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'''Code Types''' are used by [[Game Enhancer]]'s to determine how to use/execute codes. They also allow users to add some degree of sophistication for the codes they make. | |||
Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes. | |||
Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for [[Pro_Action_Replay_(SNES)|Super Nintendo]] and [[Pro_Action_Replay_(Genesis)|Sega Genesis]]. | |||
{{Code Types}} | |||
[[Category:Code Types]] | |||
[[Category:Hacking and Game Info]] | |||
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Latest revision as of 21:24, 24 November 2008
Code Types are used by Game Enhancer's to determine how to use/execute codes. They also allow users to add some degree of sophistication for the codes they make.
Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes.
Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for Super Nintendo and Sega Genesis.
| Code Types |
|---|
| Consoles |
| Playstation - Sega Saturn - Dreamcast - Playstation 2 - Game Cube |
| Portables |
| Game Boy Advance - Nintendo DS |