Final Fantasy VI Advance (Hacking): Difference between revisions

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Post Final Fantasy 6 GBA finds here
===Post Final Fantasy 6 GBA finds here===


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{| style="border:1px solid #aaaaaa; margin: 0; padding:0;" width="25%" cellspacing="0" cellpadding="5" align="right"
|- valign="top" style="font-size: 105%; background-color:#FFDEAD; border-bottom:1px solid #aaaaaa; text-align: center; padding:0;"
| '''Fly on Daryl's Airship'''
|- style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; text-align: center;"
|
[[image: Daryl2.png]]<br>
|- style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em; text-align: center;"
|
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32001E94 00FF<br>320011FA 0003<br>'''
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On the World Map,''' access the main menu and exit it to be in the Airship. From there, press Start and you'll be on the deck of Daryl's Airship. - Ace
|}
02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it. - KE
02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it. - KE


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0200004B - some digits start a brightness loop. F0 will give you a seizure - KE<br>
0200004B - some digits start a brightness loop. F0 will give you a seizure - KE<br>
020000FF - Setting this to anything but 00 will put you in "oh chit KE hav to much sakeke" mode, world map only - KE<br>
020000FF - Setting this to anything but 00 will put you in "oh chit KE hav to much sakeke" mode, world map only - KE<br>
'
<br>
02001CF5 - changes which party you are in control of. 01-03 are the normal parties (2 and 3 are only used in multiple-party scenarios), 00 puts you in a party with a character that has kefka's sprite on the world map, ghestal's portrait, and cyan in battle. - KE<br>
02026237 - Changes how many parties you can put your characters into at the party selection screen. - KE <br>
8200185E 5951 - before using code clear the 3rd and 4th slots of your party. with the code on they will be kefka and leo. both have sprites for normal maps and the world map, and work in battle. Kefka must be given commands before he can be used in battle.
<br>
== cadohacan ==
32001F64 00xx < room modifer looking for debug room right now
I found a more complete room mod the other day and looked around but didn't find a debug room. At the time this wiki didn't exist and I only posted it on the forums. - KE


{| border="1" cellpadding="2" align="right"
== Event Modifier/Activator ==
!width="225" style="background:#ffdead;"|Fly on Daryl's Airship
I think the primary Event Modifier/Activator address is 020000E7
|-
 
|http://gshi.org/ace/images/daryl.png
F1 - Load Intro<br>
|-
F4 - Call Ending Screen<br><br>
!align="center"|32001E94 00FF<br>320011FA 0003<br>
There's more that effects it. I've managed to call battles, shops, menus, etc with it. Right now it's all about figuring it out...<br>
|-
 
!align="center"|'''On the World Map,''' access the main menu and exit it to be in the Airship. From there, press Start and you'll be on the deck of Daryl's Airship. <br>- Ace
'''Note 1: When I said I didn't know much about it, I meant it. <br>'''
|}
Note 2: These values will work in town without having to change anything else..<br>
 
Anyway, There seems to be a lot of stuff that effects this. So expect mixed effects....<br>
 
       
 
<!---                     EXTERNAL LINKS GO HERE                            --->
 
==External links==
 
*[http://www.cheatzilla.com/cgi-bin/czm/cheat/8516 Final Fantasy VI Advance Action Replay Codes]
*[http://gamehacking.org/vb/threads/8622-Final-Fantasy-VI-Advance-Codebreaker-Codes-%28GBA-NTSC-U-J%29 Final Fantasy VI Advance Codebreaker Codes]
*[http://www.neoseeker.com/Games/Products/GBA/final_fantasy_vi_advance/gameshark_codes.html Final Fantasy VI Advance Gameshark Codes]


02001CF5 - changes which party you are in control of. 01-03 are the normal parties (2 and 3 are only used in multiple-party scenarios), 00 puts you in a party with a character that has kefka's sprite on the world map, ghestal's portrait, and cyan in battle.
[[Category:Hacking and Game Info]]

Latest revision as of 10:44, 8 November 2014

Post Final Fantasy 6 GBA finds here


Fly on Daryl's Airship



32001E94 00FF
320011FA 0003


On the World Map, access the main menu and exit it to be in the Airship. From there, press Start and you'll be on the deck of Daryl's Airship. - Ace

02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it. - KE

0200004C - Screen fade. F0 is normal brightness, 00 is pitch black - KE
0200004D - Background brightness. 00 is normal, F0 is hellabright(tm) - KE
0200004B - some digits start a brightness loop. F0 will give you a seizure - KE
020000FF - Setting this to anything but 00 will put you in "oh chit KE hav to much sakeke" mode, world map only - KE
'
02001CF5 - changes which party you are in control of. 01-03 are the normal parties (2 and 3 are only used in multiple-party scenarios), 00 puts you in a party with a character that has kefka's sprite on the world map, ghestal's portrait, and cyan in battle. - KE

02026237 - Changes how many parties you can put your characters into at the party selection screen. - KE

8200185E 5951 - before using code clear the 3rd and 4th slots of your party. with the code on they will be kefka and leo. both have sprites for normal maps and the world map, and work in battle. Kefka must be given commands before he can be used in battle.

cadohacan

32001F64 00xx < room modifer looking for debug room right now


I found a more complete room mod the other day and looked around but didn't find a debug room. At the time this wiki didn't exist and I only posted it on the forums. - KE

Event Modifier/Activator

I think the primary Event Modifier/Activator address is 020000E7

F1 - Load Intro
F4 - Call Ending Screen

There's more that effects it. I've managed to call battles, shops, menus, etc with it. Right now it's all about figuring it out...

Note 1: When I said I didn't know much about it, I meant it.
Note 2: These values will work in town without having to change anything else..

Anyway, There seems to be a lot of stuff that effects this. So expect mixed effects....



External links