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	<id>https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LiquidManZero</id>
	<title>Wiki - GameHacking.org - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LiquidManZero"/>
	<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/Special:Contributions/LiquidManZero"/>
	<updated>2026-06-13T14:01:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=4679</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=4679"/>
		<updated>2012-08-01T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Welcome to the Gamehacking.org wiki. The Gamehacking.org wiki is centered primarily around [[Game Enhancer|Game Enhancers]] and anything related to them. This includes articles on prominent [[:Category:People|community members]], [[:Category:Websites|websites]], [[:Category:Hacking and Game Info|hacking info]], [[:Category:Hardware Software and Accessories|software]], [[:Category:Game Enhancer Developers|developers, and publishers]]. The wiki is also used to archive [[:Category:GSHI|anything Gamehacking.org]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus far we have accumulated [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]. Feel free to contribute to the wiki as you please (after registration) as there is much work left to be done. If you contribute enough you could make the [[Top Contributors|Top 10 Contributors list]]. Please follow the [[GSHI:Guidelines|guidelines]] when contributing to the wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Worthwhile Reading}}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=4678</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=4678"/>
		<updated>2012-08-01T01:52:54Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Welcome to the Gamehacking.org wiki. The Gamehacking.org wiki is centered primarily around [[Game Enhancer|Game Enhancers]] and anything related to them. This includes articles on prominent [[:Category:People|community members]], [[:Category:Websites|websites]], [[:Category:Hacking and Game Info|hacking info]], [[:Category:Hardware Software and Accessories|software]], [[:Category:Game Enhancer Developers|developers, and publishers]]. The wiki is also used to archive [[:Category:GSHI|anything Gamehacking.org]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus far we have accumulated [[Special:Statistics|{{NUMBEROFARTICLES}}]] [[Special:Allpages|articles]]. Feel free to contribute to the wiki as you please (after registration) as there is much work left to be done. If you contribute enough you could make the [[Top Contributors|Top 10 Contributors list]]. Please follow the [[GSHI:Guidelines|guidelines]] when contributing to the wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Worthwhile Reading}}&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Kodewerx&amp;diff=4659</id>
		<title>Kodewerx</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Kodewerx&amp;diff=4659"/>
		<updated>2012-03-02T01:21:32Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kodewerx logo.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kodewerx&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The origins of &#039;&#039;&#039;Kodewerx&#039;&#039;&#039; go back to March 5th, 2002, when the original &amp;quot;Codewerx&amp;quot; website launched in retaliation against [[GSCentral]] and their holier-than-thou attitudes. It should be no surprise that the new Kodewerx was launched for similar reasons. This time around, with a slightly different name (due to domain name issues) and a much larger supporting user base.&lt;br /&gt;
&lt;br /&gt;
Kodewerx was founded on October 1st, 2006, and launched the Kodewerx Content Manager (KCM) project. KCM is designed on the idea that a website&#039;s users are its most important asset. KCM gives its users a certain level of control over the website content.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The KCM&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
KCM is a Content Management System based around phpBB v2.0.21. It installs alongside phpBB and uses some of its configuration settings automatically, to easily integrate into your current phpBB environment.&lt;br /&gt;
&lt;br /&gt;
KCM is designed as a community-driven website, where your users control the content in a weighted-voting manner. Users can add their own categories and sub-categories, which will initially be placed into &amp;quot;New Submissions&amp;quot;. At this point, other users are able to vote &#039;yes&#039; or &#039;no&#039; for these categories to be added to the site permanently. Once added permanently, a category can be requested for deletion by any user, whereby other users can vote &#039;yes&#039; or &#039;no&#039; for permanent removal from the site.&lt;br /&gt;
&lt;br /&gt;
In addition to submission and deletion of categories and sub-categories, the owner of the category as well as administrators and moderators may edit the categories as required. Moderators can be assigned to access KCM moderation features through customizable phpBB Usergroups.&lt;br /&gt;
&lt;br /&gt;
Content creation under categories and sub-categories is supported by configurable content formats, defined by regular expressions. All content creation is handled in the same way as categories and sub-categories, with a weighted voting system and administrator and moderator control.&lt;br /&gt;
&lt;br /&gt;
Finally, user-submitted content can be limited to phpBB Usergroups, if you prefer to have a more &#039;open&#039; or &#039;secure&#039; content submission medium.&lt;br /&gt;
&lt;br /&gt;
A standard phpBB forum can be linked to the KCM news page. Each initial post for any topic posted to the KCM news forum will appear on your KCM home (news) page. The number of news posts displayed is configured by the &amp;quot;Posts Per Page&amp;quot; setting in your phpBB configuration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Users&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The users of Kodewerx range from Beginner hackers to the average user just looking for gaming codes. The leader of this said &amp;quot;Kommunity&amp;quot; is Parasyte in which he is notorious for his Nintendo WiFi hacking. The Kodewerx &amp;quot;Kommunist Kommunity&amp;quot; ,as it has been labeled by the owner and users, only has 3 active female members.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;The Kodewerx Gals&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Sage(himbamcky), and KittyPrincess have been known to stir up trouble, but are very active in not only the Kodewerx IRC channel, but also their forums and &amp;quot;Kommunity&amp;quot;. They defend their fellow Kodewerx and GSHI users against the evil users and code thieves of GSCentral, which has become known as GaySexCentral. Sage from Wisconsin and KittyPrincess from Oregon (The Land Of Shrooms and Goombas); they use their heads in the game.&lt;br /&gt;
&lt;br /&gt;
Currently, all these females are still active within the &#039;Kommunity&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Missing in Action: Fallen Users&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dlong:&#039;&#039;&#039; Reported to be high on Math and Gatoraids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MetalOverloard:&#039;&#039;&#039; Mexican Gone Wrong. Reported to be picked up by Boarder Patrol &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EggWerx:&#039;&#039;&#039; Parasyte killed his MegaHAL brain. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GaySexCentral (The Code Stealers)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a known fact that the Kodewerx Krew members were once a part of GSCentral. Since their divisions, a lot of &amp;quot;trollers&amp;quot; have come about on all three forums: Kodewerx, GSHI, and GSCentral. Most of them come from GSC, looking to talk about another member on their forum or IRC channel or, in most cases, to steal codes. Rune, the leader of this chaotic circus, has no code database. It has been rumored that Rune is too afraid to post. Others say that he&#039;s stealing more codes to form a database. The users of GSC say that he&#039;s just waiting for his brother &amp;quot;Rob&amp;quot;. Whatever the deal is, no one will know.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---                     EXTERNAL LINKS GO HERE                             ---&amp;gt;&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://kodewerx.org/ Kodewerx Website]&lt;br /&gt;
*[http://kodewerx.org/forum/index.php Kodewerx Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Kodewerx&amp;diff=4658</id>
		<title>Kodewerx</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Kodewerx&amp;diff=4658"/>
		<updated>2012-03-02T01:21:10Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kodewerx logo.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Kodewerx&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The origins of &#039;&#039;&#039;Kodewerx&#039;&#039;&#039; go back to March 5th, 2002, when the original &amp;quot;Codewerx&amp;quot; website launched in retaliation against [[GSCentral]] and their holier-than-thou attitudes. It should be no surprise that the new Kodewerx was launched for similar reasons. This time around, with a slightly different name (due to domain name issues) and a much larger supporting user base.&lt;br /&gt;
&lt;br /&gt;
Kodewerx was founded on October 1st, 2006, and launched the Kodewerx Content Manager (KCM) project. KCM is designed on the idea that a website&#039;s users are its most important asset. KCM gives its users a certain level of control over the website content.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The KCM&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
KCM is a Content Management System based around phpBB v2.0.21. It installs alongside phpBB and uses some of its configuration settings automatically, to easily integrate into your current phpBB environment.&lt;br /&gt;
&lt;br /&gt;
KCM is designed as a community-driven website, where your users control the content in a weighted-voting manner. Users can add their own categories and sub-categories, which will initially be placed into &amp;quot;New Submissions&amp;quot;. At this point, other users are able to vote &#039;yes&#039; or &#039;no&#039; for these categories to be added to the site permanently. Once added permanently, a category can be requested for deletion by any user, whereby other users can vote &#039;yes&#039; or &#039;no&#039; for permanent removal from the site.&lt;br /&gt;
&lt;br /&gt;
In addition to submission and deletion of categories and sub-categories, the owner of the category as well as administrators and moderators may edit the categories as required. Moderators can be assigned to access KCM moderation features through customizable phpBB Usergroups.&lt;br /&gt;
&lt;br /&gt;
Content creation under categories and sub-categories is supported by configurable content formats, defined by regular expressions. All content creation is handled in the same way as categories and sub-categories, with a weighted voting system and administrator and moderator control.&lt;br /&gt;
&lt;br /&gt;
Finally, user-submitted content can be limited to phpBB Usergroups, if you prefer to have a more &#039;open&#039; or &#039;secure&#039; content submission medium.&lt;br /&gt;
&lt;br /&gt;
A standard phpBB forum can be linked to the KCM news page. Each initial post for any topic posted to the KCM news forum will appear on your KCM home (news) page. The number of news posts displayed is configured by the &amp;quot;Posts Per Page&amp;quot; setting in your phpBB configuration.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Users&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The users of Kodewerx range from Beginner hackers to the average user just looking for gaming codes. The leader of this said &amp;quot;Kommunity&amp;quot; is Parasyte in which he is notorious for his Nintendo WiFi hacking. The Kodewerx &amp;quot;Kommunist Kommunity&amp;quot; ,as it has been labeled by the owner and users, only has 3 active female members.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;quot;The Kodewerx Gals&amp;quot;&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Sage(himbamcky), and KittyPrincess have been known to stir up trouble, but are very active in not only the Kodewerx IRC channel, but also their forums and &amp;quot;Kommunity&amp;quot;. They defend their fellow Kodewerx and GSHI users against the evil users and code thieves of GSCentral, which has become known as GaySexCentral. Sage from Wisconsin and KittyPrincess from Oregon (The Land Of Shrooms and Goombas); they use their heads in the game.&lt;br /&gt;
&lt;br /&gt;
Currently, all three females are still active within the &#039;Kommunity&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Missing in Action: Fallen Users&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dlong:&#039;&#039;&#039; Reported to be high on Math and Gatoraids.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MetalOverloard:&#039;&#039;&#039; Mexican Gone Wrong. Reported to be picked up by Boarder Patrol &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;EggWerx:&#039;&#039;&#039; Parasyte killed his MegaHAL brain. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;GaySexCentral (The Code Stealers)&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a known fact that the Kodewerx Krew members were once a part of GSCentral. Since their divisions, a lot of &amp;quot;trollers&amp;quot; have come about on all three forums: Kodewerx, GSHI, and GSCentral. Most of them come from GSC, looking to talk about another member on their forum or IRC channel or, in most cases, to steal codes. Rune, the leader of this chaotic circus, has no code database. It has been rumored that Rune is too afraid to post. Others say that he&#039;s stealing more codes to form a database. The users of GSC say that he&#039;s just waiting for his brother &amp;quot;Rob&amp;quot;. Whatever the deal is, no one will know.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---                     EXTERNAL LINKS GO HERE                             ---&amp;gt;&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://kodewerx.org/ Kodewerx Website]&lt;br /&gt;
*[http://kodewerx.org/forum/index.php Kodewerx Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4472</id>
		<title>CMGSCCC</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4472"/>
		<updated>2010-03-17T08:16:11Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GSCCC Classic Logo.gif|thumb|320px|right|Classic GSCCC logo.]]&lt;br /&gt;
&#039;&#039;&#039;CMGSCCC&#039;&#039;&#039; was a [[Game Enhancer]] code site started on September 23rd, 1996 by [[CMX]]. It hosted codes primarily for [[Code Breaker]] but originally was [[Game Shark]] based. Registration is required to view the codes. The site was run and (mostly) owned by Code Master, who eventually changed his own name to [[CMX]], presumably to make it seem as though he&#039;s more like DMX. Since then he has begun a transition to naming himself &amp;quot;[[CodeTwink&amp;quot;]]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum Exploits==&lt;br /&gt;
An Internet Explorer exploit known as &amp;quot;EXP/Agent.B&amp;quot; was installed on the forums. A topic about this was made about it in their forums. Another topic about this was posted on GSHI&#039;s forums [http://gshi.org/vb/showthread.php?t=2031 here]. This was actually discovered about a year before its discovery on the GSHI forums.&lt;br /&gt;
&lt;br /&gt;
It has also been noticed that there are popups containing pornography started appearing on the forums there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally CMGSCCC used gsccc.com as their domain address. The Girl Scouts orginization then sought to gain exclusive rights to use the address gsccc.com and took CMX to court over it. This was the era when the site had a splash page which featured an American flag theme. CMX may have lost the case as the Girl Scouts organization had a more legitimate need for the domain. It&#039;s also possible that CMX simply sold the domain address. Either way, the website needed a new domain address and cmgsccc.com was chosen.&lt;br /&gt;
&lt;br /&gt;
At this time CMGSCCC stood for Code Masters Game Shark Code Creators Club but [[Interact]] took them to court for using Game Shark in the domain name. The Term Game Shark was trademarked by Interact. As a result of the lawsuit the sites name became Code Masters Game Software Code Creators Club and all uses of the word &amp;quot;gameshark&amp;quot; in the forum were replaced with asterisk&#039;s to obscure the name.&lt;br /&gt;
&lt;br /&gt;
At an unknown point, CMX accepted a position as Pelican&#039;s official code hacker and the site was converted over to being [[Code Breaker]] specific. Since then, the site has become heavily ad laden, requires becoming a member to view any codes, and has turned into a place to generally avoid. &lt;br /&gt;
&lt;br /&gt;
Around September of 2008 the site got another major make-over and switched it&#039;s name to &#039;&#039;[[CodeTwink]]&#039;&#039;. The existing content was incorporated into the new site.&lt;br /&gt;
&lt;br /&gt;
==Corporation Info==&lt;br /&gt;
A domestic corporation in Waterloo, Illinois. The corporation is a &amp;quot;Single Owner Corporation,&amp;quot; in that all officers of the corporation are the same. As CMX refers to himself as the President of GSCCC, Incorporated, it appears his name is Bryan Black.&lt;br /&gt;
&lt;br /&gt;
From 2000 to 2005, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=5725%20Sportsman%20Rd%20Waterloo%20IL%2062298%20US 5725 Sportsman Rd, Waterloo IL 62298 US], which Mapquest high resolution imagery showed to be a farm house.&lt;br /&gt;
&lt;br /&gt;
From 2005 to 2006, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=411+Park+St,+Waterloo,+IL+62298&amp;amp;ie=UTF8&amp;amp;z=15&amp;amp;ll=38.333712,-90.154924&amp;amp;spn=0.015182,0.043259&amp;amp;om=1&amp;amp;iwloc=addr 411 Park Street Suite C, Waterloo, IL 62298], which is the PDQ Tax Service in Waterloo. &lt;br /&gt;
&lt;br /&gt;
The Illinois Secretary of State&#039;s website shows that GSCCC, Incorporated has never filed an annual report, and is a &amp;quot;corporation not in good standing,&amp;quot; indicating that the corporation is not legally allowed to conduct business under that name for failing to obey Illinois Statutes.&lt;br /&gt;
&lt;br /&gt;
More recently, Mr. Twink has announced the intended sale of a Nintendo DSi compatible cheat device cartridge made by an unknown company as well as a potential physical store somewhat related to gaming in the city of St. Louis, MO.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.cmgsccc.com Original Link]&amp;lt;/s&amp;gt; Redirects to CodeTwink&lt;br /&gt;
*[http://www.codetwink.com/ Current version (CodeTwink)]&lt;br /&gt;
*[http://web.archive.org/web/20010722015402/http://cmgsccc.com/ GSCCC index page as retrieved on 2001-07-22 by the Internet Archive]&lt;br /&gt;
*[http://www.ripoffreport.com/reports/0/202/RipOff0202154.htm Rip-off Report: Codebreaker, Owner/CEO Of GSCCC, Rip Off False Advertisement. Pay To Get Product Then Pay Membership To Make It Work. Horrible/Non-existant Customer Service. Internet]&lt;br /&gt;
*[http://fedcmx.ytmnd.com/ YTMND - CMX Gon&#039; Give It To Ya!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4439</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4439"/>
		<updated>2010-02-25T22:25:12Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Basic layout test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To be created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
==NES/Famicom==&lt;br /&gt;
&lt;br /&gt;
===Super Mario Bros.===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nude Mario&#039;&#039; - Yes, the impossible... Make the plumber wear nothing but his birthday suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SNES/Super Famicom==&lt;br /&gt;
&lt;br /&gt;
==N64==&lt;br /&gt;
&lt;br /&gt;
==GameCube==&lt;br /&gt;
&lt;br /&gt;
==Wii==&lt;br /&gt;
&lt;br /&gt;
==Game Boy / Color==&lt;br /&gt;
&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
&lt;br /&gt;
==DS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
==Xbox==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
==Master System==&lt;br /&gt;
&lt;br /&gt;
==Genesis/Mega Drive==&lt;br /&gt;
&lt;br /&gt;
==Saturn==&lt;br /&gt;
&lt;br /&gt;
==Dreamcast==&lt;br /&gt;
&lt;br /&gt;
==Game Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
==PlayStation==&lt;br /&gt;
&lt;br /&gt;
==PlayStation 2==&lt;br /&gt;
&lt;br /&gt;
==PSP==&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Hacking_PlayStation&amp;diff=4414</id>
		<title>Hacking PlayStation</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Hacking_PlayStation&amp;diff=4414"/>
		<updated>2009-10-01T22:02:59Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: /* Code Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:EnHacklopedia Header}}&lt;br /&gt;
&lt;br /&gt;
==Hacking using PCSX==&lt;br /&gt;
&lt;br /&gt;
To-do&lt;br /&gt;
&lt;br /&gt;
==Gameshark==&lt;br /&gt;
&lt;br /&gt;
[[Image:psx_gs.jpg|Playstation Gameshark]][[Image:psx_par.jpg|Playstation Pro Action Replay]] [[Image:psx_gscdx.jpg|Playstation Gameshark, CD Version]]&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
The Gameshark for the PSX was produced by Datel. Initially the Gameshark was a device that would plug into a port in the back of the PSX, but after the port was removed in later models, the Gameshark switched to a CD based system. The PSX Gameshark was similar to the N64 version, even providing a trainer, but contained a few extra code types.&lt;br /&gt;
&lt;br /&gt;
===Code Types===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-codetypes&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-type&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;EnHack-desc&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;EnHack-comments&amp;quot; | Versions&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Constant Write&amp;lt;br /&amp;gt;30xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes the value yy to the address 80xxxxxx&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Constant Write&amp;lt;br /&amp;gt;80xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes the value yyyy to the address 80xxxxxx&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Slide Codes&amp;lt;br /&amp;gt;5000xxyy zzzz&amp;lt;br /&amp;gt;tttttttt vvvv&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes xx addresses starting with 80tttttttt incremented by yy. The starting value is zzzz with an increment of vvvv.&amp;lt;br /&amp;gt;On CD-based Gamesharks, consecutive slides must be seperated by a line &amp;quot;00000000 0000&amp;quot;.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Equal To&amp;lt;br /&amp;gt;E0xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yy is equal to the byte stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Not Equal To&amp;lt;br /&amp;gt;E1xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yy is not equal to the byte stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Less Than&amp;lt;br /&amp;gt;E2xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yy is less than the byte stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Greater Than&amp;lt;br /&amp;gt;E3xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yy is greater than the byte stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Equal To&amp;lt;br /&amp;gt;D0xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yyyy is equal to the halfword stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Not Equal To&amp;lt;br /&amp;gt;D1xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yyyy is not equal to the halfword stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Less Than&amp;lt;br /&amp;gt;D2xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yyyy is less than the halfword stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Greater Than&amp;lt;br /&amp;gt;D3xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yyyy is greater than the halfword stored at 80xxxxxx.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Universal Button Code&amp;lt;br /&amp;gt;D4000000 yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes the next code only if yyyy is equal to the buttons pressed.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.41+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Codes On Code&amp;lt;br /&amp;gt;D5000000 yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Turns on all codes if yyyy is equal to the buttons pressed.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.41+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Codes Off Code&amp;lt;br /&amp;gt;D6000000 yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Turns off all codes if yyyy is equal to the buttons pressed.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.41+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Increment&amp;lt;br /&amp;gt;10xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Increments the value at address 80xxxxxx by yyyy; use with conditionals.&amp;lt;br /&amp;gt;A maximum of 30 increment/decrement codes can be used at a time.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Decrement&amp;lt;br /&amp;gt;11xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Decrements the value at address 80xxxxxx by yyyy; use with conditionals.&amp;lt;br /&amp;gt;A maximum of 30 increment/decrement codes can be used at a time.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Increment&amp;lt;br /&amp;gt;20xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Increments the value at address 80xxxxxx by yy; use with conditionals.&amp;lt;br /&amp;gt;A maximum of 30 increment/decrement codes can be used at a time.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Decrement&amp;lt;br /&amp;gt;21xxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Decrements the value at address 80xxxxxx by yy; use with conditionals.&amp;lt;br /&amp;gt;A maximum of 30 increment/decrement codes can be used at a time.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.2+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Enable All Codes Trigger&amp;lt;br /&amp;gt;C0xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | If the halfword at 80xxxxxx is equal to yyyy, then all codes are activated.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.41+&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Code Delay&amp;lt;br /&amp;gt;C1000000 yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Delays activation of codes by yyyy.&amp;lt;br /&amp;gt;A maximum of 60 conditionals can be used at the same time. This includes Cx codes.&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Memory Copy&amp;lt;br /&amp;gt;C2xxxxxx yyyy&amp;lt;br /&amp;gt;80zzzzzz 0000&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Copies yyyy bytes from 80xxxxxx to 80zzzzzz&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | All&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Special 16-bit Write&amp;lt;br /&amp;gt;1F800xxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yyyy to address 1F800xxx in the scratch pad region. Note that the address range is only from 0x000 to 0x3FF (1024 bytes). &lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | 2.3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xplorer==&lt;br /&gt;
&lt;br /&gt;
[[Image:psx_xplorer.jpg|Playstation Xplorer]]&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
===Code Types===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-codetypes&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-type&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;EnHack-desc&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; colspan=&amp;quot;2&amp;quot; | t is the default on/off setting if&amp;lt;br /&amp;gt;the code is the first line in a code.&amp;lt;br /&amp;gt;0 is on and 8 is off.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Write&amp;lt;br /&amp;gt;3txxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yy to 80xxxxxx.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Write&amp;lt;br /&amp;gt;8txxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yyyy to 80xxxxxx.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 32-bit Write&amp;lt;br /&amp;gt;00xxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes 0000yyyy to 80xxxxxx.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Mass Write&amp;lt;br /&amp;gt;5txxxxxx 0yyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yyy bytes starting at address 80xxxxxx. Bytes are given starting in the next line of code.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit If equal to&amp;lt;br /&amp;gt;7txxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes next code only if the halfword at 80xxxxxx is equal to yyyy.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit If not equal to&amp;lt;br /&amp;gt;9txxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Executes next code only if the halfword at 80xxxxxx is not equal to yyyy.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit If equal to global trigger&amp;lt;br /&amp;gt;Ftxxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Activates all codes only if the halfword at 80xxxxxx is equal to yyyy.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Slide code&amp;lt;br /&amp;gt;Bxxxyyyy zzzz&amp;lt;br /&amp;gt;10tttttt vvvv&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes xxx halfwords. Starting address is 80tttttt with and increment of yyyy and starting value is vvvv with an increment of zzzz. Only use even addresses. Limited to 15 increments.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Mega Code&amp;lt;br /&amp;gt;6t?????0 yyyy&amp;lt;br /&amp;gt;aaaaaaaa cccc&amp;lt;br /&amp;gt;ffffffff bbbb&amp;lt;br /&amp;gt;...&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Effect is unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encrypting/Decrypting===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goldfinger==&lt;br /&gt;
&lt;br /&gt;
[[Image:psx_gf.jpg|Playstation Goldfinger]]&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
===Code Types===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamehunter==&lt;br /&gt;
&lt;br /&gt;
[[Image:psx_gh.jpg|Playstation Gamehunter]]&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
===Code Types===&lt;br /&gt;
{| class=&amp;quot;EnHack-codetypes&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-type&amp;quot; | Type&lt;br /&gt;
! class=&amp;quot;EnHack-desc&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 8-bit Write&amp;lt;br /&amp;gt;3xxxxxxx 00yy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yy to address 3xxxxxxx.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit Write&amp;lt;br /&amp;gt;8xxxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | Writes yyyy to address 8xxxxxxx.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | Master Code&amp;lt;br /&amp;gt;Dxxxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | If in Master code: Enable codes only when address Dxxxxxxx contains the 16 bit value yyyy.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit low word address If Equal To&amp;lt;br /&amp;gt;Dxxxxxxx yyyy&amp;lt;br /&amp;gt;8xxxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | If in Normal code: If address Dxxxxxxx contains the value yyyy, then enable the next code. Works on low word addresses only.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-type&amp;quot; | 16-bit high word address If Equal To&amp;lt;br /&amp;gt;Cxxxxxxx yyyy&amp;lt;br /&amp;gt;8xxxxxxx yyyy&lt;br /&gt;
| class=&amp;quot;EnHack-desc&amp;quot; | If address Cxxxxxxx contains the value yyyy, then enable the next code. Works on high word addresses only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Joypad Values==&lt;br /&gt;
&lt;br /&gt;
PSX games can use any one of four different value systems for storing button presses depending on the game. The only way to determine which system is used is to hack the joypad reader itself.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
These are the values used in the GS D4, D5, and D6 code types. Combine buttons by using bitwise OR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-code&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-comments&amp;quot; | Button&lt;br /&gt;
! class=&amp;quot;EnHack-addy&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0001&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0002&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0004&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0008&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Triangle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0010&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | O&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0020&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | X&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0040&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Square&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0080&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Select&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0200&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0400&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Start&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0800&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Up&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x1000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Right&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x2000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Down&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x4000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Left&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reverse===&lt;br /&gt;
&lt;br /&gt;
This alternative button storage method had its values combined using bitwise OR. These values are determined by byteswapping the normal values.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-code&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-comments&amp;quot; | Button&lt;br /&gt;
! class=&amp;quot;EnHack-addy&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Select&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0001&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0002&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0004&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Start&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0008&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Up&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0010&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Right&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0020&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Down&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0040&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Left&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0080&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0200&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0400&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x0800&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Triangle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x1000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Circle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x2000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | X&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x4000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Square&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Max Normal===&lt;br /&gt;
&lt;br /&gt;
These values are determined by subtracting the Normal joypad values from 0xFFFF. Buttons are combined with bitwise AND.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-code&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-comments&amp;quot; | Button&lt;br /&gt;
! class=&amp;quot;EnHack-addy&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFE&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFB&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFF7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Triangle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFEF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Circle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFDF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | X&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFBF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Square&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFF7F&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Select&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFEFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFDFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFBFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Start&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xF7FF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Up&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xEFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Right&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xDFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Down&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xBFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Left&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x7FFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Max Reverse===&lt;br /&gt;
&lt;br /&gt;
These values are determined by subtracting the Reverse values from 0xFFFF.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;EnHack-code&amp;quot;&lt;br /&gt;
! class=&amp;quot;EnHack-comments&amp;quot; | Button&lt;br /&gt;
! class=&amp;quot;EnHack-addy&amp;quot; | Value&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Select&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFE&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFD&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R3&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFFB&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Start&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFF7&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Up&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFEF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Right&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFDF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Down&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFFBF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Left&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFF7F&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFEFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R2&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFDFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | L1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xFBFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | R1&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xF7FF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Triangle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xEFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | Circle&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xDFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | X&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0xBFFF&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;EnHack-comments&amp;quot; | O&lt;br /&gt;
| class=&amp;quot;EnHack-addy&amp;quot; | 0x7FFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EnHacklopedia}}&lt;br /&gt;
&lt;br /&gt;
{{Template: EnHacklopedia_Legal}}&lt;br /&gt;
[[Category: EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000pdd31.jpg&amp;diff=4410</id>
		<title>File:000pdd31.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000pdd31.jpg&amp;diff=4410"/>
		<updated>2009-09-07T09:19:47Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000pcwwy.jpg&amp;diff=4409</id>
		<title>File:000pcwwy.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000pcwwy.jpg&amp;diff=4409"/>
		<updated>2009-09-07T09:17:53Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000pb8e2.jpg&amp;diff=4408</id>
		<title>File:000pb8e2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000pb8e2.jpg&amp;diff=4408"/>
		<updated>2009-09-07T09:17:34Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000pa6sf.jpg&amp;diff=4407</id>
		<title>File:000pa6sf.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000pa6sf.jpg&amp;diff=4407"/>
		<updated>2009-09-07T09:17:17Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000p625b.jpg&amp;diff=4406</id>
		<title>File:000p625b.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000p625b.jpg&amp;diff=4406"/>
		<updated>2009-09-07T09:16:51Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000p77b5.jpg&amp;diff=4405</id>
		<title>File:000p77b5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000p77b5.jpg&amp;diff=4405"/>
		<updated>2009-09-07T09:16:20Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000p9y8h.jpg&amp;diff=4404</id>
		<title>File:000p9y8h.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000p9y8h.jpg&amp;diff=4404"/>
		<updated>2009-09-07T09:15:48Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:000p8p7a.jpg&amp;diff=4403</id>
		<title>File:000p8p7a.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:000p8p7a.jpg&amp;diff=4403"/>
		<updated>2009-09-07T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4395</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4395"/>
		<updated>2009-08-16T06:32:09Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.&lt;br /&gt;
If possible, noting the launcher revision is also recommended.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Region&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Goes from lime green to black nothing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Crashes right after KCET logo screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers after a few second delay, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Devil Summoner - Raidou Kuzunoha vs. The Souless Army&lt;br /&gt;
|SLUS-21431&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, shows initial logos, and/7 crashes at the point it would show the opening video. Seems to use several unusual modules such as: MSIFRPC.IRX (IOP_MSIF_rpc_interface), SDFIOP.IRX (sdf_iop_manager0, SDFIOPFL.IRX (sdf_iop_file_rpc), and SDFSDMAN.IRX (sdf_sound_driver)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Has an odd graphical glitch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination&lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fifa 06&lt;br /&gt;
|PAL (SLES_535.29)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto 3&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Launches game, but freezes on dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, crashes partway through dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III&lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game boots. Hangs at memory card check (after pressing X on the autosave warning screen)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave&lt;br /&gt;
|SLUS-20493&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|BGM stream continues playing during dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Very likely multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. At this point the console appears to be frozen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal cycle of colors as seen on a working game, with no white after lime green, but then the same odd red line as it does on rev 0.2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane and Lynch sneak preview (from Hitman 4)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Killzone&lt;br /&gt;
|PAL (SLES_520.04)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 demo CD (from Zone of the Enders)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working?&lt;br /&gt;
|Can&#039;t be sure since the disc read errors to a halt after the dolby logo. This specific read error shows up regardless of how the disc was run. The game does dump while sitting at the disc/? icon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, but no connection to server. Uses networking itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|All three launchers hang at pale green/whiteish screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Person 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4&lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|PS2CC rev 16 crashes on all interactions with the game other than connect. ntpbclient_win32 works perfectly.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Brave&lt;br /&gt;
|SLUS-20955&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia: The Sands of Time&lt;br /&gt;
|PAL (SLES_519.18)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction&lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Stops right after green on an empty black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil 4&lt;br /&gt;
|PAL (SLES_537.02)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing Saga&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots and runs up to the square-enix logo, then seems to have crashed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi&lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at off white/pale green screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden 5&lt;br /&gt;
|NTSC (SLES_212.91)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots to initial loading screen and then sits there with an animated feather wiggling.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Summoner&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on the cyan bootup screen (loading additional modules). &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Summoner 2&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots to initial loading screen and then sits there with an animated set of emblems spinning around.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Only altelfload doesn&#039;t just go black after pressing X. Only gets past memory card check and dies. Almost certainly multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|PAL (SLES_535.34)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tourist Trophy&lt;br /&gt;
|SCUS-97502&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Stupidly multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Turok: Evolution&lt;br /&gt;
|PAL (SLES_504.79)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Saga&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Dumping seems to work. All controller input is ignored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Might slow down after resuming for a short while. Screen slightly twitches while dumping if not using progressive output.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2006&lt;br /&gt;
|PAL (SLES_536.76)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2008&lt;br /&gt;
|PAL (SLES_547.93)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone of the Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
== Prior Revisions ==&lt;br /&gt;
&lt;br /&gt;
* [[Comprehensive Artemis Working Game List rev 0.2]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4390</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4390"/>
		<updated>2009-08-07T03:05:42Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.&lt;br /&gt;
If possible, noting the launcher revision is also recommended.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Region&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Goes from lime green to black nothing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Crashes right after KCET logo screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers after a few second delay, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Devil Summoner - Raidou Kuzunoha vs. The Souless Army&lt;br /&gt;
|SLUS-21431&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, shows initial logos, and/7 crashes at the point it would show the opening video. Seems to use several unusual modules such as: MSIFRPC.IRX (IOP_MSIF_rpc_interface), SDFIOP.IRX (sdf_iop_manager0, SDFIOPFL.IRX (sdf_iop_file_rpc), and SDFSDMAN.IRX (sdf_sound_driver)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Has an odd graphical glitch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination&lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fifa 06&lt;br /&gt;
|PAL (SLES_535.29)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto 3&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Launches game, but freezes on dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, crashes partway through dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III&lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game boots. Hangs at memory card check (after pressing X on the autosave warning screen)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave&lt;br /&gt;
|SLUS-20493&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|BGM stream continues playing during dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Very likely multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. At this point the console appears to be frozen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal cycle of colors as seen on a working game, with no white after lime green, but then the same odd red line as it does on rev 0.2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane and Lynch sneak preview (from Hitman 4)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Killzone&lt;br /&gt;
|PAL (SLES_520.04)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 demo CD (from Zone of the Enders)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working?&lt;br /&gt;
|Can&#039;t be sure since the disc read errors to a halt after the dolby logo. This specific read error shows up regardless of how the disc was run. The game does dump while sitting at the disc/? icon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, but no connection to server. Uses networking itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|All three launchers hang at pale green/whiteish screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Person 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4&lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|PS2CC rev 16 crashes on all interactions with the game other than connect. ntpbclient_win32 works perfectly.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Brave&lt;br /&gt;
|SLUS-20955&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia: The Sands of Time&lt;br /&gt;
|PAL (SLES_519.18)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction&lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Stops right after green on an empty black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil 4&lt;br /&gt;
|PAL (SLES_537.02)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing Saga&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots and runs up to the square-enix logo, then seems to have crashed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi&lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at off white/pale green screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots to initial loading screen and then sits there with an animated feather wiggling.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Summoner 2&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots to initial loading screen and then sits there with an animated set of emblems spinning around.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Only altelfload doesn&#039;t just go black after pressing X. Only gets past memory card check and dies. Almost certainly multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|PAL (SLES_535.34)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Turok: Evolution&lt;br /&gt;
|PAL (SLES_504.79)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Saga&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Dumping seems to work. All controller input is ignored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Might slow down after resuming for a short while. Screen slightly twitches while dumping if not using progressive output.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2006&lt;br /&gt;
|PAL (SLES_536.76)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2008&lt;br /&gt;
|PAL (SLES_547.93)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone of the Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
== Prior Revisions ==&lt;br /&gt;
&lt;br /&gt;
* [[Comprehensive Artemis Working Game List rev 0.2]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4388</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4388"/>
		<updated>2009-07-27T23:16:38Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.&lt;br /&gt;
If possible, noting the launcher revision is also recommended.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Region&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Goes from lime green to black nothing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Crashes right after KCET logo screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers after a few second delay, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Devil Summoner - Raidou Kuzunoha vs. The Souless Army&lt;br /&gt;
|SLUS-21431&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, shows initial logos, and/7 crashes at the point it would show the opening video. Seems to use several unusual modules such as: MSIFRPC.IRX (IOP_MSIF_rpc_interface), SDFIOP.IRX (sdf_iop_manager0, SDFIOPFL.IRX (sdf_iop_file_rpc), and SDFSDMAN.IRX (sdf_sound_driver)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Has an odd graphical glitch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination&lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fifa 06&lt;br /&gt;
|PAL (SLES_535.29)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto 3&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Launches game, but freezes on dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, crashes partway through dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III&lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game boots. Hangs at memory card check (after pressing X on the autosave warning screen)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Very likely multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. At this point the console appears to be frozen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal cycle of colors as seen on a working game, with no white after lime green, but then the same odd red line as it does on rev 0.2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane and Lynch sneak preview (from Hitman 4)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|No colors, just black. Multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Killzone&lt;br /&gt;
|PAL (SLES_520.04)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 demo CD (from Zone of the Enders)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working?&lt;br /&gt;
|Can&#039;t be sure since the disc read errors to a halt after the dolby logo. This specific read error shows up regardless of how the disc was run. The game does dump while sitting at the disc/? icon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, but no connection to server. Uses networking itself.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|All three launchers hang at pale green/whiteish screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Person 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4&lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|PS2CC rev 16 crashes on all interactions with the game other than connect. ntpbclient_win32 works perfectly.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phantom Brave&lt;br /&gt;
|SLUS-20955&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Just goes black after lime green. Has MODIRX.PAK&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia: The Sands of Time&lt;br /&gt;
|PAL (SLES_519.18)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction&lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Stops right after green on an empty black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil 4&lt;br /&gt;
|PAL (SLES_537.02)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing Saga&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots and runs up to the square-enix logo, then seems to have crashed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi&lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at off white/pale green screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Game loads, just to a black screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Boots to initial loading screen and then sits there with an animated feather wiggling.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Only altelfload doesn&#039;t just go black after pressing X. Only gets past memory card check and dies. Almost certainly multi-ELF.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|PAL (SLES_535.34)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Turok: Evolution&lt;br /&gt;
|PAL (SLES_504.79)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Saga&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Dumping seems to work. All controller input is ignored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Might slow down after resuming for a short while. Screen slightly twitches while dumping if not using progressive output.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2006&lt;br /&gt;
|PAL (SLES_536.76)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2008&lt;br /&gt;
|PAL (SLES_547.93)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone of the Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal working color cycle, ends on neon green. Screen flickers, and then just black. Game seems to have crashed at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
== Prior Revisions ==&lt;br /&gt;
&lt;br /&gt;
* [[Comprehensive Artemis Working Game List rev 0.2]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Disgaea2_glitch.jpg&amp;diff=4386</id>
		<title>File:Disgaea2 glitch.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Disgaea2_glitch.jpg&amp;diff=4386"/>
		<updated>2009-07-25T04:52:43Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Odd graphical problem with Disgaea 2 running through Core Launcher 0.7c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odd graphical problem with Disgaea 2 running through Core Launcher 0.7c&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4385</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4385"/>
		<updated>2009-07-25T02:07:40Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.&lt;br /&gt;
If possible, noting the launcher revision is also recommended.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Region&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fifa 06&lt;br /&gt;
|PAL (SLES_535.29)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto 3&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Launches game, but freezes on dump&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Killzone&lt;br /&gt;
|PAL (SLES_520.04)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|NTSC&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia: The Sands of Time&lt;br /&gt;
|PAL (SLES_519.18)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil 4&lt;br /&gt;
|PAL (SLES_537.02)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|PAL (SLES_535.34)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Turok: Evolution&lt;br /&gt;
|PAL (SLES_504.79)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2006&lt;br /&gt;
|PAL (SLES_536.76)&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client unable to connect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|WWE SmackDown vs. Raw 2008&lt;br /&gt;
|PAL (SLES_547.93)&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Client connects, but game fails to halt or dump&lt;br /&gt;
|}&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
== Prior Revisions ==&lt;br /&gt;
&lt;br /&gt;
* [[Comprehensive Artemis Working Game List rev 0.2]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4362</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4362"/>
		<updated>2009-07-23T01:05:39Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.5+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.&lt;br /&gt;
If possible, noting the launcher revision is also recommended.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prior Revisions ==&lt;br /&gt;
&lt;br /&gt;
* [[Comprehensive Artemis Working Game List rev 0.2]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List_rev_0.2&amp;diff=4361</id>
		<title>Comprehensive Artemis Working Game List rev 0.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List_rev_0.2&amp;diff=4361"/>
		<updated>2009-07-23T01:00:32Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Created page with &amp;#039;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;   All information here is assumed to be vali...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2~. For the current revision, see: [[Comprehensive Artemis Working Game List]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|SLES-53725&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|SLES-54695&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|SLES-55016&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|SLES-54627&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|SLES-54167&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Most likely badly burnt: Game launch &amp;amp; run, I can dump during menu, but the game freezes as soon as you want to play. Same symptoms with starting the backup only with CogSwap.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cars: Mater&lt;br /&gt;
|SLES-55026&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|SLES-54841&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|SLES-55126&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|SLES-55347&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EA Sports Fight Night Round 3&lt;br /&gt;
|SLES-53982&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|SLES-52395&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|SLES-51197&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|SLES-51963&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLES-54355&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|SLES-54975&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|SLUS-21707&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|SLES-54996&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|SLES-54779&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see [[file:Hitman4_redline.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|SLES-54971&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|SLES-55135&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|SLES-55133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|SLES-53194&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLES-54221&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Madagascar 2&lt;br /&gt;
|SLES-55374&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Honor: Sunrise&lt;br /&gt;
|SLES-51874&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game launch &amp;amp; run, but no TCP connection is possible.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|SLES-54679&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|SLES-53709&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto Shippuden: Ultimate Ninja 4&lt;br /&gt;
|SLES-55481&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|SLES-54179&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|SLES-54734&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|SCES-55019&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet Gladiator&lt;br /&gt;
|SCES-53285&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game launch &amp;amp; run, Dump is possible during menu, but not during the gameplay. The Elf is packed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|SLES-54307&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|SCES-54552&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see [[File:Samurai legend musashi blue border.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|SLES-54946&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|SLES-54771&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|SLES-54347&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sniper Elite&lt;br /&gt;
|SLES-51820&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game launch &amp;amp; run, but no TCP connection is possible.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|SLES-54915&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|SCES-53312&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Imcompatble with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|SLES-55109&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|SLES-54521&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|SLES-54815&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Most likely badly burnt: unable to start this game backup with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|SLES-54478&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|SLES-54674&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatbile with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|SLES-53908&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|SLES-55442&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Incompatible with the current modules set.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|SLES-51908&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|SLES-53096&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4350</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4350"/>
		<updated>2009-07-16T03:34:37Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EA Sports Fight Night Round 3&lt;br /&gt;
|SLES-53982&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see [[file:Hitman4_redline.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see [[File:Samurai legend musashi blue border.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Incomplete&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4346</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4346"/>
		<updated>2009-07-13T14:18:05Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see [[file:Hitman4_redline.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see [[File:Samurai legend musashi blue border.jpg|80px]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Samurai_legend_musashi_blue_border.jpg&amp;diff=4345</id>
		<title>File:Samurai legend musashi blue border.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Samurai_legend_musashi_blue_border.jpg&amp;diff=4345"/>
		<updated>2009-07-13T14:17:18Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Weird crash of Core Launcher v2 rev 0.2 showing a blue border, with Samurai Legend Musashi in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weird crash of Core Launcher v2 rev 0.2 showing a blue border, with Samurai Legend Musashi in.&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Hitman4_redline.jpg&amp;diff=4344</id>
		<title>File:Hitman4 redline.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Hitman4_redline.jpg&amp;diff=4344"/>
		<updated>2009-07-13T14:13:37Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Red line displayed upon Hitman 4 being launched through Core Launcher v2 rev 0.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Red line displayed upon Hitman 4 being launched through Core Launcher v2 rev 0.2&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4343</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4343"/>
		<updated>2009-07-13T05:41:25Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4342</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4342"/>
		<updated>2009-07-13T00:05:04Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: /* Main List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20-152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4341</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4341"/>
		<updated>2009-07-13T00:04:03Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20-152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4340</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4340"/>
		<updated>2009-07-12T23:50:54Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core_Launcher V2, Rev 0.2=&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All entries work with the normal Core Launcher (v2, Rev 0.2) unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20-152&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:#0F0&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:#F00&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4339</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4339"/>
		<updated>2009-07-12T23:42:52Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core_Launcher V2, Rev 0.2=&lt;br /&gt;
&lt;br /&gt;
== Recently Tested ==&lt;br /&gt;
&lt;br /&gt;
Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Status&lt;br /&gt;
!Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Should be good to go for dumping as much as you want.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Doesn&#039;t even make it in game, or otherwise effectively doesn&#039;t run&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Gets in game but has major issues preventing dumping&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All entries work with the normal Core Launcher (v2, Rev 0.2) unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn&#039;t find the corresponding padRead function in it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Serial&lt;br /&gt;
!Status&lt;br /&gt;
!Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ace Combat 4 Shattered Skies&lt;br /&gt;
|SLUS-20-152&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Asterix &amp;amp; Obelix XXL 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Azur and Asmar&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;loading...&amp;quot; (blue background edges)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baldur&#039;s Gate: Dark Alliance 2&lt;br /&gt;
|US?&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes at &amp;quot;Core Launcer V2 - v0.2&amp;quot; (strange)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Baroque&lt;br /&gt;
|SLUS-21714&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bee Movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|SLUS-21376&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Blood Omen 2&lt;br /&gt;
|SLUS-20024&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bouncer, The&lt;br /&gt;
|SLUS-20069&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Either hangs at &amp;quot;IOP reset done&amp;quot; or at loading the game&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Burnout Dominator&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Call of Duty 3: March to Paris&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania Lament of Innocence&lt;br /&gt;
|SLUS-20733&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal hangs at &amp;quot;Loading&amp;quot; screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Wars&lt;br /&gt;
|SLUS-21722&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crash of the Titans&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Cloud 2 (v1.0)&lt;br /&gt;
|SCUS-97213&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dirge of Cerberus - Final Fantasy VII&lt;br /&gt;
|SLUS-21419&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at title screen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea ~ Hour of Darkness&lt;br /&gt;
|SLUS-20666&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Disgaea 2&lt;br /&gt;
|SLUS-21397&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DOA2 Hardcore&lt;br /&gt;
|SLUS-20071&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dog Island, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dot Hack Quarantine&lt;br /&gt;
|SLUS-20564&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball Z Infinite World&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VIII&lt;br /&gt;
|SLUS-21207&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that&#039;s playing.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Euro 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|EverGrace &lt;br /&gt;
|SLUS-20016&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Extermination &lt;br /&gt;
|SCUS-97112&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2003&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|FIFA 2004&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|SLUS-21475&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|May crash durring videos&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Final Fantasy XII&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Finding Nemo&lt;br /&gt;
|SLUS-20628&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galerians: Ash&lt;br /&gt;
|SLUS-20560&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|George of the Jungle&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|God of War&lt;br /&gt;
|SCUS-97399&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;IOP reset done&amp;quot; (debug text remains).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Godzilla Unleashed&lt;br /&gt;
|NTSC-U&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Golden Compass, The&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grandia III &lt;br /&gt;
|SLUS-21334&amp;lt;br /&amp;gt;SLUS-21345&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grand Theft Auto: Vice City&lt;br /&gt;
|SLUS-20552P3&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Kind of works, but dumping tends to crash the game and client&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guantlet: Seven Sorrows&lt;br /&gt;
|SLUS-21077&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Guitar Hero III&lt;br /&gt;
|SLUS-21672&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gungrave Overdose&lt;br /&gt;
|SLUS-21020&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harry Potter: the Order of the Phenix&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman 2&lt;br /&gt;
|SLUS-20374P3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (4) Blood Money&lt;br /&gt;
|SLUS-21108P3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs with small red line displayed on game load (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hitman (3) Contracts&lt;br /&gt;
|SLUS-20882P3&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: Beat That!&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jak and Daxter&lt;br /&gt;
|SCUS-97124&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Loads game, but freezes at black screen after first splash screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Justice League: Heroes&lt;br /&gt;
|SLUS-21304&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kane &amp;amp; Lynch Dead Men Sneak Preview (from Hitman pack)&lt;br /&gt;
|SLUS-21654&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Katamari Damacy&lt;br /&gt;
|SLUS-21008&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Batman&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Indiana Jones&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars II&lt;br /&gt;
|SLUS-21409&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lego Star Wars 2&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mad Maestro!&lt;br /&gt;
|SLUS-20376&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Marvel: Ultimate Alliance&lt;br /&gt;
|SLUS-21374&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus213.74;1&amp;quot; for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn&#039;t resume (could just be my old backup).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Meet the Robinsons&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2: Sons of Liberty&lt;br /&gt;
|SLUS-20144&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)&lt;br /&gt;
|SLUS-29003&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid 3: Snake Eater &lt;br /&gt;
|SLUS-20915&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mortal Kombat Armageddon&lt;br /&gt;
|SLUS-21543&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Game boots, but the server doesn&#039;t seem to be running... Grabs dnas310.img as the ioprp module&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Narnia Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Naruto: Ultimate Ninja&lt;br /&gt;
|SLUS-21358&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need For Speed: Hot Pursuit 2&lt;br /&gt;
|SLUS-20362&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oni&lt;br /&gt;
|SLUS-20064&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;. Silentcore gets farther but hangs at loading the game, but does not actually crash the console&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Orphen&lt;br /&gt;
|SLUS-20011&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Loading Additional Modules then crash&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3&lt;br /&gt;
|SLUS-21569&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 3 FES&lt;br /&gt;
|SLUS-21621&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Persona 4 &lt;br /&gt;
|SLUS-21782B&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pirates of the Carribean: At World&#039;s End&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Phanom Brave&lt;br /&gt;
|SLUS-20955S&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pro Bass Challenge&lt;br /&gt;
|SLUS-20646&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psychonauts&lt;br /&gt;
|SLUS-21120&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Radiata Stories&lt;br /&gt;
|SLUS-21262&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes on &amp;quot;loading cdrom0:slus212.62;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratatouille&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ratchet &amp;amp; Clank: Size matters&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rayman Ravin Rabbids&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Faction &lt;br /&gt;
|SLUS-20073&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Romancing SaGa&lt;br /&gt;
|SLUS-21263&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;square enix&amp;quot; logo&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rogue Galaxy&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Samurai Legend Musashi &lt;br /&gt;
|SLUS-20983&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see picture)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sega SuperStars Tennis&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Shrek 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims 2&lt;br /&gt;
|SLUS-21265&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Freezes at black screen after IOP reset.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Bustin&#039; Out&lt;br /&gt;
|SLUS-20876&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Loads game, but unable to communicate with PS2 from PC app.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sims: Pets&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with nosyscallhook&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&#039;s Run&lt;br /&gt;
|SLUS-20065GH&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs at &amp;quot;loading additional modules... done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Riders Zero Gravity&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Soul Calibur 3&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spiderwick Chronicles&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Splinter Cell: Pandora Tomorrow&lt;br /&gt;
|SLUS-20958&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Loads game, freezes on first screen with glitched graphics. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|SpongeBob Squarepants: Battle for Volcano Island&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyro: The Eternal Knight&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Ocean 3 Till The End Of Time&lt;br /&gt;
|SLUS-20488&amp;lt;br /&amp;gt;SLUS-20891 &lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Star Wars: Battlefront&lt;br /&gt;
|SLUS-20898&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|padReadpattern not found (it was in older versions)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Suikoden Tactics&lt;br /&gt;
|SLUS-21245&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Hangs at initial loading screen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtle: the movie&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tekken 5&lt;br /&gt;
|SLUS-21059&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Normal hangs on game load, but doesn&#039;t crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Anniversary&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, seems to load a few but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Legend&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|connect to PC, but after that it&#039;s BSOD. Unable to start this game backups with CogSwap as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tomb Raider Underworld&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|Tested with noadditionalirx&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited SaGa&lt;br /&gt;
|SLUS-20678&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Valkyrie Profile 2&lt;br /&gt;
|SLUS-21452&lt;br /&gt;
|style=&amp;quot;color:orange&amp;quot;|Forget it&lt;br /&gt;
|Normal works, but hangs randomly while dumping. No surprise there.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Van Helsing&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Virtua Fighter 4&lt;br /&gt;
|SLUS-20323&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Worms 4: Mayhem&lt;br /&gt;
|PAL&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga&lt;br /&gt;
|SLUS-20469&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|Pressing reset on the console causes a poweroff&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga II&lt;br /&gt;
|SLUS-20892&amp;lt;br /&amp;gt;SLUS-21133&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Xenosaga III&lt;br /&gt;
|SLUS-21389&amp;lt;br /&amp;gt;SLUS-21417&lt;br /&gt;
|style=&amp;quot;color:green&amp;quot;|Working&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zone Of The Enders&lt;br /&gt;
|SLUS-20148&lt;br /&gt;
|style=&amp;quot;color:red&amp;quot;|Nothing&lt;br /&gt;
|disable_after_iop_reset exits to OSD instead of starting the game&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4334</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4334"/>
		<updated>2009-07-12T06:11:20Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of games known to work, and some info if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Baroque [SLUS-21714] - padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
Dark Cloud 2 [SCUS-97213] - Works&lt;br /&gt;
&lt;br /&gt;
DOA2 Hardcore [SLUS-20071] - Nothing&lt;br /&gt;
&lt;br /&gt;
Dot hack Quarantine [SLUS-20564] - Nothing&lt;br /&gt;
&lt;br /&gt;
EverGrace [SLUS20016] - Does not load&lt;br /&gt;
&lt;br /&gt;
Extermination [SCUS-97112] - Semi-working with altelfload, won&#039;t unhalt from dumping. Normal and silentcore crash durring intro just before title screen&lt;br /&gt;
&lt;br /&gt;
Galerians: Ash [SLUS-20560] - Working&lt;br /&gt;
&lt;br /&gt;
Grandia III [SLUS-21334,SLUS-21345] - Hangs after &amp;quot;IOP reset done&amp;quot;. Only boots at all through nosyscallhook&lt;br /&gt;
&lt;br /&gt;
Mad Maestro! [SLUS-20376] - Working&lt;br /&gt;
&lt;br /&gt;
Metal Gear Solid 2: Sons of Liberty [SLUS-20144] - Working, silentcore only&lt;br /&gt;
&lt;br /&gt;
Orphen [SLUS-20011] - Loading Additional Modules (Crash)&lt;br /&gt;
&lt;br /&gt;
Persona 3 FES [SLUS-21621] - Not loading&lt;br /&gt;
&lt;br /&gt;
Persona 4 [SLUS-21782B] - Boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
Psychonauts [SLUS-21120] - Working&lt;br /&gt;
&lt;br /&gt;
Star Ocean 3 Till The End Of Time [SLUS-20488,SLUS-20891] - Nothing&lt;br /&gt;
&lt;br /&gt;
Xenosaga II [SLUS-20892,SLUS-21133] - Working&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4333</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4333"/>
		<updated>2009-07-12T04:40:17Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: /* core_launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of games known to work, and some info if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
== core_launcher ==&lt;br /&gt;
&lt;br /&gt;
Baroque [SLUS-21714] - padReadpattern not found&lt;br /&gt;
&lt;br /&gt;
Persona 4 [SLUS-21782B] - boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
&lt;br /&gt;
Xenosaga II [SLUS-20892,SLUS-21133] - working&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehesive_Artemis_Working_Game_List_with_Spell_Check&amp;diff=4332</id>
		<title>Comprehesive Artemis Working Game List with Spell Check</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehesive_Artemis_Working_Game_List_with_Spell_Check&amp;diff=4332"/>
		<updated>2009-07-12T04:39:02Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Redirected page to Comprehensive Artemis Working Game List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comprehensive Artemis Working Game List]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4331</id>
		<title>Comprehensive Artemis Working Game List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Comprehensive_Artemis_Working_Game_List&amp;diff=4331"/>
		<updated>2009-07-12T04:38:58Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Created page with &amp;#039;List of games known to work, and some info if they don&amp;#039;t.  == core_launcher ==  Baroque [SLUS-21714] - padReadpattern not found Persona 4 [SLUS-21782B] - boots, crashes after mem...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of games known to work, and some info if they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
== core_launcher ==&lt;br /&gt;
&lt;br /&gt;
Baroque [SLUS-21714] - padReadpattern not found&lt;br /&gt;
Persona 4 [SLUS-21782B] - boots, crashes after memory card check (at opening playback start?)&lt;br /&gt;
Xenosaga II [SLUS-20892,SLUS-21133] - working&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Enhacklopedia&amp;diff=4324</id>
		<title>Enhacklopedia</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Enhacklopedia&amp;diff=4324"/>
		<updated>2009-05-28T07:04:20Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Redirected page to EnHacklopedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[EnHacklopedia]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=CRI_ROFS&amp;diff=4323</id>
		<title>CRI ROFS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=CRI_ROFS&amp;diff=4323"/>
		<updated>2009-05-25T09:27:55Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ROFS is a bulk data file structure developed by CRI Middleware Co., Ltd. It is greatly built off of the ISO-9660 standard. These are easily identified as having the file name extension of CVM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Random ==&lt;br /&gt;
&lt;br /&gt;
Several official programs for handling CVM files are known to exist. Usage is not known and guessed below.&lt;br /&gt;
&lt;br /&gt;
     rofstoko.exe - ? Seemingly used to change existing data and perhaps conversion of some file types.&lt;br /&gt;
     rofsedit.exe - ?&lt;br /&gt;
     rofsgen.exe  - ?&lt;br /&gt;
     rofsbld.exe  - ? Most likely the program used to compile an ROFS structure from a list of files.&lt;br /&gt;
     rofsview.exe - ?&lt;br /&gt;
&lt;br /&gt;
There are a few homemade programs created for interacting with CVM filesystems with various limited functionality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Apache3&#039;&#039;&#039; - Badly named but effective for extracting the contents of a CVM (and several other disc image types such as GCM). It can also replace files inside the image. Has entirely no capacity to create new files from scratch.&lt;br /&gt;
&lt;br /&gt;
[http://gshi.org/downloads/cvm_tools/apache3_setup.exe apache3_setup.exe v3.10.6 beta]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemon Tools (and some other disc mounting software)&#039;&#039;&#039; - If a 0x1800 block is removed from the start of the file, it can be mounted as a disc image. Other mounting utilities may not cooperate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abyss&#039;&#039;&#039; - A tiny custom tool made by darthi8nt for beating up the TO7BTL.cvm file from Tales Of The Abyss. It looks to be only for that specific file and no others.&lt;br /&gt;
&lt;br /&gt;
[http://gshi.org/downloads/cvm_tools/abyss.zip abyss.zip]&lt;br /&gt;
&lt;br /&gt;
[http://gshi.org/downloads/cvm_tools/abyss_update.zip abyss_update.zip]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VF4EXt_n_reb&#039;&#039;&#039; - Another tool from darthi8nt. Same deal as with Abyss, but for VF4STRMS.cvm on Virtua Fighter 4.&lt;br /&gt;
&lt;br /&gt;
[http://gshi.org/downloads/cvm_tools/VF4EXt_n_reb.rar VF4EXt_n_reb.rar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
This information is incomplete and may by itself not be of much help. Note also that it may not apply to all containers of this format being that there are known to be incompatible revisions.&lt;br /&gt;
&lt;br /&gt;
=== Basic ===&lt;br /&gt;
&lt;br /&gt;
As the format is built on top of the original Yellow Book standard, the file storage itself is well documented. Since both ISO and IEC are greedy bastards a relevant item to look up is ECMA-119. The ==Logical Block Size== is 2048 bytes.&lt;br /&gt;
&lt;br /&gt;
At least two versions exist, perhaps not compatible with each other. One is &#039;&#039;&#039;&#039;&#039;ROFSROFSBLD Ver.1.52 2003-06-09&#039;&#039;&#039;&#039;&#039;, another is &#039;&#039;&#039;&#039;&#039;ROFSROFSBLD Ver.1.23 2001-10-17&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
From: [http://forum.xentax.com/viewtopic.php?p=22826#p22826 XeNTaX - ROFS Compression?Encryption? Method]&lt;br /&gt;
&lt;br /&gt;
     ROFS , By turning off the 0x1800 byte from the forefront of the file (header), and change the extension to .iso, Daemon tools can mount it.&lt;br /&gt;
     &lt;br /&gt;
     With the header where 0x1800 is gone, then it seems that its retained with the file system ( ISO9660 )&lt;br /&gt;
     &lt;br /&gt;
     ROFS (CVM) file format memo&lt;br /&gt;
     &lt;br /&gt;
     B = byte (8bit)&lt;br /&gt;
     W = word (16bit)&lt;br /&gt;
     L = long word (32bit)&lt;br /&gt;
     &lt;br /&gt;
     -- &lt;br /&gt;
     0x0000-0xb7ff&lt;br /&gt;
     - ROFS version&lt;br /&gt;
     - GAME TITLE and PUBLISHER_NAME etc.&lt;br /&gt;
     &lt;br /&gt;
     offset 0xb800&lt;br /&gt;
     1W: first data length = A&lt;br /&gt;
     1L: START address START (little endian)&lt;br /&gt;
     1L: START address START (big endian)&lt;br /&gt;
     1L: FAT SIZE (little endian)&lt;br /&gt;
     1L: FAT SIZE (big endian)&lt;br /&gt;
     1B: 0x68??&lt;br /&gt;
     1B: data length X&lt;br /&gt;
     XB: ?? (date?)&lt;br /&gt;
     4B: 01 00 00 01 ??&lt;br /&gt;
     2B: 01 00 or 01 01&lt;br /&gt;
     01 01 as for the FAT SIZE-related data end?&lt;br /&gt;
     &lt;br /&gt;
     1W: next data length = B&lt;br /&gt;
     &lt;br /&gt;
     here byte become A. Reading B Byte next, it processes.  &lt;br /&gt;
     &lt;br /&gt;
     However, because completely it has become the same contents as A in regard to data which is read next, &lt;br /&gt;
     as for meaning in regard to data of B you do          not understand well. For verification?&lt;br /&gt;
     &lt;br /&gt;
     -- &lt;br /&gt;
     offset 0xb800 + A + B&lt;br /&gt;
     1W: data length C&lt;br /&gt;
     &lt;br /&gt;
     :DATA FIRST&lt;br /&gt;
     &lt;br /&gt;
     1L: START address START (little endian)&lt;br /&gt;
     1L: START address START (big endian)&lt;br /&gt;
     FILE START address = 0x800*START + 0x1800&lt;br /&gt;
     1L: file size (little endian)&lt;br /&gt;
     1L: file size (big endian)&lt;br /&gt;
     &lt;br /&gt;
     1B: 0x68 ??&lt;br /&gt;
     1B: data length Y&lt;br /&gt;
     YB: ?? (date?)&lt;br /&gt;
     4B: 01 00 00 01 ??&lt;br /&gt;
     1B: file name length Z&lt;br /&gt;
     ZB: file name&lt;br /&gt;
     2B: 3B 31 (flag?)&lt;br /&gt;
     &lt;br /&gt;
     0 fill are done&lt;br /&gt;
     &lt;br /&gt;
     last 1W: In case of data length of following data D&lt;br /&gt;
     0x0000, it adjusts the length of the following data and is packed (?)There is a place where it is done. The data other than&lt;br /&gt;
     0x00 appears to has the necessity to search.  &lt;br /&gt;
     &lt;br /&gt;
     The quantities of all to here byte become C. Reading D Byte next, it processes. &lt;br /&gt;
     However, it adjusts and is packed (?)When it was done, data length stops being agreeable.  &lt;br /&gt;
     &lt;br /&gt;
     After returning to DATA FIRST, to FAT SIZE + 0x1800 it repeats processing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: [http://forum.xentax.com/viewtopic.php?p=24509#p24509 XeNTaX -  - ROFS Compression?Encryption? Method]&lt;br /&gt;
&lt;br /&gt;
 struct ROFSRootEntry&lt;br /&gt;
 {&lt;br /&gt;
 int Offset;&lt;br /&gt;
 short Unknown;&lt;br /&gt;
 std::string Name;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 struct ROFSEntry&lt;br /&gt;
 {&lt;br /&gt;
 unsigned short EntrySize; // Entry Header Size&lt;br /&gt;
 unsigned int Address; // File start offset&lt;br /&gt;
 unsigned int Size; // File Size&lt;br /&gt;
 unsigned char Unk0[10];&lt;br /&gt;
 unsigned short Unk;&lt;br /&gt;
 std::string Name;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 if I remember correctly the root entries are a listing of all directories in the file. &lt;br /&gt;
 from there the rofsentry structure is used to navigate the actual directory and file structure. &lt;br /&gt;
 a flag in the rofsentry structure tells if the entry is a directory(0x02) or a file(0x01) but I don&#039;t know &lt;br /&gt;
 where that was ^_^; when the entry is a directory the offset leads to another listing of directories &lt;br /&gt;
 or files. the file is padded to 4096 or 2048 I don&#039;t remember. (directories always have &amp;quot;.&amp;quot; and &amp;quot;..&amp;quot; entries)&lt;br /&gt;
 &lt;br /&gt;
 First read the root entries at offset ??? load them into memory and use that to get the entire &lt;br /&gt;
 file list(with rofsentry structure) it is just a bunch of interconnecting nodes.&lt;br /&gt;
&lt;br /&gt;
== Partial List of Games ==&lt;br /&gt;
&lt;br /&gt;
=== Playstation 2 ===&lt;br /&gt;
&lt;br /&gt;
Arcana Heart&lt;br /&gt;
&lt;br /&gt;
Namcollection&lt;br /&gt;
&lt;br /&gt;
Odin Sphere&lt;br /&gt;
&lt;br /&gt;
Persona 3&lt;br /&gt;
&lt;br /&gt;
Persona 3 FES&lt;br /&gt;
&lt;br /&gt;
Persona 4&lt;br /&gt;
&lt;br /&gt;
Sakura Taisen V&lt;br /&gt;
&lt;br /&gt;
Sonic Gems Collection&lt;br /&gt;
&lt;br /&gt;
Sonic Heroes&lt;br /&gt;
&lt;br /&gt;
Tales of Symphonia&lt;br /&gt;
&lt;br /&gt;
Tales of the Abyss&lt;br /&gt;
&lt;br /&gt;
Virtua Fighter 4&lt;br /&gt;
&lt;br /&gt;
Virtua Fighter 4 Evolution&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.cri-mw.co.jp/insidemw/rofs1/index_j.htm CRI·?????? : ??????????? : ?2? ?????ROFS ?ROFSTOKO.EXE?:] - Japanese page roughly describing ROFS.&lt;br /&gt;
*[http://homepage1.nifty.com/~hin/rofs.html ROFS ????] - Another page in Japanese, with actual information about the file structure.&lt;br /&gt;
*[http://apache3.net/ Apache3] - Site for Apache3, Munge Explorer, and several other programs.&lt;br /&gt;
*[http://www.mactech.com/articles/develop/issue_03/high_sierra.html The Ins And Outs Of ISO 9660 And High Sierra] - A rather detailed explanation of an ISO-9660 filesystem.&lt;br /&gt;
*[http://www.ecma-international.org/publications/standards/Ecma-119.htm ECMA-119 - Volume and File Structure of CDROM for Information Interchange 2nd edition (December 1987)]&lt;br /&gt;
&lt;br /&gt;
[[Category:File Systems]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Xploder&amp;diff=4322</id>
		<title>Xploder</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Xploder&amp;diff=4322"/>
		<updated>2009-05-17T07:42:59Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xploder.JPG|thumb|125px|right|The Xploder V5 Pro for the PS2]]&lt;br /&gt;
[[Image:Photo010.jpg|thumb|125px|right|Xploder cartridge for PSX, with label partially removed]]&lt;br /&gt;
The &#039;&#039;&#039;Xploder&#039;&#039;&#039;, aka the Xplorer, is a cheat device created by [[Future Console Design]]. The name is owned by [[Fire International]], but the original software was likely purchased by [[Pelican Accessories]] for use as the Playstation Codebreaker. Marketing for the PSX version claimed it to be more powerful than GameShark, and at least in one case implied there being a nude code for a Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
== Known Versions (Incomplete) ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Xploder v1-v3, Pro, FX (cartridges) [Also known as Xplorer and X-Terminator in Europe and Japan respectively.]&lt;br /&gt;
*Xploder CD-9000 v1/2? (CD)&lt;br /&gt;
*Code Breaker (cartridge, CD?) [Same as Xploder FX, only with a new logo.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;N64&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Xploder v? [Also known as Xplorer and X-Terminator...]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Playstation 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*Xploder v1?-v5, v5 Pro (CD) [Also known as X-Terminator...]&lt;br /&gt;
*Xploder HDTV Player (CD) [Not a cheat device.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.x-plorer.co.uk/ Xplorer official website]&lt;br /&gt;
*[http://www.murraymoffatt.com/playstation-xplorer.html Xplorer info page at murraymoffatt.com]&lt;br /&gt;
*[http://www.sst.com/products.xhtml/parallel_flash/29/SST29EE020 SST29EE020 2 Mbit (256K x8) Page-Write EEPROM]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4313</id>
		<title>CMGSCCC</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4313"/>
		<updated>2009-05-04T10:03:08Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GSCCC Classic Logo.gif|thumb|320px|right|Classic GSCCC logo.]]&lt;br /&gt;
&#039;&#039;&#039;CMGSCCC&#039;&#039;&#039; was a [[Game Enhancer]] code site started on September 23rd, 1996 by [[CMX]]. It hosted codes primarily for [[Code Breaker]] but originally was [[Game Shark]] based. Registration is required to view the codes. The site was run and (mostly) owned by Code Master, who eventually changed his own name to [[CMX]], presumably to make it seem as though he&#039;s more like DMX. Since then he has begun a transition to naming himself &amp;quot;[[CodeTwink&amp;quot;]]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum Exploits==&lt;br /&gt;
An Internet Explorer exploit known as &amp;quot;EXP/Agent.B&amp;quot; was installed on the forums. A topic about this was made about it in their forums. Another topic about this was posted on GSHI&#039;s forums [http://gshi.org/vb/showthread.php?t=2031 here]. This was actually discovered about a year before its discovery on the GSHI forums.&lt;br /&gt;
&lt;br /&gt;
It has also been noticed that there are popups containing pornography started appearing on the forums there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally CMGSCCC used gsccc.com as their domain address. The Girl Scouts orginization then sought to gain exclusive rights to use the address gsccc.com and took CMX to court over it. This was the era when the site had a splash page which featured an American flag theme. CMX may have lost the case as the Girl Scouts organization had a more legitimate need for the domain. It&#039;s also possible that CMX simply sold the domain address. Either way, the website needed a new domain address and cmgsccc.com was chosen.&lt;br /&gt;
&lt;br /&gt;
At this time CMGSCCC stood for Code Masters Game Shark Code Creators Club but [[Interact]] took them to court for using Game Shark in the domain name. The Term Game Shark was trademarked by Interact. As a result of the lawsuit the sites name became Code Masters Game Software Code Creators Club and all uses of the word &amp;quot;gameshark&amp;quot; in the forum were replaced with asterisk&#039;s to obscure the name.&lt;br /&gt;
&lt;br /&gt;
At an unknown point, CMX accepted a position as Pelican&#039;s official code hacker and the site was converted over to being [[Code Breaker]] specific. Since then, the site has become heavily ad laden, requires becoming a member to view any codes, and has turned into a place to generally avoid. &lt;br /&gt;
&lt;br /&gt;
Around September of 2008 the site got another major make-over and switched it&#039;s name to &#039;&#039;[[CodeTwink]]&#039;&#039;. The existing content was incorporated into the new site.&lt;br /&gt;
&lt;br /&gt;
==Corporation Info==&lt;br /&gt;
A domestic corporation in Waterloo, Illinois. The corporation is a &amp;quot;Single Owner Corporation,&amp;quot; in that all officers of the corporation are the same. As CMX refers to himself as the President of GSCCC, Incorporated, it appears his name is Bryan Black.&lt;br /&gt;
&lt;br /&gt;
From 2000 to 2005, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=5725%20Sportsman%20Rd%20Waterloo%20IL%2062298%20US 5725 Sportsman Rd, Waterloo IL 62298 US], which Mapquest high resolution imagery showed to be a farm house.&lt;br /&gt;
&lt;br /&gt;
From 2005 to 2006, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=411+Park+St,+Waterloo,+IL+62298&amp;amp;ie=UTF8&amp;amp;z=15&amp;amp;ll=38.333712,-90.154924&amp;amp;spn=0.015182,0.043259&amp;amp;om=1&amp;amp;iwloc=addr 411 Park Street Suite C, Waterloo, IL 62298], which is the PDQ Tax Service in Waterloo. &lt;br /&gt;
&lt;br /&gt;
The Illinois Secretary of State&#039;s website shows that GSCCC, Incorporated has never filed an annual report, and is a &amp;quot;corporation not in good standing,&amp;quot; indicating that the corporation is not legally allowed to conduct business under that name for failing to obey Illinois Statutes.&lt;br /&gt;
&lt;br /&gt;
More recently, Mr. Twink has announced the intended sale of a Nintendo DSi compatible cheat device cartridge made by an unknown company as well as a potential physical store somewhat related to gaming in the city of St. Louis, MO.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.cmgsccc.com Original Link]&amp;lt;/s&amp;gt; Redirects to CodeTwink&lt;br /&gt;
*[http://www.codetwink.com/ Current version (CodeTwink)]&lt;br /&gt;
*[http://web.archive.org/web/20010722015402/http://cmgsccc.com/ GSCCC index page as retrieved on 2001-07-22 by the Internet Archive]&lt;br /&gt;
*[http://www.ripoffreport.com/reports/0/202/RipOff0202154.htm Rip-off Report: Codebreaker, Owner/CEO Of GSCCC, Rip Off False Advertisement. Pay To Get Product Then Pay Membership To Make It Work. Horrible/Non-existant Customer Service. Internet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Code_Types_(Sega_Saturn)&amp;diff=4235</id>
		<title>Code Types (Sega Saturn)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Code_Types_(Sega_Saturn)&amp;diff=4235"/>
		<updated>2009-02-23T08:06:27Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===GameShark and Pro Action Replay===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;codes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;codestop&amp;quot;&lt;br /&gt;
| Type &amp;amp; Format || Description || Other || Limitations&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 16-bit Write Once &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;0XXXXXXX YYYY || Writes YYYY to address XXXXXXX only once upon bootup. || -- || --&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 16-bit Constant Write &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1XXXXXXX YYYY || Writes YYYY  to address XXXXXXX. || -- || --&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 8-bit Constant Write &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3XXXXXXX 00YY || Writes YY to address XXXXXXX. || -- || --&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 16-bit If Equal To &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DXXXXXXX YYYY || If value at XXXXXXX is equal to YYYY, then execute the next code. || -- || --&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mater Code &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;F6000914 C305&amp;lt;br&amp;gt;B6002800 0000 &amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;F6000924 C305&amp;lt;br&amp;gt;B6002800 0000 || -- || -- || --&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Code Types}}&lt;br /&gt;
[[Category:Code Types]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:02-12-09_0151.jpg&amp;diff=4234</id>
		<title>File:02-12-09 0151.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:02-12-09_0151.jpg&amp;diff=4234"/>
		<updated>2009-02-13T00:33:43Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M master code editing screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M master code editing screen&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_codes_list.jpg&amp;diff=4233</id>
		<title>File:Arp4m codes list.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_codes_list.jpg&amp;diff=4233"/>
		<updated>2009-02-13T00:25:10Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M codes list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M codes list&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_game_list.jpg&amp;diff=4232</id>
		<title>File:Arp4m game list.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_game_list.jpg&amp;diff=4232"/>
		<updated>2009-02-13T00:24:19Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M game list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M game list&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_memory_manager.jpg&amp;diff=4231</id>
		<title>File:Arp4m memory manager.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_memory_manager.jpg&amp;diff=4231"/>
		<updated>2009-02-13T00:23:44Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M memory manager&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M memory manager&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_start_game_options.jpg&amp;diff=4230</id>
		<title>File:Arp4m start game options.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_start_game_options.jpg&amp;diff=4230"/>
		<updated>2009-02-13T00:22:30Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M start game options (no codes selected)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M start game options (no codes selected)&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_main_menu.jpg&amp;diff=4229</id>
		<title>File:Arp4m main menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_main_menu.jpg&amp;diff=4229"/>
		<updated>2009-02-13T00:19:06Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M main menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M main menu&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_credits.jpg&amp;diff=4228</id>
		<title>File:Arp4m credits.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_credits.jpg&amp;diff=4228"/>
		<updated>2009-02-13T00:17:44Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: ARP4M credits screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ARP4M credits screen&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Arp4m_title.jpg&amp;diff=4227</id>
		<title>File:Arp4m title.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Arp4m_title.jpg&amp;diff=4227"/>
		<updated>2009-02-13T00:16:36Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Action Replay Plus 4M title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Action Replay Plus 4M title screen&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4222</id>
		<title>CMGSCCC</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=CMGSCCC&amp;diff=4222"/>
		<updated>2009-02-05T05:25:45Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GSCCC Classic Logo.gif|thumb|320px|right|Classic GSCCC logo.]]&lt;br /&gt;
&#039;&#039;&#039;CMGSCCC&#039;&#039;&#039; was a [[Game Enhancer]] code site started on September 23rd, 1996 by [[CMX]]. It hosted codes primarily for [[Code Breaker]] but originally was [[Game Shark]] based. Registration is required to view the codes. The site was run and (mostly) owned by Code Master, who eventually changed his own name to [[CMX]], presumably to make it seem as though he&#039;s more like DMX. Since then he has begun a transition to naming himself &amp;quot;[[CodeTwink&amp;quot;]]&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum Exploits==&lt;br /&gt;
An Internet Explorer exploit known as &amp;quot;EXP/Agent.B&amp;quot; was installed on the forums. A topic about this was made about it in their forums. Another topic about this was posted on GSHI&#039;s forums [http://gshi.org/vb/showthread.php?t=2031 here]. This was actually discovered about a year before its discovery on the GSHI forums.&lt;br /&gt;
&lt;br /&gt;
It has also been noticed that there are popups containing pornography started appearing on the forums there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally CMGSCCC used gsccc.com as their domain address. The Girl Scouts orginization then sought to gain exclusive rights to use the address gsccc.com and took CMX to court over it. This was the era when the site had a splash page which featured an American flag theme. CMX may have lost the case as the Girl Scouts organization had a more legitimate need for the domain. It&#039;s also possible that CMX simply sold the domain address. Either way, the website needed a new domain address and cmgsccc.com was chosen.&lt;br /&gt;
&lt;br /&gt;
At this time CMGSCCC stood for Code Masters Game Shark Code Creators Club but [[Interact]] took them to court for using Game Shark in the domain name. The Term Game Shark was trademarked by Interact. As a result of the lawsuit the sites name became Code Masters Game Software Code Creators Club and all uses of the word &amp;quot;gameshark&amp;quot; in the forum were replaced with asterisk&#039;s to obscure the name.&lt;br /&gt;
&lt;br /&gt;
At an unknown point, CMX accepted a position as Pelican&#039;s official code hacker and the site was converted over to being [[Code Breaker]] specific. Since then, the site has become heavily ad laden, requires becoming a member to view any codes, and has turned into a place to generally avoid. &lt;br /&gt;
&lt;br /&gt;
Around September of 2008 the site got another major make-over and switched it&#039;s name to &#039;&#039;[[CodeTwink]]&#039;&#039;. The existing content was incorporated into the new site.&lt;br /&gt;
&lt;br /&gt;
==Corporation Info==&lt;br /&gt;
A domestic corporation in Waterloo, Illinois. The corporation is a &amp;quot;Single Owner Corporation,&amp;quot; in that all officers of the corporation are the same. As CMX refers to himself as the President of GSCCC, Incorporated, it appears his name is Bryan Black.&lt;br /&gt;
&lt;br /&gt;
From 2000 to 2005, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=5725%20Sportsman%20Rd%20Waterloo%20IL%2062298%20US 5725 Sportsman Rd, Waterloo IL 62298 US], which Mapquest high resolution imagery showed to be a farm house.&lt;br /&gt;
&lt;br /&gt;
From 2005 to 2006, the address of the corporation&#039;s registered agent was [http://maps.google.com/?q=411+Park+St,+Waterloo,+IL+62298&amp;amp;ie=UTF8&amp;amp;z=15&amp;amp;ll=38.333712,-90.154924&amp;amp;spn=0.015182,0.043259&amp;amp;om=1&amp;amp;iwloc=addr 411 Park Street Suite C, Waterloo, IL 62298], which is the PDQ Tax Service in Waterloo. &lt;br /&gt;
&lt;br /&gt;
The Illinois Secretary of State&#039;s website shows that GSCCC, Incorporated has never filed an annual report, and is a &amp;quot;corporation not in good standing,&amp;quot; indicating that the corporation is not legally allowed to conduct business under that name for failing to obey Illinois Statutes.&lt;br /&gt;
&lt;br /&gt;
More recently, Mr. Twink has announced the intended sale of a Nintendo DSi compatible cheat device cartridge made by an unknown company as well as a potential physical store somewhat related to gaming in the city of St. Louis, MO.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.cmgsccc.com Original Link]&amp;lt;/s&amp;gt; Redirects to CodeTwink&lt;br /&gt;
*[http://www.codetwink.com/ Current version (CodeTwink)]&lt;br /&gt;
*[http://web.archive.org/web/20010722015402/http://cmgsccc.com/ GSCCC index page as retrieved on 2001-07-22 by the Internet Archive]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:Ptrm_example.jpg&amp;diff=4221</id>
		<title>File:Ptrm example.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:Ptrm_example.jpg&amp;diff=4221"/>
		<updated>2009-01-28T00:18:48Z</updated>

		<summary type="html">&lt;p&gt;LiquidManZero: Example image of PTRM number on Mad Maestro!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example image of PTRM number on Mad Maestro!&lt;/div&gt;</summary>
		<author><name>LiquidManZero</name></author>
	</entry>
</feed>