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	<id>https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Goquendo</id>
	<title>Wiki - GameHacking.org - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/Special:Contributions/Goquendo"/>
	<updated>2026-06-13T13:31:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Caetla&amp;diff=1692</id>
		<title>Caetla</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Caetla&amp;diff=1692"/>
		<updated>2006-12-11T14:27:53Z</updated>

		<summary type="html">&lt;p&gt;Goquendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Originally produced by kcomm for use as a development tool, it was soon leaked onto the internet. Later versions had a massive flaw in that they stored codes on a special memory card file. The problem with this is that the program to create the file seems not to exist.&lt;br /&gt;
&lt;br /&gt;
Most versions of Caetla could be used to run out of region and pirated discs on an unmodified playstation.&lt;br /&gt;
&lt;br /&gt;
== External Link ==&lt;br /&gt;
Website: http://www.netlaputa.or.jp/~iwata/kcomm/caetla.html&lt;/div&gt;</summary>
		<author><name>Goquendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Code_Types&amp;diff=1691</id>
		<title>Code Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Code_Types&amp;diff=1691"/>
		<updated>2006-12-11T14:00:13Z</updated>

		<summary type="html">&lt;p&gt;Goquendo: /* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Nintendo Systems&amp;lt;/font&amp;gt; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explanation of what a code type is, and what they&#039;re used for here..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Playstation Systems&amp;lt;/font&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playstation 2 ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Code Breaker&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark (Interact)&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark (Mad Catz)&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Xploder&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Playstation ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gameshark&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;border:1px solid #000000; margin: 0; padding:0;&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;quot;&lt;br /&gt;
! Type !! Description !! Example !! Other&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 30&lt;br /&gt;
| 8-bit constant write || 3XXXXXXX 00YY &amp;lt;br&amp;gt; Writes YY to Address XXXXXXX || NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 80&lt;br /&gt;
| 16-bit constant write || 8XXXXXXX ZZYY &amp;lt;br&amp;gt; Writes ZZYY to Address XXXXXXX || NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 50&lt;br /&gt;
| serial repeater || 5000XXYY 00ZZ &amp;lt;br&amp;gt; TTTTTTTT VVVV &amp;lt;br&amp;gt; Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV || Gameshark 2.2 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! E0&lt;br /&gt;
| 8-bit equal-to trigger || E0XXXXXX 00YY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is equal to YY ||  Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! E1&lt;br /&gt;
| 8-bit different-from trigger || E1XXXXXX 00YY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is different from YY ||  Gameshark 2.2(?) and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! E2&lt;br /&gt;
| 8-bit less-than trigger || E2XXXXXX 00YY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is less than YY ||  Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! E3&lt;br /&gt;
| 8-bit greater-than trigger || E3XXXXXX 00YY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is greater than YY || Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D0&lt;br /&gt;
| 16-bit equal-to trigger || D0XXXXXX YYYY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is equal to YYYY ||  NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D1&lt;br /&gt;
| 16-bit different-from trigger || D1XXXXXX YYYY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is different from YYYY ||  Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D2&lt;br /&gt;
| 16-bit less-than trigger || D2XXXXXX YYYY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is less than YYYY ||  Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D3&lt;br /&gt;
| 16-bit greater-than trigger || D3XXXXXX YYYY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is greater than YYYY ||  Gameshark 2.2 and higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D4&lt;br /&gt;
| 16-bit universal joker || D4000000 YYYY &amp;lt;br&amp;gt; Activates next code if the button presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D5&lt;br /&gt;
| 16-bit codes-on trigger || D5000000 YYYY &amp;lt;br&amp;gt; Activates all codes if buton presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! D6&lt;br /&gt;
| 16-bit codes-off trigger || D6000000 YYYY &amp;lt;br&amp;gt; Activates all codes if buton presses equate to YYYY || Gameshark 2.41 and higher. Needs a button chart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 10&lt;br /&gt;
| 16-bit incrementer || 10XXXXXX YYYY &amp;lt;br&amp;gt; Increments value at address 80XXXXXX by YYYY || Gameshark 2.2 and higher. Use with a joker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 11&lt;br /&gt;
| 16-bit decrementer || 11XXXXXX YYYY &amp;lt;br&amp;gt; Decrements value at address 80XXXXXX by YYYY || Gameshark 2.2 and higher. Use with a joker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 20&lt;br /&gt;
| 8-bit incrementer || 20XXXXXX 00YY &amp;lt;br&amp;gt; Increments value at address 80XXXXXX by YY || Gameshark 2.2 and higher. Use with a joker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 21&lt;br /&gt;
| 8-bit decrementer || 21XXXXXX 00YY &amp;lt;br&amp;gt; Decrements value at address 80XXXXXX by YY || Gameshark 2.2 and higher. Use with a joker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! C0&lt;br /&gt;
| enable all codes trigger || C0XXXXXX YYYY &amp;lt;br&amp;gt; If value at address 80XXXXXX is equal to YYYY, enable all loaded codes in game. Affects all codes, not just the one this line is used in. || Gameshark 2.41 or higher.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! C1&lt;br /&gt;
| codes-on delay || C1000000 YYYY &amp;lt;br&amp;gt; Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds. || NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! C2&lt;br /&gt;
| copy memory || C2XXXXXX YYYY &amp;lt;br&amp;gt; 80ZZZZZZ 0000 &amp;lt;br&amp;gt; Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won&#039;t work || NA&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Xploder/Codebreaker&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
{| style=&amp;quot;border:1px solid #000000; margin: 0; padding:0;&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&amp;quot;&lt;br /&gt;
! Type !! Description !! Example !! Other&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 30&lt;br /&gt;
| 8-bit constant write || 3XXXXXXX 00YY &amp;lt;br&amp;gt; Writes YY to Address XXXXXXX || NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#d0d8e0; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 80&lt;br /&gt;
| 16-bit constant write || 8XXXXXXX ZZYY &amp;lt;br&amp;gt; Writes ZZYY to Address XXXXXXX || NA&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 105%; background-color:#cedff2; text-align: center; padding:0;&amp;quot;&lt;br /&gt;
! 70&lt;br /&gt;
| 16-bit equal-to trigger || 70XXXXXX YYYY &amp;lt;br&amp;gt; Activates next code if address 80XXXXXX is equal to YYYY || NA&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Action Replay&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Gold Finger&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Caetla&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Nintendo Systems&amp;lt;/font&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GameCube ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Action Replay&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Nintendo 64 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== GameBoy Advance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Codebreaker Advance&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark Advance (Interact)&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark Advance (Mad Catz)&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Action Replay&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Nintendo DS&#039;&#039;&#039; ==&lt;br /&gt;
---&lt;br /&gt;
===&#039;&#039;&#039;Codebreaker Advance&#039;&#039;&#039;===&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Sega Systems&amp;lt;/font&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dreamcast ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark CDX&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Codebreaker&#039;&#039;&#039;===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Saturn ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;GameShark&#039;&#039;&#039;===&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Goquendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Codemasters_Project&amp;diff=1690</id>
		<title>Codemasters Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Codemasters_Project&amp;diff=1690"/>
		<updated>2006-12-11T13:56:03Z</updated>

		<summary type="html">&lt;p&gt;Goquendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Codemasters-Project (&#039;&#039;&#039;CMP&#039;&#039;&#039;) are a group of dedicated &#039;&#039;Game Console&#039;&#039;  Hackers.&lt;br /&gt;
They believe that information should be free, and the &#039;&#039;&#039;publish/provide&#039;&#039;&#039; all the information they have and give it to the &#039;&#039;&#039;public/everyone&#039;&#039;&#039;.  Their goal was to making code hacking something everyone could do.  The general idea was they more people that know how to make codes, the more codes would be made.  Everyone has there own ideas for what kind of codes to be made; at the CMP they give you a general idea how to reach them.  The Codemasters-Project is one of the top independent code hacking websites there is.  They have useful tools and easy to understand guides (some have pictures for easier following).  Their team grows more and more each day. Not only do they have a talent group of hackers, but their forum support is probably they best teir is from code creators, code porters, to people translating all the guides from english to 14 world known languages!  It&#039;s more then just about games, it&#039;s a lifestyle.  &lt;br /&gt;
&lt;br /&gt;
Yeah, you can go to OFFICIAL websites and get the run around, but you can go to the CMP and they are there all over their forums, and some of the members post their AIM, MSN, and Yahoo! screen names so you can get one on one help.  What makes the Codemasters-Project the best? They do this for FREE! They charge nothing, and put of there own money for hosting, they put in their own time to help people.  We all have seen the forum and members like Pyriel, GMO, and Skiller would say they do this as a hobby.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Website:&#039;&#039;&#039; http://www.codemasters-project.net&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Forum:&#039;&#039;&#039;   http://www.codemasters-project.net/vb/&lt;/div&gt;</summary>
		<author><name>Goquendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Codemasters_Project&amp;diff=1686</id>
		<title>Codemasters Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Codemasters_Project&amp;diff=1686"/>
		<updated>2006-12-11T02:13:39Z</updated>

		<summary type="html">&lt;p&gt;Goquendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Codemasters-Project (&#039;&#039;&#039;CMP&#039;&#039;&#039;) are a group of dedicated &#039;&#039;Game Console&#039;&#039;  Hackers.&lt;br /&gt;
They believe that information should be free, and the &#039;&#039;&#039;publish/provide&#039;&#039;&#039; all the information they have and give it to the &#039;&#039;&#039;public/everyone&#039;&#039;&#039;.  Their goal was to making code hacking something everyone could do.  The general idea was they more people that know how to make codes, the more codes would be made.  Everyone has there own ideas for what kind of codes to be made; at the CMP they give you a geneal idea how to reach them.  The Codemasters-Project is one of the top indenpendent code hacking websites there is.  They have useful tools and easy to understand guides (some have pictures for easier following).  Their team goes more and more each day. Not only do they have a talent group of hackers, but their forum support is probably they best teir is from code creators, code porters, to people translating all the guides from english to 14 world known languages!  It&#039;s more then just about games, it&#039;s a lifestyle.  Yeah. you can go to OFFICAL websites and get the run around, but you can go to the CMP and they are there all over their forums, and some of the members post their AIM, MSN, and Yahoo! screen names so you can get one on one help.  What makes the Codemasters-Project the best? They do this for FREE! They charge nothing, and put of there own money for hosting, they put in their own time to help people.  We all have seen the forum and members like Pyriel, GMO, and Skiller would say they do this as a hobby.&lt;br /&gt;
&lt;br /&gt;
Website: http://www.codemasters-project.net&lt;br /&gt;
Forum:   http://www.codemasters-project.net/vb/&lt;/div&gt;</summary>
		<author><name>Goquendo</name></author>
	</entry>
</feed>