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	<id>https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MathUser</id>
	<title>Wiki - GameHacking.org - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MathUser"/>
	<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/Special:Contributions/MathUser"/>
	<updated>2026-06-13T08:18:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameSharkPC_Advertisement.jpg&amp;diff=6829</id>
		<title>File:GameSharkPC Advertisement.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameSharkPC_Advertisement.jpg&amp;diff=6829"/>
		<updated>2016-11-21T23:09:47Z</updated>

		<summary type="html">&lt;p&gt;MathUser: MathUser uploaded a new version of &amp;amp;quot;File:GameSharkPC Advertisement.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameSharkPC_Advertisement.jpg&amp;diff=6828</id>
		<title>File:GameSharkPC Advertisement.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameSharkPC_Advertisement.jpg&amp;diff=6828"/>
		<updated>2016-11-21T23:06:10Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_(Windows_PC)&amp;diff=6826</id>
		<title>GameShark (Windows PC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_(Windows_PC)&amp;diff=6826"/>
		<updated>2016-11-21T23:03:38Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameShark Windows cd.jpg|thumb|right|160px|GameShark CD]]&lt;br /&gt;
The &#039;&#039;&#039;GameShark&#039;&#039;&#039; for the PC is a [[Game Enhancer]] for Windows 95/98 based PC&#039;s, released by [[InterAct]]. It had limited support as few games ever had actual cheat codes released for it. One convenient feature of it is that after selecting the codes for the game it will automatically launch the game. For a short time new codes were also downloadable. [http://pc.ign.com/articles/165/165749p1.html According to a review on IGN, the game compatibility was pretty spotty.] &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPCGUI3.0.jpg|Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameShark PC packaging.JPG|GameShark box&lt;br /&gt;
File:GameShark Windows95-98 Packaging.JPG|GameShark box&lt;br /&gt;
File:GameShark Windows cd.jpg|GameShark CD&lt;br /&gt;
File:GameShark Windows packaging.JPG|GameShark packaging&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPC Advertisement.JPG|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.gamespot.com/news/2660934.html News Release on Gamespot.com]&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_(Windows_PC)&amp;diff=6825</id>
		<title>GameShark (Windows PC)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_(Windows_PC)&amp;diff=6825"/>
		<updated>2016-11-21T23:03:20Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameShark Windows cd.jpg|thumb|right|160px|GameShark CD]]&lt;br /&gt;
The &#039;&#039;&#039;GameShark&#039;&#039;&#039; for the PC is a [[Game Enhancer]] for Windows 95/98 based PC&#039;s, released by [[InterAct]]. It had limited support as few games ever had actual cheat codes released for it. One convenient feature of it is that after selecting the codes for the game it will automatically launch the game. For a short time new codes were also downloadable. [http://pc.ign.com/articles/165/165749p1.html According to a review on IGN, the game compatibility was pretty spotty.] &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPCGUI3.0.jpg|Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameShark PC packaging.JPG|GameShark box&lt;br /&gt;
File:GameShark Windows95-98 Packaging.JPG|GameShark box&lt;br /&gt;
File:GameShark Windows cd.jpg|GameShark CD&lt;br /&gt;
File:GameShark Windows packaging.JPG|GameShark packaging&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyers==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPC Advertisement.JPG|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.gamespot.com/news/2660934.html News Release on Gamespot.com]&lt;br /&gt;
http://i1320.photobucket.com/albums/u533/MathUser2929/electronic_gaming_monthly_083_-_1996_jun_138_zpsnzicruiz.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Pro_Action_Rocky&amp;diff=6817</id>
		<title>Pro Action Rocky</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Pro_Action_Rocky&amp;diff=6817"/>
		<updated>2016-08-18T16:33:03Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ProActionRockyCartridge.jpg|thumb|The Pro Action Rocky cartridge.]]&lt;br /&gt;
The &#039;&#039;&#039;Pro Action Rocky&#039;&#039;&#039; is a [[Game Enhancer]] for the NES/Famicom. It was released in the JP region in fall 2003 by Cyber Gadget. It was released for about the same price the Game Genie debuted at in Canada, which was close to $125 Canadian or ¥9800. The Pro Action Rocky comes pre-loaded with codes for 124 games out of the Famicom library of 1,251 games. Cyber Gadget published more codes in the monthly magazine, Action Replay. However, no new codes have been published on their website since Spring 2004.&lt;br /&gt;
&lt;br /&gt;
Unlike the Game Genie codes could be turned off mid-game.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProActionRockyCartridge.jpg|Pro Action Rocky cartridge&lt;br /&gt;
File:ProActionRockyBox.jpg|Pro Action Rocky box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.chrismcovell.com/fcrocky.html Page with info on code encryption] &lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Pro_Action_Rocky&amp;diff=6816</id>
		<title>Pro Action Rocky</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Pro_Action_Rocky&amp;diff=6816"/>
		<updated>2016-08-18T16:32:13Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Created page with &amp;quot;The Pro Action Rocky cartridge. The &amp;#039;&amp;#039;&amp;#039;Pro Action Rocky&amp;#039;&amp;#039;&amp;#039; is a Game Enhancer for the NES/Famicom. It was released in the JP reg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ProActionRockyCartridge.jpg|thumb|The Pro Action Rocky cartridge.]]&lt;br /&gt;
The &#039;&#039;&#039;Pro Action Rocky&#039;&#039;&#039; is a [[Game Enhancer]] for the NES/Famicom. It was released in the JP region in fall 2003 by Cyber Gadget. It was released for about the same price the Game Genie debuted at in Canada, which was close to $125 Canadian or ¥9800. The Pro Action Rocky comes pre-loaded with codes for 124 games out of the Famicom library of 1,251 games. Cyber Gadget published more codes in the monthly magazine, Action Replay. However, no new codes have been published on their website since Spring 2004.&lt;br /&gt;
&lt;br /&gt;
Unlike the Game Genie codes could be turned off mid-game.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProActionRockyCartridge.jpg|Pro Action Rocky cartridge&lt;br /&gt;
File:ProActionRockyBox.jpg|Pro Action Rocky box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.chrismcovell.com/fcrocky.html] Page with info on code encryption.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:ProActionRockyCartridge.jpg&amp;diff=6815</id>
		<title>File:ProActionRockyCartridge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:ProActionRockyCartridge.jpg&amp;diff=6815"/>
		<updated>2016-08-18T16:17:51Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:ProActionRockyBox.jpg&amp;diff=6814</id>
		<title>File:ProActionRockyBox.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:ProActionRockyBox.jpg&amp;diff=6814"/>
		<updated>2016-08-18T16:17:35Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSCentral&amp;diff=6808</id>
		<title>GSCentral</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSCentral&amp;diff=6808"/>
		<updated>2016-07-06T22:44:11Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gsclogo.jpg|220px|thumb|right|The current GSCentral.org logo.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSCentral&#039;&#039;&#039; is a [[Game Enhancer]] code site that was created by [[Jim Reinhart]] on January 22nd, 1998. The site has had two incarnations over the years. The recent incarnation, the GSCentral.org domain, is currently and solely maintained by [[Rune]] who is going by his first name, Jim on the forums. &lt;br /&gt;
&lt;br /&gt;
As of September 16th, 2014, the forum was running version 5.1.3 of vBulletin&#039;s forum software. The state of the site became a shell of its former self. The code database no longer functioned properly, everything from the vBulletin 4 forum needed to be imported into the existing site, and there is insufficient activity except from the increasing number of spambots. The website went down towards the end of 2015 and has yet to re-open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;height:20px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Originally, GSCentral used the domain, GSCentral.com. The site lasted until sometime late 2005/early 2006, when it disappeared without any particular notice. Eventually, a clone of the site, GSCentral.org, was produced after [[Rune]] was either banned or left on his own accord (depending on who you wish to believe). The GSCentral.com domain was given to [[Lazy Bastard]] by [[Stinky613]], after Lazy Bastard promised it would never be given to [[Rune]].&lt;br /&gt;
&lt;br /&gt;
In early October, 2006, the majority of GSCentral&#039;s staff and veteran members left due to dislike of Rune&#039;s recent administrative actions and his ambiguity regarding when the code database would be up. The exodus of the GSCentral members began when Rune took down the forum (the only thing left at GSCentral), and took away the administrative powers of the very people who made the site worth visiting ([[Parasyte]], [[Viper187]], etc.).&lt;br /&gt;
&lt;br /&gt;
[[File:Gscentral-hacked-1.jpg|220px|thumb|left|The result of the attack by SweZape. Picture provided by [[GSHI]] member, [[Unicode]].]]&lt;br /&gt;
&lt;br /&gt;
Sometime between late April and early May of 2012, GSCentral (amongst other websites) was defaced by a hacker known as [[SweZape]]. Apparently, SweZape&#039;s intentions were not to harm the site, but to alert [[Rune]] of the various exploits. In the index page of the forum, [[SweZape]] stated, &amp;quot;Secure your site next time. Sorry for causing any inconvenience.. But this is the best way to get your attention.&amp;quot; The site returned online shortly after the attack, only to get hacked again by [[SweZape]] a week later. This time, the updates.php page of the forum was modified with the following message: &amp;quot;Hello again. Since nothing has changed since last time I&#039;m giving you a last warning. Secure your site or next time wont be as harmless as these last warnings.&amp;quot; As a result, the administrators of GSCentral worked closely (and formed a friendship) with [[SweZape]] in improving the security of the site.&lt;br /&gt;
&lt;br /&gt;
On October 21st, 2013, a user on the vBulletin official forums by the name of &amp;quot;Mr.Danko Jones&amp;quot; (presumably [[Rune]]) posted that GSCentral has been hacked once again. The hacker of this attack has not been identified. In the post, the user stated that the hacker deleted all of the administrator and moderator accounts. This led to GSCentral switching over to the unstable, vBulletin 5 forum software and also a change of hosts. &lt;br /&gt;
&lt;br /&gt;
[[Rune]] posted an update on November 12th, 2013, which stated that a man named David was responsible for hosting GSCentral since 2006, but they were ready to host the site elsewhere. By changing hosts, this introduced a few new problems for GSCentral. In order to import the contents of the previous board into the current one, [[Rune]] would need a working, complete version of the database. It is unknown why he didn&#039;t have a backup, but Dave did and he apparently gave Rune a faulty database. This angered GSCentral&#039;s returning members who questioned Rune&#039;s efforts in restoring the site to what it once was. Not much has been done for the site except the numerous vBulletin software and inaccessible code updates. Unfortunately, the forum became a haven for spambots selling dumps. There has been very few attempts at removing the spambots which could signify that [[Rune]] has accepted the fate of GSCentral.&lt;br /&gt;
&lt;br /&gt;
The site went down towards the end of 2015 and never went back up since then. The last snapshot from wayback machine dates October 23, 2015.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://gscentral.org Official website]&lt;br /&gt;
* [http://gscentral.com GSCentral.com - May it rest in peace.]&lt;br /&gt;
* [http://gamehacking.org/vb/threads/1680-GSCentral-org-is-no-more GSCentral.org is no more]&lt;br /&gt;
* [http://gamehacking.org/vb/threads/6477-GSCentral-org-s-forum-is-HACKED! GSCentral.org is Hacked]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=History_of_GSHI&amp;diff=6807</id>
		<title>History of GSHI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=History_of_GSHI&amp;diff=6807"/>
		<updated>2016-07-06T15:37:59Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a work-in-progress, and everyone is encouraged to contribute their piece(s) of the puzzle.&lt;br /&gt;
_______________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In early 1999, there was a thriving community centered around a handful of people that created codes to modify video games at the RAM level, via peripheral devices such as the GameShark, Pro Action Replay, and GameBuster. Dubbed &#039;hackers&#039;, these people provided codes to their pseudo-underground society, who depended on them for everything from cheats to the downright bizarre; the means of entertainment that just might get them through the work - or school - week. Infinite lives, unlimited ammo, and the ability to skip levels were just the beginning.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
[08.06.99] Intrepid GameShark hackers discover a code to access a series of debug rooms in Final Fantasy VII. Screens included.&lt;br /&gt;
&amp;quot;Almost two years after the US release of Final Fantasy VII, two GameShark hackers known as RPGod and CzarDragon have discovered a code which allows players to access a previously hidden -- and quite bizarre -- debug room in Final Fantasy VII. From the initial room, one can enter various areas which were presumably originally designed to allow programmers to easily test and debug the game.&amp;quot; - Gaming Intelligence Agency&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was imaginative, skillful work like this that opened the door to a world of endless possibility, and the &#039;Golden Age&#039; of video game hacking. During this period of time, there was a growing number of skilled hackers (many of whom were willing to teach others aspiring to join the ranks). There were a few major sites supporting this hacking movement, hosting collections of codes by game (with a small caption of credit at the bottom per page) and a bulletin board and chat room, but many felt there was a need to give credit where it was due.&lt;br /&gt;
&lt;br /&gt;
Shortly after the discovery of the Final Fantasy VII Debug Room code, several video game hackers (including Lazy Bastard, RPGod, CzarDragon, KingEdgar0, and others) were having a discussion at the current center of the video game hacking scene - GSCCC. They were essentially deploring the current situation in the hacking scene, in which hackers were not given proper credit for codes (or sometimes not given credit at all), were overrun by greedy, rude newbies who just wanted the quick fix, and were generally misunderstood and unrecognized for their efforts. In the midst of this conversation, within about three minutes of each other, both Lazy Bastard and RPGod posted roughly the same thing: the solution; an idea that would soon after become the GSHI. Lazy Bastard began to create the site, and RPGod and Ace (then War~Nerve, soon to be Magus, and eventually to become Ace, heh) continued to provide ideas, insight, and the perspective of outside minds as the project took shape, and became the first GSHI administrators (aside from Lazy Bastard). Lazy Bastard went &#039;door-to-door&#039; as it were, speaking with individual hackers and getting proper permission to add their codes to the new site, until the codes of thirty or forty hackers were up and ready for browsing, in an index by hacker (the index was a list of hackers, each of which could be clicked on to view his/her codes, and there was a guide at the bottom of the list that listed games hacked per hacker). The index was initially only concerned with GameShark codes for the Playstation (PSX), and so it was named the GameShark Hackers Index. It was never meant to serve as a community, but as a record of the feats and endeavors of hackers, to showcase them in a way fitting for someone who put forth such effort for no personal gain (except, perhaps, an ego boost, heh).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon completion of the first, crude incarnation of GSHI (hosted free on FortuneCity, badly built using an HTML editor called TrellixWeb, and using a CJB.net address), Lazy Bastard released it to the public, and spread the word to other hackers, who rallied to the cause. GSHI was shown quite a bit of support for its ideals and goals, even if it was still lacking in proper functionality and visual elegance. RPGod created an EZBoard forum for GSHI, and surprisingly, people showed up in decent numbers. Several accomplished hackers from GSCCC and the famed GS School of Hacking (a forum run by XKillingAngelX, which was basically a hide-out for some of the most skilled hackers in the scene, where they could hang out without the hassle of seething throngs of newbies and &#039;lamers&#039; to hound them) joined GSHI, to include CzarDragon, KingEdgar0, ZoMBiE343, LiquidManZero (then LiquidMan, followed by LiquidMan0, and finally LiquidManZero, heh), RainSphere, HAcKen (who was known as Osiris from time to time, but I believe switched back to HAcKen near the end), and several others.&lt;br /&gt;
&lt;br /&gt;
Due to a rapid exchange of ideas, the release of several hacking FAQs, lots and lots of hacking, general word of mouth, and the support of some of the scene&#039;s most prominent members, GSHI began to grow exponentially in size, number of members, activity, and the collection of codes that were rapidly accruing. This is not to say that it rivaled the major sites of the time (GSCCC, GSC, GS.com, etc), but it was quickly the largest of the &amp;quot;specialized&amp;quot; scene sites, and was, at the least, well-known across the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[By Lazy Bastard (circa 2001, in an explanation as to why he gave admin powers to the admins of the time, in the GSHI Secret Room):&lt;br /&gt;
&lt;br /&gt;
_______________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
RPGod - RPGod thought of the same basic idea as yours truly, at the same time as well, and we both posted on the same board, in the same forum, on the same topic, within about 3 minutes of each other, about the same thing: the idea that has become the GSHI. I was pretty surprised to come back and see what seemed to me like a reply to my post, before it, heh. So I e-mailed him about it, I think we threw some ideas around, and I went off and started the project. Another group of hackers basically tried to steal the idea and use it before I did, but I beat them to finishing mine, which was better anyway since the idea was potent in my mind, posted the link, and they gave up, their attempt fizzling into nothingness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magus - When Magus first entered the GS world and saw me at the GSCCC UBB, I was a raging hackaholic, pumpin&#039; out codes and posting&#039;em every day like there was no tomorrow. At a time when most people were too scared to e-mail me personally (when they did, they apologized like seven times in the letter for taking up my valuable time, and explained how they knew I was very busy, heh), for fear that I might post angrily at them or something (which was strange, because I hardly ever got angry at anyone), Magus just dropped me a line and asked me for hacking advice, said &amp;quot;blah blah blah&amp;quot; about this code, asked a question about this or that, requested something, and kept replying whenever he had a question or something to say. The main thing was that he talked to me like you talk to a regular person, not like I was the god of all things who might smite him down if he bothered me too much. What most people didn&#039;t know was that I didn&#039;t mind at all to get their e-mails. The only ones I did mind were &amp;quot;how do you hack?&amp;quot; or &amp;quot;I&#039;ve got a challenge for you&amp;quot; or &amp;quot;why haven&#039;t you hacked any codes for this game?&amp;quot;. The answers to those questions/replies to that comment are: a) Too broad, ask me how to hack a specific thing, or where to find some reference b) Don&#039;t challenge hackers: it doesn&#039;t help, it just pisses them off and insults their intelligence. Hackers are usually highly intelligent people; you don&#039;t insult a beautiful girl&#039;s looks, do you? c) I either do not have it, think it sucks, or cannot think of anything to hack for it. Give me a request, and I&#039;ll work on it if I have the game. &amp;lt;/rant&amp;gt; Anyway, Magus is indispensable. He&#039;s my graphics designer, the most active UBB admin, the guy who&#039;s found new hosting for the UBB every time the bastards kicked us, an active hacker, a resident of a hick town, and basically my right hand man. These first two will inherit the GSHI throne when I leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CzarDragon - CzarDragon suddenly returned from oblivion and his absence of about a year from the scene, and posted one day here. Despite how cocky I am, Czar is probably the greatest GS hacker of all time. One day he just mysteriously disappeared, and when he suddenly returned, I was quite surprised. RPGod and Czar were well acquainted (they hacked the FF7 debug room code together), which is probably why Czar came to the GSHI and posted at the old EZBoard in the first place, and Magus...or perhaps RPGod...I don&#039;t remember...made him an admin. When I found out about this, I approved of his adminship, welcomed him, and figured that although he probably wouldn&#039;t be of much use as an admin, he would be a great attribute to the GSHI as a hacker. I was far from being correct, as he became one of the most important people working at the GSHI BB, and now the UBB. In any case, if you boil it all down, CzarDragon earned his stay before he even came here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CCV2K and Munky - I&#039;m putting them as one because they were both made admins at the same time for the same reason. CCV and Munk are the reason we have a UBB today. Because they worked so damn hard on something that was for other people, they deserved something more than a crappy &amp;quot;thank you&amp;quot;, and becoming GSHI administrators seemed like the only thing good enough. Afterward, CCV2k hired himself as the UBB tester (heheh) and Ubb scheme...tester...and does a damn good job. He&#039;s also one of our most active admins, and is the only admin that&#039;s ever online at the same time I am, lol. Munky became the UBB hack guy and did everything else to do with installation of the UBB and fixing bugs and the like. Magus quickly learned pretty much everything to do with UBB&#039;s, and was the one who installed ours the last two times we moved, I believe, as Munk isn&#039;t around very often anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alucard - Alucard was the joint owner of RPGod&#039;s old site, Gamers Revolt, and, obviously, a friend of RPGod&#039;s. He came to the board probably because RPGod was able to successfully brainwash him into it (lol), and was quite an active poster. Being that he was RPGod&#039;s friend and could most likely be trusted, and that he seemed intelligently reasonable and reasonably intelligent, Magus made him a mod. After a few days, or weeks, perhaps, his usefulness had him promoted to administrator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s it. Now you know a little more about the history of The GS Hackers Index. Oh yeah, I hired myself about two weeks ago, out of pity. My job is to try and sell our new GSHI cereal,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hexbits - The only cereal with floating marshmallowy hexadecimal goodness in every mouthful. A new GS hacking screenshot on the back of each box---collect them all! Save 400 proofs of purchase, and we&#039;ll make you our newest moderator. Sound fair?&lt;br /&gt;
Happy eating...&lt;br /&gt;
&lt;br /&gt;
__________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
About a year after his unexpected return, CzarDragon fell off the face of the scene. A few months later, Munky became relatively inactive, and HAcKen followed soon after. This was probably due to the harsh effects of the &#039;Dark Age&#039; of the scene setting in (very little activity in general, limited hacking capabilities on new platforms, division of the hacking scene into too many sub-scenes, commercialization of some sectors of the scene, etc). However, soon after losing those admins to atrophy (heh), GSHI gained DarkSerge, who has been an asset to the team ever since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[By Lazy Bastard (circa 2001, in an explanation as to why he gave admin powers to DarkSerge, in the GSHI Secret Room):&lt;br /&gt;
&lt;br /&gt;
_______________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
DarkSerge - DS was gone from the scene for a while, and suddenly came back. He hung around the GSHI and the GSCCC for a while, before becoming part of the GSCCC staff. Besides simple posting at the GSHI UBB, we caught each other in irc every few days for a while, and talked about random crap, occasionally helping each other find some useless, but useful, thing, mostly to do with the emu scene. Being that DS is a pretty good hacker, and that I figure he&#039;s trustworthy, I decided it&#039;d be cool for him to be part of the GSHI staff. At some point in the whole ordeal, I accidentally gave him adminship. LOL, just kidding. He&#039;s been a decisive factor in getting new hosting for the new GSHI UBB, which will be open within a few days, hopefully, and is usually a damn good adviser, when he&#039;s not absent-minded from sleep-deprivation...which doesn&#039;t matter, because I&#039;m usually about as tired as he is, so I wouldn&#039;t notice anyway, heheh. When you&#039;re half passing out on your keyboard trying to IM someone in irc, log what you say. You&#039;d be surprised the next morning, LOL.&lt;br /&gt;
&lt;br /&gt;
_______________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
Liquid Man - Since...the height of KA&#039;s School of Hacking I&#039;ve known Liquid as a hacking peer. He&#039;s been at the GSHI as a PSX hacker longer than anyone outside of staff, and is one of the best GS hackers around. At some point he was modded to run the PSX Hacking forum. I noticed he was one of the longest-running GSHI members ever, and one of the most useful, so I offered him an admin slot, and he accepted. He&#039;s been doing a lot of graphics work lately, also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Edgar 0 - KE has been around the GSHI since pretty much the beginning. I always intended to offer adminship to him, but never got around to it. During the times I did remember, I decided to hold off as he was busier than even myself with modding at GSCCC, hacking, and life, heh. At some point DS reminded me, and after KE explaining he might not have much time to be around and myself explaining that as long as he contributed every once in a while, it&#039;d be fine, he came aboard. Since that, he&#039;s been around more than anyone else, heheh. He&#039;s not only a GSHI chat regular, but he&#039;s THE GSHI chat regular. He&#039;s probably our biggest connection to GSCCC, and is one of our few GBA hackers. And I&#039;ve known KE longer than I&#039;ve known Liquid; he was in the scene about two months before I was. He&#039;s another of the best around, and his ASM knowledge puts him a cut above most of even the best. He also recently went to the bathroom. OK...just checking if you were reading ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TruWizdom - Tru was a mod for like...a really long time, heh. He was one of the most useful mods, so DS suggested we make him like a supermod that can mod all forums. I took it a tenth of a step further and made him an admin, heh. Tru probably answers more questions at the UBB than everyone else put together, which makes him one of the top two or three useful people there. And...he entertains me in chat, heheh.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SephiRon - From the beginning, Ron was really into hacking, and would stop at nothing to get everything he needed and learn from the best. This impressed me, as I see that very rarely in a new guy, so when I got my hands on a spare GSPro, I sent it to him, hoping he&#039;d put it to good use. Soon after, I began adding his codes to the GSHI. He&#039;s always been around a lot to help out, but when he set up the Backup Board (which we used for a few weeks, and will keep permanently up as a backup), it was the last straw; he was already...effectively staff - it might as well be official. And so it is. And stuff.&lt;br /&gt;
&lt;br /&gt;
________________________________________________&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://gamehacking.org/vb/threads/14810-A-look-at-GameHacking-org-(actually-GSHI-at-the-time)-in-August-2002 See GSHI when it was 3 years old]&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:GSHI]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=6806</id>
		<title>GSHI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSHI&amp;diff=6806"/>
		<updated>2016-07-06T15:36:55Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Special Thanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GSHI&#039;&#039;&#039;, or &#039;&#039;&#039;GameShark Hackers Index&#039;&#039;&#039;, is a website storing tons of [[Game Enhancer]] codes, hacking tools, guides, and this wiki. A populated forum and chatroom are also part of the site and bring the community together to exchange dialogue related-to and unrelated-to game hacking.  &lt;br /&gt;
&lt;br /&gt;
Nowdays the site goes under the name of &#039;&#039;&#039;GameHacking.org&#039;&#039;&#039; but still stores the codes and guides that made the website a go-to website in it&#039;s earliest of days.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[Image:Gshi.png|thumb|150px|right|The Classic GSHI Logo]]&lt;br /&gt;
:&#039;&#039;Main article:[[History of GSHI]]&#039;&#039;&lt;br /&gt;
GSHI was founded in the summer of 1999 by [[Lazy Bastard]]. Since then, quite a lot of things have happened.&lt;br /&gt;
&lt;br /&gt;
It all started with a FortuneCities website, an EZBoard donated by [[RPGod]], and some guys with a bit of free time to hack codes.&lt;br /&gt;
&lt;br /&gt;
The main compulsion for users to join the GSHI back then was that, as a collective, GSHI were the few who actually hacked the &amp;quot;unique codes&amp;quot; - not the typical Infinite HP, or Maximum Gold. GSHI members hacked the codes you did not see very often, such as the Final Fantasy VII Sprite Control Modifier. &lt;br /&gt;
&lt;br /&gt;
It took a while for the site to come full speed user and content wise. A rivalry with a competing codesite stirred up a few members but ultimately brought attention to the site and increased awareness.&lt;br /&gt;
&lt;br /&gt;
== Now ==&lt;br /&gt;
We&#039;ve grown quite a bit over the years.&lt;br /&gt;
&lt;br /&gt;
Our code database boasts tons of codes, many of which are unique and cannot be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
The staff is composed of several long-time hackers and members of the scene, many of whom are from the old [[CMGSCCC]] forums.&lt;br /&gt;
&lt;br /&gt;
BTW, we changed our name to Gamehacking.org, but to many members it will always be GSHI.&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
To the following people: SolFire, Austin Power, dlevere, helder, The Donut, Superstar21, Parasyte, MyTruMeCoreMine, Alucard, luigi, Phil The Hammer Roby, Hacc, Tony Hedstrom, Chemist, Misfire, CC, Sage, Thunderhacker, GM0, gedowski, Floydfan, Jupi, Thalos, and anyone else that has helped the GSHI.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://gamehacking.org/vb/threads/14810-A-look-at-GameHacking-org-(actually-GSHI-at-the-time)-in-August-2002 See GSHI when it was just 3 years old]&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:Websites]]&lt;br /&gt;
[[Category:GSHI]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=6805</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Main_Page&amp;diff=6805"/>
		<updated>2016-07-06T15:33:04Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Welcome to the &#039;&#039;&#039;GameHacking.org wiki&#039;&#039;&#039;, centered primarily around [[Game Enhancer|Game Enhancers]] and anything related to them. This includes articles on prominent [[:Category:People|community members]], [[:Category:Websites|websites]], [[:Category:Hacking and Game Info|hacking info]], [[:Category:Hardware Software and Accessories|software and flash cartridges]], [[:Category:Game Enhancer Developers|developers, and publishers]]. The wiki is also used to archive [[:Category:GSHI|anything GameHacking.org]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus far we have accumulated [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles. Feel free to contribute to the wiki as you please (after registration) as there is much work left to be done. If you contribute enough you could make the [[Wiki Top Ten|Top 10 Contributors list]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Worthwhile Reading}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_(PlayStation)&amp;diff=6804</id>
		<title>GameShark (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_(PlayStation)&amp;diff=6804"/>
		<updated>2016-07-06T03:49:05Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Upgrade Discs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameSharkPS PS1 cartridge.jpg|thumb|right|160px|GameShark cartridge]]&lt;br /&gt;
The &#039;&#039;&#039;[[GameShark]]&#039;&#039;&#039; for PlayStation is the first [[Game Enhancer]] to bear the GameShark name. It is actually a re-branded [[Action Replay (Playstation)|Action Replay]]. It was created by [[Datel]], but distributed in the US by [[InterAct]].&lt;br /&gt;
&lt;br /&gt;
While the disc versions of GameShark have been confirmed to work on &#039;&#039;PlayStation 2&#039;&#039;, no GameShark has been confirmed to work on the &#039;&#039;PlayStation 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Game Shark===&lt;br /&gt;
This version of the GameShark was a bit basic and lacked support for certain code types. Codes were toggable with a On/Off switch found on the GS. It plugged into the port on the back of the console.&lt;br /&gt;
===Game Shark Pro===&lt;br /&gt;
This Version of the GameShark introduced code searching features without the need to connect to a PC (although connection to a PC allows for a larger range of addresses to be searched at once). By pressing the button on the GSP a onscreen menu would appear which allowed for code searching, hex viewing/editing, and code toggling. Later versions included movie viewers and a virtual memory card. As with the previous version it connected to the back of the console.&lt;br /&gt;
===Game Shark CDX===&lt;br /&gt;
This version came on a CD as Sony had removed the port on the back of the Playstation. This meant that code searching was not possible and made the Pro version all the more coveted. Codes were saved to a custom GameShark memory card. The one advantage of the GameShark CDX is that it was compatible with the Playstation 2.&lt;br /&gt;
&lt;br /&gt;
===GameShark Lite===&lt;br /&gt;
Basic code use features.&lt;br /&gt;
&lt;br /&gt;
===Shark Link CDX===&lt;br /&gt;
The Shark Link allowed for the PSX to be connected to a PC and allowed for cheat searching as the Pro version did. However, dumping of the memory was much slower. As it was released after Sony removed the parallel port from the PlayStation, the CDX uses the Serial Port instead. This Serial Port was also removed in later models.&lt;br /&gt;
&lt;br /&gt;
===Code Archive Disc===&lt;br /&gt;
Code use only disc that came packaged with PS2 GameSharks. You could not enter and store new codes but it had the fullest archive of any PS1 GameShark disc.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Cartridge===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPS1early PS1 box.jpg|GameShark box&lt;br /&gt;
File:GameSharkPS1early PS1 cartridge.JPG|GameShark cartridge&lt;br /&gt;
File:GameSharkV2-4-009PS1 PS1 box.jpg|GameShark 2.4 box&lt;br /&gt;
File:GameShark3.2 PSX Packaging.jpg|GameShark 3.2 box&lt;br /&gt;
File:GameSharkPS PS1 cartridge.jpg|GameShark 3.2 cartridge&lt;br /&gt;
File:GameSharkProPS1 PS1 box.JPG|GameShark Pro box&lt;br /&gt;
File:GameSharkProPS PS1 cartridge.jpg|GameShark Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Discs===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkUpgrade2.1 PS1 box.jpg|GameShark 2.0 to 2.1 upgrade slipcover&lt;br /&gt;
File:GameSharkUpgrade2.2 PS1 box.jpg|GameShark 2.0 to 2.2 upgrade slipcover&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 FrontBack.jpg|GameShark 2.0 to 2.4 upgrade slipcover&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 Disc.jpg|GameShark 2.0 to 2.4 upgrade disc&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 Insert.jpg|GameShark 2.0 to 2.4 upgrade insert&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CD===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkCDXPS13-3 PS1 CD.jpg|GameShark 3.3 box&lt;br /&gt;
File:GameSharkPS1 PS1 box.jpg|GameShark 4.0 box&lt;br /&gt;
File:GSCDX Box.jpg|Gameshark CDX packaging&lt;br /&gt;
File:Gameshark CDX Memory Card.jpg|Gameshark CDX Code Storage memory card&lt;br /&gt;
File:GameSharkCDX Packaging 2.jpg|Gameshark CDX packaging and CD&lt;br /&gt;
File:GSLite Box.jpg|GameShark Lite packaging&lt;br /&gt;
File:Sharklink PSX.JPG|Shark Link packaging&lt;br /&gt;
File:BonusGameSharkPS1 PS1 disc.jpg|Bonus GameShark PS2 disc&lt;br /&gt;
File:BonusGameSharkPS1 PS1 disc2.JPG|Bonus GameShark PS2 disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Code Types (Playstation)|Code Types for the PlayStation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GameShark_(PlayStation)&amp;diff=6803</id>
		<title>GameShark (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GameShark_(PlayStation)&amp;diff=6803"/>
		<updated>2016-07-06T03:48:35Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Cartridge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GameSharkPS PS1 cartridge.jpg|thumb|right|160px|GameShark cartridge]]&lt;br /&gt;
The &#039;&#039;&#039;[[GameShark]]&#039;&#039;&#039; for PlayStation is the first [[Game Enhancer]] to bear the GameShark name. It is actually a re-branded [[Action Replay (Playstation)|Action Replay]]. It was created by [[Datel]], but distributed in the US by [[InterAct]].&lt;br /&gt;
&lt;br /&gt;
While the disc versions of GameShark have been confirmed to work on &#039;&#039;PlayStation 2&#039;&#039;, no GameShark has been confirmed to work on the &#039;&#039;PlayStation 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
===Game Shark===&lt;br /&gt;
This version of the GameShark was a bit basic and lacked support for certain code types. Codes were toggable with a On/Off switch found on the GS. It plugged into the port on the back of the console.&lt;br /&gt;
===Game Shark Pro===&lt;br /&gt;
This Version of the GameShark introduced code searching features without the need to connect to a PC (although connection to a PC allows for a larger range of addresses to be searched at once). By pressing the button on the GSP a onscreen menu would appear which allowed for code searching, hex viewing/editing, and code toggling. Later versions included movie viewers and a virtual memory card. As with the previous version it connected to the back of the console.&lt;br /&gt;
===Game Shark CDX===&lt;br /&gt;
This version came on a CD as Sony had removed the port on the back of the Playstation. This meant that code searching was not possible and made the Pro version all the more coveted. Codes were saved to a custom GameShark memory card. The one advantage of the GameShark CDX is that it was compatible with the Playstation 2.&lt;br /&gt;
&lt;br /&gt;
===GameShark Lite===&lt;br /&gt;
Basic code use features.&lt;br /&gt;
&lt;br /&gt;
===Shark Link CDX===&lt;br /&gt;
The Shark Link allowed for the PSX to be connected to a PC and allowed for cheat searching as the Pro version did. However, dumping of the memory was much slower. As it was released after Sony removed the parallel port from the PlayStation, the CDX uses the Serial Port instead. This Serial Port was also removed in later models.&lt;br /&gt;
&lt;br /&gt;
===Code Archive Disc===&lt;br /&gt;
Code use only disc that came packaged with PS2 GameSharks. You could not enter and store new codes but it had the fullest archive of any PS1 GameShark disc.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Cartridge===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkPS1early PS1 box.jpg|GameShark box&lt;br /&gt;
File:GameSharkPS1early PS1 cartridge.JPG|GameShark cartridge&lt;br /&gt;
File:GameSharkV2-4-009PS1 PS1 box.jpg|GameShark 2.4 box&lt;br /&gt;
File:GameShark3.2 PSX Packaging.jpg|GameShark 3.2 box&lt;br /&gt;
File:GameSharkPS PS1 cartridge.jpg|GameShark 3.2 cartridge&lt;br /&gt;
File:GameSharkProPS1 PS1 box.JPG|GameShark Pro box&lt;br /&gt;
File:GameSharkProPS PS1 cartridge.jpg|GameShark Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Upgrade Discs===&lt;br /&gt;
File:GameSharkUpgrade2.1 PS1 box.jpg|GameShark 2.0 to 2.1 upgrade slipcover&lt;br /&gt;
File:GameSharkUpgrade2.2 PS1 box.jpg|GameShark 2.0 to 2.2 upgrade slipcover&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 FrontBack.jpg|GameShark 2.0 to 2.4 upgrade slipcover&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 Disc.jpg|GameShark 2.0 to 2.4 upgrade disc&lt;br /&gt;
File:GamesharkUpgradeCD 2-4 Insert.jpg|GameShark 2.0 to 2.4 upgrade insert&lt;br /&gt;
&lt;br /&gt;
===CD===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameSharkCDXPS13-3 PS1 CD.jpg|GameShark 3.3 box&lt;br /&gt;
File:GameSharkPS1 PS1 box.jpg|GameShark 4.0 box&lt;br /&gt;
File:GSCDX Box.jpg|Gameshark CDX packaging&lt;br /&gt;
File:Gameshark CDX Memory Card.jpg|Gameshark CDX Code Storage memory card&lt;br /&gt;
File:GameSharkCDX Packaging 2.jpg|Gameshark CDX packaging and CD&lt;br /&gt;
File:GSLite Box.jpg|GameShark Lite packaging&lt;br /&gt;
File:Sharklink PSX.JPG|Shark Link packaging&lt;br /&gt;
File:BonusGameSharkPS1 PS1 disc.jpg|Bonus GameShark PS2 disc&lt;br /&gt;
File:BonusGameSharkPS1 PS1 disc2.JPG|Bonus GameShark PS2 disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Code Types (Playstation)|Code Types for the PlayStation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GameShark}}&lt;br /&gt;
[[Category:GameShark]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_Insert.jpg&amp;diff=6802</id>
		<title>File:GamesharkUpgradeCD 2-4 Insert.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_Insert.jpg&amp;diff=6802"/>
		<updated>2016-07-06T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_FrontBack.jpg&amp;diff=6801</id>
		<title>File:GamesharkUpgradeCD 2-4 FrontBack.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_FrontBack.jpg&amp;diff=6801"/>
		<updated>2016-07-06T03:44:22Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_Disc.jpg&amp;diff=6800</id>
		<title>File:GamesharkUpgradeCD 2-4 Disc.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GamesharkUpgradeCD_2-4_Disc.jpg&amp;diff=6800"/>
		<updated>2016-07-06T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Codebreaker_(PlayStation_2)&amp;diff=6799</id>
		<title>Codebreaker (PlayStation 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Codebreaker_(PlayStation_2)&amp;diff=6799"/>
		<updated>2016-06-19T17:52:45Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Codebreaker PS2.JPG|thumb|right|160px|Codebreaker disc]]&lt;br /&gt;
The &#039;&#039;&#039;Codebreaker&#039;&#039;&#039; for the PlayStation 2 is a [[Game Enhancer]] which has cheat code support. It was released by [[Pelican Accessories]]. Unlike other PlayStation game enhancers this one supported unencrypted codes, which is helpful to users that want to modify their codes. Later versions of the Codebreaker added broadband internet support, which allowed for the downloading of cheat codes using the official websites &amp;quot;Day 1&amp;quot; feature. All cheat codes could be stored on memory cards, which allowed for the codebreaker to be sold cheaper.&lt;br /&gt;
&lt;br /&gt;
Codebreaker 9.3 is reported to work on late model PlayStation 2&#039;s and PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Early versions had a somewhat cluttered interfaces. Later versions improved on the menu interfaces and also added broadband support. Version 9 added support for USB keyboards.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Codebreaker8-0PS2 PS2 GameSelect.jpg|8.0 game select&lt;br /&gt;
File:Codebreaker9-2PS2 PS2 MainMenu.jpg|9.2 main menu&lt;br /&gt;
File:Codebreaker9-2PS2 PS2 PsiOps.jpg|9.2 game code select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Codebreaker PS2 Packaging 2.jpg|Box&lt;br /&gt;
File:Codebreaker PS2 Packaging 3.jpg|Box&lt;br /&gt;
File:Codebreaker PS2 Packaging 4.jpg|Box&lt;br /&gt;
File:Codebreaker PS2 Packaging 5.gif|Box&lt;br /&gt;
File:CodebreakerPS2 PS2 box.jpg|Box&lt;br /&gt;
File:Codebreaker PS2 packaging.jpg|Packaging&lt;br /&gt;
File:Codebreaker PS2.JPG|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Codebreaker}}&lt;br /&gt;
[[Category:Codebreaker]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSHI_Battle&amp;diff=6775</id>
		<title>GSHI Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSHI_Battle&amp;diff=6775"/>
		<updated>2016-03-30T03:30:10Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GSHI Battle.PNG|thumb|right|GSHI Battle cast]]&lt;br /&gt;
&#039;&#039;&#039;GSHI Battle&#039;&#039;&#039; was a flash series that involved various [[GSHI]] members. A total of 3 flash films were created with 2 more stuck in development hell. There was a also a gamemaker game created which was cancelled before completion.&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil==&lt;br /&gt;
This first flash involved a battle in a Hyrule-ish throne room. The animation can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle.swf here]. The story can be found below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ah yes...that famous battle, fought many years ago, between the GSHI and the forces of darkness. It was...in the Hyrule throne room. I recall I ([[Lazy Bastard]]) was very lazy that day, and decided to let [[Ace]] take care of the work, while I met [[RPGod]] at the Kakariko bar to have a few beers. RPGod got drunk and held the bartender up with a [[GameShark|GSPro]] (he can throw that thing pretty hard...I&#039;ve still got a bruise from that time I called him Silent Bobo&#039;s bitch...), forcing him to give him shot after shot of whiskey...but that&#039;s another story. The three most powerful leaders of darkness, allied with the evil Link Brothers, were planning to use the Triforce, Atma, and the Mana Tree in focused unison, so as to create a small hole in space, allowing them to escape to our dimension, where they could expand their empire into the hacking world and beyond. We quickly put a stop to this when we inserted ourselves into the VG world with hacked powers, near invulnerability, and 1,736 rupees (don&#039;t blame me if the conversion rate from Gil was bad at the time), thwarting their diabolical plans just in time for a nacho break. Unfortunately, nachos had not been invented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aftermath&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All was not well for long, however, as, when we visited the next day, RPGod got us banished from Kakariko when he took a piss on the Elder&#039;s beard...he claims that the elder insulted his dog. Normally I would accept this, but...the elder was sleeping, and it was 2:00 in the morning...and RPGod...well, there were 8 beers missing from my fridge, and he was only alone in the kitchen for about five minutes...ah well. Memories...&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil II==&lt;br /&gt;
A second animation was created which took place in a &#039;&#039;Final Fantasy&#039;&#039; themed throne room. The flash animation can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_2.swf here] and the story can be read below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This was our second encounter with pure evil. [[Ace]] had heard about his great uncle&#039;s friend&#039;s mother&#039;s sister&#039;s ex-plumber, the recently-pronounced king of the entire dimension of Suptrigfant, having some trouble with a seemingly-omnipotent magic user, going by the name of [[Akfek]]. If this Akfek fellow were to take over the dimension of Suptrigfant, he would have the second most large and powerful dimension in existence (ours being the first) in his grasp, and would also have in his possession the Orb of the Magi...giving him the ability to warp to our dimension, with as many troops or weapons as his wicked heart desired. He...well, I&#039;ll let you see for yourself.&lt;br /&gt;
&lt;br /&gt;
As I (Lazy Bastard) was lazy that day...come to think of it...I&#039;ve been lazy every day I can remember...anyway, I decided to let Ace handle the problem himself, being that it was a personal issue, after all. But, as you can see, things were not as they were expected to be, and I eventually had to get up off my lazy @$$ and run to the fight...which I decided not to do...but there are always other modes of transportation, fortunately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aftermath&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Afterward, we found RPGod at the county jail. He had been arrested for riding a Chocobo at thirty miles past the speed limit, piss-drunk in a Mage school zone. We bailed him out even though I&#039;d already spent all my money on this ticket that was supposed to be so great but only gave me access to some stupid dancers that for some reason kept pulling me on-stage. I gave the sheriff a Pink Tail, and, for some reason, he got all excited and thanked me all the way out the door. I don&#039;t know what the big deal was...I found that piece of crap in an old trunk my grandpa had in the attic...you don&#039;t think it coulda been worth anything, do ya? Naw, that&#039;s silly.&lt;br /&gt;
&lt;br /&gt;
Anyway, I called headquarters to check up on everything; [[Czar Dragon|Czar]] was finishing up his The Meaning of Life mod, [[Alucard]] was playing &#039;&#039;Metal Gear Solid&#039;&#039; on his new PS12 (Czar had hacked an In-Town Time mod the previous day, and well...we forgot to buy any games...we did remember three days later though...nevermind), and from what he said, [[CCV]] was sleeping and everytime someone tried to talk to him he gave an auto-reply in backwards English, and [[Munky|Munk]] had been drugged in his sleep as a practical joke, and tricked by the others into thinking he was playing hide and seek, and so was enjoying his third hour of giggling quietly, crouched down behind the couch in the lounge as people walked by him and tried not to stare. A guest speaker, King Edgar, was keeping the mods occupied, and the UBB members and guests were busy arguing over who&#039;s &amp;quot;Who&#039;s poll is the best?&amp;quot; poll was the best, so everything was taken care of.&lt;br /&gt;
&lt;br /&gt;
We knew what that meant. Yeah, free night on the town! So we all went down to the biggest bar we could understand directions to, hung out, had a few drinks, and talked about old times. King Koopa, who happened to be in the bar, struck up a conversation to us about how he&#039;d come closer to ruling the universe in his time than any Akfek could ever dream, which eventually became very boring. RPGod smashed a beer bottle over his head, starting a fight between us and a bunch of Goombas, and we were all arrested for intoxication assault, a 3rd degree felony, and thrown in the big house with all those gay mechanics from &#039;&#039;FF6&#039;&#039;, who kept mumbling something to each other about us dropping the soap or something. Luckily, Alucard had been watching us on a hex monitor (after a while, you don&#039;t even see the numbers...you just see Red Dragon, Blue Dragon...heheh = inside joke), and managed to gather the GSHI team together to hack a room modifier for us and warp us back to [[GSHI Headquarters|HQ]]. Once Czar found the address, RPGod randomly guessed the digits perfectly, and all we had to do was wait until we could go to the chow line so we could change rooms. We were glad to be back. I talked to Koopa on the phone a while back, and he said there were no hard feelings...although I suspect more and more that CzarDragon hacked an attitude mod for him...heheh.&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil III==&lt;br /&gt;
The third flash is the most elaborate as it made use of music, sound effects, and had multiple scenes. It took place in various places, including GSHI Headquarters. It inluded not only a intro credit sequence but also a end of film dedications. The flash can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_3.swf here].&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
In order of first usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;#&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Title&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Composer&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Length&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Fire Powered Ship (from &amp;lt;i&amp;gt;Final Fantasy V&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kefka (from &amp;lt;i&amp;gt;Final Fantasy VI&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edgare &amp;amp; Mash (from &amp;lt;i&amp;gt;Final Fantasy VI&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Welcome to our Town (from &amp;lt;i&amp;gt;Final Fantasy IV&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Land of Doom (from &amp;lt;i&amp;gt;Rudra no Hihou&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ryuji Sasai&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mystic Mysidia (from &amp;lt;i&amp;gt;Final Fantasy IV&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:26&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Voice of Awakening (from &amp;lt;i&amp;gt;Energy Breaker&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yukio Nakajima&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fanfare (from &amp;lt;i&amp;gt;Final Fantasy VII&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0:55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Black Dream (from &amp;lt;i&amp;gt;Chrono Trigger&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yasunori Mitsuda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Far Promise ~ Dream Shore (from &amp;lt;i&amp;gt;Radical Dreamers&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yasunori Mitsuda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:06&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil IV==&lt;br /&gt;
This exists. [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_4a.swf Part 1] [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_4b.swf Part 2]&lt;br /&gt;
&lt;br /&gt;
==GSHI Battle 0==&lt;br /&gt;
This specific GSHI Battle had a script release, which can be found [http://gshi.org/vb/showthread.php?t=1168&amp;amp;highlight=GSHI+Battle here]. What was made of the swf can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_0.swf here].&lt;br /&gt;
&lt;br /&gt;
==GSHI Battle: The Game==&lt;br /&gt;
Work had started on a Game Maker version of GSHI Battle but was cancelled after only a few releases. Work on it was done primarily by a single person with promised assistance from [[Ace]]. It was essentially non-canon as the characters didn&#039;t use the sprites found in the flash series. The thread announcing it&#039;s release can be found [http://gshi.org/vb/showthread.php?t=804&amp;amp;highlight=GSHI+Battle here]. The last available download can be found [http://www.thegshi.org/downloads/GSHI_Battle.zip here].&lt;br /&gt;
&lt;br /&gt;
===Releases===&lt;br /&gt;
&#039;&#039;&#039;First Release&#039;&#039;&#039;: This release only contained a short sequence where the player confronted 2 NPC&#039;s in a short but epic battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Release&#039;&#039;&#039;: This release revealed that the sequence had been merely a dream by the games main character. From there he could venture outside the house into a single dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Unreleased&#039;&#039;&#039;: At least two dungeons had been fully programmed and a single large town was also completed. Further cameos by [[Rune]] (in the form of a yellow skull called Urine Skull) and other GSHI members were worked in. [[Ace]] and [[LiquidManZero]] had been programmed in as playable characters. On Ace&#039;s side he had a 50% complete battle system, a couple maps, and some mini games finished (but these were not submitted to the actual creator of the game and were not worked in at all).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:GSHI]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=GSHI_Battle&amp;diff=6773</id>
		<title>GSHI Battle</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=GSHI_Battle&amp;diff=6773"/>
		<updated>2016-03-30T03:10:23Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GSHI Battle.PNG|thumb|right|GSHI Battle cast]]&lt;br /&gt;
&#039;&#039;&#039;GSHI Battle&#039;&#039;&#039; was a flash series that involved various [[GSHI]] members. A total of 3 flash films were created with 2 more stuck in development hell. There was a also a gamemaker game created which was cancelled before completion.&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil==&lt;br /&gt;
This first flash involved a battle in a Hyrule-ish throne room. The animation can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle.swf here]. The story can be found below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ah yes...that famous battle, fought many years ago, between the GSHI and the forces of darkness. It was...in the Hyrule throne room. I recall I ([[Lazy Bastard]]) was very lazy that day, and decided to let [[Ace]] take care of the work, while I met [[RPGod]] at the Kakariko bar to have a few beers. RPGod got drunk and held the bartender up with a [[GameShark|GSPro]] (he can throw that thing pretty hard...I&#039;ve still got a bruise from that time I called him Silent Bobo&#039;s bitch...), forcing him to give him shot after shot of whiskey...but that&#039;s another story. The three most powerful leaders of darkness, allied with the evil Link Brothers, were planning to use the Triforce, Atma, and the Mana Tree in focused unison, so as to create a small hole in space, allowing them to escape to our dimension, where they could expand their empire into the hacking world and beyond. We quickly put a stop to this when we inserted ourselves into the VG world with hacked powers, near invulnerability, and 1,736 rupees (don&#039;t blame me if the conversion rate from Gil was bad at the time), thwarting their diabolical plans just in time for a nacho break. Unfortunately, nachos had not been invented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aftermath&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
All was not well for long, however, as, when we visited the next day, RPGod got us banished from Kakariko when he took a piss on the Elder&#039;s beard...he claims that the elder insulted his dog. Normally I would accept this, but...the elder was sleeping, and it was 2:00 in the morning...and RPGod...well, there were 8 beers missing from my fridge, and he was only alone in the kitchen for about five minutes...ah well. Memories...&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil II==&lt;br /&gt;
A second animation was created which took place in a &#039;&#039;Final Fantasy&#039;&#039; themed throne room. The flash animation can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_2.swf here] and the story can be read below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This was our second encounter with pure evil. [[Ace]] had heard about his great uncle&#039;s friend&#039;s mother&#039;s sister&#039;s ex-plumber, the recently-pronounced king of the entire dimension of Suptrigfant, having some trouble with a seemingly-omnipotent magic user, going by the name of [[Akfek]]. If this Akfek fellow were to take over the dimension of Suptrigfant, he would have the second most large and powerful dimension in existence (ours being the first) in his grasp, and would also have in his possession the Orb of the Magi...giving him the ability to warp to our dimension, with as many troops or weapons as his wicked heart desired. He...well, I&#039;ll let you see for yourself.&lt;br /&gt;
&lt;br /&gt;
As I (Lazy Bastard) was lazy that day...come to think of it...I&#039;ve been lazy every day I can remember...anyway, I decided to let Ace handle the problem himself, being that it was a personal issue, after all. But, as you can see, things were not as they were expected to be, and I eventually had to get up off my lazy @$$ and run to the fight...which I decided not to do...but there are always other modes of transportation, fortunately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aftermath&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Afterward, we found RPGod at the county jail. He had been arrested for riding a Chocobo at thirty miles past the speed limit, piss-drunk in a Mage school zone. We bailed him out even though I&#039;d already spent all my money on this ticket that was supposed to be so great but only gave me access to some stupid dancers that for some reason kept pulling me on-stage. I gave the sheriff a Pink Tail, and, for some reason, he got all excited and thanked me all the way out the door. I don&#039;t know what the big deal was...I found that piece of crap in an old trunk my grandpa had in the attic...you don&#039;t think it coulda been worth anything, do ya? Naw, that&#039;s silly.&lt;br /&gt;
&lt;br /&gt;
Anyway, I called headquarters to check up on everything; [[Czar Dragon|Czar]] was finishing up his The Meaning of Life mod, [[Alucard]] was playing &#039;&#039;Metal Gear Solid&#039;&#039; on his new PS12 (Czar had hacked an In-Town Time mod the previous day, and well...we forgot to buy any games...we did remember three days later though...nevermind), and from what he said, [[CCV]] was sleeping and everytime someone tried to talk to him he gave an auto-reply in backwards English, and [[Munky|Munk]] had been drugged in his sleep as a practical joke, and tricked by the others into thinking he was playing hide and seek, and so was enjoying his third hour of giggling quietly, crouched down behind the couch in the lounge as people walked by him and tried not to stare. A guest speaker, King Edgar, was keeping the mods occupied, and the UBB members and guests were busy arguing over who&#039;s &amp;quot;Who&#039;s poll is the best?&amp;quot; poll was the best, so everything was taken care of.&lt;br /&gt;
&lt;br /&gt;
We knew what that meant. Yeah, free night on the town! So we all went down to the biggest bar we could understand directions to, hung out, had a few drinks, and talked about old times. King Koopa, who happened to be in the bar, struck up a conversation to us about how he&#039;d come closer to ruling the universe in his time than any Akfek could ever dream, which eventually became very boring. RPGod smashed a beer bottle over his head, starting a fight between us and a bunch of Goombas, and we were all arrested for intoxication assault, a 3rd degree felony, and thrown in the big house with all those gay mechanics from &#039;&#039;FF6&#039;&#039;, who kept mumbling something to each other about us dropping the soap or something. Luckily, Alucard had been watching us on a hex monitor (after a while, you don&#039;t even see the numbers...you just see Red Dragon, Blue Dragon...heheh = inside joke), and managed to gather the GSHI team together to hack a room modifier for us and warp us back to [[GSHI Headquarters|HQ]]. Once Czar found the address, RPGod randomly guessed the digits perfectly, and all we had to do was wait until we could go to the chow line so we could change rooms. We were glad to be back. I talked to Koopa on the phone a while back, and he said there were no hard feelings...although I suspect more and more that CzarDragon hacked an attitude mod for him...heheh.&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil III==&lt;br /&gt;
The third flash is the most elaborate as it made use of music, sound effects, and had multiple scenes. It took place in various places, including GSHI Headquarters. It inluded not only a intro credit sequence but also a end of film dedications. The flash can be found [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_3.swf here].&lt;br /&gt;
&lt;br /&gt;
==GSHI VS Evil IV==&lt;br /&gt;
This exists. [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_4a.swf Part 1] [http://gamehacking.org/downloads/gshi_battles/GSHI_Battle_4b.swf Part 2]&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
In order of first usage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;#&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Title&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Composer&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Length&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Fire Powered Ship (from &amp;lt;i&amp;gt;Final Fantasy V&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kefka (from &amp;lt;i&amp;gt;Final Fantasy VI&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:34&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edgare &amp;amp; Mash (from &amp;lt;i&amp;gt;Final Fantasy VI&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Welcome to our Town (from &amp;lt;i&amp;gt;Final Fantasy IV&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Land of Doom (from &amp;lt;i&amp;gt;Rudra no Hihou&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ryuji Sasai&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3:24&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Mystic Mysidia (from &amp;lt;i&amp;gt;Final Fantasy IV&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:26&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Voice of Awakening (from &amp;lt;i&amp;gt;Energy Breaker&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yukio Nakajima&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fanfare (from &amp;lt;i&amp;gt;Final Fantasy VII&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nobuo Uematsu&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0:55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Black Dream (from &amp;lt;i&amp;gt;Chrono Trigger&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yasunori Mitsuda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2:33&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Far Promise ~ Dream Shore (from &amp;lt;i&amp;gt;Radical Dreamers&amp;lt;/i&amp;gt;)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yasunori Mitsuda&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1:06&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GSHI Battle 0==&lt;br /&gt;
This specific GSHI Battle had a script release, which can be found [http://gshi.org/vb/showthread.php?t=1168&amp;amp;highlight=GSHI+Battle here].&lt;br /&gt;
&lt;br /&gt;
==GSHI Battle: The Game==&lt;br /&gt;
Work had started on a Game Maker version of GSHI Battle but was cancelled after only a few releases. Work on it was done primarily by a single person with promised assistance from [[Ace]]. It was essentially non-canon as the characters didn&#039;t use the sprites found in the flash series. The thread announcing it&#039;s release can be found [http://gshi.org/vb/showthread.php?t=804&amp;amp;highlight=GSHI+Battle here]. The last available download can be found [http://www.thegshi.org/downloads/GSHI_Battle.zip here].&lt;br /&gt;
&lt;br /&gt;
===Releases===&lt;br /&gt;
&#039;&#039;&#039;First Release&#039;&#039;&#039;: This release only contained a short sequence where the player confronted 2 NPC&#039;s in a short but epic battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Last Release&#039;&#039;&#039;: This release revealed that the sequence had been merely a dream by the games main character. From there he could venture outside the house into a single dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Unreleased&#039;&#039;&#039;: At least two dungeons had been fully programmed and a single large town was also completed. Further cameos by [[Rune]] (in the form of a yellow skull called Urine Skull) and other GSHI members were worked in. [[Ace]] and [[LiquidManZero]] had been programmed in as playable characters. On Ace&#039;s side he had a 50% complete battle system, a couple maps, and some mini games finished (but these were not submitted to the actual creator of the game and were not worked in at all).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GSHI}}&lt;br /&gt;
[[Category:GSHI]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Nensondubois&amp;diff=6749</id>
		<title>Nensondubois</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Nensondubois&amp;diff=6749"/>
		<updated>2015-11-02T00:17:39Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* TODO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A user who has had several years of assembly hacking experience, and has made several noteworthy discoveries unearthed from videogames. He played Geist.&lt;br /&gt;
&lt;br /&gt;
==TODO==&lt;br /&gt;
I don&#039;t think anyone else is going to add these things.&lt;br /&gt;
*[http://gamehacking.org/wiki/Music_Ripping| Music Ripping] - Add information about PSF, GSF, USF and more info on GBS ripping and other stuffs such as links to special debugger builds to help in ripping sets.&lt;br /&gt;
*[http://problemkaputt.de/fullsnes.htm#snescartcheatdevicescodeformats/ SNES Cheat Devices] - convert page to wiki entries and add some more information not listed at this site.&lt;br /&gt;
*Fil in the [[Codebreaker (Game Boy Color)]] article.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6747</id>
		<title>Game Genie (NES)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6747"/>
		<updated>2015-10-26T23:16:54Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NES Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] created by [[Galoob]] for the NES. It is one in the long line of [[Game Genie]] products available. This is the first version made and also the most limited. A maximum of 3 cheat codes were enterable at one time. Using more than one game genie was possible and would increase the amount of codes allowable.&lt;br /&gt;
&lt;br /&gt;
Using the Game Genie on a console requires the game to stick out of the console, without it the Game would usually fit snug inside. It can&#039;t be pressed down. The design put stress on the ZIF socket and cause the pins inside to bend eventually requiring the use of the Game Genie just so the game could work as the game itself could not reach the pins any longer.&lt;br /&gt;
&lt;br /&gt;
A special adapter was created to make the Game Genie fit into the NES 2. These weren&#039;t necessary as the Game Genie could be forced to fit, but would then be difficult to remove. These adapters are hard to come by now and few of them were ever shipped due to their creation near the end of NES&#039;s life. The remaining stock was liquidated.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game genie nes screen.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyer ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieNES Flyer.jpg|Flyer&lt;br /&gt;
File:GameGenie NES Flyer2.jpg|Flyer&lt;br /&gt;
File:GameGenieNES Flyer3.jpg|Flyer&lt;br /&gt;
File:GameGenie-ThankYouCanada Flyer.jpg|Thank you Canada flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieCamerica NES Codebook.jpg|Code book (Camerica)&lt;br /&gt;
File:GameGenieCamerica NES Cartridge.JPG|Cartridge (Camerica)&lt;br /&gt;
File:NES Game Genie Box.jpg|One of the boxes&lt;br /&gt;
File:NES Game Genie Box 2.JPG|Another box&lt;br /&gt;
File:Gamegenie.jpg|Yet Another box&lt;br /&gt;
File:Game Genie NES Code Book.jpg|Code book&lt;br /&gt;
File:NES Game Genie.jpg|Cartridge&lt;br /&gt;
File:Game-Genie-NES.jpg|Cartridge (alternate)&lt;br /&gt;
File:GameGenieRealTEC NES Box.jpg|Box (RealTEC)&lt;br /&gt;
File:GameGenieRealTEC NES Cartridge.jpg|Cartridge (RealTEC)&lt;br /&gt;
File:Genie-adapter-2.jpg|NES 2 adapter&lt;br /&gt;
File:Genie-adaptor2 packaging.jpg|NES 2 adapter back and box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6746</id>
		<title>Game Genie (NES)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6746"/>
		<updated>2015-10-26T23:15:09Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NES Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] created by [[Galoob]] for the NES. It is one in the long line of [[Game Genie]] products available. This is the first version made and also the most limited. A maximum of 3 cheat codes were enterable at one time. Using more than one game genie was possible and would increase the amount of codes allowable.&lt;br /&gt;
&lt;br /&gt;
Using the Game Genie on a console requires the game to stick out of the console, without it the Game would usually fit snug inside. It can&#039;t be pressed down. The design put stress on the ZIF socket and cause the pins inside to bend eventually requiring the use of the Game Genie just so the game could work as the game itself could not reach the pins any longer.&lt;br /&gt;
&lt;br /&gt;
A special adapter was created to make the Game Genie fit into the NES 2. These weren&#039;t necessary as the Game Genie could be forced to fit, but would then be difficult to remove. These adapters are hard to come by now and few of them were ever shipped due to their creation near the end of NES&#039;s life. The remaining stock was liquidated.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game genie nes screen.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyer ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieNES Flyer.jpg|Flyer&lt;br /&gt;
File:GameGenie NES Flyer2.jpg|Flyer&lt;br /&gt;
File:GameGenieNES Flyer3.jpg|Flyer&lt;br /&gt;
File:GameGenie-ThankYouCanada Flyer.jpg|Thank you Canada flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieCamerica NES Cartridge.JPG|Box (Camerica)&lt;br /&gt;
File:GameGenieCamerica NES Codebook.jpg|Code book (Camerica)&lt;br /&gt;
File:NES Game Genie Box.jpg|One of the boxes&lt;br /&gt;
File:NES Game Genie Box 2.JPG|Another box&lt;br /&gt;
File:Gamegenie.jpg|Yet Another box&lt;br /&gt;
File:Game Genie NES Code Book.jpg|Code book&lt;br /&gt;
File:NES Game Genie.jpg|Cartridge&lt;br /&gt;
File:Game-Genie-NES.jpg|Cartridge (alternate)&lt;br /&gt;
File:GameGenieRealTEC NES Box.jpg|Box (RealTEC)&lt;br /&gt;
File:GameGenieRealTEC NES Cartridge.jpg|Cartridge (RealTEC)&lt;br /&gt;
File:Genie-adapter-2.jpg|NES 2 adapter&lt;br /&gt;
File:Genie-adaptor2 packaging.jpg|NES 2 adapter back and box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameGenie-ThankYouCanada_Flyer.jpg&amp;diff=6745</id>
		<title>File:GameGenie-ThankYouCanada Flyer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameGenie-ThankYouCanada_Flyer.jpg&amp;diff=6745"/>
		<updated>2015-10-26T23:10:28Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameGenieRealTEC_NES_Cartridge.jpg&amp;diff=6744</id>
		<title>File:GameGenieRealTEC NES Cartridge.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameGenieRealTEC_NES_Cartridge.jpg&amp;diff=6744"/>
		<updated>2015-10-26T23:10:05Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameGenieRealTEC_NES_Box.jpg&amp;diff=6743</id>
		<title>File:GameGenieRealTEC NES Box.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameGenieRealTEC_NES_Box.jpg&amp;diff=6743"/>
		<updated>2015-10-26T23:09:45Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameGenieCamerica_NES_Codebook.jpg&amp;diff=6742</id>
		<title>File:GameGenieCamerica NES Codebook.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameGenieCamerica_NES_Codebook.jpg&amp;diff=6742"/>
		<updated>2015-10-26T23:09:27Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameGenieCamerica_NES_Cartridge.JPG&amp;diff=6741</id>
		<title>File:GameGenieCamerica NES Cartridge.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameGenieCamerica_NES_Cartridge.JPG&amp;diff=6741"/>
		<updated>2015-10-26T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Sega_CD)&amp;diff=6740</id>
		<title>Game Genie (Sega CD)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Sega_CD)&amp;diff=6740"/>
		<updated>2015-10-17T19:53:08Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Egm Issue052 November 1993 Page064 cropped.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
A Sega CD version of the &#039;&#039;&#039;Game Genie&#039;&#039;&#039; was a &amp;quot;[[Game Enhancer]]&amp;quot; that was at one point in development by [[Codemasters]]. It was to be another in the long line of [[Game Genie]] products available.&lt;br /&gt;
&lt;br /&gt;
The Sega CD version of the Game Genie was designed to fit in between the Sega CD and Sega Genesis and would intercept code as it passed in between the two. It was only known to work with the revised Sega Genesis 2 and the Sega CD 2 models. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Egm Issue052 November 1993 Page064.jpg|Magazine article&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6739</id>
		<title>Game Genie (NES)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6739"/>
		<updated>2015-10-17T19:51:34Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NES Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] created by [[Galoob]] for the NES. It is one in the long line of [[Game Genie]] products available. This is the first version made and also the most limited. A maximum of 3 cheat codes were enterable at one time. Using more than one game genie was possible and would increase the amount of codes allowable.&lt;br /&gt;
&lt;br /&gt;
Using the Game Genie on a console requires the game to stick out of the console, without it the Game would usually fit snug inside. It can&#039;t be pressed down. The design put stress on the ZIF socket and cause the pins inside to bend eventually requiring the use of the Game Genie just so the game could work as the game itself could not reach the pins any longer.&lt;br /&gt;
&lt;br /&gt;
A special adapter was created to make the Game Genie fit into the NES 2. These weren&#039;t necessary as the Game Genie could be forced to fit, but would then be difficult to remove. These adapters are hard to come by now and few of them were ever shipped due to their creation near the end of NES&#039;s life. The remaining stock was liquidated.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game genie nes screen.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyer ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieNES Flyer.jpg|Flyer&lt;br /&gt;
File:GameGenie NES Flyer2.jpg|Flyer&lt;br /&gt;
File:GameGenieNES Flyer3.jpg|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NES Game Genie Box.jpg|One of the boxes&lt;br /&gt;
Image:NES Game Genie Box 2.JPG|Another box&lt;br /&gt;
Image:Gamegenie.jpg|Yet Another box&lt;br /&gt;
Image:Game Genie NES Code Book.jpg|Code book&lt;br /&gt;
Image:NES Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:Game-Genie-NES.jpg|Game Genie cartridge (alternate)&lt;br /&gt;
File:Genie-adapter-2.jpg|NES 2 adapter&lt;br /&gt;
File:Genie-adaptor2 packaging.jpg|NES 2 adapter back and box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6738</id>
		<title>Game Genie (Game Boy)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6738"/>
		<updated>2015-10-17T19:49:52Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gameboy Game Genie.jpg|thumb|The Game Boy Game Genie cartridge.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] for the original Game Boy. It is one of the many in the long line of [[Game Genie]] products available. It was released by [[Galoob]]. Much like the the NES Game Genie, it allows up to three bytes to be altered at a time. The format is XXX-YYY-ZZZ, with ZZZ being a compare address to determine which will isolate the new code to the specific ROM bank. &lt;br /&gt;
&lt;br /&gt;
There are two buttons located on the front of the unit. The white button labeled &amp;quot;CODE SCREEN&amp;quot; will jump reset the Game Boy BIOS (GBA, SP, etc). This will reload the code list in RAM and take you to the code screen where you can write down the codes and make alterations and begin the game.&lt;br /&gt;
&lt;br /&gt;
The green button labeled as &amp;quot;CODES ON/OFF&amp;quot; will activate or deactivate all further ROM byte executions from the Game Genie, as indicated by the green LED light on the unit turning on or off.&lt;br /&gt;
&lt;br /&gt;
==Non-Monochrome Game Compatibility==&lt;br /&gt;
There is a way to trick the game genie into working with non-monochrome games with GBC hardware, though the game will be in monochrome mode, and it will most likely damage the SRAM and delete all saved data on the cartridge. Tony Hedstrom [http://www.angelfire.com/games2/codehut/PokemonDoc.txt here] discovered a trick that basically will load the game in monochrome by performing a cartridge swap. The game Genie is also compatible with the Game Boy Player and Game Boy Advance, and Game Boy Advance SP though only supporting regular monochrome games.&lt;br /&gt;
&lt;br /&gt;
==Compatibility with the Super Game Boy==&lt;br /&gt;
The Game Genie is compatible with the Super Game Boy but you will need to physically modify the unit so it will fit into the Super Game Boy/2. There was an adapter that was released and sold by Microsystems Development Technologies, Inc. located in San Jose. More info can be found [http://forum.digitpress.com/forum/showthread.php?158850-Game-Genie-to-Super-Game-Boy-Adapter|here]. It came without a shell, just the pcb.&lt;br /&gt;
&lt;br /&gt;
==Physical Design and Compatibility==&lt;br /&gt;
The physical design for the Game Genie cartridge made using of the device difficult on non-original Game Boys. When inserting the Game Genie in a Game Boy Pocket or Game Boy Color a large top portion of the Game Genie would come in contact with the console before it was fully inserted. Therefore the Game Genie needed to be bent backwards, placing strain on the mechanism to allow it to be pressed down far enough to reach the consoles contacts.&lt;br /&gt;
&lt;br /&gt;
It does work well with the Game Boy Advance SP and fits comfortably in the cartridge slot.&lt;br /&gt;
&lt;br /&gt;
==Using the SNES Game Genie to implement codes==&lt;br /&gt;
Game Boy Game Genie codes can be converted and entered into a SNES Game Genie to achieve in-game effects, as [http://gamehacking.org/vb/threads/680-Super-Gameboy-Game-Genie-test|= ugetab demonstrated this prowess using Super Mario Land 2 and Castlevania Legends]. Using a code provided as example from the former game allows you to play the chance game for free, and a simple code from the latter game allows you to walk right fast. A Game Genie that is modifyed to add the expansion pins is needed otherwise there will be no sound, and the game will be slowed down with graphical lines. This happens because the Super Game Boy outputs the Game Boy audio and various file transfer registers (for SGB functions) and SNES timing sync.&lt;br /&gt;
&lt;br /&gt;
A simple tutorial can be found [http://forum.digitpress.com/forum/showthread.php?161174-FX-chip-compatible-SNES-Game-Genie here] on how to perform this modification to your SNES Game Genie. This will allow FX chip games to run.&lt;br /&gt;
&lt;br /&gt;
Game Boy Game Genie codes do not work if converted from Game Genie to SNES Rom addressing if attempting to use them  with a SNES Pro Action Replay MK3.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
A small handbook for codes was included in the back of the unit enclosed by a small door. The books were updated and revised with more codes on a semi-frequent basis by Codemasters. A regular sized paperback was also included with the unit as well to provide the user with information on basic operation, maintenance, and how program their own codes.&lt;br /&gt;
&lt;br /&gt;
==Secret Developer Messages==&lt;br /&gt;
To access these, press the specified buttons in order while the code screen is displayed. Two are unused and are not associated with button access, and can only accessed by hacking the Game Genie ROM, though they can still be accessed using hardware via [http://gamehacking.org/vb/threads/12747-nensondubois-codes?p=90641#post9064=| Codebreaker cheat Device].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Down Left Right&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations! You&#039;ve found the easy secret! Now find the hard ones!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, Left, Right, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Help! I&#039;m a prisoner in a Game Genie factory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up, A, B, A, Down, Down&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Game Genie built by: Richard Aplin code by: Jon the Programmer managed by: Paul Ranson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Up, Down, Up, Left, Up, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Poems have, rhymes, sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, B, Right, Left, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s rain outside, and that is why a, laundry day, needs a clothes dryer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, A, A, A, B, B, B, Start&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Washing, washing on the line, who&#039;s the fairest of the fine? Bluey Whiteness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Left, Right, Left, Down, Down, Up, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Provocation is not a job for amateurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, B, A, B, B, A, A, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Breezy&#039;:- Fresh air from the Alps! Comes in an easy-to-use aerosol can! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, Left, Left, A, B, Right, Right, B&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
(This one isn&#039;t actually a message. Everything below the words &amp;quot;Code Screen,&amp;quot; but above the copyright notice, is flipped upside down. The codes are still in their proper order, but the characters are upside down)&lt;br /&gt;
&lt;br /&gt;
===Unused Developer Messages===&lt;br /&gt;
There are two additional messages that can only be accessed by using a Codebreaker cheat device with the Game Genie plugged in, and the codes entered. As explained earlier, this process is vaguely convoluted but it works after getting the hang of achieving a proper setup. Codes from both Game Genie and Codebreaker unit can be used in conjunction to affected the Game Boy game inserted into the Game Genie giving space for three additional ROM patch codes.&lt;br /&gt;
&lt;br /&gt;
To access these messages, press Up, Down, Left and Right at the code screen (all Game Genie revisions) and use either the Game Genie codes (oddly enough) for emulators, or the Codebreaker codes to see the messages on hardware.&lt;br /&gt;
&lt;br /&gt;
Message 1:&lt;br /&gt;
*Game Genie:&lt;br /&gt;
15B-48F-3BC + CCB-79F-6E6 + 0BB-7AF-D5A&lt;br /&gt;
*Codebreaker:&lt;br /&gt;
000B48-15 + 000B79-CC + 000B7A-0B&lt;br /&gt;
&lt;br /&gt;
Message 2:&lt;br /&gt;
*Game Genie&lt;br /&gt;
13B-4BF-912&lt;br /&gt;
*Codebreaker&lt;br /&gt;
000B4B-13&lt;br /&gt;
&lt;br /&gt;
It is assumed that the first message was not given access via direct button combinations because it might freak out the user into thinking their Game Boy would explode. It is unknown why the second message was not made accessible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 1.png|Unused Developer Message 1 Part 1&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 2.png|Unused Developer Message 1 Part 2&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 2 Beware Stripes.png|Unused Developer Message 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Versions==&lt;br /&gt;
*v1.17&lt;br /&gt;
*v2.1 - The current dump is a hack of 1.17 and was likely hacked to load in old emulators.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Game Genie built by: Richard Aplin &lt;br /&gt;
*Code by: Jon the Programmer &lt;br /&gt;
*Managed by: Paul Ranson&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
===1.17===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:Game genie v1.17 bios2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2.1===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:gbgg2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieSNESGameBoy Flyer.jpg|SNES/Game Boy Game Genie flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameBoy box.jpg|Game Genie box&lt;br /&gt;
File:Gameboy Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:GameboyGameGenieAdaptor Front.JPG|Super Game Boy Game Genie Adaptor front&lt;br /&gt;
File:GameboyGameGenieAdaptor Back.JPG|Super Game Boy Game Genie Adaptor back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.devrs.com/gb/files/gg.html Jeff Frohweins webpage] at devrs.com.&lt;br /&gt;
*[http://web.archive.org/web/20020802004727/http://home.earthlink.net/~zazer/ Cheatmaster&#039;s webpage] (Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Genesis)&amp;diff=6737</id>
		<title>Game Genie (Genesis)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Genesis)&amp;diff=6737"/>
		<updated>2015-10-17T19:47:30Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|right|thumb|The Genesis Game Genie. Quite Nice. It&#039;s officially licenced too.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] for the Sega Genesis.This is one of the many [[Game Genie]] products available. It was released by [[Galoob]]. This particular version of the Game Genie required a Master Code to be entered in almost all games. It is also the first Game Genie to be officially licensed by the creators of the console. Five codes was the maximum amount allowable.&lt;br /&gt;
&lt;br /&gt;
This Game Genie has a major drawback. It is incompatible with games which have a savegame feature. Using it with such games would erase the saves and force the player to start over.&lt;br /&gt;
&lt;br /&gt;
Like the [[Game Genie (Game Gear)|Game Gear Game Genie]] it was given Sega&#039;s seal of approval.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
&#039;&#039;&#039;Game Genie (19 Feb 1992)&#039;&#039;&#039;: ?&amp;quot;good&amp;quot; name: Game Genie (W) (REV00) [b2]? (unconfirmed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Genie (Jul 1992)&#039;&#039;&#039;: &amp;quot;good&amp;quot; name: Game Genie (W) (REV01) [c][!]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_000.png|Codemasters copyright&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_001.png|GameGenie/Galoob logo&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_002.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie MD Flyer.jpg|US print advert&lt;br /&gt;
File:GameGenie MD FR PrintAdvert.jpg|FR print advert&lt;br /&gt;
File:GameGenie MD FR PrintAdvert 2.jpg|FR print advert&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game Genie US MD bluebox front.JPG|US box 2 front&lt;br /&gt;
File:GameGenie MD US Box Back Alt.jpg|US box 2 back&lt;br /&gt;
File:Game Genie US MD box front.jpg|US box 3 front&lt;br /&gt;
File:Game Genie US MD box back.jpg|US box 3 back&lt;br /&gt;
File:GameGenieExtraPower MD EU Box Front.jpg|EU box front&lt;br /&gt;
File:GameGenie MD BR Box Front.jpg|BR box front&lt;br /&gt;
File:GameGenie MD BR Box Back.jpg|BR box back&lt;br /&gt;
File:Genesis Game Genie Code Book.JPG|Genesis Game Genie codebook&lt;br /&gt;
File:Game Genies 2.jpg|Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Gear)&amp;diff=6736</id>
		<title>Game Genie (Game Gear)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Gear)&amp;diff=6736"/>
		<updated>2015-10-17T19:46:04Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Gear Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a runtime ROM modification [[Game Enhancer]] device for the Sega Genesis. This is one of the many [[Game Genie]] products available. It was released by [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
This Game Genie featured a interesting design; when the Game Genie is inserted into the Game Gear another cartridge port would pop up, in which a dust cover would need to be flipped open in order to insert a game. The code book could be stored in a small compartment, or the pages could actually be peeled off and stuck onto the back of the game, as they were stickers.&lt;br /&gt;
&lt;br /&gt;
Like the [[Game Genie (Genesis)|Genesis Game Genie]] it was given Sega&#039;s seal of approval.&lt;br /&gt;
&lt;br /&gt;
==Game Gear Secret Message Input==&lt;br /&gt;
To access these, press the specific buttons in order while the code screen is displayed, or enter a code.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;enter DEAD as a code&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
The screen will move up and down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Down Left Right&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations! You&#039;ve found the easy secret! Now find the hard ones!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2, 1, Left, Right, 1&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Help! I&#039;m a prisoner in a Game Genie factory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up, 1, 2, 1, Down, Down&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Game Genie built by: Richard Aplin programmed by: R. Fred N. managed by:  Ted Carron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Up, Down, Up, Left, Up, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Poems have, rhymes, sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2, 1, 2, Right, Left, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s rain outside, and that is why a, laundry day, needs a clothes dryer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1, 1, 1, 1, 2, 2, 2, 1&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Washing, washing on the line, who&#039;s the fairest of the fine? Bluey Whiteness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Left, Right, Left, Down, Down, Up, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Provocation is not a job for amateurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1, 2, 1, 2, 2, 1, 1, 1&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Breezy&#039;:- Fresh air from the Alps! Comes in an easy-to-use aerosol can! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just wait 5 minutes or so&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
[Game Genie resets and displays an advertisement for itself, offering infinite lives and more power]&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*Game Genie built by: Richard Aplin&lt;br /&gt;
*Programmed by: R. Fred N. &lt;br /&gt;
*Managed by:  Ted Carron&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameGear Screen1.jpg|Screenshot 1&lt;br /&gt;
File:GameGenie GameGear Screen2.jpg|Screenshot 2&lt;br /&gt;
File:GameGenie GameGear Screen3.jpg|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameGear Flyer.jpg|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameGear box.jpg|US box&lt;br /&gt;
File:Game Gear Game Genie.jpg|Cartridge&lt;br /&gt;
File:GameGenie GG UK Box Front.jpg|UK box (front)&lt;br /&gt;
File:GameGenie GG UK Box Back.jpg|UK box (back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://web.archive.org/web/20020802004727/http://home.earthlink.net/~zazer/ Cheatmaster&#039;s webpage] (Internet Archive)&lt;br /&gt;
* [http://www.smspower.org/Development/GameGenie SMSPower]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Genesis)&amp;diff=6735</id>
		<title>Game Genie (Genesis)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Genesis)&amp;diff=6735"/>
		<updated>2015-10-17T19:41:51Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|right|thumb|The Genesis Game Genie. Quite Nice. It&#039;s officially licenced too.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a [[Game Enhancer]] for the Sega Genesis.This is one of the many [[Game Genie]] products available. It was released by [[Galoob]]. This particular version of the Game Genie required a Master Code to be entered in almost all games. It is also the first Game Genie to be officially licensed by the creators of the console. Five codes was the maximum amount allowable.&lt;br /&gt;
&lt;br /&gt;
This Game Genie has a major drawback. It is incompatible with games which have a savegame feature. Using it with such games would erase the saves and force the player to start over.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
&#039;&#039;&#039;Game Genie (19 Feb 1992)&#039;&#039;&#039;: ?&amp;quot;good&amp;quot; name: Game Genie (W) (REV00) [b2]? (unconfirmed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Genie (Jul 1992)&#039;&#039;&#039;: &amp;quot;good&amp;quot; name: Game Genie (W) (REV01) [c][!]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_000.png|Codemasters copyright&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_001.png|GameGenie/Galoob logo&lt;br /&gt;
File:Game_Genie_(Unl)_(Feb_1992)_-c--!-_002.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyers ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie MD Flyer.jpg|US print advert&lt;br /&gt;
File:GameGenie MD FR PrintAdvert.jpg|FR print advert&lt;br /&gt;
File:GameGenie MD FR PrintAdvert 2.jpg|FR print advert&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game Genie US MD bluebox front.JPG|US box 2 front&lt;br /&gt;
File:GameGenie MD US Box Back Alt.jpg|US box 2 back&lt;br /&gt;
File:Game Genie US MD box front.jpg|US box 3 front&lt;br /&gt;
File:Game Genie US MD box back.jpg|US box 3 back&lt;br /&gt;
File:GameGenieExtraPower MD EU Box Front.jpg|EU box front&lt;br /&gt;
File:GameGenie MD BR Box Front.jpg|BR box front&lt;br /&gt;
File:GameGenie MD BR Box Back.jpg|BR box back&lt;br /&gt;
File:Genesis Game Genie Code Book.JPG|Genesis Game Genie codebook&lt;br /&gt;
File:Game Genies 2.jpg|Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6734</id>
		<title>Game Genie (Game Boy)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6734"/>
		<updated>2015-10-17T19:39:23Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Compatibility with Non-original Game Boy&amp;#039;s */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gameboy Game Genie.jpg|thumb|The Game Boy Game Genie cartridge.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a runtime ROM modification device for the original Game Boy. Much like the the NES Game Genie, it allows up to three bytes to be altered at a time. The format is XXX-YYY-ZZZ, with ZZZ being a compare address to determine which will isolate the new code to the specific ROM bank. &lt;br /&gt;
&lt;br /&gt;
There are two buttons located on the front of the unit. The white button labeled &amp;quot;CODE SCREEN&amp;quot; will jump reset the Game Boy BIOS (GBA, SP, etc). This will reload the code list in RAM and take you to the code screen where you can write down the codes and make alterations and begin the game.&lt;br /&gt;
&lt;br /&gt;
The green button labeled as &amp;quot;CODES ON/OFF&amp;quot; will activate or deactivate all further ROM byte executions from the Game Genie, as indicated by the green LED light on the unit turning on or off.&lt;br /&gt;
&lt;br /&gt;
==Non-Monochrome Game Compatibility==&lt;br /&gt;
There is a way to trick the game genie into working with non-monochrome games with GBC hardware, though the game will be in monochrome mode, and it will most likely damage the SRAM and delete all saved data on the cartridge. Tony Hedstrom [http://www.angelfire.com/games2/codehut/PokemonDoc.txt here] discovered a trick that basically will load the game in monochrome by performing a cartridge swap. The game Genie is also compatible with the Game Boy Player and Game Boy Advance, and Game Boy Advance SP though only supporting regular monochrome games.&lt;br /&gt;
&lt;br /&gt;
==Compatibility with the Super Game Boy==&lt;br /&gt;
The Game Genie is compatible with the Super Game Boy but you will need to physically modify the unit so it will fit into the Super Game Boy/2. There was an adapter that was released and sold by Microsystems Development Technologies, Inc. located in San Jose. More info can be found here [http://forum.digitpress.com/forum/showthread.php?158850-Game-Genie-to-Super-Game-Boy-Adapter|Game Genie to Super Game Boy Adapter]. It came without a shell, just the pcb.&lt;br /&gt;
&lt;br /&gt;
==Physical Design and Compatibility==&lt;br /&gt;
The physical design for the Game Genie cartridge made using of the device difficult on non-original Game Boys. When inserting the Game Genie in a Game Boy Pocket or Game Boy Color a large top portion of the Game Genie would come in contact with the console before it was fully inserted. Therefore the Game Genie needed to be bent backwards, placing strain on the mechanism to allow it to be pressed down far enough to reach the consoles contacts.&lt;br /&gt;
&lt;br /&gt;
It does work well with the Game Boy Advance SP and fits comfortably in the cartridge slot.&lt;br /&gt;
&lt;br /&gt;
==Using the SNES Game Genie to implement codes==&lt;br /&gt;
Game Boy Game Genie codes can be converted and entered into a SNES Game Genie to achieve in-game effects, as [http://gamehacking.org/vb/threads/680-Super-Gameboy-Game-Genie-test|= ugetab demonstrated this prowess using Super Mario Land 2 and Castlevania Legends]. Using a code provided as example from the former game allows you to play the chance game for free, and a simple code from the latter game allows you to walk right fast. A Game Genie that is modifyed to add the expansion pins is needed otherwise there will be no sound, and the game will be slowed down with graphical lines. This happens because the Super Game Boy outputs the Game Boy audio and various file transfer registers (for SGB functions) and SNES timing sync.&lt;br /&gt;
&lt;br /&gt;
A simple tutorial can be found [http://forum.digitpress.com/forum/showthread.php?161174-FX-chip-compatible-SNES-Game-Genie here] on how to perform this modification to your SNES Game Genie. This will allow FX chip games to run.&lt;br /&gt;
&lt;br /&gt;
Game Boy Game Genie codes do not work if converted from Game Genie to SNES Rom addressing if attempting to use them  with a SNES Pro Action Replay MK3.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
A small handbook for codes was included in the back of the unit enclosed by a small door. The books were updated and revised with more codes on a semi-frequent basis by Codemasters. A regular sized paperback was also included with the unit as well to provide the user with information on basic operation, maintenance, and how program their own codes.&lt;br /&gt;
&lt;br /&gt;
==Secret Developer Messages==&lt;br /&gt;
To access these, press the specified buttons in order while the code screen is displayed. Two are unused and are not associated with button access, and can only accessed by hacking the Game Genie ROM, though they can still be accessed using hardware via [http://gamehacking.org/vb/threads/12747-nensondubois-codes?p=90641#post9064=| Codebreaker cheat Device].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Down Left Right&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations! You&#039;ve found the easy secret! Now find the hard ones!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, Left, Right, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Help! I&#039;m a prisoner in a Game Genie factory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up, A, B, A, Down, Down&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Game Genie built by: Richard Aplin code by: Jon the Programmer managed by: Paul Ranson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Up, Down, Up, Left, Up, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Poems have, rhymes, sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, B, Right, Left, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s rain outside, and that is why a, laundry day, needs a clothes dryer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, A, A, A, B, B, B, Start&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Washing, washing on the line, who&#039;s the fairest of the fine? Bluey Whiteness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Left, Right, Left, Down, Down, Up, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Provocation is not a job for amateurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, B, A, B, B, A, A, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Breezy&#039;:- Fresh air from the Alps! Comes in an easy-to-use aerosol can! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, Left, Left, A, B, Right, Right, B&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
(This one isn&#039;t actually a message. Everything below the words &amp;quot;Code Screen,&amp;quot; but above the copyright notice, is flipped upside down. The codes are still in their proper order, but the characters are upside down)&lt;br /&gt;
&lt;br /&gt;
===Unused Developer Messages===&lt;br /&gt;
There are two additional messages that can only be accessed by using a Codebreaker cheat device with the Game Genie plugged in, and the codes entered. As explained earlier, this process is vaguely convoluted but it works after getting the hang of achieving a proper setup. Codes from both Game Genie and Codebreaker unit can be used in conjunction to affected the Game Boy game inserted into the Game Genie giving space for three additional ROM patch codes.&lt;br /&gt;
&lt;br /&gt;
To access these messages, press Up, Down, Left and Right at the code screen (all Game Genie revisions) and use either the Game Genie codes (oddly enough) for emulators, or the Codebreaker codes to see the messages on hardware.&lt;br /&gt;
&lt;br /&gt;
Message 1:&lt;br /&gt;
*Game Genie:&lt;br /&gt;
15B-48F-3BC + CCB-79F-6E6 + 0BB-7AF-D5A&lt;br /&gt;
*Codebreaker:&lt;br /&gt;
000B48-15 + 000B79-CC + 000B7A-0B&lt;br /&gt;
&lt;br /&gt;
Message 2:&lt;br /&gt;
*Game Genie&lt;br /&gt;
13B-4BF-912&lt;br /&gt;
*Codebreaker&lt;br /&gt;
000B4B-13&lt;br /&gt;
&lt;br /&gt;
It is assumed that the first message was not given access via direct button combinations because it might freak out the user into thinking their Game Boy would explode. It is unknown why the second message was not made accessible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 1.png|Unused Developer Message 1 Part 1&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 2.png|Unused Developer Message 1 Part 2&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 2 Beware Stripes.png|Unused Developer Message 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Versions==&lt;br /&gt;
*v1.17&lt;br /&gt;
*v2.1 - The current dump is a hack of 1.17 and was likely hacked to load in old emulators.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Game Genie built by: Richard Aplin &lt;br /&gt;
*Code by: Jon the Programmer &lt;br /&gt;
*Managed by: Paul Ranson&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
===1.17===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:Game genie v1.17 bios2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2.1===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:gbgg2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieSNESGameBoy Flyer.jpg|SNES/Game Boy Game Genie flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameBoy box.jpg|Game Genie box&lt;br /&gt;
File:Gameboy Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:GameboyGameGenieAdaptor Front.JPG|Super Game Boy Game Genie Adaptor front&lt;br /&gt;
File:GameboyGameGenieAdaptor Back.JPG|Super Game Boy Game Genie Adaptor back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.devrs.com/gb/files/gg.html Jeff Frohweins webpage] at devrs.com.&lt;br /&gt;
*[http://web.archive.org/web/20020802004727/http://home.earthlink.net/~zazer/ Cheatmaster&#039;s webpage] (Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6733</id>
		<title>Game Genie (Game Boy)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Game_Boy)&amp;diff=6733"/>
		<updated>2015-10-17T19:38:20Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gameboy Game Genie.jpg|thumb|The Game Boy Game Genie cartridge.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a runtime ROM modification device for the original Game Boy. Much like the the NES Game Genie, it allows up to three bytes to be altered at a time. The format is XXX-YYY-ZZZ, with ZZZ being a compare address to determine which will isolate the new code to the specific ROM bank. &lt;br /&gt;
&lt;br /&gt;
There are two buttons located on the front of the unit. The white button labeled &amp;quot;CODE SCREEN&amp;quot; will jump reset the Game Boy BIOS (GBA, SP, etc). This will reload the code list in RAM and take you to the code screen where you can write down the codes and make alterations and begin the game.&lt;br /&gt;
&lt;br /&gt;
The green button labeled as &amp;quot;CODES ON/OFF&amp;quot; will activate or deactivate all further ROM byte executions from the Game Genie, as indicated by the green LED light on the unit turning on or off.&lt;br /&gt;
&lt;br /&gt;
==Non-Monochrome Game Compatibility==&lt;br /&gt;
There is a way to trick the game genie into working with non-monochrome games with GBC hardware, though the game will be in monochrome mode, and it will most likely damage the SRAM and delete all saved data on the cartridge. Tony Hedstrom [http://www.angelfire.com/games2/codehut/PokemonDoc.txt here] discovered a trick that basically will load the game in monochrome by performing a cartridge swap. The game Genie is also compatible with the Game Boy Player and Game Boy Advance, and Game Boy Advance SP though only supporting regular monochrome games.&lt;br /&gt;
&lt;br /&gt;
==Compatibility with the Super Game Boy==&lt;br /&gt;
The Game Genie is compatible with the Super Game Boy but you will need to physically modify the unit so it will fit into the Super Game Boy/2. There was an adapter that was released and sold by Microsystems Development Technologies, Inc. located in San Jose. More info can be found here [http://forum.digitpress.com/forum/showthread.php?158850-Game-Genie-to-Super-Game-Boy-Adapter|Game Genie to Super Game Boy Adapter]. It came without a shell, just the pcb.&lt;br /&gt;
&lt;br /&gt;
==Compatibility with Non-original Game Boy&#039;s==&lt;br /&gt;
The physical design for the Game Genie cartridge made using of the device difficult on non-original Game Boys. When inserting the Game Genie in a Game Boy Pocket or Game Boy Color a large top portion of the Game Genie would come in contact with the console before it was fully inserted. Therefore the Game Genie needed to be bent backwards, placing strain on the mechanism to allow it to be pressed down far enough to reach the consoles contacts.&lt;br /&gt;
&lt;br /&gt;
It does work well with the Game Boy Advance SP and fits comfortably in the cartridge slot.&lt;br /&gt;
&lt;br /&gt;
==Using the SNES Game Genie to implement codes==&lt;br /&gt;
Game Boy Game Genie codes can be converted and entered into a SNES Game Genie to achieve in-game effects, as [http://gamehacking.org/vb/threads/680-Super-Gameboy-Game-Genie-test|= ugetab demonstrated this prowess using Super Mario Land 2 and Castlevania Legends]. Using a code provided as example from the former game allows you to play the chance game for free, and a simple code from the latter game allows you to walk right fast. A Game Genie that is modifyed to add the expansion pins is needed otherwise there will be no sound, and the game will be slowed down with graphical lines. This happens because the Super Game Boy outputs the Game Boy audio and various file transfer registers (for SGB functions) and SNES timing sync.&lt;br /&gt;
&lt;br /&gt;
A simple tutorial can be found [http://forum.digitpress.com/forum/showthread.php?161174-FX-chip-compatible-SNES-Game-Genie here] on how to perform this modification to your SNES Game Genie. This will allow FX chip games to run.&lt;br /&gt;
&lt;br /&gt;
Game Boy Game Genie codes do not work if converted from Game Genie to SNES Rom addressing if attempting to use them  with a SNES Pro Action Replay MK3.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
A small handbook for codes was included in the back of the unit enclosed by a small door. The books were updated and revised with more codes on a semi-frequent basis by Codemasters. A regular sized paperback was also included with the unit as well to provide the user with information on basic operation, maintenance, and how program their own codes.&lt;br /&gt;
&lt;br /&gt;
==Secret Developer Messages==&lt;br /&gt;
To access these, press the specified buttons in order while the code screen is displayed. Two are unused and are not associated with button access, and can only accessed by hacking the Game Genie ROM, though they can still be accessed using hardware via [http://gamehacking.org/vb/threads/12747-nensondubois-codes?p=90641#post9064=| Codebreaker cheat Device].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Down Left Right&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Congratulations! You&#039;ve found the easy secret! Now find the hard ones!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, Left, Right, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Help! I&#039;m a prisoner in a Game Genie factory!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Up, Up, A, B, A, Down, Down&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Game Genie built by: Richard Aplin code by: Jon the Programmer managed by: Paul Ranson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Up, Down, Up, Left, Up, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Poems have, rhymes, sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B, A, B, Right, Left, Down, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s rain outside, and that is why a, laundry day, needs a clothes dryer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, A, A, A, B, B, B, Start&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Washing, washing on the line, who&#039;s the fairest of the fine? Bluey Whiteness!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right, Left, Right, Left, Down, Down, Up, Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Provocation is not a job for amateurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, B, A, B, B, A, A, Select&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;Breezy&#039;:- Fresh air from the Alps! Comes in an easy-to-use aerosol can! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A, Left, Left, A, B, Right, Right, B&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
(This one isn&#039;t actually a message. Everything below the words &amp;quot;Code Screen,&amp;quot; but above the copyright notice, is flipped upside down. The codes are still in their proper order, but the characters are upside down)&lt;br /&gt;
&lt;br /&gt;
===Unused Developer Messages===&lt;br /&gt;
There are two additional messages that can only be accessed by using a Codebreaker cheat device with the Game Genie plugged in, and the codes entered. As explained earlier, this process is vaguely convoluted but it works after getting the hang of achieving a proper setup. Codes from both Game Genie and Codebreaker unit can be used in conjunction to affected the Game Boy game inserted into the Game Genie giving space for three additional ROM patch codes.&lt;br /&gt;
&lt;br /&gt;
To access these messages, press Up, Down, Left and Right at the code screen (all Game Genie revisions) and use either the Game Genie codes (oddly enough) for emulators, or the Codebreaker codes to see the messages on hardware.&lt;br /&gt;
&lt;br /&gt;
Message 1:&lt;br /&gt;
*Game Genie:&lt;br /&gt;
15B-48F-3BC + CCB-79F-6E6 + 0BB-7AF-D5A&lt;br /&gt;
*Codebreaker:&lt;br /&gt;
000B48-15 + 000B79-CC + 000B7A-0B&lt;br /&gt;
&lt;br /&gt;
Message 2:&lt;br /&gt;
*Game Genie&lt;br /&gt;
13B-4BF-912&lt;br /&gt;
*Codebreaker&lt;br /&gt;
000B4B-13&lt;br /&gt;
&lt;br /&gt;
It is assumed that the first message was not given access via direct button combinations because it might freak out the user into thinking their Game Boy would explode. It is unknown why the second message was not made accessible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 1.png|Unused Developer Message 1 Part 1&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 1 This Device... 2.png|Unused Developer Message 1 Part 2&lt;br /&gt;
File:Game Boy Game Genie Unused Dev Message 2 Beware Stripes.png|Unused Developer Message 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Known Versions==&lt;br /&gt;
*v1.17&lt;br /&gt;
*v2.1 - The current dump is a hack of 1.17 and was likely hacked to load in old emulators.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*Game Genie built by: Richard Aplin &lt;br /&gt;
*Code by: Jon the Programmer &lt;br /&gt;
*Managed by: Paul Ranson&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
===1.17===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:Game genie v1.17 bios2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2.1===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:gbgg1.png|Screen 1&lt;br /&gt;
File:gbgg2.png|Screen 2&lt;br /&gt;
File:gbgg3.png|Code screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieSNESGameBoy Flyer.jpg|SNES/Game Boy Game Genie flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie GameBoy box.jpg|Game Genie box&lt;br /&gt;
File:Gameboy Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:GameboyGameGenieAdaptor Front.JPG|Super Game Boy Game Genie Adaptor front&lt;br /&gt;
File:GameboyGameGenieAdaptor Back.JPG|Super Game Boy Game Genie Adaptor back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.devrs.com/gb/files/gg.html Jeff Frohweins webpage] at devrs.com.&lt;br /&gt;
*[http://web.archive.org/web/20020802004727/http://home.earthlink.net/~zazer/ Cheatmaster&#039;s webpage] (Internet Archive)&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(Super_Nintendo)&amp;diff=6732</id>
		<title>Game Genie (Super Nintendo)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(Super_Nintendo)&amp;diff=6732"/>
		<updated>2015-10-17T19:30:16Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SNES Game Genie.jpg|right|thumb|Super NES Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;Game Genie&#039;&#039;&#039; is a runtime [[Game Enhancer]] and one [[Game Genie]] in the long line of Game Genie products distributed by [[Galoob]]. This particular version added a switch, which would toggle code effects on and off. The maximum amount of codes enterable was 5.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Game Genie is missing the passthrough ports for the FX chip. This means that codes cannot be used on the official device. Cheats have been made but they will only work on emulators. &lt;br /&gt;
&lt;br /&gt;
The Game Genie has problems with the SNS-101 remodel SNES. When using a SNS-101 only the top and bottom code lines can be used making for a total of two codes that can be used.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
This is all the known versions of the SNES Game Genie which have been confirmed to exist:&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;GameGenie (v1.0)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;GameGenie (v1.1)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;GameGenie (v2.0)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* Game Genie built by: Richard Aplin&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
===GameGenie (v1.0)===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game_Genie_BIOS001.png|Codemasters screen&lt;br /&gt;
File:Game_Genie_BIOS002.png|Logo&lt;br /&gt;
File:Game_Genie_BIOS005.png|Code entry, 1.0 version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GameGenie (v1.1)===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game_Genie_BIOS_-a1--!-005.png|Code entry. Note the different default code from the 1.0 version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieSNESGameBoy Flyer.jpg|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenie SNES box.JPG|Game Genie box&lt;br /&gt;
File:Ggsnes1.jpg|Game Genie cartridge&lt;br /&gt;
File:SNES Game Genie Codebook.jpg|Code book&lt;br /&gt;
File:SNES Game Genie Codebook 2.jpg|From the code book subscription&lt;br /&gt;
File:GameGenie SNES Packaging.JPG|Packaging&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6731</id>
		<title>Game Genie (NES)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6731"/>
		<updated>2015-10-17T19:21:18Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NES Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Game Genie]]&#039;&#039;&#039; is a [[Game Enhancer]] created by [[Galoob]] for the NES. This is the first version made and also the most limited. A maximum of 3 cheat codes were enterable at one time. Using more than one game genie was possible and would increase the amount of codes allowable.&lt;br /&gt;
&lt;br /&gt;
Using the Game Genie on a console requires the game to stick out of the console, without it the Game would usually fit snug inside. It can&#039;t be pressed down. The design put stress on the ZIF socket and cause the pins inside to bend eventually requiring the use of the Game Genie just so the game could work as the game itself could not reach the pins any longer.&lt;br /&gt;
&lt;br /&gt;
A special adapter was created to make the Game Genie fit into the NES 2. These weren&#039;t necessary as the Game Genie could be forced to fit, but would then be difficult to remove. These adapters are hard to come by now and few of them were ever shipped due to their creation near the end of NES&#039;s life. The remaining stock was liquidated.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game genie nes screen.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyer ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieNES Flyer.jpg|Flyer&lt;br /&gt;
File:GameGenie NES Flyer2.jpg|Flyer&lt;br /&gt;
File:GameGenieNES Flyer3.jpg|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NES Game Genie Box.jpg|One of the boxes&lt;br /&gt;
Image:NES Game Genie Box 2.JPG|Another box&lt;br /&gt;
Image:Gamegenie.jpg|Yet Another box&lt;br /&gt;
Image:Game Genie NES Code Book.jpg|Code book&lt;br /&gt;
Image:NES Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:Game-Genie-NES.jpg|Game Genie cartridge (alternate)&lt;br /&gt;
File:Genie-adapter-2.jpg|NES 2 adapter&lt;br /&gt;
File:Genie-adaptor2 packaging.jpg|NES 2 adapter back and box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6730</id>
		<title>Game Genie (NES)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie_(NES)&amp;diff=6730"/>
		<updated>2015-10-17T19:15:56Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NES Game Genie.jpg|right|thumb|The Game Genie.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Game Genie]]&#039;&#039;&#039; is a [[Game Enhancer]] created by [[Galoob]] for the NES. This is the first version made and also the most limited. A maximum of 3 cheat codes were enterable at one time. Using more than one game genie was possible and would increase the amount of codes allowable.&lt;br /&gt;
&lt;br /&gt;
Using the Game Genie on a console requires the game to stick out of the console, without it the Game would usually fit snug inside. It would also cause the pins inside to bend eventually requiring the use of the Game Genie just so the game could work as the game itself could not reach the pins any longer.&lt;br /&gt;
&lt;br /&gt;
A special adapter was created to make the Game Genie fit into the NES 2. These weren&#039;t necessary as the Game Genie could be forced to fit, but would then be difficult to remove. These adapters are hard to come by now and few of them were ever shipped due to their creation near the end of NES&#039;s life.&lt;br /&gt;
&lt;br /&gt;
== Known Versions ==&lt;br /&gt;
*Only 1 version is known to exist.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Game genie nes screen.png|Code entry screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flyer ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameGenieNES Flyer.jpg|Flyer&lt;br /&gt;
File:GameGenie NES Flyer2.jpg|Flyer&lt;br /&gt;
File:GameGenieNES Flyer3.jpg|Flyer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NES Game Genie Box.jpg|One of the boxes&lt;br /&gt;
Image:NES Game Genie Box 2.JPG|Another box&lt;br /&gt;
Image:Gamegenie.jpg|Yet Another box&lt;br /&gt;
Image:Game Genie NES Code Book.jpg|Code book&lt;br /&gt;
Image:NES Game Genie.jpg|Game Genie cartridge&lt;br /&gt;
File:Game-Genie-NES.jpg|Game Genie cartridge (alternate)&lt;br /&gt;
File:Genie-adapter-2.jpg|NES 2 adapter&lt;br /&gt;
File:Genie-adaptor2 packaging.jpg|NES 2 adapter back and box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6729</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6729"/>
		<updated>2015-10-17T19:15:34Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. The manipulation of ROM can lead to cheats or accessing previously unused assets. It is the first cheat device to use encryption. In the United States the first generation of devices was distributed by [[Camerica]] and [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
The first Game Genie to be sold was the [[Game Genie (NES)|NES version]]. Five million units of the original Game Genie were sold worldwide. Modern-day emulators allow the use of unlimited amounts of Game Genie codes whereas the original Game Genie devices topped between three and six codes at once.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
The portable versions of Game Genie would have a small opening in the cartridge to insert codebooks which contain the cheat codes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. The case was called [https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.].&lt;br /&gt;
&lt;br /&gt;
It was sold openly in Canada with Galoob placing &amp;quot;Thank You Canada&amp;quot; in their ads. When Nintendo lost the lawsuit it was finally released in the US. Before the lawsuit was filed Galoob offered to make the Game Genie an officially liscensed product but was turned down by Nintendo. Nintendo tried other methods to thwart the Game Genie, such as using ROM checksums in later titles to detect cheat modifications. This was partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.&lt;br /&gt;
&lt;br /&gt;
It was then released for SNES, Genesis, Gameboy, and Game Gear. Sega fully endorsed the Game Genie on all it&#039;s system. It was available for all it&#039;s current systems and one was in development for [[Game Genie (Sega CD)|Sega CD]]. One of Sega&#039;s requirements for being on the system was that it would be incompatible with games that require a save feature. It could wipe saves of such games if the console was turned on while the Game Genie was inserted.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times. This would be continued until the code was found.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6728</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6728"/>
		<updated>2015-10-17T13:27:23Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. The manipulation of ROM can lead to cheats or accessing previously unused assets. It is the first cheat device to use encryption. In the United States the first generation of devices was distributed by [[Camerica]] and [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
The first Game Genie to be sold was the [[Game Genie (NES)|NES version]]. Five million units of the original Game Genie were sold worldwide. Modern-day emulators allow the use of unlimited amounts of Game Genie codes whereas the original Game Genie devices topped between three and six codes at once.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
The portable versions of Game Genie would have a small opening in the cartridge to insert codebooks which contain the cheat codes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. The case was called [https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.].&lt;br /&gt;
&lt;br /&gt;
It was sold openly in Canada with Galoob placing &amp;quot;Thank You Canada&amp;quot; in their ads. When Nintendo lost the lawsuit it was finally released in the US. Before the lawsuit was filed Galoob offered to make the Game Genie an officially liscensed product but was turned down by Nintendo. Nintendo tried other methods to thwart the Game Genie, such as using ROM checksums in later titles to detect cheat modifications. This was partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.&lt;br /&gt;
&lt;br /&gt;
It was then released for SNES, Genesis, Gameboy, and Game Gear. Sega fully endorsed the Game Genie on all it&#039;s system. It was available for all it&#039;s current systems and one was in development for [[Game Genie (Sega CD)|Sega CD]]. One of Sega&#039;s requirements for being on the system was that it would be incompatible with games that require a save feature. It could wipe saves of such games if the console was turned on while the Game Genie was inserted.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times. This would be continued until the code was found.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6727</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6727"/>
		<updated>2015-10-17T13:26:23Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Code Book */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. The manipulation of ROM can lead to cheats or accessing previously unused assets. It is the first cheat device to use encryption. In the United States the first generation of devices was distributed by [[Camerica]] and [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
The first Game Genie to be sold was the [[Game Genie (NES)|NES version]]. Five million units of the original Game Genie were sold worldwide. Modern-day emulators allow the use of unlimited amounts of Game Genie codes whereas the original Game Genie devices topped between three and six codes at once.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
The portable versions of Game Genie would have a small opening in the cartridge to insert codebooks which contain the cheat codes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. The case was called [https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.].&lt;br /&gt;
&lt;br /&gt;
It was sold openly in Canada with Galoob placing &amp;quot;Thank You Canada&amp;quot; in their ads. When Nintendo lost the lawsuit it was finally released in the US. Before the lawsuit was filed Galoob offered to make the Game Genie an officially liscensed product but was turned down by Nintendo. Nintendo tried other methods to thwart the Game Genie, such as using ROM checksums in later titles to detect cheat modifications. This was partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.&lt;br /&gt;
&lt;br /&gt;
It was then released for SNES, Genesis, Gameboy, and Game Gear. Sega fully endorsed the Game Genie on all it&#039;s system. It was available for all it&#039;s current systems and one was in development for [[Game Genie (Sega CD)|Sega CD]]. One of Sega&#039;s requirements for being on the system was that it would be incompatible with games that rewquire a save feature. It could wipe saves of such games if the console was turned on while the Game Genie was inserted.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times. This would be continued until the code was found.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6726</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6726"/>
		<updated>2015-10-17T13:25:29Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. The manipulation of ROM can lead to cheats or accessing previously unused assets. It is the first cheat device to use encryption. In the United States the first generation of devices was distributed by [[Camerica]] and [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
The first Game Genie to be sold was the [[Game Genie (NES)|NES version]]. Five million units of the original Game Genie were sold worldwide. Modern-day emulators allow the use of unlimited amounts of Game Genie codes whereas the original Game Genie devices topped between three and six codes at once.&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
 The portable versions of Game Genie would have a small opening in the cartridge to insert codebooks which contain the cheat codes. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. The case was called [https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.].&lt;br /&gt;
&lt;br /&gt;
It was sold openly in Canada with Galoob placing &amp;quot;Thank You Canada&amp;quot; in their ads. When Nintendo lost the lawsuit it was finally released in the US. Before the lawsuit was filed Galoob offered to make the Game Genie an officially liscensed product but was turned down by Nintendo. Nintendo tried other methods to thwart the Game Genie, such as using ROM checksums in later titles to detect cheat modifications. This was partially successful but some could be bypassed with additional codes. Later versions of the Game Genie had the ability to hide Genie modifications from checksum routines.&lt;br /&gt;
&lt;br /&gt;
It was then released for SNES, Genesis, Gameboy, and Game Gear. Sega fully endorsed the Game Genie on all it&#039;s system. It was available for all it&#039;s current systems and one was in development for [[Game Genie (Sega CD)|Sega CD]]. One of Sega&#039;s requirements for being on the system was that it would be incompatible with games that rewquire a save feature. It could wipe saves of such games if the console was turned on while the Game Genie was inserted.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times. This would be continued until the code was found.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6725</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6725"/>
		<updated>2015-10-17T12:49:01Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Game Genie 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. It is the first cheat device to use encryption. In the United States it was distributed by [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. It was sold openly in Canada and when Nintendo lost the lawsuit it was finally released in the US. It was then released for SNES, Genesis, Gameboy, and Game Gear. The portable versions would have a small opening to insert codebooks which contain the cheat codes.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times. This would be continued until the code was found.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6724</id>
		<title>Game Genie</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Game_Genie&amp;diff=6724"/>
		<updated>2015-10-17T01:30:40Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Game Genie 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Game Genies 2.jpg|thumb|right|The Genesis version.]]&lt;br /&gt;
A runtime [[Game Enhancer|Game Enhancer]] which can modify ROM addresses and was developed by [[Codemasters]]. It is the first cheat device to use encryption. In the United States it was distributed by [[Galoob]].&lt;br /&gt;
&lt;br /&gt;
==Code Book==&lt;br /&gt;
Game Genies came packaged with a book full of codes. There were several re-releases of these books that would come with the product which included codes from games released after the systems first launch. It was also possible to purchase a codebook subscription which would get you quarterly codebook updates. These minibooks would include codes for the newest game releases. Some of these codes were also sent to gaming magazines and published in their cheat code pages.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first Game Genie to be released was for the NES. It was met with strong opposition by Nintendo and it was prevented from being distributed in the US as a lawsuit was underway. It was sold openly in Canada and when Nintendo lost the lawsuit it was finally released in the US. It was then released for SNES, Genesis, Gameboy, and Game Gear. The portable versions would have a small opening to insert codebooks which contain the cheat codes.&lt;br /&gt;
&lt;br /&gt;
==Game Genie 2==&lt;br /&gt;
The Game Genie 2 was in the works in 1993. The Game Genie 2 was to store codes on the device itself and not require codes to be re-entered each time the system is powered on. It would also have code searching features similar to the [[Pro Action Replay (Genesis)|Pro Action Replay]]. The code creation method would be different. Instead of using a trainer there were buttons on the cartridge itself that must be pressed at certain times. For example, if the player had 3 lives then a certain button would need to be presed 3 times. After a life is lost another button would be pressed 2 times.[http://www.gamespot.com/articles/game-genie-was-more-than-the-sum-of-its-cheat-codes/1100-6419946/]&lt;br /&gt;
&lt;br /&gt;
The production of the Game Genie was held off for the 1993 holiday season as the there was not adequate time to market and distribute it nationally across the US. A change in Galoob&#039;s upper management lead to the Game Genie 2 being put on permanent hold.&lt;br /&gt;
&lt;br /&gt;
==Hyperkin version==&lt;br /&gt;
At CES 2012, a company named Hyperkin announced that they were going to bring back the Game Genie for the DS/DS Lite/DSi/DSi XL/3DS, Wii, PS3, and PSP along with a new device called Save Guru. The PSP and Wii versions were never released, but videos of the Wii version leaked. The DS Game Genie uses codes and the PS3 version edits game saves.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://romhack.wikia.com/wiki/NES_Game_Genie_code_tutorial NES Game Genie code tutorial]&lt;br /&gt;
&lt;br /&gt;
{{Game Genie}}&lt;br /&gt;
[[Category:Game Genie]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6723</id>
		<title>Various Game Enhancers (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6723"/>
		<updated>2015-10-11T14:25:20Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Game Enhancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DragonHacker PS1 cartridge.jpg|right|thumb|160px|Cartridge]]&lt;br /&gt;
This page covers various [[Game Enhancer]]s made by various companies for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Game Enhancers==&lt;br /&gt;
*&#039;&#039;&#039;Dragon Hacker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Blaster Pro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer +&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 9&#039;&#039;&#039; - Game Enhancer made by Game Gizmo.&lt;br /&gt;
*&#039;&#039;&#039;Game Hunter CD Version&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Password Card&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smart Cartridge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Super Game Converter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DragonHacker PS1 cartridge.jpg|Dragon Hacker cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameBlasterPro PS1 cartridge.jpg|Game Blaster Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer+ PS1 cartridge.jpg|Game Enhancer + cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancerII PS1 box.JPG|Game Enhancer II box&lt;br /&gt;
File:GameEnhancerII PS1 cartridge.jpg|Game Enhancer II cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer7 PS1 box.JPG|Game Enhancer 7 box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer9 PS1 box.JPG|Game Enhancer 9 box&lt;br /&gt;
File:GameEnhancer9 PS1 cartridge.jpg|Game Enhancer 9 cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameHunterCDVersion PS1 box.JPG|Game Hunter CD Version box&lt;br /&gt;
File:GameHunterCDVersionBlack PS1 cartridge.jpg|Game Hunter CD Version cartridge (black)&lt;br /&gt;
File:GameHunterCDVersionBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (blue)&lt;br /&gt;
File:GameHunterCDVersionLightBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (light blue)&lt;br /&gt;
File:GameHunterCDVersionLightPurple PS1 cartridge.jpg|Game Hunter CD Version cartridge (light purple)&lt;br /&gt;
File:GameHunterCDVersionWhite PS1 cartridge.jpg|Game Hunter CD Version cartridge (white)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PassWordCard PS1 box.jpg|Password Card box&lt;br /&gt;
File:PassWordCard PS1 cartridge.jpg|Password Card cartridge (grey)&lt;br /&gt;
File:PassWordCardBlue.jpg|Password Card cartridge (light blue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SmartCartridge PS1 cartridge.jpg|Smart Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperGameConverterBlu1 PS1 cartridge.jpg|Super Game Converter cartridge (blue)&lt;br /&gt;
File:SuperGameConverterBlue2 PS1 cartridge.jpg|Super Game Converter cartridge (blue alternate)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6722</id>
		<title>Various Game Enhancers (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6722"/>
		<updated>2015-10-11T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Game Enhancers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DragonHacker PS1 cartridge.jpg|right|thumb|160px|Cartridge]]&lt;br /&gt;
This page covers various [[Game Enhancer]]s made by various companies for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Game Enhancers==&lt;br /&gt;
*&#039;&#039;&#039;Dragon Hacker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Blaster Pro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer +&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 9&#039;&#039;&#039; Game Enhancer made by Game Gizmo.&lt;br /&gt;
*&#039;&#039;&#039;Game Hunter CD Version&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Password Card&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smart Cartridge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Super Game Converter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DragonHacker PS1 cartridge.jpg|Dragon Hacker cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameBlasterPro PS1 cartridge.jpg|Game Blaster Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer+ PS1 cartridge.jpg|Game Enhancer + cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancerII PS1 box.JPG|Game Enhancer II box&lt;br /&gt;
File:GameEnhancerII PS1 cartridge.jpg|Game Enhancer II cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer7 PS1 box.JPG|Game Enhancer 7 box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer9 PS1 box.JPG|Game Enhancer 9 box&lt;br /&gt;
File:GameEnhancer9 PS1 cartridge.jpg|Game Enhancer 9 cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameHunterCDVersion PS1 box.JPG|Game Hunter CD Version box&lt;br /&gt;
File:GameHunterCDVersionBlack PS1 cartridge.jpg|Game Hunter CD Version cartridge (black)&lt;br /&gt;
File:GameHunterCDVersionBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (blue)&lt;br /&gt;
File:GameHunterCDVersionLightBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (light blue)&lt;br /&gt;
File:GameHunterCDVersionLightPurple PS1 cartridge.jpg|Game Hunter CD Version cartridge (light purple)&lt;br /&gt;
File:GameHunterCDVersionWhite PS1 cartridge.jpg|Game Hunter CD Version cartridge (white)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PassWordCard PS1 box.jpg|Password Card box&lt;br /&gt;
File:PassWordCard PS1 cartridge.jpg|Password Card cartridge (grey)&lt;br /&gt;
File:PassWordCardBlue.jpg|Password Card cartridge (light blue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SmartCartridge PS1 cartridge.jpg|Smart Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperGameConverterBlu1 PS1 cartridge.jpg|Super Game Converter cartridge (blue)&lt;br /&gt;
File:SuperGameConverterBlue2 PS1 cartridge.jpg|Super Game Converter cartridge (blue alternate)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6721</id>
		<title>Various Game Enhancers (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6721"/>
		<updated>2015-10-11T14:22:13Z</updated>

		<summary type="html">&lt;p&gt;MathUser: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DragonHacker PS1 cartridge.jpg|right|thumb|160px|Cartridge]]&lt;br /&gt;
This page covers various [[Game Enhancer]]s made by various companies for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Game Enhancers==&lt;br /&gt;
*&#039;&#039;&#039;Dragon Hacker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Blaster Pro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer +&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 9&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Hunter CD Version&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Password Card&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smart Cartridge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Super Game Converter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DragonHacker PS1 cartridge.jpg|Dragon Hacker cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameBlasterPro PS1 cartridge.jpg|Game Blaster Pro cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer+ PS1 cartridge.jpg|Game Enhancer + cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancerII PS1 box.JPG|Game Enhancer II box&lt;br /&gt;
File:GameEnhancerII PS1 cartridge.jpg|Game Enhancer II cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer7 PS1 box.JPG|Game Enhancer 7 box&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameEnhancer9 PS1 box.JPG|Game Enhancer 9 box&lt;br /&gt;
File:GameEnhancer9 PS1 cartridge.jpg|Game Enhancer 9 cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GameHunterCDVersion PS1 box.JPG|Game Hunter CD Version box&lt;br /&gt;
File:GameHunterCDVersionBlack PS1 cartridge.jpg|Game Hunter CD Version cartridge (black)&lt;br /&gt;
File:GameHunterCDVersionBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (blue)&lt;br /&gt;
File:GameHunterCDVersionLightBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (light blue)&lt;br /&gt;
File:GameHunterCDVersionLightPurple PS1 cartridge.jpg|Game Hunter CD Version cartridge (light purple)&lt;br /&gt;
File:GameHunterCDVersionWhite PS1 cartridge.jpg|Game Hunter CD Version cartridge (white)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PassWordCard PS1 box.jpg|Password Card box&lt;br /&gt;
File:PassWordCard PS1 cartridge.jpg|Password Card cartridge (grey)&lt;br /&gt;
File:PassWordCardBlue.jpg|Password Card cartridge (light blue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SmartCartridge PS1 cartridge.jpg|Smart Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperGameConverterBlu1 PS1 cartridge.jpg|Super Game Converter cartridge (blue)&lt;br /&gt;
File:SuperGameConverterBlue2 PS1 cartridge.jpg|Super Game Converter cartridge (blue alternate)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6720</id>
		<title>Various Game Enhancers (PlayStation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Various_Game_Enhancers_(PlayStation)&amp;diff=6720"/>
		<updated>2015-10-11T04:37:15Z</updated>

		<summary type="html">&lt;p&gt;MathUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DragonHacker PS1 cartridge.jpg|right|thumb|160px|Cartridge]]&lt;br /&gt;
This page covers various [[Game Enhancer]]s made by various companies for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Game Enhancers==&lt;br /&gt;
*&#039;&#039;&#039;Dragon Hacker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Blaster Pro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer +&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer II&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 7&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Enhancer 9&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Game Hunter CD Version&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Password Card&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Smart Cartridge&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Super Game Converter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DragonHacker PS1 cartridge.jpg|Dragon Hacker cartridge&lt;br /&gt;
File:GameBlasterPro PS1 cartridge.jpg|Game Blaster Pro cartridge&lt;br /&gt;
File:GameEnhancer+ PS1 cartridge.jpg|Game Enhancer + cartridge&lt;br /&gt;
File:GameEnhancerII PS1 box.JPG|Game Enhancer II box&lt;br /&gt;
File:GameEnhancerII PS1 cartridge.jpg|Game Enhancer II cartridge&lt;br /&gt;
File:GameEnhancer7 PS1 box.JPG|Game Enhancer 7 box&lt;br /&gt;
File:GameEnhancer9 PS1 box.JPG|Game Enhancer 9 box&lt;br /&gt;
File:GameEnhancer9 PS1 cartridge.jpg|Game Enhancer 9 cartridge&lt;br /&gt;
File:GameHunterCDVersion PS1 box.JPG|Game Hunter CD Version box&lt;br /&gt;
File:GameHunterCDVersionBlack PS1 cartridge.jpg|Game Hunter CD Version cartridge (black)&lt;br /&gt;
File:GameHunterCDVersionBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (blue)&lt;br /&gt;
File:GameHunterCDVersionLightBlue PS1 cartridge.jpg|Game Hunter CD Version cartridge (light blue)&lt;br /&gt;
File:GameHunterCDVersionLightPurple PS1 cartridge.jpg|Game Hunter CD Version cartridge (light purple)&lt;br /&gt;
File:GameHunterCDVersionWhite PS1 cartridge.jpg|Game Hunter CD Version cartridge (white)&lt;br /&gt;
File:PassWordCard PS1 box.jpg|Password Card box&lt;br /&gt;
File:PassWordCard PS1 cartridge.jpg|Password Card cartridge (grey)&lt;br /&gt;
File:PassWordCardBlue.jpg|Password Card cartridge (light blue)&lt;br /&gt;
File:SmartCartridge PS1 cartridge.jpg|Smart Cartridge&lt;br /&gt;
File:SuperGameConverterBlu1 PS1 cartridge.jpg|Super Game Converter cartridge (blue)&lt;br /&gt;
File:SuperGameConverterBlue2 PS1 cartridge.jpg|Super Game Converter cartridge (blue alternate)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Enhancer]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=File:GameHunterCDVersion_PS1_box.JPG&amp;diff=6719</id>
		<title>File:GameHunterCDVersion PS1 box.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=File:GameHunterCDVersion_PS1_box.JPG&amp;diff=6719"/>
		<updated>2015-10-11T04:32:51Z</updated>

		<summary type="html">&lt;p&gt;MathUser: Category:Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>MathUser</name></author>
	</entry>
</feed>