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| Explanation of what a code type is, and what they're used for here..
| | '''Code Types''' are used by [[Game Enhancer]]'s to determine how to use/execute codes. They also allow users to add some degree of sophistication for the codes they make. |
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| | Types you will commonly see available for most Game Enhancers are 8-bit/16-bit/32-bit Writes, Conditional types (If - Equal To, Greater Than, Less Than, etc.) and Master Codes. |
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| == <font color="blue">Playstation Systems</font> ==
| | Some devices don't have any Code Types at all, and just perform a preset bit write to the address you define. Such devices are the older models of the Pro Action Replay for [[Pro_Action_Replay_(SNES)|Super Nintendo]] and [[Pro_Action_Replay_(Genesis)|Sega Genesis]]. |
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| === Playstation 2 ===
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| '''Code Breaker'''
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| | | {{Code Types}} |
| | | [[Category:Code Types]] |
| '''GameShark (Interact)'''
| | [[Category:Hacking and Game Info]] |
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| '''GameShark (Mad Catz)'''
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| '''Xploder'''
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| ----
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| === Playstation ===
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| '''Gameshark'''
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| ----
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| {| style="border:1px solid #000000; margin: 0; padding:0;" width="100%" cellspacing="0" cellpadding="5"" | |
| ! Type !! Description !! Example !! Other
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! 30
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| | 8-bit constant write || 3XXXXXXX 00YY <br> Writes YY to Address XXXXXXX || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! 80
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| | 16-bit constant write || 8XXXXXXX ZZYY <br> Writes ZZYY to Address XXXXXXX || NA
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! 50
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| | serial repeater || 5000XXYY 00ZZ <br> TTTTTTTT VVVV <br> Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV || Gameshark 2.41 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! E0
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| | 8-bit equal-to joker || E0XXXXXX 00YY <br> Activates next code if address 80XXXXXX is equal to YY || NA
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! E1
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| | 8-bit different-from joker || E1XXXXXX 00YY <br> Activates next code if address 80XXXXXX is different from YY || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! E2
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| | 8-bit less-than joker || E2XXXXXX 00YY <br> Activates next code if address 80XXXXXX is less than YY || NA
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! E3
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| | 8-bit greater-than joker || E3XXXXXX 00YY <br> Activates next code if address 80XXXXXX is greater than YY || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! D0
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| | 16-bit equal-to joker || D0XXXXXX YYYY <br> Activates next code if address 80XXXXXX is equal to YYYY || NA
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! D1
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| | 16-bit different-from joker || D1XXXXXX YYYY <br> Activates next code if address 80XXXXXX is different from YYYY || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! D2
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| | 16-bit less-than joker || D2XXXXXX YYYY <br> Activates next code if address 80XXXXXX is less than YYYY || NA
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! D3
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| | 16-bit greater-than joker || D3XXXXXX YYYY <br> Activates next code if address 80XXXXXX is greater than YYYY || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! D4
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| | 16-bit universal joker || D4000000 YYYY <br> Activates next code if the button presses equate to YYYY || Needs a button chart
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! D5
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| | 16-bit codes-on joker || D5000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Needs a button chart
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! D6
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| | 16-bit codes-off joker || D6000000 YYYY <br> Activates all codes if buton presses equate to YYYY || Needs a button chart
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! 10
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| | 16-bit incrementer || 10XXXXXX YYYY <br> Increments value at address 80XXXXXX by YYYY || Use with a joker
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! 11
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| | 16-bit decrementer || 11XXXXXX YYYY <br> Decrements value at address 80XXXXXX by YYYY || Use with a joker
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! 20
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| | 8-bit incrementer || 20XXXXXX 00YY <br> Increments value at address 80XXXXXX by YY || Use with a joker
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! 21
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| | 8-bit decrementer || 21XXXXXX 00YY <br> Decrements value at address 80XXXXXX by YY || Use with a joker
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| |- align="center" style="font-size: 105%; background-color:#ccffff; text-align: center; padding:0;"
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| ! C1
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| | codes-on delay || C1000000 YYYY <br> Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds. || NA
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| |- align="center" style="font-size: 105%; background-color:#ffffff; text-align: center; padding:0;"
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| ! C2
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| | copy memory || C2XXXXXX YYYY <br> 80ZZZZZZ 0000 <br> Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work || NA
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| |}
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| '''Xploder/Codebreaker'''
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| ----
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| '''Action Replay'''
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| '''Gold Finger'''
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| '''Caetla'''
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| == <font color="blue">Nintendo Systems</font> ==
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| === GameCube ===
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| '''Action Replay'''
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| ----
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| === Nintendo 64 ===
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| '''GameShark'''
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| ----
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| === GameBoy Advance ===
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| '''Codebreaker Advance'''
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| ----
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| '''GameShark Advance (Interact)'''
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| ----
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| '''GameShark Advance (Mad Catz)'''
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| ----
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| '''Action Replay'''
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| ----
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| == <font color="blue">Sega Systems</font> ==
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| === Dreamcast ===
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| '''GameShark CDX'''
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| ----
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| '''Codebreaker'''
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| ----
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| === Saturn ===
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| '''GameShark'''
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| ----
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