B, B, D, HK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, B, B, HK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 76%;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Jade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;width: 38%;&amp;quot; | &#039;&#039;&#039;Finishers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fan Lift (B, B, HP)&lt;br /&gt;
|Head Chop (BL, BL, BL, HK) (Close) &lt;br /&gt;
|-&lt;br /&gt;
|Fan Throw (F, F, HP+LP) (Ground or Air)&lt;br /&gt;
|Kiss of Death (Hold LK, F, F, D, F, Release LK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|Square Wave (F, D, B, HP)&lt;br /&gt;
|Stage Fatality (F, D, F, HK) (Close)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Friendship (D, D, D, U, LK) (Anywhere)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Babality (D, D, D, LK) (Anywhere)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5095</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5095"/>
		<updated>2014-10-15T16:37:36Z</updated>

		<summary type="html">&lt;p&gt;Abystus: Wording correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forms as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a Chronicler, and later on March 8th, 2013, he was promoted to forum Administrator after stepping down from said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, Chip-Eight came with numerous features and also the ability to emulate most CHIP-8 and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the Chip-Eight Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5094</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5094"/>
		<updated>2014-10-15T16:32:34Z</updated>

		<summary type="html">&lt;p&gt;Abystus: More additions to backstory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187, Epic_Cataclysm, and Akumajr while the gscentral.com forums were still active. During November of 2009, he joined the [[GSHI]] forms as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a Chronicler, and later on March 8th, 2013, he was promoted to forum Administrator after denouncing said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, Chip-Eight came with numerous features and also the ability to emulate most CHIP-8 and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the Chip-Eight Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5093</id>
		<title>Abystus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Abystus&amp;diff=5093"/>
		<updated>2014-10-15T16:22:14Z</updated>

		<summary type="html">&lt;p&gt;Abystus: Added backstory of how I obtained my current position at GameHacking.org.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abystus-avatar.gif|100px|thumb|right|Abystus&#039; current avatar on the GSHI forums.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abystus&#039;&#039;&#039; is a current Administrator of [[GSHI]] and former Administrator of [[GSCentral]]. He is also a professional programmer and a well-known hacker in the game hacking scene. Joining the scene in 1998, he was formally known under the forum handles Codex~187 and Epic_Cataclysm. During November of 2009, he joined the [[GSHI]] forms as an active hacker, yet remained an Administrator of [[GSCentral]] for some time after that. On August 1st, 2012, he was made a Chronicler, and later on March 8th, 2013, he was promoted to forum Administrator after denouncing said position held on [[GSCentral]] forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== GG Mass Crypt ===&lt;br /&gt;
&lt;br /&gt;
On January 19th, 2012, Abystus released [[GG Mass Crypt]], a small, .NET based application that converts raw ROM codes into [[Game Genie]] codes and vice versa. This program was possibly the first of its kind to convert multiple lines of code at a time. Its predecessors were only able to tediously convert a single line of code. &lt;br /&gt;
&lt;br /&gt;
Initially, the program only had support for the [[Super Nintendo]]. Version 1.1 brought support for the [[Sega Genesis]]. There were plans for supporting additional systems such as the [[Nintendo Entertainment System]], [[Nintendo Game Boy]], and [[Sega Game Gear]]. A code porting feature was also planned, but never implemented. The program is now discontinued since it eventually got incorporated into [[GHTool]] early in its development.&lt;br /&gt;
&lt;br /&gt;
=== Killer Instinct Image View ===&lt;br /&gt;
&lt;br /&gt;
[[File:Abystus-KI-Image-View.png|220px|thumb|right|Killer Instinct Image View in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Killer Instinct Image View]], released December 12th, 2012, is an application that was designed to view the stored bitmaps within the Killer Instinct and Killer Instinct 2 arcade image files. It also has the ability to export the images locally to a bitmap file. It requires the .NET Framework (version 4.5 or higher), either a Killer Instinct or Killer Instinct 2 .IMG file, and the included DLL files. &lt;br /&gt;
&lt;br /&gt;
This tool serves as a convenience for those who wish to not use any real &amp;quot;hacking&amp;quot; knowledge, but would also like to uncover new, unused content. Most of the content discovered using this program has been published in two pages of [[The Cutting Room Floor]]. The contributions to the Killer Instinct title can be found on this [http://tcrf.net/Killer_instinct page]. Similarly, the unused content for Killer Instinct 2 is located on this [http://tcrf.net/Killer_Instinct_2 page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:40px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chip-Eight Hacking Emulator ===&lt;br /&gt;
&lt;br /&gt;
[[File:Chip-eight.png|220px|thumb|left|Abystus&#039; Chip-Eight emulator running Blinky.]]&lt;br /&gt;
&lt;br /&gt;
To improve his knowledge on emulation, Abystus created [[Chip-Eight]], a [[CHIP-8]] hacking emulator. Released May 30th, 2013, Chip-Eight came with numerous features and also the ability to emulate most CHIP-8 and [[SuperChip]] games and demos. The emulator is currently released under the GNU General Public License version 2 (GPLv2) and the source code is hosted on [https://chip8.codeplex.com/ CodePlex].&lt;br /&gt;
&lt;br /&gt;
==== Features ====&lt;br /&gt;
&lt;br /&gt;
Below is a list of features currently present in the Chip-Eight Hacking Emulator.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Non-hybrid type CHIP-8 roms&lt;br /&gt;
|Supports all non-hybrid type CHIP-8 roms.&lt;br /&gt;
|-&lt;br /&gt;
|SuperChip&lt;br /&gt;
|Supports SuperChip games.&lt;br /&gt;
|-&lt;br /&gt;
|Speed control and pause options&lt;br /&gt;
|Ability to control the speed and halt the emulation.&lt;br /&gt;
|-&lt;br /&gt;
|Debugger&lt;br /&gt;
|Provides a fully functional debugger that includes a read, write and execute breakpoint system, register set/lock options, and full assembly display.&lt;br /&gt;
|-&lt;br /&gt;
|Stepping Options&lt;br /&gt;
|Step into, step over, and step out.&lt;br /&gt;
|-&lt;br /&gt;
|Memory Viewer&lt;br /&gt;
|Allows read/write access to the system memory.&lt;br /&gt;
|-&lt;br /&gt;
|Trace Logger&lt;br /&gt;
|Provides a trace logger with optional register dump.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Support&lt;br /&gt;
|Allows cheats to be used. The current format is AAAA?CC:VV.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat File Support&lt;br /&gt;
|Allows cheats to be added, updated and deleted to and from a cheat file.&lt;br /&gt;
|-&lt;br /&gt;
|Cheat Search Functionality&lt;br /&gt;
|Allows the ability to perform RAM searches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Peeper ===&lt;br /&gt;
&lt;br /&gt;
[[The Peeper]] was introduced on February 22nd, 2014. It was targeted to hackers who were interested in finding unused or hidden content in games by searching for specific terms. The program analyzes the contents of a rom and reports its findings in a neat, organized tree-view with the total amount of occurrences a specific term has been found, the address at which the term was found, and a snippet of relevant text that is 600 characters long. The Terms.txt file can be modified to add new words and can be accessed via the program&#039;s menu bar or manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=5050</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=5050"/>
		<updated>2014-09-13T03:56:39Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Genesis/Mega Drive */ The Adventures of Batman &amp;amp; Robin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
=====The Adventures of Batman &amp;amp; Robin=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The hit anywhere part is easy, but certain bosses have a weak spot as their only attack-able area and hitting anywhere else on the boss nullifies the hit anywhere aspect of the code (they become un-killable).  Need one that enables said weak spot to be attacked anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=5049</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=5049"/>
		<updated>2014-09-13T03:46:38Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Perfect Dark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4971</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4971"/>
		<updated>2014-01-27T00:40:30Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Killer Instinct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;(Anything)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4970</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4970"/>
		<updated>2014-01-27T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Killer Instinct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;(Anything)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4969</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4969"/>
		<updated>2014-01-27T00:23:38Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Killer Instinct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;(Anything)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4968</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4968"/>
		<updated>2014-01-26T23:56:28Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Killer Instinct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct 1.0&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct 1.1&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
No Experience Points Gained&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;(Anything)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4904</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4904"/>
		<updated>2013-09-14T06:11:51Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Knockout Kings 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram Racing (E)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always 1st Place&lt;br /&gt;
&lt;br /&gt;
Max Points&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
God Of War: Ghost Of Sparta (Anything)&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4901</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4901"/>
		<updated>2013-09-12T07:18:45Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Flying Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
God Of War: Ghost Of Sparta (Anything)&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4900</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4900"/>
		<updated>2013-09-12T07:13:12Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* War Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
HACKED BY AKUMA 2002&lt;br /&gt;
&lt;br /&gt;
RAPID FIRE FARSIGHT&lt;br /&gt;
&lt;br /&gt;
8106E085 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8006E081 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
8106E01C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
8106E05C 0000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
INFINITE BOOST&amp;lt;br&amp;gt; &lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by Dlevere~The Hackmaster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hold A+B for Infinite Boost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
810FCAC3    FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game.[http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&lt;br /&gt;
&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
God Of War: Ghost Of Sparta (Anything)&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=4670</id>
		<title>GSHI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=4670"/>
		<updated>2012-05-21T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Now */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;&#039;&#039;&#039;Game Systems Headquarters International&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:Gshi.png|thumb|150px|right|The Classic GSHI Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSHI&#039;&#039;&#039; was founded in the summer of 1999 by [[Lazy Bastard]]. Since then, quite a lot of things have happened.&lt;br /&gt;
&lt;br /&gt;
It all started with a FortuneCities website, an EZBoard donated by [[RPGod]], and some guys with a bit of free time to hack codes.&lt;br /&gt;
&lt;br /&gt;
The main compulsion for users to join the GSHI back then was that, as a collective, GSHI were the few who actually hacked the &amp;quot;unique codes&amp;quot; - not the typical Infinite HP, or Maximum Gold. GSHI members hacked the codes you did not see very often, such as the Final Fantasy VII Sprite Control Modifier. &lt;br /&gt;
&lt;br /&gt;
It took a while for the site to come full speed user and content wise. A rivalry with a competing codesite stirred up a few members but ultimately brought attention to the site and increased awareness.&lt;br /&gt;
&lt;br /&gt;
== Now ==&lt;br /&gt;
Now, we&#039;ve our own server, over [[GSHI Domains|40 domains]], a vBulletin, a Wiki, and the entire [[BSFree]] archives. We&#039;ve grown quite a bit over the years. [[Image:Wink.gif]]&lt;br /&gt;
&lt;br /&gt;
Our code database boasts tons of codes, many of which are unique and can not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
The staff is composed of several long-time hackers and members of the scene, many of whom are from the old [[CMGSCCC]] forums.&lt;br /&gt;
&lt;br /&gt;
== The Future ==&lt;br /&gt;
There are plans for the GSHI to expand in the future. These plans will be expanded upon (heh) at such time as is seen fit.&lt;br /&gt;
&lt;br /&gt;
==The Forum==&lt;br /&gt;
The forum of GSHI has changed many times. Fortunately, thanks to [[LiquidManZero]], the topics and users have been successfully ported to the new forums almost every time.&lt;br /&gt;
&lt;br /&gt;
The forum has seen a large number of users come and go, many of the users come back at some point. The forum is also host to [[Topic Games|topic games]], a forum which has numerous word games, mostly 3 word games.&lt;br /&gt;
&lt;br /&gt;
== Current Staff ==&lt;br /&gt;
* [[Lazy Bastard]] - Owner, Founder&lt;br /&gt;
* [[LiquidManZero]] - Executive Administrator&lt;br /&gt;
* [[Ugetab]] - Administrator&lt;br /&gt;
* [[KingEdgar0]] - Administrator&lt;br /&gt;
* [[DarkSerge]] - Administrator&lt;br /&gt;
* [[Ace]] - Administrator, Website updater&lt;br /&gt;
* [[RPGod]] - Administrator&lt;br /&gt;
* [[Reeben]] - Administrator&lt;br /&gt;
* [[Absolute_Empty]] - Administrator&lt;br /&gt;
* [[CzarDragon]] - Administrator&lt;br /&gt;
* [[Astraea]] - Moderator&lt;br /&gt;
* [[TruWizdom]] - Global Moderator&lt;br /&gt;
* [[Hybrid]] - Administrator, Website updater&lt;br /&gt;
* [[Viper187]] - Moderator&lt;br /&gt;
* [[Skiller]] - Moderator&lt;br /&gt;
* [[MIR]] - Moderator&lt;br /&gt;
* [[helder]] - Moderator&lt;br /&gt;
* [[misfire]] - Moderator&lt;br /&gt;
* [[Modman]] - Moderator&lt;br /&gt;
* [[Dlevere]] - Moderator, Wiki Librarian&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
To the following people: SolFire, Austin Power, dlevere, helder, The Donut, Superstar21, Parasyte, MyTruMeCoreMine, Alucard, luigi, Phil The Hammer Roby, Hacc, Tony Hedstrom, Chemist, Misfire, CC, Sage, Thunderhacker, GM0, gedowski, Floydfan, Jupi, Thalos, and anyone else that has helped the GSHI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://gshi.org/ GSHI Website]&lt;br /&gt;
*[http://gshi.org/vb/index.php GSHI Forum]&lt;br /&gt;
*[http://gshi.org/?s=jchat GSHI JavaChat]&lt;br /&gt;
*Alternatively, you may access our IRC channel with whatever client you prefer. [irc://irc.max-evolution.com:6667/gshi Server: irc.max-evolution.com Port: 6667 Channel: #GSHI]&lt;br /&gt;
*[http://www.gshi.org/id64.html GSHI Secret Room] Good for Nostalgia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=4669</id>
		<title>GSHI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=4669"/>
		<updated>2012-05-21T23:07:40Z</updated>

		<summary type="html">&lt;p&gt;Abystus: /* Now */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;&#039;&#039;&#039;Game Systems Headquarters International&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:Gshi.png|thumb|150px|right|The Classic GSHI Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSHI&#039;&#039;&#039; was founded in the summer of 1999 by [[Lazy Bastard]]. Since then, quite a lot of things have happened.&lt;br /&gt;
&lt;br /&gt;
It all started with a FortuneCities website, an EZBoard donated by [[RPGod]], and some guys with a bit of free time to hack codes.&lt;br /&gt;
&lt;br /&gt;
The main compulsion for users to join the GSHI back then was that, as a collective, GSHI were the few who actually hacked the &amp;quot;unique codes&amp;quot; - not the typical Infinite HP, or Maximum Gold. GSHI members hacked the codes you did not see very often, such as the Final Fantasy VII Sprite Control Modifier. &lt;br /&gt;
&lt;br /&gt;
It took a while for the site to come full speed user and content wise. A rivalry with a competing codesite stirred up a few members but ultimately brought attention to the site and increased awareness.&lt;br /&gt;
&lt;br /&gt;
== Now ==&lt;br /&gt;
Now, we&#039;ve our own server, over [[GSHI Domains|40 domains]], a vBulletin, a Wiki, and the entire [[BSFree]] archives. We&#039;ve grown quite a bit over the years. [[Image:Wink.gif]]&lt;br /&gt;
&lt;br /&gt;
Our code database boasts tons of codes, many of which are unique and can not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
The staff is composed of several long-time hackers and members of the scene, many of whom are from the old [[CMGSCCC]] forums. test&lt;br /&gt;
&lt;br /&gt;
== The Future ==&lt;br /&gt;
There are plans for the GSHI to expand in the future. These plans will be expanded upon (heh) at such time as is seen fit.&lt;br /&gt;
&lt;br /&gt;
==The Forum==&lt;br /&gt;
The forum of GSHI has changed many times. Fortunately, thanks to [[LiquidManZero]], the topics and users have been successfully ported to the new forums almost every time.&lt;br /&gt;
&lt;br /&gt;
The forum has seen a large number of users come and go, many of the users come back at some point. The forum is also host to [[Topic Games|topic games]], a forum which has numerous word games, mostly 3 word games.&lt;br /&gt;
&lt;br /&gt;
== Current Staff ==&lt;br /&gt;
* [[Lazy Bastard]] - Owner, Founder&lt;br /&gt;
* [[LiquidManZero]] - Executive Administrator&lt;br /&gt;
* [[Ugetab]] - Administrator&lt;br /&gt;
* [[KingEdgar0]] - Administrator&lt;br /&gt;
* [[DarkSerge]] - Administrator&lt;br /&gt;
* [[Ace]] - Administrator, Website updater&lt;br /&gt;
* [[RPGod]] - Administrator&lt;br /&gt;
* [[Reeben]] - Administrator&lt;br /&gt;
* [[Absolute_Empty]] - Administrator&lt;br /&gt;
* [[CzarDragon]] - Administrator&lt;br /&gt;
* [[Astraea]] - Moderator&lt;br /&gt;
* [[TruWizdom]] - Global Moderator&lt;br /&gt;
* [[Hybrid]] - Administrator, Website updater&lt;br /&gt;
* [[Viper187]] - Moderator&lt;br /&gt;
* [[Skiller]] - Moderator&lt;br /&gt;
* [[MIR]] - Moderator&lt;br /&gt;
* [[helder]] - Moderator&lt;br /&gt;
* [[misfire]] - Moderator&lt;br /&gt;
* [[Modman]] - Moderator&lt;br /&gt;
* [[Dlevere]] - Moderator, Wiki Librarian&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
To the following people: SolFire, Austin Power, dlevere, helder, The Donut, Superstar21, Parasyte, MyTruMeCoreMine, Alucard, luigi, Phil The Hammer Roby, Hacc, Tony Hedstrom, Chemist, Misfire, CC, Sage, Thunderhacker, GM0, gedowski, Floydfan, Jupi, Thalos, and anyone else that has helped the GSHI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://gshi.org/ GSHI Website]&lt;br /&gt;
*[http://gshi.org/vb/index.php GSHI Forum]&lt;br /&gt;
*[http://gshi.org/?s=jchat GSHI JavaChat]&lt;br /&gt;
*Alternatively, you may access our IRC channel with whatever client you prefer. [irc://irc.max-evolution.com:6667/gshi Server: irc.max-evolution.com Port: 6667 Channel: #GSHI]&lt;br /&gt;
*[http://www.gshi.org/id64.html GSHI Secret Room] Good for Nostalgia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>Abystus</name></author>
	</entry>
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