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	<id>https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dlevere</id>
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	<updated>2026-06-13T19:36:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=PS5&amp;diff=6889</id>
		<title>PS5</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=PS5&amp;diff=6889"/>
		<updated>2021-05-28T07:43:57Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SMAP bypass vulnerability disclosed&amp;#039;&amp;#039;&amp;#039;  [https://wololo.net/2021/05/28/ps5-smap-bypass-vulnerability-disclosed/ SMAP bypass vulnerability disclosed]  Without Supervisor Mod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SMAP bypass vulnerability disclosed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://wololo.net/2021/05/28/ps5-smap-bypass-vulnerability-disclosed/ SMAP bypass vulnerability disclosed]&lt;br /&gt;
&lt;br /&gt;
Without Supervisor Mode Access Prevention, supervisor code usually has full read and write access to user-space memory mappings (or has the ability to obtain full access).&amp;lt;br&amp;gt; &lt;br /&gt;
This has led to the development of several security exploits, including privilege escalation exploits, which operate by causing the kernel to access user space memory when it did not intend to.&amp;lt;br&amp;gt; &lt;br /&gt;
Operating systems can block these exploits by using SMAP to force unintended user space memory accesses to trigger page faults.&amp;lt;br&amp;gt; &lt;br /&gt;
Additionally, SMAP can expose flawed kernel code which does not follow the intended procedures for accessing user space memory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Supervisor_Mode_Access_Prevention Supervisor Mode Access Prevention]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6888</id>
		<title>PS5 Developer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6888"/>
		<updated>2021-02-25T16:33:32Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PS5 Developer Wiki is a new Wiki for developers and those wishing to educate themselves on the workings of the PS5.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment this Wiki has 12 articles!&amp;lt;br&amp;gt;&lt;br /&gt;
[https://playstationdev.wiki/ps5devwiki/index.php?title=Main_Page PS5 Developer Wiki]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6887</id>
		<title>PS5 Developer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6887"/>
		<updated>2021-02-25T16:33:13Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PS5 Developer Wiki is a new Wiki for developers and those wishing to educate themselves on the workings of the PS5.&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment this Wiki has 12 articles!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://playstationdev.wiki/ps5devwiki/index.php?title=Main_Page PS5 Developer Wiki]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6886</id>
		<title>PS5 Developer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=PS5_Developer_Wiki&amp;diff=6886"/>
		<updated>2021-02-25T16:32:37Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;The PS5 Developer Wiki is a new Wiki for developers and those wishing to educate themselves on the workings of the PS5.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; At the moment this Wiki has 12 articles!&amp;lt;br&amp;gt; [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PS5 Developer Wiki is a new Wiki for developers and those wishing to educate themselves on the workings of the PS5.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the moment this Wiki has 12 articles!&amp;lt;br&amp;gt;&lt;br /&gt;
[https://playstationdev.wiki/ps5devwiki/index.php?title=Main_Page PS5 Developer Wiki]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Hardware_Hacking:_The_Best_(And_Worst)_Options&amp;diff=6885</id>
		<title>Hardware Hacking: The Best (And Worst) Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Hardware_Hacking:_The_Best_(And_Worst)_Options&amp;diff=6885"/>
		<updated>2021-02-23T21:43:16Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s just something about the satisfaction you get from getting access to features you couldn&#039;t use before that also can&#039;t be replicated on PC.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wololo.net/2021/02/23/hardware-hacking-the-best-and-worst-options/ Hardware Hacking: The Best (And Worst) Options]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Hardware_Hacking:_The_Best_(And_Worst)_Options&amp;diff=6884</id>
		<title>Hardware Hacking: The Best (And Worst) Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Hardware_Hacking:_The_Best_(And_Worst)_Options&amp;diff=6884"/>
		<updated>2021-02-23T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;There&amp;#039;s just something about the satisfaction you get from getting access to features you couldn&amp;#039;t use before that also can&amp;#039;t be replicated on PC. [https://wololo.net/2021/02/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s just something about the satisfaction you get from getting access to features you couldn&#039;t use before that also can&#039;t be replicated on PC.&lt;br /&gt;
[https://wololo.net/2021/02/23/hardware-hacking-the-best-and-worst-options/ Hardware Hacking: The Best (And Worst) Options]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=PS4_Working_Exploits&amp;diff=6883</id>
		<title>PS4 Working Exploits</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=PS4_Working_Exploits&amp;diff=6883"/>
		<updated>2020-10-06T19:48:03Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;[https://www.psdevwiki.com/ps4/Working_Exploits Exploit Exploration]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.psdevwiki.com/ps4/Working_Exploits Exploit Exploration]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Bank_Switching&amp;diff=6882</id>
		<title>Bank Switching</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Bank_Switching&amp;diff=6882"/>
		<updated>2020-08-26T07:11:45Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia, the free encyclopedia&lt;br /&gt;
&lt;br /&gt;
Bank switching is a technique to increase the amount of usable memory beyond the amount directly addressable by the processor. It can be used to configure a system differently at different times; for example, a ROM required to start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles.&lt;br /&gt;
&lt;br /&gt;
Bank switching originated in minicomputer systems. Many modern micro controllers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines. Some control-oriented microprocessors use a bank-switching technique to access internal I/O and control registers, which limits the number of register address bits that must be used in every instruction.&lt;br /&gt;
&lt;br /&gt;
Unlike memory management by paging, data is not exchanged with a mass storage device like disk memory. Data remains in quiescent storage in a memory area that is not currently accessible to the processor, (although it may be accessible to the video display, DMA controller, or other subsystems of the computer).&lt;br /&gt;
&lt;br /&gt;
[[File:1000px-Bankswitch memory map.svg.png]]&lt;br /&gt;
&#039;&#039;&#039;A hypothetical memory map of bank-switched memory for a processor that can only address 64 KB. This scheme shows 200 KB of memory, of which only 64 Kb can be accessed at any time by the processor. The operating system must manage the bank-switching operation to ensure that program execution can continue when part of memory is not accessible to the processor.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bank switching was also used in some video game consoles. The Atari 2600, for instance, could only address 4 KB of ROM, so later 2600 game cartridges contained their own bank switching hardware in order to permit the use of more ROM and thus allow for more sophisticated games (via more program code and, equally important, larger amounts of game data such as graphics and different game stages). &lt;br /&gt;
&lt;br /&gt;
The Nintendo Entertainment System contained a modified 6502 but its cartridges sometimes contained a megabit or more of ROM, addressed via bank switching called a Multi-Memory Controller. &lt;br /&gt;
&lt;br /&gt;
Game Boy cartridges used a chip called MBC (Memory Bank Controller), which not only offered ROM bank switching, but also cartridge SRAM bank switching, and even access to such peripherals as infrared links or rumble motors. &lt;br /&gt;
&lt;br /&gt;
Bank switching was still being used on later game systems. Several Sega Mega Drive cartridges were over 4MB in size and required the use of this technique (4MB being the maximum address size). The GP2X handheld from Gamepark Holdings uses bank switching in order to control the start address (or memory offset) for the second processor.&lt;br /&gt;
&lt;br /&gt;
The bank switching technique provides a way for computer systems to access more memory than they would otherwise be capable of. When a computer processor is limited to a specific amount of addressable memory space, additional banks of memory can be set up for the processor to use. These separate banks can then be used to switch away from code that is no longer being used, such as read only memory (ROM) used when starting up the computer, and open up banks of memory for multiple users on the system or store memory for other devices on the system.&lt;br /&gt;
&lt;br /&gt;
Bank switching came about as a cost-effective way to keep computers up and running back in the 1980&#039;s without having to replace the processor. It found a good deal of use on older 8-bit computer systems, extending the useful life of a computer by simply adding more memory. As newer systems were developed, they also implemented bank switching methods so that programs created on the older systems could still run.&lt;br /&gt;
&lt;br /&gt;
The way bank switching works is by implementing what&#039;s called a latch technique. The latch is really just something of a switch that toggles the address space that the computer processor is using. For example, 8-bit computers use a 16-bit address space, meaning that they are only capable of working with 64K, or 65,536, individual memory locations at any given time. When a latch was added, either by means of software or hardware, it could then toggle between multiple banks of memory.&lt;br /&gt;
&lt;br /&gt;
The latch is set up separate from the processor, leaving the bank switching in the hands of an external operation. In some cases, it&#039;s simply a bit hiding out in the upper register of memory addresses and toggled as necessary by the computer&#039;s operating system or some other software. As the memory fills, the processor can check the bit at the top and toggle to another bank. Other methods of decoding the latch involved bit-addressable ports that granted access to another bank of memory.&lt;br /&gt;
&lt;br /&gt;
Bank switching found its way into a number of video game consoles from the era as well. The ROM cartridges would come equipped with additional hardware built-in that would expand the console beyond its limited available memory space, allowing for better graphics in games and longer game play through additional stages. As technology and techniques improved, however, the method fell out of use. Some modern operating systems can still emulate bank switching in order to operate older software. Many modern embedded computer systems, those computer systems built into some other device or system and typically designed to perform a single task, also still use bank switching due to its cost effectiveness and ease of use.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[https://www.youtube.com/watch?v=gYQMdox5gzI How Cartridges worked on the Nintendo Game Boy | MVG]&lt;br /&gt;
*[https://www.c64-wiki.com/index.php/Bank_Switching Bank Switching - C64-Wiki]&lt;br /&gt;
*[https://www.folklore.org/StoryView.py?project=Macintosh&amp;amp;story=Well_See_About_That.txt Story about bank switching in the Apple II]&lt;br /&gt;
*[https://www.wisegeek.com/what-is-bank-switching.htm What Is Bank Switching?]&lt;br /&gt;
*[https://zimmers.net/anonftp/pub/cbm/magazines/transactor/v6i5/p055.jpg R(BA) vs. R(~BA); what memory does the VIC see?]&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Killer_Instinct&amp;diff=6881</id>
		<title>Killer Instinct</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Killer_Instinct&amp;diff=6881"/>
		<updated>2020-07-08T19:24:02Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;FIGHT ON The Killer Instinct Story - Full Length Documentary&amp;#039;&amp;#039;&amp;#039;  In our latest documentary, we take a look at the incredible story behind the origins of Killer Instinct and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FIGHT ON The Killer Instinct Story - Full Length Documentary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In our latest documentary, we take a look at the incredible story behind the origins of Killer Instinct and its continued existence today.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ks4eZoG94Vs The Killer Instinct Story]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Tetris&amp;diff=6880</id>
		<title>Tetris</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Tetris&amp;diff=6880"/>
		<updated>2020-06-27T15:14:15Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created page with &amp;quot;Code-It-Yourself! Tetris - Programming From Scratch (Quick And Simple C++)  Programming a Tetris clone is a good way to get going with programming as it makes you think about...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Code-It-Yourself! Tetris - Programming From Scratch (Quick And Simple C++)&lt;br /&gt;
&lt;br /&gt;
Programming a Tetris clone is a good way to get going with programming as it makes you think about algorithms.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8OK8_tHeCIA Code-It-Yourself! Tetris]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_Tetris.cpp GitHub]&lt;br /&gt;
&lt;br /&gt;
[https://community.onelonecoder.com/ Blog]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6878</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6878"/>
		<updated>2019-06-21T09:27:13Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Final Fantasy II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
Recruit Generals Always Succeeds:&amp;lt;br&amp;gt;&lt;br /&gt;
8370?AA:40&amp;lt;br&amp;gt;&lt;br /&gt;
8371?A3:CF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacked by Darkmoon2321&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sell Rice Command Doubles Gold and Rice:&amp;lt;br&amp;gt;&lt;br /&gt;
AA3E:D2&amp;lt;br&amp;gt;&lt;br /&gt;
AA48:D2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Switch Sides Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A9B4?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger-Wolf Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
ABOC?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forgery Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A852?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rival Tigers Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
AE75?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
AEBD?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recruit Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
B1E7?A2:A0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A4CB?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
100 Gold Mines (Japanese Version)&lt;br /&gt;
&lt;br /&gt;
At the game menu, pick the second option from the second row. Then select the 1st option, choose 0000 and highlight &amp;quot;Yes&amp;quot; (first option). On controller 2, hold Left-Down + B and on controller 1, press A. If done right, the gold mines counter will increase to 100.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Climate Disasters Don&#039;t Affect You&lt;br /&gt;
&lt;br /&gt;
At the game menu, select &amp;quot;Sv&amp;quot; and highlight &amp;quot;No&amp;quot;. Now, on controller 2, hold Up-Right + A and press A on controller 1. If done right, you&#039;ll be able to move your troops and call the merchant even during snowstorms and typhoons.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will make the person in the middle of your formation gain 99 FAKE levels after battle.&lt;br /&gt;
&amp;lt;br&amp;gt;So in other-words, your exp. and level stay the same, but your stats increase! Can be repeated over and over to attain mega-stats!&lt;br /&gt;
&amp;lt;br&amp;gt; NOTE: To do again, save and reset, since this only works once.&lt;br /&gt;
[https://gamehacking.org/game/42896?hacker=balefire99]&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;nolberto82&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dunk From Anywhere&lt;br /&gt;
810103F8 3000&lt;br /&gt;
81010404 3000&lt;br /&gt;
81010788 ACC0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump Without Expansion Pak [Note 1]&amp;lt;br&amp;gt;	&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
812FBFBC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump With Expansion Pak [Note 2]&amp;lt;br&amp;gt;&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
816FDDEC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 1: This code is for single player mode without the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: This code is for single player mode with the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Moon Jump&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C27C7 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C2A67 00FF&lt;br /&gt;
&lt;br /&gt;
[http://www.world-of-nintendo.com/game_shark/nintendo_64/wave_race_64.shtml Source]&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Fossil Fighters: Champions (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite FP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Experience Points Gaine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always 1st Place&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
=====The Adventures of Batman &amp;amp; Robin=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The hit anywhere part is easy, but certain bosses have a weak spot as their only attack-able area and hitting anywhere else on the boss nullifies the hit anywhere aspect of the code (they become un-killable).  Need one that enables said weak spot to be attacked anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1n71vopj4bjpwWxKR45WZ_DTXg4dLhLEiw9uADEKrlzA/edit#gid=1857429997 FF12 - Bazaar Multi Recipe Checker]&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
Key: DE 43 F5 DF 1E 63 7B 84 64 83 87 93 C3 B8 36 F4 4A F3 1F E6&amp;lt;br&amp;gt;&lt;br /&gt;
To make use of these files, you need Code Breaker V7 or higher and a compatible USB Flash Device (Pen Drive).&amp;lt;br&amp;gt;&lt;br /&gt;
Juiced 2-Hot Import Nights (Filesize: 1319 Bytes)&amp;lt;br&amp;gt;&lt;br /&gt;
Download Has 16 Cheats.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://wescastro.com/codetwink/cheats.codetwink.com/ps2/view/6117/default.htm Juiced 2-Hot Import Nights]&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6877</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6877"/>
		<updated>2019-06-21T09:26:13Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Final Fantasy II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
Recruit Generals Always Succeeds:&amp;lt;br&amp;gt;&lt;br /&gt;
8370?AA:40&amp;lt;br&amp;gt;&lt;br /&gt;
8371?A3:CF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacked by Darkmoon2321&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sell Rice Command Doubles Gold and Rice:&amp;lt;br&amp;gt;&lt;br /&gt;
AA3E:D2&amp;lt;br&amp;gt;&lt;br /&gt;
AA48:D2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Switch Sides Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A9B4?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger-Wolf Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
ABOC?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forgery Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A852?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rival Tigers Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
AE75?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
AEBD?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recruit Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
B1E7?A2:A0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A4CB?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
100 Gold Mines (Japanese Version)&lt;br /&gt;
&lt;br /&gt;
At the game menu, pick the second option from the second row. Then select the 1st option, choose 0000 and highlight &amp;quot;Yes&amp;quot; (first option). On controller 2, hold Left-Down + B and on controller 1, press A. If done right, the gold mines counter will increase to 100.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Climate Disasters Don&#039;t Affect You&lt;br /&gt;
&lt;br /&gt;
At the game menu, select &amp;quot;Sv&amp;quot; and highlight &amp;quot;No&amp;quot;. Now, on controller 2, hold Up-Right + A and press A on controller 1. If done right, you&#039;ll be able to move your troops and call the merchant even during snowstorms and typhoons.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will make the person in the middle of your formation gain 99 FAKE levels after battle. So in other-words, your exp. and level stay the same, but your stats increase! Can be repeated over and over to attain mega-stats! NOTE: To do again, save and reset, since this only works once.&lt;br /&gt;
[https://gamehacking.org/game/42896?hacker=balefire99]&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;nolberto82&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dunk From Anywhere&lt;br /&gt;
810103F8 3000&lt;br /&gt;
81010404 3000&lt;br /&gt;
81010788 ACC0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump Without Expansion Pak [Note 1]&amp;lt;br&amp;gt;	&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
812FBFBC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump With Expansion Pak [Note 2]&amp;lt;br&amp;gt;&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
816FDDEC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 1: This code is for single player mode without the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: This code is for single player mode with the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Moon Jump&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C27C7 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C2A67 00FF&lt;br /&gt;
&lt;br /&gt;
[http://www.world-of-nintendo.com/game_shark/nintendo_64/wave_race_64.shtml Source]&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Fossil Fighters: Champions (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite FP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Experience Points Gaine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always 1st Place&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
=====The Adventures of Batman &amp;amp; Robin=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The hit anywhere part is easy, but certain bosses have a weak spot as their only attack-able area and hitting anywhere else on the boss nullifies the hit anywhere aspect of the code (they become un-killable).  Need one that enables said weak spot to be attacked anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1n71vopj4bjpwWxKR45WZ_DTXg4dLhLEiw9uADEKrlzA/edit#gid=1857429997 FF12 - Bazaar Multi Recipe Checker]&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
Key: DE 43 F5 DF 1E 63 7B 84 64 83 87 93 C3 B8 36 F4 4A F3 1F E6&amp;lt;br&amp;gt;&lt;br /&gt;
To make use of these files, you need Code Breaker V7 or higher and a compatible USB Flash Device (Pen Drive).&amp;lt;br&amp;gt;&lt;br /&gt;
Juiced 2-Hot Import Nights (Filesize: 1319 Bytes)&amp;lt;br&amp;gt;&lt;br /&gt;
Download Has 16 Cheats.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://wescastro.com/codetwink/cheats.codetwink.com/ps2/view/6117/default.htm Juiced 2-Hot Import Nights]&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6876</id>
		<title>Ouya</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6876"/>
		<updated>2019-05-23T06:17:45Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [https://en.wikipedia.org/wiki/Ouya Wikipedia], the free encyclopedia&lt;br /&gt;
&lt;br /&gt;
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA, is an Android-based micro-console developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website&#039;s 8th highest earning project in its history at the time.&lt;br /&gt;
&lt;br /&gt;
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as Twitch.tv and XBMC media player. It runs a modified version of Android Jelly Bean (4.1 – 4.3.1 with Linux kernel 3.0.31 to 3.4.39), with rooting being officially encouraged. The console&#039;s hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.&lt;br /&gt;
&lt;br /&gt;
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. This requirement was later removed.&lt;br /&gt;
&lt;br /&gt;
Despite the successful Kickstarter campaign, sales of the Ouya were lackluster, causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the Ouya console in July 2015. Razer continued to provide software support for existing Ouya units until June 2019, when it will shut down Ouya storefront, services and accounts in June 2019, making most apps on the console unusable. The Ouya has since been considered a commercial failure.&lt;br /&gt;
&lt;br /&gt;
Why is Forge TV/OUYA shutting down?&lt;br /&gt;
The Forge TV, OUYA, and MadCatz MOJO game stores are no longer being supported, and therefore will be shut down.&lt;br /&gt;
&lt;br /&gt;
When does the Forge TV/OUYA service shut down?&lt;br /&gt;
The services will shut down on June 25, 2019.&lt;br /&gt;
&lt;br /&gt;
What happens to my Forge TV hardware?&lt;br /&gt;
The hardware will still function. You will still be able to use it as you would any Android TV set top box.&lt;br /&gt;
&lt;br /&gt;
Will the Forge TV iOS or Android apps still function?&lt;br /&gt;
Yes, they will operate the Forge TV device normally.&lt;br /&gt;
&lt;br /&gt;
What happens to my funds?&lt;br /&gt;
Please note that your account or wallet funds are not permitted to be redeemed for use outside of the Forge TV / OUYA / MadCatz MOJO services, have no cash value and are not exchangeable for cash. Funds that are deemed unclaimed property may be turned over to the applicable authority. So, we encourage you to utilize your account funds prior to the shutdown.&lt;br /&gt;
&lt;br /&gt;
What happens to my account?&lt;br /&gt;
Your account will be deactivated on June 25, 2019. After this date, you will no longer be able to access your account, games on the server, previously purchased titles, or be able to purchase new ones. You will continue to have access to games that have been downloaded. Users should download games before June 25, 2019 to avoid losing access after the shutdown.&lt;br /&gt;
&lt;br /&gt;
Will I still be able to play games on OUYA?&lt;br /&gt;
You will be able to play games via the OUYA platform until June 25, 2019. Once it has been shut down, access to the Discover section will no longer be available. Games downloaded that appear in Play, may still function if they do not require a purchase validation upon launch. Contact the game developer for confirmation.&lt;br /&gt;
&lt;br /&gt;
Will the games be available on another platform?&lt;br /&gt;
Each game is managed by the developer and availability will vary. Once the platform shuts down, the games will no longer be available via OUYA. For Forge TV and MadCatz MOJO, you will still have access to the Google Play store, as well as other platforms. After the shutdown the developer may choose to activate the game on another platform. If you have further questions, contact the developer directly.&lt;br /&gt;
&lt;br /&gt;
What will happen to the websites?&lt;br /&gt;
The websites will be disabled and non-accessible.&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6875</id>
		<title>Ouya</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6875"/>
		<updated>2019-05-23T06:17:22Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From [https://en.wikipedia.org/wiki/Ouya Wikipedia], the free encyclopedia&lt;br /&gt;
&lt;br /&gt;
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA,[5] is an Android-based micro-console developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website&#039;s 8th highest earning project in its history at the time.&lt;br /&gt;
&lt;br /&gt;
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as Twitch.tv and XBMC media player. It runs a modified version of Android Jelly Bean (4.1 – 4.3.1 with Linux kernel 3.0.31 to 3.4.39), with rooting being officially encouraged. The console&#039;s hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.&lt;br /&gt;
&lt;br /&gt;
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. This requirement was later removed.&lt;br /&gt;
&lt;br /&gt;
Despite the successful Kickstarter campaign, sales of the Ouya were lackluster, causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the Ouya console in July 2015. Razer continued to provide software support for existing Ouya units until June 2019, when it will shut down Ouya storefront, services and accounts in June 2019, making most apps on the console unusable. The Ouya has since been considered a commercial failure.&lt;br /&gt;
&lt;br /&gt;
Why is Forge TV/OUYA shutting down?&lt;br /&gt;
The Forge TV, OUYA, and MadCatz MOJO game stores are no longer being supported, and therefore will be shut down.&lt;br /&gt;
&lt;br /&gt;
When does the Forge TV/OUYA service shut down?&lt;br /&gt;
The services will shut down on June 25, 2019.&lt;br /&gt;
&lt;br /&gt;
What happens to my Forge TV hardware?&lt;br /&gt;
The hardware will still function. You will still be able to use it as you would any Android TV set top box.&lt;br /&gt;
&lt;br /&gt;
Will the Forge TV iOS or Android apps still function?&lt;br /&gt;
Yes, they will operate the Forge TV device normally.&lt;br /&gt;
&lt;br /&gt;
What happens to my funds?&lt;br /&gt;
Please note that your account or wallet funds are not permitted to be redeemed for use outside of the Forge TV / OUYA / MadCatz MOJO services, have no cash value and are not exchangeable for cash. Funds that are deemed unclaimed property may be turned over to the applicable authority. So, we encourage you to utilize your account funds prior to the shutdown.&lt;br /&gt;
&lt;br /&gt;
What happens to my account?&lt;br /&gt;
Your account will be deactivated on June 25, 2019. After this date, you will no longer be able to access your account, games on the server, previously purchased titles, or be able to purchase new ones. You will continue to have access to games that have been downloaded. Users should download games before June 25, 2019 to avoid losing access after the shutdown.&lt;br /&gt;
&lt;br /&gt;
Will I still be able to play games on OUYA?&lt;br /&gt;
You will be able to play games via the OUYA platform until June 25, 2019. Once it has been shut down, access to the Discover section will no longer be available. Games downloaded that appear in Play, may still function if they do not require a purchase validation upon launch. Contact the game developer for confirmation.&lt;br /&gt;
&lt;br /&gt;
Will the games be available on another platform?&lt;br /&gt;
Each game is managed by the developer and availability will vary. Once the platform shuts down, the games will no longer be available via OUYA. For Forge TV and MadCatz MOJO, you will still have access to the Google Play store, as well as other platforms. After the shutdown the developer may choose to activate the game on another platform. If you have further questions, contact the developer directly.&lt;br /&gt;
&lt;br /&gt;
What will happen to the websites?&lt;br /&gt;
The websites will be disabled and non-accessible.&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6874</id>
		<title>Ouya</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Ouya&amp;diff=6874"/>
		<updated>2019-05-23T06:13:11Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created Ouya Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA,[5] is an Android-based micro-console developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising $8.5 million and becoming the website&#039;s 8th highest earning project in its history at the time.&lt;br /&gt;
&lt;br /&gt;
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It features an exclusive Ouya store for applications and games designed specifically for the Ouya platform, of which the majority are casual games targeted at or used by a mass audience of casual gamers. Out of the box, Ouya supports media apps such as Twitch.tv and XBMC media player. It runs a modified version of Android Jelly Bean (4.1 – 4.3.1 with Linux kernel 3.0.31 to 3.4.39), with rooting being officially encouraged. The console&#039;s hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.&lt;br /&gt;
&lt;br /&gt;
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether that be completely free, has a free trial, or has purchasable upgrades, levels, or other in-game items. This requirement was later removed.&lt;br /&gt;
&lt;br /&gt;
Despite the successful Kickstarter campaign, sales of the Ouya were lackluster, causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the Ouya console in July 2015. Razer continued to provide software support for existing Ouya units until June 2019, when it will shut down Ouya storefront, services and accounts in June 2019, making most apps on the console unusable. The Ouya has since been considered a commercial failure.&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
Why is Forge TV/OUYA shutting down?&lt;br /&gt;
The Forge TV, OUYA, and MadCatz MOJO game stores are no longer being supported, and therefore will be shut down.&lt;br /&gt;
&lt;br /&gt;
When does the Forge TV/OUYA service shut down?&lt;br /&gt;
The services will shut down on June 25, 2019.&lt;br /&gt;
&lt;br /&gt;
What happens to my Forge TV hardware?&lt;br /&gt;
The hardware will still function. You will still be able to use it as you would any Android TV set top box.&lt;br /&gt;
&lt;br /&gt;
Will the Forge TV iOS or Android apps still function?&lt;br /&gt;
Yes, they will operate the Forge TV device normally.&lt;br /&gt;
&lt;br /&gt;
What happens to my funds?&lt;br /&gt;
Please note that your account or wallet funds are not permitted to be redeemed for use outside of the Forge TV / OUYA / MadCatz MOJO services, have no cash value and are not exchangeable for cash. Funds that are deemed unclaimed property may be turned over to the applicable authority. So, we encourage you to utilize your account funds prior to the shutdown.&lt;br /&gt;
&lt;br /&gt;
What happens to my account?&lt;br /&gt;
Your account will be deactivated on June 25, 2019. After this date, you will no longer be able to access your account, games on the server, previously purchased titles, or be able to purchase new ones. You will continue to have access to games that have been downloaded. Users should download games before June 25, 2019 to avoid losing access after the shutdown.&lt;br /&gt;
&lt;br /&gt;
Will I still be able to play games on OUYA?&lt;br /&gt;
You will be able to play games via the OUYA platform until June 25, 2019. Once it has been shut down, access to the Discover section will no longer be available. Games downloaded that appear in Play, may still function if they do not require a purchase validation upon launch. Contact the game developer for confirmation.&lt;br /&gt;
&lt;br /&gt;
Will the games be available on another platform?&lt;br /&gt;
Each game is managed by the developer and availability will vary. Once the platform shuts down, the games will no longer be available via OUYA. For Forge TV and MadCatz MOJO, you will still have access to the Google Play store, as well as other platforms. After the shutdown the developer may choose to activate the game on another platform. If you have further questions, contact the developer directly.&lt;br /&gt;
&lt;br /&gt;
What will happen to the websites?&lt;br /&gt;
The websites will be disabled and non-accessible.&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6873</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6873"/>
		<updated>2019-05-10T00:10:46Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Final Fantasy XII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
Recruit Generals Always Succeeds:&amp;lt;br&amp;gt;&lt;br /&gt;
8370?AA:40&amp;lt;br&amp;gt;&lt;br /&gt;
8371?A3:CF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacked by Darkmoon2321&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sell Rice Command Doubles Gold and Rice:&amp;lt;br&amp;gt;&lt;br /&gt;
AA3E:D2&amp;lt;br&amp;gt;&lt;br /&gt;
AA48:D2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Switch Sides Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A9B4?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger-Wolf Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
ABOC?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forgery Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A852?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rival Tigers Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
AE75?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
AEBD?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recruit Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
B1E7?A2:A0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A4CB?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
100 Gold Mines (Japanese Version)&lt;br /&gt;
&lt;br /&gt;
At the game menu, pick the second option from the second row. Then select the 1st option, choose 0000 and highlight &amp;quot;Yes&amp;quot; (first option). On controller 2, hold Left-Down + B and on controller 1, press A. If done right, the gold mines counter will increase to 100.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Climate Disasters Don&#039;t Affect You&lt;br /&gt;
&lt;br /&gt;
At the game menu, select &amp;quot;Sv&amp;quot; and highlight &amp;quot;No&amp;quot;. Now, on controller 2, hold Up-Right + A and press A on controller 1. If done right, you&#039;ll be able to move your troops and call the merchant even during snowstorms and typhoons.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;nolberto82&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dunk From Anywhere&lt;br /&gt;
810103F8 3000&lt;br /&gt;
81010404 3000&lt;br /&gt;
81010788 ACC0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump Without Expansion Pak [Note 1]&amp;lt;br&amp;gt;	&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
812FBFBC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump With Expansion Pak [Note 2]&amp;lt;br&amp;gt;&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
816FDDEC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 1: This code is for single player mode without the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: This code is for single player mode with the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Moon Jump&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C27C7 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C2A67 00FF&lt;br /&gt;
&lt;br /&gt;
[http://www.world-of-nintendo.com/game_shark/nintendo_64/wave_race_64.shtml Source]&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Fossil Fighters: Champions (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite FP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Experience Points Gaine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always 1st Place&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
=====The Adventures of Batman &amp;amp; Robin=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The hit anywhere part is easy, but certain bosses have a weak spot as their only attack-able area and hitting anywhere else on the boss nullifies the hit anywhere aspect of the code (they become un-killable).  Need one that enables said weak spot to be attacked anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1n71vopj4bjpwWxKR45WZ_DTXg4dLhLEiw9uADEKrlzA/edit#gid=1857429997 FF12 - Bazaar Multi Recipe Checker]&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
Key: DE 43 F5 DF 1E 63 7B 84 64 83 87 93 C3 B8 36 F4 4A F3 1F E6&amp;lt;br&amp;gt;&lt;br /&gt;
To make use of these files, you need Code Breaker V7 or higher and a compatible USB Flash Device (Pen Drive).&amp;lt;br&amp;gt;&lt;br /&gt;
Juiced 2-Hot Import Nights (Filesize: 1319 Bytes)&amp;lt;br&amp;gt;&lt;br /&gt;
Download Has 16 Cheats.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://wescastro.com/codetwink/cheats.codetwink.com/ps2/view/6117/default.htm Juiced 2-Hot Import Nights]&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=3DO&amp;diff=6868</id>
		<title>3DO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=3DO&amp;diff=6868"/>
		<updated>2017-08-18T04:53:08Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia, the free encyclopedia&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;3DO Company&#039;&#039;&#039; (formerly THDO on the NASDAQ stock exchange), also known as &#039;&#039;&#039;3DO&#039;&#039;&#039; (short for three-dimensional operating system), was a video game company. It was founded in 1991 under the name SMSG, Inc. (for San Mateo Software Group) by Electronic Arts founder Trip Hawkins in a partnership with seven companies, including LG, Matsushita (now Panasonic), AT&amp;amp;T Corporation, MCA, Time Warner and Electronic Arts.&lt;br /&gt;
&lt;br /&gt;
[[File:3DO.jpg]] &lt;br /&gt;
&lt;br /&gt;
After 3DO&#039;s flagship video game console the 3DO Interactive Multiplayer failed in the marketplace, the company exited the hardware business and became a third-party video game developer. It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California in the San Francisco Bay Area.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=BzKF3h1Uc70 The Story Of The 3DO]The 3DO was one of the most hyped consoles of the 90&#039;s. It received a large amount of attention from the mainstream media, financial investors, and gamers alike. When released, it was considered an incredibly powerful and impressive system. So why did it have such a short run and why did the 3DO Company fail? In this video we&#039;re going to look at how the founder EA teamed with the co creators of the original Amiga computer and Atari lynx to create one of the most anticipated pieces of gaming hardware from the 90&#039;s… only to see it fail to capture the market that seemed to covet it. This is the story of the 3DO.&lt;br /&gt;
*[http://retrogamingmagazine.com/2015/10/01/real3doplayer-brings-full-speed-3do-emulation-to-android/ 3DO Emulation Comes To Android Devices In Real3DOPlayer]&lt;br /&gt;
*[https://github.com/Olde-Skuul/doom3do Full source code for the 3DO rendition of Doom]&lt;br /&gt;
*[http://3dotoday.com/Manuals.html Manuals and control layouts]&lt;br /&gt;
*[http://dlevere1.proboards.com/thread/2298/3do-emulator-xbox-360 3DO emulator for your XBox 360]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/3DO_Rating_System 3DO Rating System]&lt;br /&gt;
*[https://en.wikipedia.org/wiki/3DO_Blaster 3DO Blaster - an add-on produced by Creative Labs and designed to allow compatible Windows-based PC&#039;s to play games for the 3DO console]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked:_N64&amp;diff=6867</id>
		<title>Unhacked: N64</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked:_N64&amp;diff=6867"/>
		<updated>2017-06-11T05:03:16Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Unhacked N64 Games&#039;&#039;&#039;&lt;br /&gt;
|- class=&amp;quot;codestop&amp;quot;&lt;br /&gt;
| Game || Hacker(s) attempting hacks || Attempt start date&lt;br /&gt;
|- &lt;br /&gt;
| 1080º Snowboarding&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Banjo-Kazooie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Body Harvest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Carmageddon64 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command &amp;amp; Conquer 3-D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conker&#039;s Bad Fur Day&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Diddy Kong Racing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doom 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dual Heroes &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flying Dragon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken 64&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Fox Sports College Hoops &#039;99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye 007&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mission Impossible&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MLB Featuring Ken Griffey Jr.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat Trilogy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat Mythologies - Sub Zero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR &#039;99 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Hang Time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Jam &#039;99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dark&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Quest 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shadowman &lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/11/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StarFox 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Ep1 Racer&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars - Shadows of the Empire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Superman 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Gear Rally&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok Dinosaur Hunter &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok 2 - Seeds of Evil&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Turok 3 - Shadow of Oblivion &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok - Rage Wars &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| War Gods&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wave Race 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wipeout 64&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/11/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF Attitude&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF No Mercy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF Warzone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zelda 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: Majora&#039;s Mask&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
*[[Unhacked: Index|Unhacked Games Index]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unhacked]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked:_N64&amp;diff=6866</id>
		<title>Unhacked: N64</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked:_N64&amp;diff=6866"/>
		<updated>2017-06-09T06:49:50Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Unhacked N64 Games&#039;&#039;&#039;&lt;br /&gt;
|- class=&amp;quot;codestop&amp;quot;&lt;br /&gt;
| Game || Hacker(s) attempting hacks || Attempt start date&lt;br /&gt;
|- &lt;br /&gt;
| 1080º Snowboarding&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Banjo-Kazooie&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Body Harvest&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bomberman 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Carmageddon64 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Command &amp;amp; Conquer 3-D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Conker&#039;s Bad Fur Day&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Diddy Kong Racing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Doom 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dual Heroes &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Earthworm Jim 3D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flying Dragon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Forsaken 64&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Fox Sports College Hoops &#039;99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GoldenEye 007&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Knockout Kings 2000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mario Kart 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mission Impossible&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MLB Featuring Ken Griffey Jr.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat Trilogy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mortal Kombat Mythologies - Sub Zero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NASCAR &#039;99 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Hang Time&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NBA Jam &#039;99&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Dark&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Quest 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rayman 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shadowman &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StarFox 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Ep1 Racer&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Rogue Squadron&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars - Shadows of the Empire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Superman 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Top Gear Rally&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok Dinosaur Hunter &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok 2 - Seeds of Evil&lt;br /&gt;
| dlevere&lt;br /&gt;
| 06/09/17&lt;br /&gt;
|-&lt;br /&gt;
| Turok 3 - Shadow of Oblivion &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Turok - Rage Wars &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| War Gods&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wave Race 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wipeout 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF Attitude&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF No Mercy&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| WWF Warzone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zelda 64&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zelda: Majora&#039;s Mask&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
*[[Unhacked: Index|Unhacked Games Index]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unhacked]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Assembly_Hacking&amp;diff=6865</id>
		<title>Assembly Hacking</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Assembly_Hacking&amp;diff=6865"/>
		<updated>2017-04-09T23:41:09Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assembly hacking is the art of editing a compiled program. Without the source code, and without notes from the source code, one has to deduce almost everything about the underlying code, and how it works with RAM.&lt;br /&gt;
&lt;br /&gt;
Assembly hacking, or ASM hacking, is the process of modifying a game&#039;s code instead of its data. This requires reverse-engineering the relevant portion of the game. &lt;br /&gt;
&lt;br /&gt;
There are several emulators that can aid one in creating a modification for a game. Games for console systems fall into the category of compiled programs, and generally, the source code is unavailable for these games.&lt;br /&gt;
&lt;br /&gt;
The use of making an assembly hack for a game can be found with the Nintendo Entertainment System (NES) [[Game Genie]].&lt;br /&gt;
&lt;br /&gt;
The codes that are entered into an NES Game Genie represent single-byte assembly hacks. Any assembly hack that could be done with a change of 3 bytes or less is possible to implement with a single Game Genie. The SNES Game Genie allows up to 5 codes, and 5 bytes of change. While this makes the possible usage of codes very limiting, it didn&#039;t prevent single-byte invincibility and infinite lives codes from appearing that could make it unnecessary to use additional codes.&lt;br /&gt;
&lt;br /&gt;
For more modern assembly hacking of the same systems, emulators that support 50 or more codes for any given game aren&#039;t uncommon. The ROMs have been turned into files that can be patched with all the changes needed to give the game a script in a new language. Emulators that aid in the process of making assembly hacks have appeared for many different emulated systems. The effect is that more people are now capable of starting their own projects, and existing projects can be modified and/or repaired more easily.&lt;br /&gt;
&lt;br /&gt;
=Emulators=&lt;br /&gt;
&lt;br /&gt;
==NES==&lt;br /&gt;
===FCEU===&lt;br /&gt;
[[File:FCEUX-main.png]]&lt;br /&gt;
&lt;br /&gt;
[http://fceux.com FCEUX] is the most up-to-date version of the FCEU* line of builds. It has taken several lines of FCEU offshoots and combined them into a single application. Even I(ugetab) have had the opportunity to contribute code, changes and fixes to it. If you were having trouble with any games while using FCEUXDSP, you can try FCEUX. If FCEUX has trouble with games, you can report the issue and, if someone gets interested in fixing it, you may end up seeing it repaired. It is currently compatible with FCEUXDSP&#039;s debugger files. If you want to use FCEUXDSP, see below.&lt;br /&gt;
&lt;br /&gt;
[http://www.the-interweb.com/serendipity/index.php?/categories/9-FCEUXD-SP FCEUXDSP] is the result of an emulator first developed by Parasyte called FCEUD, which was then picked up by bbitmaster and renamed to FCEUXD, and finally adopted as FCEUXD SP.&lt;br /&gt;
&lt;br /&gt;
====Setting breakpoints in ROM/RAM====&lt;br /&gt;
Tools&amp;gt;Debug&lt;br /&gt;
&lt;br /&gt;
In the breakpoint window, &#039;Add&#039; the Executable address or Memory address you want.&amp;lt;br&amp;gt;&lt;br /&gt;
ROM is 8000-FFFF&amp;lt;br&amp;gt;&lt;br /&gt;
RAM is 0000-07FF, 6000-7FFF&amp;lt;br&amp;gt;&lt;br /&gt;
0800-3FFF is mirrored from some part of RAM.&amp;lt;br&amp;gt;&lt;br /&gt;
4000-4015 can be breakpointed if working on an NSF. If you want to use this to deal with NSFs, FCEUX is currently the best option.&lt;br /&gt;
&lt;br /&gt;
&#039;Hex Editor&#039; is a memory viewer/modifier.&lt;br /&gt;
&lt;br /&gt;
==SNES==&lt;br /&gt;
===Geiger&#039;s SNES9X Debugger===&lt;br /&gt;
This emulator can be found at [http://geigercount.net/crypt/gsd/snes9x1.51.ep10r2.7z Geiger&#039;s Crypt].&lt;br /&gt;
&lt;br /&gt;
====Setting breakpoints in ROM/RAM====&lt;br /&gt;
Open ROM, Click &#039;Breakpoints&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the breakpoint window, enter the Executable address or Memory address you want.&amp;lt;br&amp;gt;&lt;br /&gt;
Standard RAM: 7E0000 - 7FFFFF&amp;lt;br&amp;gt;&lt;br /&gt;
SA1 RAM: 400000-407FFF, 303000-303FFF&amp;lt;br&amp;gt;&lt;br /&gt;
HiROM - C00000 - FFFFFF&amp;lt;br&amp;gt;&lt;br /&gt;
LoROM - 808000-BFFFFF (**0000 - **7FFF doesn&#039;t exist)&lt;br /&gt;
&lt;br /&gt;
If you use the [[SA1]] logger with an SA1-using game, and wish to find an address that changed an address in RAM, you can see if the conversion chart on the [[SA1]] page shows you the address to search for in the log file.&lt;br /&gt;
&lt;br /&gt;
===FuSoYa&#039;s SNES9X SuperFX Instruction Logger===&lt;br /&gt;
This emulator can be found [http://www.gshi.org/downloads/snes9x1.43-FuSoYa-SFX_B2.zip here].&lt;br /&gt;
&lt;br /&gt;
This emulator allows you to log SuperFX instructions being used by the emulator.&lt;br /&gt;
&lt;br /&gt;
Press the NumLock button to start/stop logging.&lt;br /&gt;
&lt;br /&gt;
Instructions will be logged to sfx_trace.txt, in the folder with the emulator.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example on how to interpret the results:&amp;lt;br&amp;gt;&lt;br /&gt;
00:e834 40       ldw (r0)        r0=$0058 SRAM=00:5AAE&amp;lt;br&amp;gt;&lt;br /&gt;
00:e835 64       sub r4          r0=$0055 CY=1&lt;br /&gt;
&lt;br /&gt;
First line Loads Word (SRAM=00:5AAE) to (r0). In Geiger&#039;s SNES9X Debugger, this is address 705AAE in the RAM viewer. In ZSNES, you can find this in a save-state at 0x4127F + 0x5AAE (= 0x46D2D). The result of this operation is on the same line.&lt;br /&gt;
&lt;br /&gt;
Second line subtracts (r4) from (r0). This next result is on the same line as well. This can be coded out to give you Infinite Health in Doom, but it won&#039;t work as a Game Genie code. The file address would be either 6835 or 6A35. Only one address of those 2 will be 0x64.&lt;br /&gt;
&lt;br /&gt;
==Genesis==&lt;br /&gt;
&lt;br /&gt;
===Regen Debugger Build===&lt;br /&gt;
This emulator can be found [http://aamirm.hacking-cult.org/regen/Regen0972D.zip here]&lt;br /&gt;
&lt;br /&gt;
Downloads :&lt;br /&gt;
&lt;br /&gt;
Windows:&lt;br /&gt;
&lt;br /&gt;
    [http://aamirm.hacking-cult.org/regen/Regen0972D.zip Regen 0.972]&lt;br /&gt;
    [http://aamirm.hacking-cult.org/regen/Regen0972SSE2.zip Regen 0.972 SSE2]*&lt;br /&gt;
    [http://aamirm.hacking-cult.org/regen/Regen0972D.zip Regen 0.972D]++&lt;br /&gt;
&lt;br /&gt;
*P4 and up except AthlonXP&lt;br /&gt;
++Includes debuggers for hacking ROM&#039;s&lt;br /&gt;
&lt;br /&gt;
Linux:&lt;br /&gt;
&lt;br /&gt;
    [http://aamirm.hacking-cult.org/regen/regen-gtk-0.95.tar.bz2 Regen/GTK+ 0.95]&lt;br /&gt;
&lt;br /&gt;
Backup: [http://www.gshi.org/downloads/Regen095D.zip Regen 0.95 Debugger]&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve used FCEUXDSP, Geiger&#039;s Snes9x, BGB, Nemu08, pSX, or pretty much any other active debugger, you&#039;ll realize that this is along the same lines of those debuggers. This is certainly what Genesis hackers have been waiting for when it comes to a user friendly debugger.&lt;br /&gt;
&lt;br /&gt;
It runs Genesis, Game Gear, and SMS files, but only debugs Genesis at the moment. Use [[#Emukon]] if you want to hack Game Gear or SMS.&lt;br /&gt;
&lt;br /&gt;
===Gens Tracer===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/337/ here].&lt;br /&gt;
&lt;br /&gt;
No breakpoints, but adequate tracing. A guide has been written on the specific usage of the emulator.&lt;br /&gt;
&lt;br /&gt;
The idea is that you can trace-log writes to and reads from memory, and you can also log all commands, and determine what&#039;s happening from the full log, by using what you find from the hook logging.&lt;br /&gt;
&lt;br /&gt;
===HazeMD===&lt;br /&gt;
This emulator can be found at [http://haze.mameworld.info/ this address].&lt;br /&gt;
&lt;br /&gt;
Backup: [http://segaretro.org/HazeMD HazeMD]&lt;br /&gt;
&lt;br /&gt;
This emulator is harder to get setup to use a ROM, but comes with a MAME-style debugger. MAME&#039;s debugger is well known for being so powerful, considering the number of systems it can be used with when compiled into a build of MAME. The Gens tracer tends to have slightly better compatibility, while the HazeMD emulator has more potential for cheat codes, already having a Cheat system designed to handle multiple CPUs, which could be used for 32x game ROM hacks, and RAM hacks.&lt;br /&gt;
&lt;br /&gt;
*[http://mamedev.emulab.it/haze/ David Haywood&#039;s MAME WIP site]&lt;br /&gt;
&lt;br /&gt;
==Gameboy==&lt;br /&gt;
===BGB===&lt;br /&gt;
This emulator can be found [http://bgb.bircd.org/ here]&lt;br /&gt;
&lt;br /&gt;
Load a ROM, and right-click the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Other&amp;gt;debug mode enabled: to enable debugging&amp;lt;br&amp;gt;&lt;br /&gt;
Other&amp;gt;debugger to enter the debugger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting breakpoints in ROM/RAM&amp;lt;br&amp;gt;&lt;br /&gt;
In the debugger window:&amp;lt;br&amp;gt;&lt;br /&gt;
Debug&amp;gt;breakpoints for execution breakpoints&amp;lt;br&amp;gt;&lt;br /&gt;
Debug&amp;gt;access breakpoints for read/write breaks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visual Boy Advance Tracer===&lt;br /&gt;
See [[#Visual_Boy_Advance_Tracer_2]]&lt;br /&gt;
&lt;br /&gt;
==PC Engine / Turbo-Grafx 16==&lt;br /&gt;
PC-Engine/ Turbo GrafX-16 Cheat Pack By GameMasterZer0&lt;br /&gt;
*[https://www.dropbox.com/s/0vsxsxk1ef07zdh/cheats.rar Mirror1]&lt;br /&gt;
*[http://www.mediafire.com/download/71ud1dwd0me5dr1/cheats.rar Mirror2]&lt;br /&gt;
&lt;br /&gt;
===Mednafen===&lt;br /&gt;
This emulator can be found [http://mednafen.sourceforge.net/ here]&lt;br /&gt;
&lt;br /&gt;
Esc = Exit Mednafen (Careful about it)&lt;br /&gt;
&lt;br /&gt;
To use F12 to quit, and not the ESC key, edit this in mednafen.cfg:&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;;Exit&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;command.exit keyboard 293~keyboard 27&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To this:&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;;Exit&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;command.exit keyboard 293&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
F5 = Save State&amp;lt;br&amp;gt;&lt;br /&gt;
F7 = Load State&amp;lt;br&amp;gt;&lt;br /&gt;
0-9 = Select Save Slot&lt;br /&gt;
&lt;br /&gt;
F10 = Reset&amp;lt;br&amp;gt;&lt;br /&gt;
F11 = Hard Reset (Power Switch style)&lt;br /&gt;
&lt;br /&gt;
Alt + D = Toggle Debugger&lt;br /&gt;
&lt;br /&gt;
In Debugger:&amp;lt;br&amp;gt;&lt;br /&gt;
Alt+1 = CPU debugger view&amp;lt;br&amp;gt;&lt;br /&gt;
Alt+3 = Memory editor&amp;lt;br&amp;gt;&lt;br /&gt;
R = Run&amp;lt;br&amp;gt;&lt;br /&gt;
S = Step&amp;lt;br&amp;gt;&lt;br /&gt;
Return = Goto Address(If on code)/Edit(If on register) (Type new values after original, press enter. Quicker.)&amp;lt;br&amp;gt;&lt;br /&gt;
Space = Set/Unset Execution Breakpoint&amp;lt;br&amp;gt;&lt;br /&gt;
Shift + Return = Edit watch address&amp;lt;br&amp;gt;&lt;br /&gt;
Shift + R = Edit Read Breakpoints&amp;lt;br&amp;gt;&lt;br /&gt;
Shift + W = Edit write breakpoints&amp;lt;br&amp;gt;&lt;br /&gt;
Shift + O = Opcode Breakpoints (Enter EA for &amp;quot;NOP&amp;quot;, etc. Use 6502 ASM table mainly)&lt;br /&gt;
&lt;br /&gt;
See included Debugger.html file for complete command list&lt;br /&gt;
&lt;br /&gt;
==Game Gear==&lt;br /&gt;
===Emukon===&lt;br /&gt;
This emulator can be found [http://www.softpedia.com/get/Others/Miscellaneous/Emukon.shtml here].&lt;br /&gt;
&lt;br /&gt;
Backup: [http://www.gshi.org/downloads/Emukon105.zip Emukon 1.05]&lt;br /&gt;
&lt;br /&gt;
This is basically a friendlier style of Logging Debugger the way I tend to use it, with Breakpoints to help figure out how code you find operates. I&#039;ve used it to at least as much success as I&#039;ve used the Hook_log debuggers, only this was more boring because I didn&#039;t have to fight with the emulator as much.&lt;br /&gt;
&lt;br /&gt;
You can use a combination of Breakpoints and Log Files to debug games.&lt;br /&gt;
&lt;br /&gt;
Breakpoints have their own management window, or you can right click lines in the debugger.&lt;br /&gt;
&lt;br /&gt;
To use the log files effectively, you should focus on a single byte with a known effect, get to about where the setting you&#039;re looking for will change, go to the Debugger &amp;gt; Debugger menu, enable it if needed, then click the Clear Log button if you want a fresh start, and the Log button to start logging. Get the thing changed that you want, and then look under the DebugLogs folder for the game you&#039;re working on, and search the text logs for the address you want to check, whether it&#039;s the execution address by some chance or the memory address. Breakpoints and Logging work well together to discover the execution path to a piece of code.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not as exceedingly simple as some other debuggers, but it&#039;s quite useful, and it&#039;s my first choice for hacking Game Gear as well as SMS.&lt;br /&gt;
&lt;br /&gt;
==Master System==&lt;br /&gt;
===Emukon===&lt;br /&gt;
See Game Gear section: [[#Emukon]]&lt;br /&gt;
&lt;br /&gt;
==Gameboy Advance==&lt;br /&gt;
===Visual Boy Advance Tracer===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/340/ here].&lt;br /&gt;
&lt;br /&gt;
This emulator uses the Hook Log system. Those familiar with the hook_log Genesis or N64 emulators should have little trouble adapting to this system.&lt;br /&gt;
&lt;br /&gt;
Note that it has also been used to good effect for a small number of gameboy games that BGB doesn&#039;t support. [[Ugetab]] used this for GBS ripping, but with full code logging, and a save-state near when something changes, you could just as effectively search for a memory address in trace.log. Mind that while GB assembly doesn&#039;t pile up as quickly as GBA or N64, and it is still necessary to be relatively close to the change before activating logging, if you don&#039;t want to have to use a special text editor to open an enormous log file. &lt;br /&gt;
&lt;br /&gt;
===Visual Boy Advance===&lt;br /&gt;
This emulator can be found at [http://vba.ngemu.com/downloads.shtml this address].&lt;br /&gt;
&lt;br /&gt;
Windows - SDL is required. Unfortunately, no cheat device exists that can change the assembly, so hacking it is more a matter of patching the ROM, and less a matter of using it for simple cheats. Not documented.&lt;br /&gt;
&lt;br /&gt;
==Playstation==&lt;br /&gt;
===PCSX 1.5 With Debugger===&lt;br /&gt;
This emulator is available [http://www.romhacking.net/utils/267/ here].&lt;br /&gt;
&lt;br /&gt;
Press F11 to enter the debugger. On-screen aids should be apparent.&lt;br /&gt;
&lt;br /&gt;
===PSX===&lt;br /&gt;
This emulator can be found at [http://www.romhacking.net/utils/311/ this address].&lt;br /&gt;
&lt;br /&gt;
This can be a decent debugging alternative if a game doesn&#039;t work well in the above emulator.&lt;br /&gt;
&lt;br /&gt;
===PCSX Agemo debugger===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/475/ here].&lt;br /&gt;
&lt;br /&gt;
It could be favorable for some tasks, compared to the other debuggers.&lt;br /&gt;
&lt;br /&gt;
==N64==&lt;br /&gt;
===Nemu64===&lt;br /&gt;
This emulator can be found [http://www.emulator-zone.com/doc.php/n64/nemu64.html here]&lt;br /&gt;
&lt;br /&gt;
Setting execution breakpoints&amp;lt;br&amp;gt;&lt;br /&gt;
Plugins&amp;gt;Debugger: Commands...&amp;lt;br&amp;gt;&lt;br /&gt;
To set a break on execution, go to the line that you want to break on, and click in the vertical bar to the left(&amp;lt;) of the address you want to breakpoint.&lt;br /&gt;
&lt;br /&gt;
Setting breakpoints in RAM&amp;lt;br&amp;gt;&lt;br /&gt;
Plugins&amp;gt;Debugger: Memory...&amp;lt;br&amp;gt;&lt;br /&gt;
Enable the read and/or write check boxes, and right-click the memory space you want to set, unset, or change an access breakpoint on.&lt;br /&gt;
&lt;br /&gt;
Some games don&#039;t run in Nemu, so you may have to switch to this hook_log based emulator if you want the codes. The 1964 tracer can be useful, which is available [http://www.romhacking.net/utils/335/ here].&lt;br /&gt;
&lt;br /&gt;
The hook_log system is a little bit more demanding to use than a visual debugger, but with compatibility issues, it&#039;s better than lucky to have a second usable debugging emulator. The save-states can be decompressed, and loaded in their decompressed form if needed&lt;br /&gt;
&lt;br /&gt;
An issue with this emulator is that not all instructions are logged, but it&#039;s still worth knowing about for the fact that many instructions are logged, and it can be used with write logging.&lt;br /&gt;
&lt;br /&gt;
===Project64 debug build binary===&lt;br /&gt;
This emulator can be found [http://gamehacking.org/downloads/Project64_Build_52_Debug_Binary.zip here].&lt;br /&gt;
&lt;br /&gt;
This version of the emulator has better support for games than Nemu64, and Ugetab used this tool in combination with nemu64 to edit USFs, as well as make a few codes that people using only a single emulation tool were having extremely hard struggles with.&lt;br /&gt;
&lt;br /&gt;
==Saturn==&lt;br /&gt;
===Yabause===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/482/ here].&lt;br /&gt;
&lt;br /&gt;
This is one of the few Saturn emulators out there.&lt;br /&gt;
&lt;br /&gt;
==Wonder Swan==&lt;br /&gt;
===Cygne Tracer===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/244/ here].&lt;br /&gt;
&lt;br /&gt;
A decent Tracing program.&lt;br /&gt;
&lt;br /&gt;
===Oswan Tracer===&lt;br /&gt;
This emulator can be found [http://www.romhacking.net/utils/338/ here].&lt;br /&gt;
&lt;br /&gt;
This is just another hook-log tracer.&lt;br /&gt;
&lt;br /&gt;
==Playstation 2==&lt;br /&gt;
[The current author is too lazy to write this, but will get around to it later if no one else does]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
General&lt;br /&gt;
*[http://www.securitytube.net/video/208 Assembly Primer For Hackers]&lt;br /&gt;
*[http://www.smwiki.net/wiki/Addmusic Addmusic is a group of hacking tools that allows you to insert music into Super Mario World using a TXT file with specific notes and commands.]&lt;br /&gt;
*[http://www.bing.com/videos/search?q=assembly+hacking&amp;amp;qpvt=Assembly+Hacking&amp;amp;FORM=VDRE Videos Of Assembly Hacking]&lt;br /&gt;
*[http://www.emu8086.com/ http://www.emu8086.com/]&lt;br /&gt;
*[http://webster.cs.ucr.edu/ http://webster.cs.ucr.edu/]&lt;br /&gt;
*[http://en.wikibooks.org/wiki/Programming:x86_assembly http://en.wikibooks.org/wiki/Programming:x86_assembly]&lt;br /&gt;
*[http://www.drpaulcarter.com/pcasm/ PC Assembly Language]&lt;br /&gt;
*[http://www.menuetos.net/ MenuetOS is an Operating System in development for the PC written entirely in 32/64 bit assembly language.]&lt;br /&gt;
*[http://www.hackguide4u.com/2011/08/reverse-engineering-hacking-tutorial_11.html Reverse Engineering Hacking Tutorial]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OCN93EXmGyw Cheat Engine/Terraria: Quick Assembly Hacking Tutorial]&lt;br /&gt;
Small bits and concepts&lt;br /&gt;
*[http://www.df.lth.se/~john_e/gems.html http://www.df.lth.se/~john_e/gems.html] &lt;br /&gt;
The complete Gems list. The list is in several parts.&amp;lt;br&amp;gt; &lt;br /&gt;
First you have the Intel and Motorola Gems, below any hardware specific Gems&amp;lt;br&amp;gt; &lt;br /&gt;
(ie. graphic card, sound card, or computer specific like the Amiga).&lt;br /&gt;
&lt;br /&gt;
Credits by [http://www.gamerzneeds.net/forums/programmers-lounge/1017-art-assembly-assembly-hacking-learn.html Stork]&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6864</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=6864"/>
		<updated>2017-04-08T07:00:41Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Juiced 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms=====&lt;br /&gt;
&lt;br /&gt;
Recruit Generals Always Succeeds:&amp;lt;br&amp;gt;&lt;br /&gt;
8370?AA:40&amp;lt;br&amp;gt;&lt;br /&gt;
8371?A3:CF&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Romance of the Three Kingdoms 2=====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hacked by Darkmoon2321&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sell Rice Command Doubles Gold and Rice:&amp;lt;br&amp;gt;&lt;br /&gt;
AA3E:D2&amp;lt;br&amp;gt;&lt;br /&gt;
AA48:D2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Switch Sides Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A9B4?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger-Wolf Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
ABOC?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forgery Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A852?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rival Tigers Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
AE75?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
AEBD?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recruit Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
B1E7?A2:A0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Threat Always Succeeds&amp;lt;br&amp;gt;&lt;br /&gt;
A4CB?D8:A4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Nobunaga&#039;s Ambition=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anything&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shingen The Ruler=====&lt;br /&gt;
&lt;br /&gt;
100 Gold Mines (Japanese Version)&lt;br /&gt;
&lt;br /&gt;
At the game menu, pick the second option from the second row. Then select the 1st option, choose 0000 and highlight &amp;quot;Yes&amp;quot; (first option). On controller 2, hold Left-Down + B and on controller 1, press A. If done right, the gold mines counter will increase to 100.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Climate Disasters Don&#039;t Affect You&lt;br /&gt;
&lt;br /&gt;
At the game menu, select &amp;quot;Sv&amp;quot; and highlight &amp;quot;No&amp;quot;. Now, on controller 2, hold Up-Right + A and press A on controller 1. If done right, you&#039;ll be able to move your troops and call the merchant even during snowstorms and typhoons.&lt;br /&gt;
&lt;br /&gt;
Contributed By: &#039;&#039;&#039;ReyVGM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Do Danger Moves Anytime&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Killer Instinct v1.0 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-3DAD&lt;br /&gt;
4083-34DD&lt;br /&gt;
408E-3D6D&lt;br /&gt;
408E-346D&lt;br /&gt;
AB8E-37DD&lt;br /&gt;
&lt;br /&gt;
Killer Instinct v1.1 (U)&lt;br /&gt;
&lt;br /&gt;
Enable Finishers During Round (Even works in practice mode.)&lt;br /&gt;
4083-37AD&lt;br /&gt;
408E-3FDD&lt;br /&gt;
408E-376D&lt;br /&gt;
408D-4F6F&lt;br /&gt;
AB8D-44DF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.gamegenie.com/cheats/gameshark/n64/1080_snowboarding.html 1080 Snowboarding GameShark codes]&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Have Levels Open&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Enable Code (Must Be On)&lt;br /&gt;
&lt;br /&gt;
DE000400 0000&lt;br /&gt;
&lt;br /&gt;
8124C9D8 1000&lt;br /&gt;
&lt;br /&gt;
812876A4 1000&lt;br /&gt;
&lt;br /&gt;
812D3DC0 2400 &lt;br /&gt;
&lt;br /&gt;
Gain access to levels (replace ?? with level number)&lt;br /&gt;
&lt;br /&gt;
Level Entrance 80383301 00??&lt;br /&gt;
&lt;br /&gt;
01 - Mumbo&#039;s Mountain&lt;br /&gt;
&lt;br /&gt;
03 - Clanker&#039;s Cavern&lt;br /&gt;
&lt;br /&gt;
04 - Bubblegloop Swamp&lt;br /&gt;
&lt;br /&gt;
05 - Freezeezy Peak&lt;br /&gt;
&lt;br /&gt;
06 - Gruntilda&#039;s Lair&lt;br /&gt;
&lt;br /&gt;
07 - Gobi&#039;s Valley&lt;br /&gt;
&lt;br /&gt;
08 - Click Clock Wood&lt;br /&gt;
&lt;br /&gt;
09 - Rusty Bucket Bay&lt;br /&gt;
&lt;br /&gt;
0A - Mad Monster Mansion&lt;br /&gt;
&lt;br /&gt;
0B - Spiral Mountain &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Enable Code (Must be on)&amp;lt;br&amp;gt;&lt;br /&gt;
DE004000 0000&amp;lt;br&amp;gt;&lt;br /&gt;
Activate High Speed Racing Cheat&amp;lt;br&amp;gt;&lt;br /&gt;
810DFD9F 0008&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere P1&lt;br /&gt;
810FA5DC 0C0F&lt;br /&gt;
810FA5DE FFF8&lt;br /&gt;
813FFFE0 0085&lt;br /&gt;
813FFFE2 602A&lt;br /&gt;
813FFFE4 1180&lt;br /&gt;
813FFFE6 0002&lt;br /&gt;
813FFFE8 8D04&lt;br /&gt;
813FFFEA 0000&lt;br /&gt;
813FFFEC 23FF&lt;br /&gt;
813FFFEE 0074&lt;br /&gt;
813FFFF0 03E0&lt;br /&gt;
813FFFF2 0008&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Disable Blocking&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Disable Blocking Both Players&lt;br /&gt;
810F8368 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8008ED6E 0012&amp;lt;br&amp;gt;     &lt;br /&gt;
Everything Is Opened Up [Battle Mode, etc.]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit Anywhere (Both Players.)&lt;br /&gt;
810B4EF4 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario Kart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Rapid/Continuous Fire&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;AKUMA 2002&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rapid Fire Farsight&lt;br /&gt;
8106E085 0000&lt;br /&gt;
8006E081 00FF&lt;br /&gt;
8106E01C 0000&lt;br /&gt;
8106E05C 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier (not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&amp;lt;s&amp;gt;Speed Modifier&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
INFINITE BOOST&lt;br /&gt;
Leave your opponents choking on your dust as you speed through the levels &lt;br /&gt;
with this incredible code!&lt;br /&gt;
&lt;br /&gt;
81226D66 FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rogue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump Without Expansion Pak [Note 1]&amp;lt;br&amp;gt;	&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
812FBFBC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Moon Jump With Expansion Pak [Note 2]&amp;lt;br&amp;gt;&lt;br /&gt;
D00F5C61 0020&amp;lt;br&amp;gt;&lt;br /&gt;
816FDDEC 43CB&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 1: This code is for single player mode without the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: This code is for single player mode with the expansion pak upgrade. Hold L to rise, release L to land.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Hit Anywhere&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Abystus&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Hit Anywhere (Both Players.  Excludes Projectiles.)&lt;br /&gt;
812F3878 1000&lt;br /&gt;
812F4218 2400&lt;br /&gt;
812F433C 2400&lt;br /&gt;
812F438C 2400&lt;br /&gt;
812F43F0 2400&lt;br /&gt;
812F45F8 2400&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Moon Jump&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.0&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C27C7 00FF&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Version 1.1&amp;lt;br&amp;gt;&lt;br /&gt;
Flying Code&amp;lt;br&amp;gt;&lt;br /&gt;
801C2A67 00FF&lt;br /&gt;
&lt;br /&gt;
[http://www.world-of-nintendo.com/game_shark/nintendo_64/wave_race_64.shtml Source]&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hacked by &#039;&#039;&#039;Nolberto82&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20BC1A9 0010&lt;br /&gt;
8105C3E0 1040&lt;br /&gt;
D00BC1A9 0010&lt;br /&gt;
8105C3E0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Wayne Gretzky&#039;s 3D Hockey &#039;98&lt;br /&gt;
&lt;br /&gt;
Score From Anywhere(Press R)&lt;br /&gt;
D20D1FA5 0010&lt;br /&gt;
810606D0 1040&lt;br /&gt;
D00D1FA5 0010&lt;br /&gt;
810606D0 2400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hacked by &#039;&#039;&#039;Dlevere~The Hackmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hold A+B for Infinite Boost&lt;br /&gt;
&lt;br /&gt;
Tap B while holding A for Machine Gun, Autopilot, and Stealth Mantle!&lt;br /&gt;
&lt;br /&gt;
810CBB83    FFFF&lt;br /&gt;
810FCAC3    FFFF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Too many codes to be listed here.  Over 400 codes hacked by drgonzo7 for this game. [http://dlevere1.proboards.com/index.cgi?action=display&amp;amp;board=tutorials&amp;amp;thread=607&amp;amp;page=1]&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
800D69F8 FFFF&amp;lt;br&amp;gt; &lt;br /&gt;
800D69FA FFFF &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
=====007 Quantum Of Solace=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Upgrade Points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Massive Bond&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;No Clipping (Select+Up)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Clipping ON (Select+Down)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Slow Motion (Select+Left)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Normal Speed (Select+Right)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Invincible&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Infinite Ammo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Display Collision Boxes&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Universal Key (press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Golden Gun (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Body Armor (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;GF-17 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;P-99 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Mac-11 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;AK5U (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;M14 (Press Select on menu)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of these codes have been hacked on the [http://uk.codejunkies.com/search/codes/007-Quantum-Of-Solace_Nintendo-DS_17826492-17___.aspx European version of this game], but not the US version.  When I tried to convert them, they didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
=====Fossil Fighters: Champions (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Health&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite FP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Golden Sun: Dark Dawn (U)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Experience Points Gaine&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ram Racing (E)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always 1st Place&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max Points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
=====The Adventures of Batman &amp;amp; Robin=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The hit anywhere part is easy, but certain bosses have a weak spot as their only attack-able area and hitting anywhere else on the boss nullifies the hit anywhere aspect of the code (they become un-killable).  Need one that enables said weak spot to be attacked anywhere.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====Power Stone 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character modifier for players 1-4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Game Shark Codes &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;table border=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite Money&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90301D29&amp;lt;br&amp;gt;000000F0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;C7EAB038&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;C070D2C3&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Items&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;A642064E&amp;lt;br&amp;gt;E0715041&amp;lt;br&amp;gt;2070504D&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;D059D41F&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infinite All Materials/Essences&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;BED76D52&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;E0705040&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Unlock All Text&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;759484C2&amp;lt;br&amp;gt;E06D9041&amp;lt;br&amp;gt;C070D043&amp;lt;br&amp;gt;00000000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Full Contact=====&lt;br /&gt;
&lt;br /&gt;
Away Team Scores 0&lt;br /&gt;
&lt;br /&gt;
8008ab36 0000&lt;br /&gt;
&lt;br /&gt;
Home Team Scores 0&lt;br /&gt;
&lt;br /&gt;
008ab34 0000&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;No head shots&#039;&#039;&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HACKED BY NEO ULTRA GAMER (NEO-UG) (Xeon)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
No Headshots&lt;br /&gt;
&lt;br /&gt;
30089EBC 0000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
Key: DE 43 F5 DF 1E 63 7B 84 64 83 87 93 C3 B8 36 F4 4A F3 1F E6&amp;lt;br&amp;gt;&lt;br /&gt;
To make use of these files, you need Code Breaker V7 or higher and a compatible USB Flash Device (Pen Drive).&amp;lt;br&amp;gt;&lt;br /&gt;
Juiced 2-Hot Import Nights (Filesize: 1319 Bytes)&amp;lt;br&amp;gt;&lt;br /&gt;
Download Has 16 Cheats.&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://wescastro.com/codetwink/cheats.codetwink.com/ps2/view/6117/default.htm Juiced 2-Hot Import Nights]&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Okami=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drawing a dot in any part of the blockheads and they die instantly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(M)&amp;lt;br&amp;gt;&lt;br /&gt;
DYP2-DZ24-5CFN5&amp;lt;br&amp;gt;&lt;br /&gt;
RR1N-UMW9-XQYYC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
NHXM-JXW8-1TEFJ&amp;lt;br&amp;gt;&lt;br /&gt;
F2QN-4339-4QC9Q&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game requires an AR MAX 3.60 or above for the codes to work.&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;br /&gt;
&lt;br /&gt;
Final Fantasy IV The Complete Collection&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Walk Through Walls&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
God Of War: Ghost Of Sparta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the codes that &#039;&#039;&#039;lee4&#039;&#039;&#039; posted, converted to PSP Action Replay codes:&lt;br /&gt;
&lt;br /&gt;
Infinite Health&amp;lt;br&amp;gt;&lt;br /&gt;
08C524BC 00000000&lt;br /&gt;
&lt;br /&gt;
Infinite Magic&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C4 00000000&lt;br /&gt;
&lt;br /&gt;
One Hit Kill&amp;lt;br&amp;gt;&lt;br /&gt;
08C524C0 461C3C00&lt;br /&gt;
&lt;br /&gt;
Size Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F80&lt;br /&gt;
&lt;br /&gt;
Super Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043E80&lt;br /&gt;
&lt;br /&gt;
Small Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F00&lt;br /&gt;
&lt;br /&gt;
Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043F90&lt;br /&gt;
&lt;br /&gt;
Even Bigger Size&amp;lt;br&amp;gt;&lt;br /&gt;
08B02F3C 3C043FA0&lt;br /&gt;
&lt;br /&gt;
Speed Modifier Codes&lt;br /&gt;
&lt;br /&gt;
Normal Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000003E8&lt;br /&gt;
&lt;br /&gt;
Super Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000140&lt;br /&gt;
&lt;br /&gt;
Slow Motion&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 00000280&lt;br /&gt;
&lt;br /&gt;
Quicker Game&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000004E8&lt;br /&gt;
&lt;br /&gt;
Hyper Mode&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000006E8&lt;br /&gt;
&lt;br /&gt;
Insane Speed&amp;lt;br&amp;gt;&lt;br /&gt;
08BFA2A8 000009E8&lt;br /&gt;
&lt;br /&gt;
Orb Multiplier Codes&lt;br /&gt;
&lt;br /&gt;
x4&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 40800000&lt;br /&gt;
&lt;br /&gt;
x16&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 41800000&lt;br /&gt;
&lt;br /&gt;
x64&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 42800000&lt;br /&gt;
&lt;br /&gt;
x128&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 43000000&lt;br /&gt;
&lt;br /&gt;
Disable Orb Multiplier Codes&amp;lt;br&amp;gt;&lt;br /&gt;
08C524B8 3F800000&lt;br /&gt;
&lt;br /&gt;
Unlock Codes&lt;br /&gt;
&lt;br /&gt;
All Skins Unlocked&amp;lt;br&amp;gt;&lt;br /&gt;
088F699C 10000007&amp;lt;br&amp;gt;&lt;br /&gt;
088F6A04 10000008&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking and Game Info]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked:_Playstation_2&amp;diff=6863</id>
		<title>Unhacked: Playstation 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked:_Playstation_2&amp;diff=6863"/>
		<updated>2017-04-08T06:57:37Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Unhacked PS2 Games&lt;br /&gt;
|- class=&amp;quot;codestop&amp;quot;&lt;br /&gt;
| Game || Hacker(s) attempting hacks || Attempt start date&lt;br /&gt;
|- &lt;br /&gt;
| Final Fantasy XII&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Okami&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
*[[Unhacked: Index|Unhacked Games Index]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Unhacked]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Cheat_Engine&amp;diff=6862</id>
		<title>Cheat Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Cheat_Engine&amp;diff=6862"/>
		<updated>2017-04-07T15:57:47Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cheat_Engine.png|thumb|right|Cheat Engine Logo]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cheatengine.org/index.php Cheat Engine], or &#039;&#039;&#039;CE&#039;&#039;&#039; as some refer to it, is an Open Source memory scanner coded in Delphi by Dark Byte. This program isn&#039;t explicitly limited to games however, as it can aid users in debugging non-gaming related applications as well. It searches for values input by the user with a wide variety of options that allow the user to find and sort through the computer&#039;s memory. Cheat Engine can also create stand-alone trainers that can operate independently of Cheat Engine.&lt;br /&gt;
&lt;br /&gt;
Of all the memory scanners available for PC&#039;s today, Cheat Engine is one of the most mature, and has many notable features such as:&lt;br /&gt;
* Memory Searching that boasts a myriad of options. Ranging from search conditions to how the program actually searches memory.&lt;br /&gt;
* Debugger&lt;br /&gt;
* Memory Viewer&lt;br /&gt;
* Disassembler&lt;br /&gt;
* Assembler&lt;br /&gt;
* Trainer Maker&lt;br /&gt;
* Speed Hack&lt;br /&gt;
* Plugin Support, for extended functionality.&lt;br /&gt;
* Stealth Modes: A feature designed to hide the program from games/software that try to detect it.&lt;br /&gt;
* Semi-automated Pointer finder.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ce-main-window1.jpg|thumb|350x500px|left|&#039;&#039;&#039;Cheat Engine&#039;s Main Window&#039;&#039;&#039;]] [[Image:Ce-memviewer-disassembler.jpg|thumb|350x500px|center|&#039;&#039;&#039;Cheat Engine&#039;s Memory Viewer&#039;&#039;&#039;]] [[File:Ce-main-window.jpg]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.cheatengine.org/index.php Cheat Engine Website]&lt;br /&gt;
*[http://mirror1.cheatengine.org/download/d1/CheatEngine64.exe Cheat Engine 6.4]&lt;br /&gt;
md5sum of CheatEngine64.exe = 58e286356ed95579127915341d05544a&lt;br /&gt;
*[http://mirror3.cheatengine.org/download/CheatEngine63.exe Cheat Engine 6.3]&lt;br /&gt;
*[http://cheatengine.org/download/CheatEngine62src.rar Cheat Engine 6.2 source code]&lt;br /&gt;
(Note, big parts are written in Delphi) &lt;br /&gt;
*[http://www.cheatengine.org/tables.php Cheat Tables]&lt;br /&gt;
*[http://forum.cheatengine.org/viewtopic.php?t=542093 COMPLETE Cheat Engine Tutorial (with pictures)]&lt;br /&gt;
*[http://www.wikihow.com/Use-Cheat-Engine How to Use Cheat Engine: 11 Steps (with Pictures)]&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Cheat_Engine&amp;diff=6861</id>
		<title>Cheat Engine</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Cheat_Engine&amp;diff=6861"/>
		<updated>2017-04-06T07:04:52Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cheat_Engine.png|thumb|right|Cheat Engine Logo]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cheatengine.org/index.php Cheat Engine], or &#039;&#039;&#039;CE&#039;&#039;&#039; as some refer to it, is an Open Source memory scanner coded in Delphi by Dark Byte. This program isn&#039;t explicitly limited to games however, as it can aid users in debugging non-gaming related applications as well. It searches for values input by the user with a wide variety of options that allow the user to find and sort through the computer&#039;s memory. Cheat Engine can also create stand-alone trainers that can operate independently of Cheat Engine.&lt;br /&gt;
&lt;br /&gt;
Of all the memory scanners available for PC&#039;s today, Cheat Engine is one of the most mature, and has many notable features such as:&lt;br /&gt;
* Memory Searching that boasts a myriad of options. Ranging from search conditions to how the program actually searches memory.&lt;br /&gt;
* Debugger&lt;br /&gt;
* Memory Viewer&lt;br /&gt;
* Disassembler&lt;br /&gt;
* Assembler&lt;br /&gt;
* Trainer Maker&lt;br /&gt;
* Speed Hack&lt;br /&gt;
* Plugin Support, for extended functionality.&lt;br /&gt;
* Stealth Modes: A feature designed to hide the program from games/software that try to detect it.&lt;br /&gt;
* Semi-automated Pointer finder.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ce-main-window1.jpg|thumb|350x500px|left|&#039;&#039;&#039;Cheat Engine&#039;s Main Window&#039;&#039;&#039;]] [[Image:Ce-memviewer-disassembler.jpg|thumb|350x500px|center|&#039;&#039;&#039;Cheat Engine&#039;s Memory Viewer&#039;&#039;&#039;]] [[File:Ce-main-window.jpg]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.cheatengine.org/index.php Cheat Engine Website]&lt;br /&gt;
*[http://mirror1.cheatengine.org/download/d1/CheatEngine64.exe Cheat Engine 6.4]&lt;br /&gt;
md5sum of CheatEngine64.exe = 58e286356ed95579127915341d05544a&lt;br /&gt;
*[http://mirror3.cheatengine.org/download/CheatEngine63.exe Cheat Engine 6.3]&lt;br /&gt;
*[http://cheatengine.org/download/CheatEngine62src.rar Cheat Engine 6.2 source code]&lt;br /&gt;
(Note, big parts are written in Delphi) &lt;br /&gt;
*[http://www.cheatengine.org/tables.php Cheat Tables]&lt;br /&gt;
*[http://forum.cheatengine.org/viewtopic.php?t=542093 COMPLETE Cheat Engine Tutorial (with pictures)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6860</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6860"/>
		<updated>2017-03-12T18:59:46Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Z80 CPU Family User&amp;#039;s Manual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/6502_instruction_set.html 6502 Instruction Set]&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/assembler.html 6502 Assembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple 2 pass assembler for the 65xx micro processor.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/disassembler.html 6502 Disassembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple disassembler for the 65xx micro processor.&lt;br /&gt;
 	&lt;br /&gt;
[http://www.masswerk.at/6502/index.html virtual 6502] (6502/6510 emulator)&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SPC700 Reference; Bit Rate Reduction (BRR) Transferring Data from ROM to the SNES APU; Nintendo Music Format (N-SPC) Learning; 65816 Assembly; Writing the Header&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org/snes/show/65816+Reference 65816 Reference in SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holds various important flags, results of tests and 65816 processing states.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.oxyron.de/html/opcodes816.html 65816 Opcodes - Oxyron]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikibooks.org/wiki/Super_NES_Programming/65c816_reference Super NES Programming/65c816 reference - Wikibooks]&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
[https://msdn.microsoft.com/en-us/library/hh873189.aspx ARM Assembler Command-Line Reference] - msdn.microsoft.com&lt;br /&gt;
&lt;br /&gt;
This article provides command-line information about the Microsoft ARM assembler, armasm, which compiles ARMv7 Thumb assembly language into the Microsoft implementation of the Common Object File Format (COFF). The linker can link COFF code with object code that is produced by the ARM assembler or by the C compiler, together with object libraries that are created by the librarian.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
[https://www.scribd.com/document/49365774/Motorola-68K-Programmer-s-Manual Motorola 68K Programmer&#039;s Manual | Instruction Set]&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
[http://cpuville.com/Z80_kit.html CPUville Z80 Computer Kit - Home-Built TTL CPU]&lt;br /&gt;
&lt;br /&gt;
This site is dedicated to sales of an educational 8-bit computer kit which uses the Z80 for its central processing unit (CPU).&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6859</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6859"/>
		<updated>2017-03-05T13:11:33Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* m68k Programmer&amp;#039;s Reference Manual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/6502_instruction_set.html 6502 Instruction Set]&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/assembler.html 6502 Assembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple 2 pass assembler for the 65xx micro processor.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/disassembler.html 6502 Disassembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple disassembler for the 65xx micro processor.&lt;br /&gt;
 	&lt;br /&gt;
[http://www.masswerk.at/6502/index.html virtual 6502] (6502/6510 emulator)&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SPC700 Reference; Bit Rate Reduction (BRR) Transferring Data from ROM to the SNES APU; Nintendo Music Format (N-SPC) Learning; 65816 Assembly; Writing the Header&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org/snes/show/65816+Reference 65816 Reference in SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holds various important flags, results of tests and 65816 processing states.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.oxyron.de/html/opcodes816.html 65816 Opcodes - Oxyron]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikibooks.org/wiki/Super_NES_Programming/65c816_reference Super NES Programming/65c816 reference - Wikibooks]&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
[https://msdn.microsoft.com/en-us/library/hh873189.aspx ARM Assembler Command-Line Reference] - msdn.microsoft.com&lt;br /&gt;
&lt;br /&gt;
This article provides command-line information about the Microsoft ARM assembler, armasm, which compiles ARMv7 Thumb assembly language into the Microsoft implementation of the Common Object File Format (COFF). The linker can link COFF code with object code that is produced by the ARM assembler or by the C compiler, together with object libraries that are created by the librarian.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
[https://www.scribd.com/document/49365774/Motorola-68K-Programmer-s-Manual Motorola 68K Programmer&#039;s Manual | Instruction Set]&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Hacking_Arcade&amp;diff=6858</id>
		<title>Hacking Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Hacking_Arcade&amp;diff=6858"/>
		<updated>2017-02-23T21:33:16Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which ever of these hacks you choose to employ, remember to be very careful. Always have someone be a look out, keep your eyes peeled for cameras, and make sure it&#039;s completely safe. Even though you know it&#039;s just arcade hacking, the rest of the world still sees it as cheating.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=9w4HH27Ocvs How To Hack Arcade Claw Machines 100% WIN RATE]&lt;br /&gt;
*[https://www.youtube.com/embed/OaDowotWu0g How to hilariously cheat on arcade games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SMQ2yY-aFiE How to get more tickets from older games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=j9foTf7VUiM How to win and hack Stacker arcade game minor prize tutorial]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Nktj_-P1Zuc How to win unlimited tickets from Dave and Busters]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MMV3D-lctPs Ticket Counting Machine Cheat/Hack (Free Tickets)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDBx4EFOKE8 Chuck E. Cheese Cheat Vol. 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xkzQ5tljg-g Chuck E. Cheese Cheat Vol. 2]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Hacking_Arcade&amp;diff=6857</id>
		<title>Hacking Arcade</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Hacking_Arcade&amp;diff=6857"/>
		<updated>2017-02-22T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created Hacking Arcade Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which ever of these hacks you choose to employ, remember to be very careful. Always have someone be a look out, keep your eyes peeled for cameras, and make sure it&#039;s completely safe. Even though you know it&#039;s just arcade hacking, the rest of the world still sees it as cheating.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/embed/OaDowotWu0g How to hilariously cheat on arcade games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=SMQ2yY-aFiE How to get more tickets from older games]&lt;br /&gt;
*[https://www.youtube.com/watch?v=j9foTf7VUiM How to win and hack Stacker arcade game minor prize tutorial]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Nktj_-P1Zuc How to win unlimited tickets from Dave and Busters]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MMV3D-lctPs Ticket Counting Machine Cheat/Hack (Free Tickets)]&lt;br /&gt;
*[https://www.youtube.com/watch?v=wDBx4EFOKE8 Chuck E. Cheese Cheat Vol. 1]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xkzQ5tljg-g Chuck E. Cheese Cheat Vol. 2]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6856</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6856"/>
		<updated>2017-02-20T17:36:20Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* 6502 Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/6502_instruction_set.html 6502 Instruction Set]&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/assembler.html 6502 Assembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple 2 pass assembler for the 65xx micro processor.&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/6502/disassembler.html 6502 Disassembler]&lt;br /&gt;
&lt;br /&gt;
This is is simple disassembler for the 65xx micro processor.&lt;br /&gt;
 	&lt;br /&gt;
[http://www.masswerk.at/6502/index.html virtual 6502] (6502/6510 emulator)&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SPC700 Reference; Bit Rate Reduction (BRR) Transferring Data from ROM to the SNES APU; Nintendo Music Format (N-SPC) Learning; 65816 Assembly; Writing the Header&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org/snes/show/65816+Reference 65816 Reference in SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holds various important flags, results of tests and 65816 processing states.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.oxyron.de/html/opcodes816.html 65816 Opcodes - Oxyron]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikibooks.org/wiki/Super_NES_Programming/65c816_reference Super NES Programming/65c816 reference - Wikibooks]&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
[https://msdn.microsoft.com/en-us/library/hh873189.aspx ARM Assembler Command-Line Reference] - msdn.microsoft.com&lt;br /&gt;
&lt;br /&gt;
This article provides command-line information about the Microsoft ARM assembler, armasm, which compiles ARMv7 Thumb assembly language into the Microsoft implementation of the Common Object File Format (COFF). The linker can link COFF code with object code that is produced by the ARM assembler or by the C compiler, together with object libraries that are created by the librarian.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6855</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6855"/>
		<updated>2017-02-20T07:29:42Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* ARM Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SPC700 Reference; Bit Rate Reduction (BRR) Transferring Data from ROM to the SNES APU; Nintendo Music Format (N-SPC) Learning; 65816 Assembly; Writing the Header&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org/snes/show/65816+Reference 65816 Reference in SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holds various important flags, results of tests and 65816 processing states.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.oxyron.de/html/opcodes816.html 65816 Opcodes - Oxyron]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikibooks.org/wiki/Super_NES_Programming/65c816_reference Super NES Programming/65c816 reference - Wikibooks]&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
[https://msdn.microsoft.com/en-us/library/hh873189.aspx ARM Assembler Command-Line Reference] - msdn.microsoft.com&lt;br /&gt;
&lt;br /&gt;
This article provides command-line information about the Microsoft ARM assembler, armasm, which compiles ARMv7 Thumb assembly language into the Microsoft implementation of the Common Object File Format (COFF). The linker can link COFF code with object code that is produced by the ARM assembler or by the C compiler, together with object libraries that are created by the librarian.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6854</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6854"/>
		<updated>2017-02-19T08:52:21Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* 65816 Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SPC700 Reference; Bit Rate Reduction (BRR) Transferring Data from ROM to the SNES APU; Nintendo Music Format (N-SPC) Learning; 65816 Assembly; Writing the Header&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[https://wiki.superfamicom.org/snes/show/65816+Reference 65816 Reference in SNES Development]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holds various important flags, results of tests and 65816 processing states.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.oxyron.de/html/opcodes816.html 65816 Opcodes - Oxyron]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://en.wikibooks.org/wiki/Super_NES_Programming/65c816_reference Super NES Programming/65c816 reference - Wikibooks]&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6853</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6853"/>
		<updated>2017-02-17T10:02:33Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* 2A03 technical reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]&amp;lt;br&amp;gt;&lt;br /&gt;
Reference section covers the NES architecture by category.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]&amp;lt;br&amp;gt;&lt;br /&gt;
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Projects Projects]&amp;lt;br&amp;gt;&lt;br /&gt;
Post your demos, full games, and current projects here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]&amp;lt;br&amp;gt;&lt;br /&gt;
A list of NES/Famicom emulators, both well-established and those under development.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forums.nesdev.com/ NESdev BBS]&amp;lt;br&amp;gt;&lt;br /&gt;
Cannot find what you&#039;re looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]&amp;lt;br&amp;gt;&lt;br /&gt;
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6852</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6852"/>
		<updated>2017-02-16T10:44:38Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* 6502 Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
[http://6502.org/ 6502.org: The 6502 Microprocessor Resource]&lt;br /&gt;
&lt;br /&gt;
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.&lt;br /&gt;
&lt;br /&gt;
[http://www.obelisk.me.uk/6502/reference.html 6502 Instruction Reference - Obelisk]&lt;br /&gt;
&lt;br /&gt;
Instruction Reference. Click on any of the links to go straight to the information for that instruction.&lt;br /&gt;
&lt;br /&gt;
[http://www.atarimax.com/jindroush.atari.org/aopc.html 6502 Opcodes - Atarimax]&lt;br /&gt;
&lt;br /&gt;
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Gold_Finger_(Playstation)&amp;diff=6851</id>
		<title>Gold Finger (Playstation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Gold_Finger_(Playstation)&amp;diff=6851"/>
		<updated>2017-02-15T22:34:52Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Gold Finger&#039;&#039;&#039; for the Playstation is yet another in the long line of [[Game Enhancers]] which alter memory addresses. 1M / 2M Model are available. As with all early Playstation Game Enhancers this plugged into the consoles back port.  &lt;br /&gt;
&lt;br /&gt;
READ CAREFULLY! - Switching from NTSC to PAL:&lt;br /&gt;
&lt;br /&gt;
DO NOT SWITCH FROM NTSC TO PAL UNLESS YOU HAVE A PAL TV AND A PAL PLAYSTATION!!! If you switch from NTSC TO PAL you might damage your game enhancer to the point where (there is a good chance) you might never be able to switch it back to NTSC and therefore not be able to use it ever again.  &lt;br /&gt;
&lt;br /&gt;
If you live in North or South America, you do NOT want to switch from NTSC to PAL for ANY reason!!! Switching from NTSC to PAL does NOT add any new features or improve the quality of the game enhancer&#039;s capabilities. It basically changes the screen resolution to a format which CANNOT be viewed by North or South American televisions.&lt;br /&gt;
&lt;br /&gt;
Just to let you know: PAL PlayStation games have the same resolution as NTSC PlayStation games anyway, so even if you could get away with switching your game enhancer to PAL (which you cannot do by the way) it wouldn&#039;t be worth the effort. &lt;br /&gt;
&lt;br /&gt;
If you live in North or South America, YOU DO NOT HAVE A PAL TV!!! Only if you have a PAL TV and PAL PlayStation and live OUTSIDE of North or South America do you want to do the following:&lt;br /&gt;
&lt;br /&gt;
- Press L1, SELECT AND then press &amp;quot;O&amp;quot;&lt;br /&gt;
to switch to PAL mode. &lt;br /&gt;
&lt;br /&gt;
==2 in 1 Model==&lt;br /&gt;
The two in 1 model contains the [[GB Hunter]] (a Gameboy emulator) with a Gold Finger built into it. It&#039;s not known if the [[Gold Finger]] function can be used on both the GB and the PSX. Only 8M or below games are compatible. Since it&#039;s an emulator there are probably other games which are incompatible.&lt;br /&gt;
&lt;br /&gt;
==2 in 1 Model==&lt;br /&gt;
The 3 in 1 model has the same features as the 2 in 1 model has, but also comes with the GB Link (which can be upgraded by CD&#039;s). Apparently the GB Link allows for GB Smart cards to be compatible with the Gold Finger. GB Smart cards are probably flash carts for the Gameboy.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Gold Finger Playstation Packaging.jpg|Original Model box&lt;br /&gt;
Image:Gold Finger Playstation.jpg|Original Model&lt;br /&gt;
Image:Goldfinger Playstation Alternate.JPG|Original Model&lt;br /&gt;
File:Goldfinger PS1 packaging.jpg|Original Model Packaging&lt;br /&gt;
Image:MiniGoldFinger PS.JPG|Mini Goldfinger&lt;br /&gt;
Image:GoldFinger2in1 PS Packaging.jpg|2 in 1 Model box&lt;br /&gt;
Image:GoldFinger2in1 PS.jpg|2 in 1 Model&lt;br /&gt;
Image:GoldFinger3in1 PS Packaging.jpg|3 in 1 Model box&lt;br /&gt;
Image:GoldFinger3in1 PS.jpg|3 in 1 Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.shopncsx.com/goldfinger.aspx Gold Finger at National Console Support, Inc.]&lt;br /&gt;
*[http://www.hkems.com/product/psx/psx-gf.htm Original Model on EMS Production Limited]&lt;br /&gt;
*[http://www.hkems.com/product/psx/psx-gf2in1.htm 2 in 1 Model on EMS Production Limited]&lt;br /&gt;
*[http://www.hkems.com/product/psx/psx-gf3in1.htm 3 in 1 Model on EMS Production Limited]&lt;br /&gt;
*[http://sadbuttru.tripod.com/userguide.htm User Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GB Hunter}}&lt;br /&gt;
{{Gold Finger}}&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameMasterZer0&amp;diff=6850</id>
		<title>GameMasterZer0</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameMasterZer0&amp;diff=6850"/>
		<updated>2017-02-14T09:50:26Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GameMasterZer0&#039;&#039;&#039; is a [[GSHI]] member.&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://gamemasterzer0.blogspot.com/ iNtHEmIND of GMO]&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Nintendo_64_Game_Shark_Handbook&amp;diff=6849</id>
		<title>Nintendo 64 Game Shark Handbook</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Nintendo_64_Game_Shark_Handbook&amp;diff=6849"/>
		<updated>2017-02-12T09:54:34Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created Nintendo 64 Game Shark Handbook Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nintendo 64 Game Shark (Action Replay Pro) Handbook&amp;lt;br&amp;gt;&lt;br /&gt;
9/22/98&amp;lt;br&amp;gt;&lt;br /&gt;
Mail Cheatmaster (dlucas@inlink.com) with questions or additional info&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contents&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I. Acknowledgments&amp;lt;br&amp;gt;&lt;br /&gt;
II. What you need&amp;lt;br&amp;gt;&lt;br /&gt;
II 1/2. Game Shark codes&amp;lt;br&amp;gt;&lt;br /&gt;
III. Basic code format&amp;lt;br&amp;gt;&lt;br /&gt;
IIIa. Notes on the code format&amp;lt;br&amp;gt;&lt;br /&gt;
IV. Odd codes&amp;lt;br&amp;gt;&lt;br /&gt;
V. Ways to get codes&amp;lt;br&amp;gt;&lt;br /&gt;
VI. That&#039;s all, folks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I. Acknowledgments&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Datel (sorry, I refuse to thank InterAct for my own reasons) for&lt;br /&gt;
designing not only the Game Shark but also its predecessor, the Pro Action&lt;br /&gt;
Replay. Let&#039;s see... Thanks to Nintendo for providing us with the N64 in the&lt;br /&gt;
first place. MANY thanks to Enhanced Software Design, the now defunct Canadian&lt;br /&gt;
company that produced Game Wizard 32 Pro, the major source of my information and&lt;br /&gt;
experience. Finally, thanks to Corel for WordPerfect 8, my word processor of&lt;br /&gt;
choice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
II. What you need&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First, this is not a course in number theory. I assume that you are already&lt;br /&gt;
familiar with hexadecimal and binary numbering systems. If not, your local&lt;br /&gt;
library probably has at least one computer or math book with such information.&lt;br /&gt;
Second, and I cannot overstate this, you must not be afraid. Let me emphasize:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
THERE IS A SMALL RISK OF CRASHING THE SHARK WITH A BAD CODE AND RENDERING IT&lt;br /&gt;
USELESS. PROCEED ONLY IF YOU ARE WILLING TO TAKE THIS RISK. (You can send the&lt;br /&gt;
Shark back to InterAct or Datel for a replacement, if you don&#039;t mind a 2 or 3&lt;br /&gt;
month wait)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond that, you only need an N64, a Game Shark or PAR, a game, any keycodes&lt;br /&gt;
that the game requires, and possibly this guide. Oh, I almost forgot... To add&lt;br /&gt;
to my first point, this is also not a manual. I assume you already know what&lt;br /&gt;
keycodes are and how to use them, how actually to enter codes, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
II 1/2. Game Shark codes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(I know what you&#039;re thinking. 2.5?! Ok, so I went back and decided to add it,&lt;br /&gt;
but I was too lazy to change the numbers)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Game Shark/PAR codes work by changing the value of a specific piece of the N64&#039;s&lt;br /&gt;
memory, or by freezing a part of memory at a certain value. Memory contains&lt;br /&gt;
current game conditions, not the game code itself. Thus, unlike a Game Genie,&lt;br /&gt;
the Shark is mostly capable only of pure cheat codes and not &amp;quot;cool&amp;quot; codes like&lt;br /&gt;
walking backwards.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This handbook will refer often to terms such as address, data, byte, etc. Once&lt;br /&gt;
again, this is not a computer science seminar and these terms will not be&lt;br /&gt;
defined here. Just as a quick idea, addresses in the N64 are pretty similar to&lt;br /&gt;
the address of your home; they just tell the game where to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
III. Basic code format&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GS/PAR codes are essentially just address-data format. The first part of the&lt;br /&gt;
code is the code itself; changing this changes the effect the code produces. The&lt;br /&gt;
second part is the number that the code inserts, like &amp;quot;Always have 5 lives.&amp;quot;&lt;br /&gt;
Both parts of the code are just regular base-16 numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The very first two digits of the code, however, are not part of the address of&lt;br /&gt;
the code. This prefix tells the Shark how to treat the code.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
80 - Continuous 8-bit replacement (range 0-255)&amp;lt;br&amp;gt;&lt;br /&gt;
81 - Continuous 16-bit replacement (0-65535)&amp;lt;br&amp;gt;&lt;br /&gt;
88 - GS Button-activated 8-bit replacement&amp;lt;br&amp;gt;&lt;br /&gt;
89 - GS Button-activated 16-bit replacement&amp;lt;br&amp;gt;&lt;br /&gt;
A0 - 8-bit replacement only on startup&amp;lt;br&amp;gt;&lt;br /&gt;
A1 - 16-bit replacement only on startup&amp;lt;br&amp;gt;&lt;br /&gt;
D0 - 8-bit read (checks the address given for the specified value)&amp;lt;br&amp;gt;&lt;br /&gt;
D1 - 16-bit read (checks the given address and the one after for the specified&lt;br /&gt;
value)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More on prefixes will be in section 5. For now, keep in mind the range of the&lt;br /&gt;
code. If you want a code to give you 400 kills, a code that only goes up to 255&lt;br /&gt;
will not do.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IIIa. Notes on the code format&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Previously, I had stated that the N64 stores values in reverse order (30C5&lt;br /&gt;
becomes C530, etc.) This was in error. I checked the Star Fox code I modified to&lt;br /&gt;
give 400 kills--a code I know works--and the given value was 190h (400 decimal).&lt;br /&gt;
If you want to enter a specific value, just convert it to hex and punch it in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
16-bit codes span two addresses. 8116F5422:FFFF actually occupies 16F542 and&lt;br /&gt;
16F543 at the same time. Do not enter 8116F542:FFFF and then try also to enter&lt;br /&gt;
8016F543:001C. The Shark won&#039;t know quite what to think and may mess up.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Putting these two ideas together produces a way to turn an 8-bit code into a&lt;br /&gt;
16-bit code. Obviously, you must change the prefix to match the new range of the&lt;br /&gt;
code. However, you must also subtract 1 from the address; because the N64&lt;br /&gt;
doesn&#039;t store values in reverse order, the beginning of the number is actually&lt;br /&gt;
one position before the code itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To enter a *really* big number (65536-16777215; most games will never have a&lt;br /&gt;
variable that can go this high), you need three addresses. Use a 16-bit code&lt;br /&gt;
covering the first two, and an 8-bit code for the third. For example, use&lt;br /&gt;
8107C48A:FF03 and 8007C48C:00A5.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Codes defined by their prefixes as continually replacing values do just that. If&lt;br /&gt;
you use one of the controller trap codes (a.k.a. Activators), keep in mind that&lt;br /&gt;
the code that it is meant to activate will, if it begins with 80 or 81, be&lt;br /&gt;
active whether you are pressing the button or not (or at least, that or some&lt;br /&gt;
other oddity happened to me every time, regardless of how I entered it. Maybe I&#039;m&lt;br /&gt;
just doing it wrong?).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
IV. Odd codes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These are special codes whose operation may not be obvious. Some codes&#039; values&lt;br /&gt;
in memory are not the same as the number within the game. Others are interpreted&lt;br /&gt;
in special ways by the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The most common &amp;quot;odd&amp;quot; code by far is a flag. This is a number with only two&lt;br /&gt;
possible values, representing on and off, yes and no, etc. The most common&lt;br /&gt;
values are 0 for off and either 1 or 255 for on. However, this does not&lt;br /&gt;
necessarily have to be true. For example, in Dragon Lord on the PC (Game Wizard&lt;br /&gt;
32 Pro and the Game Shark are incredibly similar), the flag that represents&lt;br /&gt;
whether or not you can access your lab is either 2 for yes, or 211 for no. If&lt;br /&gt;
you are not looking at an existing code, there is no way to know when this is&lt;br /&gt;
the case. Don&#039;t worry; 99.9999999% of all flags use 0 and either 1 or 255 (In&lt;br /&gt;
N64 games, 255 seems to be more common. PC games use 1 more).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A related code, and probably the least common, is the bit flag. This is similar&lt;br /&gt;
to a regular flag, but it looks only at one bit instead of the entire byte. To&lt;br /&gt;
simplify: One byte (0-255) is made up of 8 bits. While a byte holds only one&lt;br /&gt;
flag, it can hold up to 8 bit flags. It works by breaking a number into binary&lt;br /&gt;
and checking to see if a particular power of 2 is on or off. For example, 13&lt;br /&gt;
breaks down into 01101. The &amp;quot;1,&amp;quot; &amp;quot;4,&amp;quot; and &amp;quot;8&amp;quot; bits are on and the others off.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If each of the 5 bits represented a weapon in your inventory, you would have the&lt;br /&gt;
1st, 3rd, and 4th weapons (counting from the right), but not the 2nd or 5th. The&lt;br /&gt;
Doom 64 code that gives all artifacts is a bit flag. The artifacts are given&lt;br /&gt;
values of 1, 2, and 4. To give yourself some or all, add the values of the ones&lt;br /&gt;
you want. To get all three, add 1 + 2 + 4 = 7. To get only the 1st and 3rd, add&lt;br /&gt;
1 + 4 = 5. You may recognize bit flags if you work with programs or especially&lt;br /&gt;
with the PC game Quake. In programs, (x &amp;amp; 4) tells the computer to look at &amp;quot;x&amp;quot;&lt;br /&gt;
to see if the &amp;quot;4&amp;quot; bit is on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The hardest odd code to work with is one that simply does not appear to&lt;br /&gt;
correspond with its actual value. Another PC game comes to mind in which the&lt;br /&gt;
amount of oxygen you have left is given by the game in real-world hours and&lt;br /&gt;
minutes, but the value in memory is 70 when you have 15 minutes left. In Doom&lt;br /&gt;
64, you can create a code to freeze your health percentage in order to be&lt;br /&gt;
invincible without god mode, but you still die after taking so much damage. Doom&lt;br /&gt;
and Doom 64 apparently have *two* values for your life, and the other is not at&lt;br /&gt;
all obvious (I still can&#039;t find it, even in GW32).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If an existing code is throwing you off, remember that the value of the code is&lt;br /&gt;
sometimes one more or less than what the game reports. Actually, I have never&lt;br /&gt;
noticed this on the N64.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
V. Ways to get codes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, you could go to [http://dlevere1.proboards.com/board/3/hacking-help Hacking 101], but the whole point of this handbook is&lt;br /&gt;
self-reliance... Seriously, there are three or four ways to find new N64 codes.&lt;br /&gt;
There is supposedly a Shark Link or PC Com link or something that lets you do&lt;br /&gt;
Game Wizard-style searches in the N64&#039;s memory. However, I don&#039;t have one and&lt;br /&gt;
can&#039;t say anything about it (mail me if you know something about the link that&lt;br /&gt;
belongs in here). Besides, who wants to pay another third of the cost of their&lt;br /&gt;
N64 for a cable? You can try making up codes from scratch. Once again, however,&lt;br /&gt;
keep in mind that a code too early or too far in the N64&#039;s memory has the&lt;br /&gt;
potential to crash the Shark. The easiest way in some cases is to modify or to&lt;br /&gt;
study existing codes. If there are multiple versions of the game, try porting&lt;br /&gt;
codes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are making the code by yourself, you first need to decide what the prefix&lt;br /&gt;
will be. Stick to 80/81 and 88/89. The others are practically useless to us&lt;br /&gt;
mortals. Next comes the address. Punch in anything you want, although 0 and 1&lt;br /&gt;
are usually good for the first digit (3rd digit of the entire code). The&lt;br /&gt;
theoretical maximum for the first address digit is 4 (Do the math; the N64 comes&lt;br /&gt;
standard with 4MB memory). Once you have an address, make up a number for the&lt;br /&gt;
data. 255 (FF), 100 (64), 0, and 1 are often good. If you decided on a 16-bit&lt;br /&gt;
code, try larger numbers like 400 (190) and even 65535 (FFFF). Now, as my math&lt;br /&gt;
teacher says, &amp;quot;Plug &#039;n Chug.&amp;quot; Try it out and see what you get. Remember that a&lt;br /&gt;
code may be valid but may only take effect late in the game or when used with&lt;br /&gt;
other codes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the same code for two different versions of a game, try converting&lt;br /&gt;
the codes for the other version into the N64 version. If invincibility on the&lt;br /&gt;
PlayStation version of Mortal Kombat 4 has an address of 200000 and the same for&lt;br /&gt;
N64 has an address of 100000, chances are excellent that most codes for the PSX&lt;br /&gt;
version will be 100000 bytes ahead of their N64 counterparts... Do the math! I&lt;br /&gt;
have actually used this method successfully to share codes between the PC and&lt;br /&gt;
N64 versions of Doom.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can try modifying an existing code slightly to find a new effect. Add 5 to&lt;br /&gt;
the address and see what happens. If you get something, try adding 10. To make a&lt;br /&gt;
more unique code, try a larger change, such as adding 32768 (not as big as it&lt;br /&gt;
sounds) to the address.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The above trick opens up the possibility of analyzing existing codes to find&lt;br /&gt;
where others may be. To find the Doom 64 artifact code, I actually just looked&lt;br /&gt;
at the existing codes for inventory items, weapons, and other such power-ups and&lt;br /&gt;
noted a 3-byte gap. At first, I thought &amp;quot;3 bytes, 3 artifacts, cool!&amp;quot; On&lt;br /&gt;
actually testing the code, it turned out to be a bit flag occupying only 1 byte.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, the hole in the code list was an ideal, and in the end, successful,&lt;br /&gt;
place to look for any code that may have been missed. Another thing you may&lt;br /&gt;
notice is that codes are offset from each other by the same amount every time. In&lt;br /&gt;
Doom 64, all weapons and inventory items are stored 5 bytes apart except for the&lt;br /&gt;
laser (in the PC version, there are no exceptions to this 5-byte pattern). If&lt;br /&gt;
there were another weapon that did not have a code, the best place to start&lt;br /&gt;
would be 5 bytes after the last weapon, or maybe 5 before the first if nothing&lt;br /&gt;
else was there.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
VI. That&#039;s all, folks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once again, feel free to ask me to explain something in more detail, to send&lt;br /&gt;
more information, or to laugh at my atrocious spelling and grammar. Oh, and this&lt;br /&gt;
handbook was in no way an attempt to one-up the GSCCC or to make like kudzu and&lt;br /&gt;
swallow them whole. It was written simply to give a fighting chance to those of&lt;br /&gt;
us who don&#039;t have the tools to actually hack into the game.&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://dlevere1.proboards.com/thread/341/nintendo-64-game-shark-handbook Source]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Datel&amp;diff=6848</id>
		<title>Datel</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Datel&amp;diff=6848"/>
		<updated>2017-02-10T08:14:48Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Datel-logo.jpg|right|160px|logo]]&lt;br /&gt;
The company that makes the [[Action Replay]] line of cheat devices. The only third-party manufacturer of CD, DVD, and peripheral products for all major console platforms; Sony PlayStation 3, PlayStation 2, Microsoft Xbox 360, Xbox, Nintendo Wii, GameCube, DS/DS Lite, Game Boy Advance and Sony PSP.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.datel.co.uk/ Datel Website]&lt;br /&gt;
*[http://us.codejunkies.com/search/default.aspx CodeJunkies USA]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer Developers]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_Pro_(Nintendo_64)&amp;diff=6847</id>
		<title>GameShark Pro (Nintendo 64)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_Pro_(Nintendo_64)&amp;diff=6847"/>
		<updated>2017-02-08T07:06:21Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Keycodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GamesharkPro N64.jpg|thumb|right|160px|GameShark Pro cartridge]]&lt;br /&gt;
The &#039;&#039;&#039;[[GameShark|GameShark Pro]]&#039;&#039;&#039; is a [[Game Enhancer]] device for the Nintendo 64. It was created by [[Datel]] but in the US region it was released under the name GameShark by it&#039;s distributors, [[InterAct]]. It had cheat code entering/editing and searching features. It also had a built in memory viewer/editor. In game access to the GameShark menu screen which had cheat searching features required the use of the Expansion Pak. Later versions of the GameShark included a port on the back of the cart which allowed for connectivity to the PC. This version is superior to all previous versions of the GameShark as it is able to use thousands of codes simultaneously, the Playstation version starts to choke before reaching 50.&lt;br /&gt;
&lt;br /&gt;
This version of the GameShark is notorious for often breaking down which usually requires a reformat in order to work again. The software was also buggy for other reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Later titles were capable of blocking GameShark from being used and a blank screen would appear if any game was inserted. This necessitated the inclusion of a special keycode feature in later versions, this allowed for the booting of newer games after an older game had been inserted first, such as &#039;&#039;Super Mario 64&#039;&#039;.[http://www.gamewinners.com/device/misc/blgameshark.htm]&lt;br /&gt;
&lt;br /&gt;
==Keycodes==&lt;br /&gt;
Recent Nintendo 64 games, starting with Diddy Kong Racing, 1080° Snowboarding, and Yoshi&#039;s Story, are capable of blocking standard GameShark codes. A blank screen will appear if these titles are used with an older GameShark. A special &amp;quot;Keycode&amp;quot; feature has been added to Nintendo 64 GameSharks that are at least version 1.08.&lt;br /&gt;
&lt;br /&gt;
The Keycode menu can be accessed on such cartridges by pressing L + R at the main GameShark menu. The menu allows preset codes or newly defined codes to be selected. Once the appropriate codes have been selected, the Nintendo 64 console must be powered off to allow the GameShark to switch to the Keycode mode. When the system is turned back on, the game will start with the cheat features enabled. When the Nintendo 64 is powered off after game play, the GameShark will revert to standard mode. Complete details for this procedure are outlined in the [http://web.archive.org/web/20081208185129/http://home.mindspring.com/~glaciuscool/gspro/doc/gspro.htm GameShark instruction manual.]&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://dlevere1.proboards.com/thread/207/n64-keycodes List Of N64 Keycodes]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPron64 N64 Titlescreen.jpg|Title screen&lt;br /&gt;
File:GameSharkPron64 N64 mainmenu.jpg|Main menu&lt;br /&gt;
File:GameSharkPron64 N64 Gameselect.jpg|Game select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPro N64 Packaging.jpg|Gameshark Pro box&lt;br /&gt;
File:GamesharkPro N64.jpg|Gameshark Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_Pro_(Nintendo_64)&amp;diff=6846</id>
		<title>GameShark Pro (Nintendo 64)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_Pro_(Nintendo_64)&amp;diff=6846"/>
		<updated>2017-02-08T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* Keycodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GamesharkPro N64.jpg|thumb|right|160px|GameShark Pro cartridge]]&lt;br /&gt;
The &#039;&#039;&#039;[[GameShark|GameShark Pro]]&#039;&#039;&#039; is a [[Game Enhancer]] device for the Nintendo 64. It was created by [[Datel]] but in the US region it was released under the name GameShark by it&#039;s distributors, [[InterAct]]. It had cheat code entering/editing and searching features. It also had a built in memory viewer/editor. In game access to the GameShark menu screen which had cheat searching features required the use of the Expansion Pak. Later versions of the GameShark included a port on the back of the cart which allowed for connectivity to the PC. This version is superior to all previous versions of the GameShark as it is able to use thousands of codes simultaneously, the Playstation version starts to choke before reaching 50.&lt;br /&gt;
&lt;br /&gt;
This version of the GameShark is notorious for often breaking down which usually requires a reformat in order to work again. The software was also buggy for other reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Later titles were capable of blocking GameShark from being used and a blank screen would appear if any game was inserted. This necessitated the inclusion of a special keycode feature in later versions, this allowed for the booting of newer games after an older game had been inserted first, such as &#039;&#039;Super Mario 64&#039;&#039;.[http://www.gamewinners.com/device/misc/blgameshark.htm]&lt;br /&gt;
&lt;br /&gt;
==Keycodes==&lt;br /&gt;
Recent Nintendo 64 games, starting with Diddy Kong Racing, 1080° Snowboarding, and Yoshi&#039;s Story, are capable of blocking standard GameShark codes. A blank screen will appear if these titles are used with an older GameShark. A special &amp;quot;Keycode&amp;quot; feature has been added to Nintendo 64 GameSharks that are at least version 1.08.&lt;br /&gt;
&lt;br /&gt;
The Keycode menu can be accessed on such cartridges by pressing L + R at the main GameShark menu. The menu allows preset codes or newly defined codes to be selected. Once the appropriate codes have been selected, the Nintendo 64 console must be powered off to allow the GameShark to switch to the Keycode mode. When the system is turned back on, the game will start with the cheat features enabled. When the Nintendo 64 is powered off after game play, the GameShark will revert to standard mode. Complete details for this procedure are outlined in the [http://home.mindspring.com/~glaciuscool/gspro/doc/gspro.htm#UsingKC GameShark instruction manual.]&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://dlevere1.proboards.com/thread/207/n64-keycodes List Of N64 Keycodes]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPron64 N64 Titlescreen.jpg|Title screen&lt;br /&gt;
File:GameSharkPron64 N64 mainmenu.jpg|Main menu&lt;br /&gt;
File:GameSharkPron64 N64 Gameselect.jpg|Game select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPro N64 Packaging.jpg|Gameshark Pro box&lt;br /&gt;
File:GamesharkPro N64.jpg|Gameshark Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=CCV2K&amp;diff=6845</id>
		<title>CCV2K</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=CCV2K&amp;diff=6845"/>
		<updated>2017-02-03T05:42:27Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CCV2K&#039;&#039;&#039; was once a prominent member of [[GSHI]]. He helped to set up one of its original forums.&lt;br /&gt;
*[http://www.bsfree.org/index.php?s=4&amp;amp;d=5&amp;amp;g=2746&amp;amp;c=9259 Codes by CCV2K]&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=DNAS&amp;diff=6844</id>
		<title>DNAS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=DNAS&amp;diff=6844"/>
		<updated>2017-01-29T08:45:03Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Network Authentication System (DNAS) was a proprietary authentication system created by Sony Computer Entertainment Inc. DNAS retrieved information about a user&#039;s hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes.&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://www.gamefaqs.com/ps2/915821-playstation-2/faqs/42217 DNAS Guide For PlayStation 2]&lt;br /&gt;
*[https://github.com/FogNo23/DNASrep DNAS Replacement Server]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=DNAS&amp;diff=6843</id>
		<title>DNAS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=DNAS&amp;diff=6843"/>
		<updated>2017-01-26T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created DNAS Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dynamic Network Authentication System (DNAS) was a proprietary authentication system created by Sony Computer Entertainment Inc. DNAS retrieved information about a user&#039;s hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes.&lt;br /&gt;
===External Links===&lt;br /&gt;
*[https://github.com/FogNo23/DNASrep DNAS replacement server]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Pelican_Accessories&amp;diff=6842</id>
		<title>Pelican Accessories</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Pelican_Accessories&amp;diff=6842"/>
		<updated>2017-01-25T06:50:19Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pelican logo.jpg|right|160px|logo]]&lt;br /&gt;
A company that produces many third party accessories for various game consoles, and the game enhancer [[Codebreaker]]. They are a subsidiary of Performance Designed Products, which is interestingly a subsidiary of Electro Source LLC. They are also one of the companies that licensed vibration feedback technology from Immersion.&lt;br /&gt;
&lt;br /&gt;
Pelican has had a history of making low quality products, though lately not as bad as [[Datel]] and with few exceptions such as the Game Boy [[Monster Brain]] and [[Brain Boy]] cheat devices which provided SRAM backup on all games except the Game Boy Camera, and the ability to use Pokecodes which acted as an action replay for Pokemon games which never really worked even when providing valid codes. Currently, they are in direct competition with both [http://www.datel.co.uk/ Datel] and [[Mad Catz]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=188933 Immersion Licenses Patents to Electro Source for Its Pelican Brand Video Game Accessories]&lt;br /&gt;
*[http://www.manta.com/c/mtkxy2s/electro-source-llc Electro Source, LLC Company Profile]&lt;br /&gt;
*[http://web.archive.org/web/20130123165624/http://www.cpsc.gov/cpscpub/prerel/prhtml06/06120.html CPSC - Pelican Power Brick Battery Charger Recalled for Fire and Burn Hazards]&lt;br /&gt;
*[http://www.pelicanacc.com/ Pelican Accessories]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer Developers]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Artemis&amp;diff=6841</id>
		<title>Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Artemis&amp;diff=6841"/>
		<updated>2017-01-24T16:49:33Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Artemis-Logo-sample.gif|thumb|right|Artemis logo.]]&lt;br /&gt;
&amp;quot;Artemis&amp;quot; for PS2 is a collection of open-source, free applications that allow a user to dump PS2 memory repeatedly during game play (either to a USB flash drive, or remotely via a network cable to a PC), so as to compare these dumps, and the ability to force specific memory addresses to hold specific values (in order to test results of searches), to allow users to create their own cheat and enhancement codes for games. &lt;br /&gt;
&lt;br /&gt;
The project currently consists of PS2rd (PS2-side remote debugging application), PS2CC (PC-side remote comparison/memory search/memory editing application), IGMD (alternate PS2-side application, to dump to USB flash drive), and CL-LiveDebug (standalone, PS2-side hacking system in development). &lt;br /&gt;
&lt;br /&gt;
PS2-side components are built and maintained using the PS2Dev.org unofficial PS2SDK (a pre-built version of which can be found in the GameHacking.org Downloads section, entitled, &amp;quot;Win32 Pre-Built PS2SDK&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The goal of the project is to produce a fully-fledged RAM-hacking system, cheat system, and remote debugger for games and applications.&lt;br /&gt;
&lt;br /&gt;
Note: In order to hack codes, you will require either CL-LiveDebug, both PS2CC and PS2rd, or one of the hacking system packages (which include both PS2CC and PS2rd).&lt;br /&gt;
&lt;br /&gt;
If you have questions or would like to talk about the project, you can drop by the [http://gamehacking.org/vb Forums], or [http://gamehacking.org/?s=jchat Java IRC] (Chat).&lt;br /&gt;
&lt;br /&gt;
If you hack anything using Artemis, please post it on the [http://gamehacking.org/vb Forums].  &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://gamehacking.org/vb/threads/10462-OPL-PS2RD-In-One-A-Beta-Backup-Manager-With-Cheat-Ability OPL+PS2RD In One: A Beta Backup Manager With Cheat Ability] (By doctorxyz)&lt;br /&gt;
* [http://gamehacking.org/vb/attachment.php?attachmentid=1205&amp;amp;d=1302302693 CL-LiveDebug v3.0.4b] (By gtlcpimp)&lt;br /&gt;
* [http://gamehacking.org/vb/attachment.php?attachmentid=2404&amp;amp;d=1374244902 PS2CC Rev. 28] (By Viper187)&lt;br /&gt;
* [http://gamehacking.org/vb/attachment.php?attachmentid=2405&amp;amp;d=1374244902 PS2rd v0.5.4 version 2] (By jimmikaelkael and misfire)&lt;br /&gt;
* [http://gamehacking.org/vb/attachment.php?attachmentid=2403&amp;amp;d=1374244902 Artemis USB Hacking System Package 2] (includes IGMassdumper v0.1 (By Jimmikaelkael) &amp;amp; PS2CC Rev 28 (By Viper187))&lt;br /&gt;
* [http://gamehacking.org/wiki/Comprehensive_Artemis_Working_Game_List Comprehensive Artemis Working Game List]&lt;br /&gt;
*[http://www.psx-place.com/threads/artemisps3-r5-by-haxxxen-4-81-mamba-mambaautoloader-support-added.12401/ ArtemisPS3 r5 - 4.81 Mamba/MambaAutoloader Support Added] (By haxxxen)&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6840</id>
		<title>Documents</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Documents&amp;diff=6840"/>
		<updated>2017-01-23T16:22:19Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* 6502 Reference */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
== 6502 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/6502.txt 6502 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.&lt;br /&gt;
&lt;br /&gt;
[http://emulator101.com/reference/6502-reference.html Emulator 101]&lt;br /&gt;
&lt;br /&gt;
A detailed, step by step guide to writing an emulator&lt;br /&gt;
&lt;br /&gt;
== 2A03 technical reference ==&lt;br /&gt;
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]&lt;br /&gt;
Here is a list of known integrated components found in the 2A03.&lt;br /&gt;
&lt;br /&gt;
== 65816 Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/65816.txt 65816 Reference]&lt;br /&gt;
&lt;br /&gt;
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.&lt;br /&gt;
&lt;br /&gt;
== ARM Reference ==&lt;br /&gt;
[http://gshi.org/eh/documents/arm.pdf ARM Reference]&lt;br /&gt;
&lt;br /&gt;
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.&lt;br /&gt;
&lt;br /&gt;
== ARM Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_arm.pdf ARM Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the ARM instruction set.&lt;br /&gt;
&lt;br /&gt;
== GBA Tek ==&lt;br /&gt;
[http://gshi.org/eh/documents/gbatek.html GBA Tek]&lt;br /&gt;
&lt;br /&gt;
GBA and NDS reference.&lt;br /&gt;
&lt;br /&gt;
== Gekko User Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/gekko_user_manual.pdf Gekko User Manual]&lt;br /&gt;
&lt;br /&gt;
Official Gekko (Gamecube) reference manual&lt;br /&gt;
&lt;br /&gt;
==Helder&#039;s Walk Through Walls Guide==&lt;br /&gt;
[http://gamehacking.org/vb/threads/5314-Easy-and-Crude-Walk-Through-Walls-guide Source Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://gamehacking.org/vb/attachment.php?attachmentid=2673&amp;amp;d=1397236635 Pugsy&#039;s 68000 Instruction list]&lt;br /&gt;
&lt;br /&gt;
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM&lt;br /&gt;
&lt;br /&gt;
== Hitachi SH7750 User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/hitachi_sh7750.pdf Hitachi SH7750 User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.&lt;br /&gt;
&lt;br /&gt;
== m68k Programmer&#039;s Reference Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/m68000prm.pdf m68k Programmer&#039;s Reference Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 Toolkit ==&lt;br /&gt;
[http://gshi.org/eh/documents/n64ops.zip Nintendo 64 Toolkit]&lt;br /&gt;
&lt;br /&gt;
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Guide Book ==&lt;br /&gt;
[http://manuals.playstation.net/document/en/ps3/current/index.html PlayStation 3 Guide Book]&lt;br /&gt;
&lt;br /&gt;
This guide is for use with system software version 4.70.&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developers Network ==&lt;br /&gt;
[http://scedev.net/ PlayStation Developers Network]&lt;br /&gt;
&lt;br /&gt;
If you are interested in becoming a PlayStation developer please visit [https://www.companyregistration.playstation.com/]&lt;br /&gt;
&lt;br /&gt;
== PlayStation Developer Kit ==&lt;br /&gt;
[http://www.bing.com/search?q=PlayStation+Developer+Kit&amp;amp;FORM=R5FD3 PlayStation Developer Kit]&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation Developers ==&lt;br /&gt;
[https://developer.sony.com/ Sony PlayStation Developers]&lt;br /&gt;
&lt;br /&gt;
== PlayStation 3 Controller Guide ==&lt;br /&gt;
[http://ps3.absolute-playstation.com/playstation-3-controller.htm PlayStation 3 Controller Guide]&lt;br /&gt;
&lt;br /&gt;
== PSX Documentation Project ==&lt;br /&gt;
[http://gshi.org/eh/documents/psx_documentation_project.pdf PSX Documentation Project]&lt;br /&gt;
&lt;br /&gt;
Everything you ever wanted to know about the PSX but were afraid to ask.&lt;br /&gt;
&lt;br /&gt;
== PSX Developer&#039;s Guide ==&lt;br /&gt;
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer&#039;s Guide]&lt;br /&gt;
&lt;br /&gt;
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. &lt;br /&gt;
Has a section on the old BBS and a pic of the &amp;quot;new&amp;quot; dual analog controller. Not that long, but has lots of useful bits.&lt;br /&gt;
&lt;br /&gt;
==PlayStation 4 Developer&#039;s Guide==&lt;br /&gt;
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer&#039;s Guide ] &lt;br /&gt;
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.&lt;br /&gt;
&lt;br /&gt;
Intended audience and prerequisites:&lt;br /&gt;
&lt;br /&gt;
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.&lt;br /&gt;
&lt;br /&gt;
Session takeaway:&lt;br /&gt;
&lt;br /&gt;
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.&lt;br /&gt;
&lt;br /&gt;
*[http://www.ign.com/wikis/playstation-4/Game_Development_Tools Game Development Tools - PlayStation 4 Wiki Guide - IGN]&lt;br /&gt;
&lt;br /&gt;
== R4300i Datasheet ==&lt;br /&gt;
[http://gshi.org/eh/documents/r4300i_datasheet.pdf R4300i Datasheet]&lt;br /&gt;
&lt;br /&gt;
The official info on the r4300i processor from MIPS.&lt;br /&gt;
&lt;br /&gt;
== THUMB Quick Reference Card ==&lt;br /&gt;
[http://gshi.org/eh/documents/qrc_thumb.pdf THUMB Quick Reference Card]&lt;br /&gt;
&lt;br /&gt;
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.&lt;br /&gt;
&lt;br /&gt;
== Z80 CPU Family User&#039;s Manual ==&lt;br /&gt;
[http://gshi.org/eh/documents/z80080.pdf Z80 CPU Family User&#039;s Manual]&lt;br /&gt;
&lt;br /&gt;
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Three_Word_Stories:_Pirate_Talk_Edition&amp;diff=6839</id>
		<title>Three Word Stories: Pirate Talk Edition</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Three_Word_Stories:_Pirate_Talk_Edition&amp;diff=6839"/>
		<updated>2017-01-21T06:22:41Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Topic Games‎|topic game]] was fairly short, a mere 3 pages long. It&#039;s hard to tell what the point of the pirate talk edition was, but it must have been fun to participate in.&lt;br /&gt;
&lt;br /&gt;
==The Epic Story==&lt;br /&gt;
OI shimber me...&amp;lt;br&amp;gt;&lt;br /&gt;
timbers ye scurvy...&amp;lt;br&amp;gt;&lt;br /&gt;
-ridden bastards, oi&#039;ll...&amp;lt;br&amp;gt;&lt;br /&gt;
stuff ye in...&amp;lt;br&amp;gt;&lt;br /&gt;
brig ya landlober....&amp;lt;br&amp;gt;&lt;br /&gt;
bilge rat. Me...&amp;lt;br&amp;gt;&lt;br /&gt;
paraplegic mateys say...&amp;lt;br&amp;gt;&lt;br /&gt;
we pirates likes...&amp;lt;br&amp;gt;&lt;br /&gt;
ta eats the...&amp;lt;br&amp;gt;&lt;br /&gt;
landlobers who take...&lt;br /&gt;
&lt;br /&gt;
mateys for mates...&amp;lt;br&amp;gt;&lt;br /&gt;
and chugs ye...&amp;lt;br&amp;gt;&lt;br /&gt;
ale like a...&amp;lt;br&amp;gt;&lt;br /&gt;
scallywag sea-hag oiy&amp;lt;br&amp;gt;&lt;br /&gt;
ya likes foi&#039;ghtin&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
Me&#039;ll tear ye...&amp;lt;br&amp;gt;&lt;br /&gt;
an&#039; new arse...&amp;lt;br&amp;gt;&lt;br /&gt;
an&#039; shove ye...&amp;lt;br&amp;gt;&lt;br /&gt;
some ol&#039; barnacles...&amp;lt;br&amp;gt;&lt;br /&gt;
wi&#039; success, matey!...&lt;br /&gt;
&lt;br /&gt;
Arr! Ai firgot...&amp;lt;br&amp;gt;&lt;br /&gt;
t&#039; eat me...&amp;lt;br&amp;gt;&lt;br /&gt;
landlubbers we&#039;s pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
Arrgh..! .. Where&#039;s Me...&amp;lt;br&amp;gt;&lt;br /&gt;
grog I be...&amp;lt;br&amp;gt;&lt;br /&gt;
drunk.. argh.. arghh!...&amp;lt;br&amp;gt;&lt;br /&gt;
I say, drunk!...&amp;lt;br&amp;gt;&lt;br /&gt;
Argh.. drunk!... argh...&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://speakpirate.com/ Pirate to English translator]&lt;br /&gt;
*[http://gamehacking.org/vb/showthread.php?t=628 Thread of Origin]&lt;br /&gt;
&lt;br /&gt;
[[Category:GSHI]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Atari_7800&amp;diff=6838</id>
		<title>Atari 7800</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Atari_7800&amp;diff=6838"/>
		<updated>2017-01-20T13:08:18Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Added External Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Wikipedia, the free encyclopedia&lt;br /&gt;
&lt;br /&gt;
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in January 1986. It had simple digital joysticks and was almost fully backward-compatible with the Atari 2600, the first console to have backward compatibility without the use of additional modules. It was considered affordable at a price of US $140.&lt;br /&gt;
&lt;br /&gt;
[[File:Atari7800system1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The 1986 launch is sometimes referred to as a &amp;quot;re-release&amp;quot; or &amp;quot;relaunch&amp;quot; because the Atari 7800 had originally been announced on May 21, 1984, to replace Atari Inc.&#039;s Atari 5200, but a general release was shelved due to the sale of the company. A few units were released to test markets in June 1984 though. However, by 1987 the Nintendo Entertainment System was already dominating a new 8-bit market, and the 7800 could not gain a major footprint.&lt;br /&gt;
&lt;br /&gt;
In 2009, IGN chose the 7800 to be their 17th best video game console of all time. They justified this relatively low ranking (though higher than every other Atari console save the 2600) with the summary statement: &amp;quot;Its delayed release, its cancelled peripherals, and a lack of financial backing from the company&#039;s new owners all combined to ensure that Atari 7800 would never see any success beyond being a sexier way of playing Atari 2600 titles.&amp;quot; The Atari XEGS appeared on market shelves only a year after the 7800.&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[http://atari7800.org/atari7800.htm The Atari 7800 Instruction Manual Archive]&lt;br /&gt;
*[http://atari7800.org/7800list.htm The Atari 7800 Game List]&lt;br /&gt;
*[http://atari7800.org/hints.htm Hints and Tricks for Atari 7800 Games]&lt;br /&gt;
*[http://atari7800.org/console.htm Atari 7800 Consoles and Controllers]&lt;br /&gt;
*[http://atari7800.org/screenshot.htm Atari 7800 Screenshot Gallery]&lt;br /&gt;
*[http://atari7800.org/schematic.htm Atari 7800 Schematics]&lt;br /&gt;
*[http://atari7800.org/museum.htm Atari 7800 Museum]&lt;br /&gt;
*[http://www.atari7800.org/atariromloader/ Atari Rom Loader]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consoles]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=4_Bit_Computing&amp;diff=6837</id>
		<title>4 Bit Computing</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=4_Bit_Computing&amp;diff=6837"/>
		<updated>2017-01-18T23:50:38Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: Created 4 Bit Computing Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;60 year old Mark Nesselhaus likes to learn new things and he’s never worked with hardware at the gate level. So he&#039;s building himself a 4-bit Computer, using only Diode Transistor Logic.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/embed/deJ7I13KFLY YouTube Video]&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
*[https://hackaday.com/2017/01/18/the-cardboard-computer/ The Cardboard Computer]&lt;br /&gt;
*[http://www.waitingforfriday.com/?p=529 If you’ve ever wondered how electronic devices like computers can count, this article gives a simple introduction to binary and logic and shows how they are tied together with electronics to make both simple and complex computers.]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=SD2SNES&amp;diff=6836</id>
		<title>SD2SNES</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=SD2SNES&amp;diff=6836"/>
		<updated>2017-01-16T07:46:02Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SD2snes-modern.jpg|thumb|right|160px|SD2SNES]]&lt;br /&gt;
[[File:sd2snes011.png]]&lt;br /&gt;
The &#039;&#039;&#039;SD2SNES&#039;&#039;&#039; is a flashcart for the [[SNES]]. It loads the ROM&#039;s on the console itself. The handling of the flash cart is very simple. Just put your back-up game ROM files on your SD card. Plug your SD card into your SD2SNES and your SD2SNES into the cart slot of your console. SD2SNES is manufactured by krikzz.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32).&lt;br /&gt;
*High quality push to push memory card slot.&lt;br /&gt;
*Fast ROM loading (~9MB/s).&lt;br /&gt;
*Fast menu navigation.&lt;br /&gt;
*Directories are sorted automatically, no need for FAT sorting tools.&lt;br /&gt;
*High resolution menu (512×224) for adequate display of long file names.&lt;br /&gt;
*Real Time Clock.&lt;br /&gt;
*Supports ROM size up to 128Mbit (96Mbit actually implemented).&lt;br /&gt;
*Automatic near-time SRAM saving to SD Card (while the game is running). Some limitations apply:&lt;br /&gt;
*Near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.&lt;br /&gt;
*Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.&lt;br /&gt;
*Enhancement chip support.&lt;br /&gt;
*SuperCIC key (SNES CIC clone):&lt;br /&gt;
*Enables operation on unmodified consoles of all regions.&lt;br /&gt;
*Supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by SD2SNES firmware).&lt;br /&gt;
*Auto region patching: Eliminates “This Game Pack is not designed…” messages regardless of 50/60Hz setting.&lt;br /&gt;
&lt;br /&gt;
==Enhancement Chips==&lt;br /&gt;
Each supported enhancement chip can be used in conjunction with MSU1.&lt;br /&gt;
&lt;br /&gt;
===Implemented===&lt;br /&gt;
*BS-X memory map/Satellaview base unit registers (clock)&lt;br /&gt;
*DSP1 / 1b&lt;br /&gt;
*DSP2&lt;br /&gt;
*DSP3&lt;br /&gt;
*DSP4&lt;br /&gt;
*ST-010&lt;br /&gt;
*Cx4&lt;br /&gt;
*MSU1&lt;br /&gt;
*S-RTC&lt;br /&gt;
&lt;br /&gt;
Cartridge uses custom made multi region shell. It fits in both American, Europe and Japan systems&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Price 	$190.00&amp;lt;br&amp;gt;&lt;br /&gt;
100 or more $155.00 each&amp;lt;br&amp;gt;&lt;br /&gt;
Availability 	Out-of-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
Buy at [http://shop.retrogate.com/SD2SNES-SD2SNES.htm Retrogate]&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SD2snes-modern.jpg|Cartridge&lt;br /&gt;
File:SD2SNES 2.jpg|Cartridge with case removed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.youtube.com/watch?v=m8TYIh5CWx8 YouTube video]&lt;br /&gt;
*[https://sd2snes.de/blog/downloads sd2snes.de Firmware updates]  &lt;br /&gt;
*[http://www.retrogamenetwork.com/2012/07/04/sd2snes-the-ultimate-super-nintendo-flash-cart/ SD2SNES – The Ultimate Super Nintendo Flash Cart]&lt;br /&gt;
[[Category:Hardware Software and Accessories]]&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Sd2snes011.png&amp;diff=6835</id>
		<title>File:Sd2snes011.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Sd2snes011.png&amp;diff=6835"/>
		<updated>2017-01-16T07:44:50Z</updated>

		<summary type="html">&lt;p&gt;Dlevere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dlevere</name></author>
	</entry>
</feed>