<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Viper187</id>
	<title>Wiki - GameHacking.org - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.gamehacking.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Viper187"/>
	<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/Special:Contributions/Viper187"/>
	<updated>2026-06-04T06:45:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4471</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4471"/>
		<updated>2010-03-02T20:28:17Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Final Fantasy VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic/Summon in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4470</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4470"/>
		<updated>2010-03-02T20:27:07Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Final Fantasy VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Odin always does Steel Bladed Sword&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve had some luck forcing the attack itself, but I can&#039;t bypass boss&#039; and other enemies&#039; immunity to instant death attacks for some reason. I found the address controlling the normal stat immunities for each enemy in battle, and posted those before. I found an interesting address that ended up forcing Steel Bladed Sword (3007136D 0005) when it would normally be changed to Gunge Lance. The problem is it chopped a boss in half, but it made it invisible instead of completely killing it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Miss Any Attack/Magic in battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4469</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4469"/>
		<updated>2010-02-27T05:46:29Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Zelda 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4468</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4468"/>
		<updated>2010-02-27T05:43:49Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Turok 2 - Seeds of Evil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flashlight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text alluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Super Long Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4463</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4463"/>
		<updated>2010-02-26T19:19:59Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Superman 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Turbo Boost (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Shields (MP)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flaslight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text edluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Super Long Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4462</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4462"/>
		<updated>2010-02-26T19:09:47Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* N64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
=====1080 Snowboarding=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&#039;&#039;Grid course?&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Judging from some text it says there is a Test Grid Course or something like that. It will require the method used to find Banjo-Kazooies test course, as the regular course modifier doesn&#039;t show it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Banjo-Kazooie=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Levels Open&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Body Harvest=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Health codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Modifiers&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Crocc hacked the Greece vehicle mod. Are there vehicles anywhere elsewhere in the game?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bomberman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play As The Sub-Bosses [Might be possible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Costume Bomber P1 In 1P Mode [Impossible]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Carmageddon64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Track Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer 3-D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Color Of Your Side&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Fog On The Map, Change The Fog Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change The Cursor Color&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Terrain Revealed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No One Dies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Air Attack&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stronger Buildings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Conker&#039;s Bad Fur Day=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Diddy Kong Racing=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Quite possible but needs ASM work. The game keeps all your speed, bananas and other shit in different places depending what vehicle you use, what track you&#039;re on, and possibly what character you use. I made an Always 50 Bananas code a while ago (not sure it&#039;s in the archives) but it only works when you&#039;re in a car, I only tested it with one character, and I couldn&#039;t get speed to work because of some weird addition bug.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Doom 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop/Extend timer when things are moved/opened by a switch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Dual Heroes=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Gezorr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Characters in Story Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Earthworm Jim 3D=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump / Jump Height Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Flying Dragon=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Forsaken 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proper Character Modifiers (not select mods)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Fox Sports College Hoops &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play as Secret Teams in Season Mode, Full Court Dunks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====GoldenEye 007=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A way to get around the goddamn TLB mapping and dynamic ASM locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwing Knives - Throw Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Watch Lazer - Laser Stream Distance modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Timed Mines/Grenade - fuse modifiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (Cannot actually &amp;quot;jump&amp;quot; unless you are moving down a slope)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Random Guard Spawning&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Knockout Kings 2000=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable Blocking&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Madden &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-Hit Injures Players&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mario 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Tiny Huge Island from one size to the other on demand and/or modify how tiny/huge it gets&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Pretty sure the two islands are two different level models, so scaling is probably impossible, and switching on demand would be a bitch to do.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb Size and Existance Modifiers in Bowser fights&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Walk Through Walls code that doesn&#039;t kill Mario when you go through a wall&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The game just kills Mario when you&#039;re outside of the level model. Not much that can likely be done about that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Freeze timed steps on Bowser levels&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify the speed you go at while carrying that big bom-bomb&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I think the run speed mod effects this, but I haven&#039;t tried it. Too much COP1 shit to look through.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bomb-omb fuse timer/explosion size modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All coins are red/blue?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Penguin/Koopa speed modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;chain chomp speed/chain length modifier?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit Points&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Where you end up when you get killed or exit a level. Preferably, make it so exiting from the pause menu drops you in front of the painting like it should, and leaving the Cavern of the Metal cap puts you back at the entrance to Hazy Maze Cave instead of dropping you out the damn waterfall. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flatten enemies besides Goombas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify enemy health&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: i.e. Make Goombas harder to kill.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Multiple jumping while holding an enemy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modify how many stomps it takes to drop posts (chain chomp&#039;s)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Respawning Coins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starting points inside specific levels.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Like starting at the warp to Bowser in each of those levels all the time, or even changing that location.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tiny Huge Island boss health modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tree/pole climb speed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mariokart 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4WD (No slowdown offroad)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Turtle Shell Throw Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always have 3 shells spinning around you (Shell Shield)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue shells shield you like Red shells (three around you, and you have an infinite amount of them)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Double Dash!! Point System&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: (5th-8th get points, change 1st-4th point amount)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slower Response Time / Faster Response Time&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The computer recovers quite quickly (Lakitu responds more quickly) after a crash or fall. This is unfair!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mission Impossible=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====MLB Featuring Ken Griffey Jr.=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Trades Accepted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pick whole team in draft before anyone else&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GS button For Homerun&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Change Statistics After Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Computer Doesn&#039;t Swing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Trilogy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P2 Can&#039;t Move&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Play Hidden Space Invaders Mini-Game Easily&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat 4=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soak Test&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: MK2 had a soak test via codes, it was a showcase of fatalities. MK4 has text for one...all it says is &amp;quot;SOAK Test&amp;quot; in memory might still be hackable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Mortal Kombat Mythologies - SubZero=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Fatality Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once Frozen, Enemies Never Thaw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Invincibility from traps&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Some have been hacked, but I&#039;m pretty sure there are a few remaining because of some evil programming.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====NASCAR &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Hangime=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Full Court Dunks&#039;&#039;&lt;br /&gt;
&#039;&#039;Sink Every Shot (like from full court)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====NBA Jam &#039;99=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enable All Trades&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Perfect Dark=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Objectives Complete / Never Fail&#039;&#039;&lt;br /&gt;
&#039;&#039;Rapid/Continuous Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Quest 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifier(not an image mod)&#039;&#039;&lt;br /&gt;
&#039;&#039;Icon Modifier List&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rayman 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump (The game kills Rayman if he is in the air too long)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Shadowman=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jump Distance Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Starfox 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There&#039;s Infinite Boost, but that can&#039;t slow you to a complete stop and you can only go so fast.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Ep1 Racer=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always able to press A for Boost&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars Rougue Squadron=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: When you press pause and text search for &amp;quot;Debug&amp;quot; a lot of Debug Menu stuff is shown that would be good to see usable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Star Wars - Shadows of the Empire=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Easily kill enemy riders in Mos Eisley&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Friendly enemies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy Character Modifiers (Wreck hacked some for Echo base)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Control any enemy codes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ship modifier for Asteroid Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dash Rendar Character Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Superman 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1P Mode Level Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Top Gear Rally=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier (one that actually works)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Stats (acceleration/max speed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weather Mod?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gravity Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vehicle Size&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Special Cars in Paint Shop&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Car Modifier&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is an Airplane in Coastline and Jets that fly over in Strip Mine)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok Dinosaur Hunter=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Climb Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allow monkeys to be hit by weapons besides the Particle Accelerator&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove screen flash with Chronosceptor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Turok 2 - Seeds of Evil=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Flaslight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fixed Moon Jump code&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: We need one that allows landing on catwalks, etc instead of falling through the damn things.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All guns can blow off heads/limbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Run Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculous Effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rapid Fire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Clipping&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fly Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is some text edluding to one.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok 3 - Shadow of Oblivion=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock/Identify mystery cheat in the cheat menu&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: There is one cheat that&#039;s never revealed by the All Cheats code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Debug Mode&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Lots of debug text in this one: Secrets.Enter New Secret....Control Options.Debug...Display Options.Turok 3.Shadow of Oblivion..Select Difficulty...Select Language.Select Deathmatch...Sound Options&amp;lt;br&amp;gt;&lt;br /&gt;
also shows at: Resume..Save Game...Load Game...Options.Secrets.Quit....Quit game...Replay section..Replay chapter..Cancel..Quit game?.......... remaining..No time limit...Objectives:.Deaths..Sound...Display.Control.Debug...51..NTKP....TUROK&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy codes (size, image, etc)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: ASM will be required, since the game is so random in RAM allocation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Turok - Rage Wars=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Characters Unlocked&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All Campaigns for All Characters Unlocked/Done&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====War Gods=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stop Fatality Timer&#039;&#039;&lt;br /&gt;
&#039;&#039;Hit Anywhere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Waverace64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Moon Jump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wayne Gretzky&#039;s 3D Hockey &#039;97/&#039;98=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every shot goes in / remove goalies?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Wipeout 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Speed Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Attitude=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Call-In Other Wrestlers Manually&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF No Mercy=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapon Modifier&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Rematches in Season Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====WWF Warzone=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invincibility&#039;&#039;&lt;br /&gt;
&#039;&#039;Get Belt&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda 64=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Super Long Shot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Workable Big Key&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Ride Epona Anywhere In The Game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Epona Can Walk In The Water&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Link Gets Ganondorf&#039;s Horse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Volcano Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Earthquake Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm in Haunted Wasteland Is Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sandstorm Mode (Sand Flying Everywhere)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blood and Gore Mode: Anything You Hit Spills Blood&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Underwater Mode (Underwater visuals/SFX)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Background Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No Objects Code&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can Use All Weapons Underwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snow Mode&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mess With Texture Cache&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Zelda: Majora&#039;s Mask=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro/Cutscenes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not. Note: I wouldn&#039;t have added this if it weren&#039;t for the fact that I hacked it once, but the game/system/GSPro crashed due to other codes that were activated, and I could never seem to hack it again. It was quite an amusing code, actually.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4460</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4460"/>
		<updated>2010-02-26T17:02:55Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Dreamcast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
=====WWF Royal Rumble=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Specials&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: The original code never seemed to work in the actual Royal Rumble mode but worked at times in 1P/Arcade(?) mode. I&#039;d say an ASM hack is likely needed.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4459</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4459"/>
		<updated>2010-02-26T16:56:56Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* PlayStation 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy XII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rare Enemies Always Spawn&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: By &amp;quot;rare&amp;quot; we mean enemies like the Ripe Rampager and Level 99 Red Chocobo. They normally only spawn a certain percentage of the time and/or when certain conditions are met. Th fact the Level 99 Red Chocobo only has a 1 in 256 chance of spawning is bloody insane!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Juiced 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Any Car Can Race Any League&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Scarface=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have Weapons/Unlock Weapons (on Tony or in locker)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4458</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4458"/>
		<updated>2010-02-26T16:48:12Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* SNES/Super Famicom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Killer Instinct=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do Danger Moves Anytime&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4457</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4457"/>
		<updated>2010-02-26T16:46:35Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* Final Fantasy VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4456</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4456"/>
		<updated>2010-02-26T16:40:50Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* PlayStation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Ehrgeiz=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always Have Weapon Drawn (Arcade Mode)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Cloud&#039;s Coma sequence gets to be pretty mind-numbing after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
	<entry>
		<id>https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4455</id>
		<title>Unhacked/Impossible Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gamehacking.org/index.php?title=Unhacked/Impossible_Codes&amp;diff=4455"/>
		<updated>2010-02-26T16:38:38Z</updated>

		<summary type="html">&lt;p&gt;Viper187: /* PlayStation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With all of the code requests out there, it&#039;s hard to remember what still needs to be hacked. Inversely, sometimes it&#039;s hard for hackers to think of anything new to hack. Shouldn&#039;t there be a place where all the relevant code requests around can get together in one big, whopping page? Nope. But now there is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Nintendo=&lt;br /&gt;
&lt;br /&gt;
===NES/Famicom===&lt;br /&gt;
&lt;br /&gt;
===SNES/Super Famicom===&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy II=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Level mod per character slot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N64===&lt;br /&gt;
&lt;br /&gt;
===GameCube===&lt;br /&gt;
&lt;br /&gt;
===Wii===&lt;br /&gt;
&lt;br /&gt;
===Game Boy / Color===&lt;br /&gt;
&lt;br /&gt;
===Game Boy Advance===&lt;br /&gt;
&lt;br /&gt;
===DS===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Microsoft=&lt;br /&gt;
&lt;br /&gt;
===Xbox===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sega=&lt;br /&gt;
&lt;br /&gt;
===Master System===&lt;br /&gt;
&lt;br /&gt;
===Genesis/Mega Drive===&lt;br /&gt;
&lt;br /&gt;
===Saturn===&lt;br /&gt;
&lt;br /&gt;
===Dreamcast===&lt;br /&gt;
&lt;br /&gt;
===Game Gear===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sony=&lt;br /&gt;
&lt;br /&gt;
===PlayStation===&lt;br /&gt;
&lt;br /&gt;
=====Castlevania: Symphony of the Night=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss HP mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss defense mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss attack power mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Command &amp;amp; Conquer: Red Alert=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemies cannot build&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using spies, watch what one enemy is building in a specific barracks, war factory, or other building unit. Find the difference between nothing, something, and something else. Now move on to the next building of the same kind, of the same enemy. Once you&#039;ve found the address for both of these, find the difference between the two, and adding or subtracting it from one of the two, find the addresses of the first five of that kind of building that could be built. Now do the same with another kind of building, for the same enemy, and so on. Once you&#039;re finished with all buildings, start on another enemy. With any luck, after the first building of the first kind, you&#039;ll be able to find the difference between it&#039;s address and that of the corresponding code for the first enemy, and use that base to find all codes for that second enemy. Now use that difference to do the same for the other two nations (might as well include yourself), and you won&#039;t even have to do all the footwork. Still quite an undertaking though, for those with limited time.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dragon Ball GT - Final Bout (Japanese)=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Ki&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Infinite Lives&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy Tactics=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zoom/View mods in battle (helicopter view, etc)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Allowance of targeting&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: hack a target mod, hack hand there/not there, use increments of positioning with a D0 set up to turn the hand back to the first character once it reaches a certain character, possibly set also by the number of characters.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: I&#039;ve noticed that there are a few interesting digits for Liquid Man&#039;s world map character mod.&amp;lt;br&amp;gt;&lt;br /&gt;
In-town character mod - 8009D390 ????&amp;lt;br&amp;gt;&lt;br /&gt;
0300 - aeris in town, can&#039;t exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0200 - Tifa in town, can exit, tifa on world map&amp;lt;br&amp;gt;&lt;br /&gt;
0400 - Red in town, can&#039;t exit&amp;lt;br&amp;gt;&lt;br /&gt;
0800 - Cid in town, can exit, Cid on world map&amp;lt;br&amp;gt;&lt;br /&gt;
This won&#039;t help much for a town-specific code, but it may lead to an even better universal code that doesn&#039;t depend upon which sprites are available per room.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emerald weapon in ocean/not in ocean&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Weapons&#039; existence on world map mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other chocobos are slow&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the times when another chocobo is going fast, and those when it&#039;s going slow. A sprinting/not sprinting code might also be nice.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In-town character size mod&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using different rooms and utilizing the sprite control code, note which characters are which character number. Being sure to include at least one room with a large character (such as the giant Aeris in the very bottom room of the debug room, or the giant Cloud within Cloud&#039;s mind after he plummets into the Lifestream) and one room with a regular one, find the difference between character _ when that character is regular and character _ when that same character is big. If you can manage to do so with another character number, you could find the difference between the two addresses and by subtracting or adding that amount to one of the two, you could find the addresses of the sizes of all characters, including your own.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current room chest content mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unlock All Floors - Elevator in Shinra Building&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Having the keys with the key items hack isn&#039;t enough for some reason. It might be hidden in the game progress flags.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip Intro&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skip other FMVs and/or annoying parts of the game&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Cloud&#039;s Coma sequence gets to be pretty annoying after several playthroughs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disable negative stat affects from materia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Final Fantasy VIII=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exit FMVs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FMV Mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Legend of Mana=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boss level mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bosses/enemies cannot be stunned from constant attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Music mod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everything is white&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: using a stun grenade, find the difference between the times when everything is white from the flash, and when it&#039;s not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Metal Gear Solid: VR Missions=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No enemies&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Advice: find the difference between the existence of enemies and their absence, either by beating the level or by killing enemies individually. The second option, however, could take longer, and might not even yield the same result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Syphon Filter 2=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No head shots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===PlayStation 2===&lt;br /&gt;
&lt;br /&gt;
===PSP===&lt;/div&gt;</summary>
		<author><name>Viper187</name></author>
	</entry>
</feed>