Comprehensive Artemis Working Game List: Difference between revisions

From Wiki - GameHacking.org
No edit summary
No edit summary
 
(40 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. -->
<!-- If you are going to edit the game list table, keep to the current structure. Otherwise just add the info to the recent list. -->


NOTE: This list is outdated.


All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.
 
All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.




== Recently Tested ==
== Recently Tested ==


<!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. -->
<!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.
If possible, noting the launcher revision is also recommended.  -->
 




Line 19: Line 23:
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|Should be good to go for dumping as much as you want.
|Should be good to go for dumping as much as you want.
|-
|style="color:orange"|Incomplete
|Gets in game but has major issues preventing dumping


|-
|-
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Doesn't even make it in game, or otherwise effectively doesn't run
|Doesn't even make it in game, or otherwise effectively doesn't run
|-
|style="color:orange"|Forget it
|Gets in game but has major issues preventing dumping
|}
|}


NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn't find the corresponding padRead function in it.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!Title
!Title
!Serial
!Region
!Status
!Status
!Notes
!Notes


|-
|-
|Ace Combat 4 Shattered Skies
|Ace Combat 4
|SLUS-20152
|SLUS-20152
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
|-
|Asterix & Obelix XXL 2
|PAL
|style="color:#0F0"|Working
|
|-
|Azur and Asmar
|PAL
|style="color:#0F0"|Working
|Use silentcore
|-
|Baldur's Gate: Dark Alliance
|US?
|style="color:#F00"|Nothing
|Freezes at "loading..." (blue background edges)
|-
|Baldur's Gate: Dark Alliance 2
|US?
|style="color:#F00"|Nothing
|Freezes at "Core Launcer V2 - v0.2" (strange)


|-
|-
|Baroque
|Baroque
|SLUS-21714
|SLUS-21714
|style="color:#F00"|Nothing
|padReadpattern not found
|-
|Bee Movie
|PAL
|style="color:#0F0"|Working
|
|-
|Black
|SLUS-21376
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
Line 98: Line 63:
|SLUS-20069
|SLUS-20069
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Either hangs at "IOP reset done" or at loading the game
|Goes from lime green to black nothing.


|-
|-
|Burnout Dominator
|Castlevania: Lament of Innocence
|PAL
|SLUS-20733
|style="color:#0F0"|Working
|
 
|-
|Call of Duty 3: March to Paris
|PAL
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|launch fine, I can dump during menu, but freeze as soon as you want to play. Unable to start this game backups with CogSwap as well.
|Crashes right after KCET logo screen
 
|-
|Castlevania Lament of Innocence
|SLUS-20733
|style="color:orange"|Forget it
|Normal hangs at "Loading" screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.


|-
|-
Line 125: Line 78:


|-
|-
|Crash of the Titans
|DOA2 Hardcore
|PAL
|SLUS-20071
|style="color:#0F0"|Working
|style="color:#F00"|Nothing
|
|Normal working color cycle, ends on neon green. Screen flickers after a few second delay, and then just black. Game seems to have crashed at this point.


|-
|-
|Dark Cloud 2 (v1.0)
|Devil Summoner - Raidou Kuzunoha vs. The Souless Army
|SCUS-97213
|SLUS-21431
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|
|Boots, shows initial logos, and/7 crashes at the point it would show the opening video. Seems to use several unusual modules such as: MSIFRPC.IRX (IOP_MSIF_rpc_interface), SDFIOP.IRX (sdf_iop_manager0, SDFIOPFL.IRX (sdf_iop_file_rpc), and SDFSDMAN.IRX (sdf_sound_driver)


|-
|-
|Dirge of Cerberus - Final Fantasy VII
|Disgaea
|SLUS-21419
|style="color:#F00"|Nothing
|Loads game, but freezes at title screen.
 
|-
|Disgaea ~ Hour of Darkness
|SLUS-20666
|SLUS-20666
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|
|Just goes black after lime green. Has MODIRX.PAK


|-
|-
Line 152: Line 99:
|SLUS-21397
|SLUS-21397
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|Has an odd graphical glitch.
 
|-
|DOA2 Hardcore
|SLUS-20071
|style="color:#F00"|Nothing
|
 
|-
|Dog Island, The
|PAL
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Dot Hack Quarantine
|SLUS-20564
|style="color:#F00"|Nothing
|
 
|-
|Dragon Ball Z Infinite World
|PAL
|style="color:#0F0"|Working
|


|-
|-
|Dragon Quest VIII
|Dragon Quest VIII
|SLUS-21207
|SLUS-21207
|style="color:orange"|Forget it
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that's playing.
|-
|Euro 2004
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|EverGrace
|Extermination
|SLUS-20016
|style="color:#F00"|Nothing
|
 
|-
|Extermination  
|SCUS-97112
|SCUS-97112
|style="color:orange"|Forget it
|Semi-working with altelfload, won't unhalt from dumping. Normal and silentcore crash durring intro just before title screen
|-
|FIFA 2003
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|FIFA 2004
|Fifa 06
|PAL
|PAL (SLES_535.29)
|style="color:#F00"|Nothing
|style="color:orange"|Incomplete
|Tested with noadditionalirx
|Client unable to connect.


|-
|-
|Final Fantasy XII
|Final Fantasy XII
|SLUS-21475
|SLUS-21475
|style="color:#0F0"|Working
|May crash durring videos
|-
|Final Fantasy XII
|PAL
|style="color:#F00"|Nothing
|connect to PC, seems to load a few but after that it's BSOD. Unable to start this game backups with CogSwap as well.
|-
|Finding Nemo
|SLUS-20628
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
Line 239: Line 132:


|-
|-
|George of the Jungle
|Grand Theft Auto 3
|PAL
|NTSC
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|
|Launches game, but freezes on dump


|-
|-
|God of War
|Grand Theft Auto Vice City
|SCUS-97399
|SLUS-20552P3
|style="color:#F00"|Nothing
|style="color:orange"|Incomplete
|Freezes on "IOP reset done" (debug text remains).
|Boots, crashes partway through dumping


|-
|-
|Godzilla Unleashed
|Grandia III
|NTSC-U
|style="color:#0F0"|Working
|
 
|-
|Golden Compass, The
|PAL
|style="color:#F00"|Nothing
|Tested with nosyscallhook
 
|-
|Grandia III  
|SLUS-21334<br />SLUS-21345
|SLUS-21334<br />SLUS-21345
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Hangs after "IOP reset done". Only boots at all through nosyscallhook
|Just goes black after lime green.


|-
|-
|Grand Theft Auto: Vice City
|Guitar Hero III
|SLUS-20552P3
|SLUS-21672B
|style="color:orange"|Forget it
|style="color:orange"|Incomplete
|Kind of works, but dumping tends to crash the game and client
|Game boots. Hangs at memory card check (after pressing X on the autosave warning screen)


|-
|-
|Guantlet: Seven Sorrows
|Gungrave
|SLUS-21077
|SLUS-20493
|style="color:orange"|Forget it
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).
 
|-
|Guitar Hero III
|SLUS-21672
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.
|BGM stream continues playing during dump


|-
|-
|Gungrave Overdose
|Gungrave Overdose
|SLUS-21020
|SLUS-21020
|style="color:#0F0"|Working
|
|-
|Harry Potter: the Order of the Phenix
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
Line 302: Line 171:
|SLUS-20374P3
|SLUS-20374P3
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|padReadpattern not found
|No colors, just black. Very likely multi-ELF.


|-
|-
|Hitman (4) Blood Money
|Hitman Contracts
|SLUS-21108P3
|style="color:#F00"|Nothing
|Hangs with small red line displayed on game load (see [[file:Hitman4_redline.jpg|80px]])
 
|-
|Hitman (3) Contracts
|SLUS-20882P3
|SLUS-20882P3
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|
|No colors, just black. At this point the console appears to be frozen.


|-
|-
|Hot Wheels: Beat That!
|Hitman Blood Money
|PAL
|SLUS-21108P3
|style="color:#0F0"|Working
|
 
|-
|Jak and Daxter
|SCUS-97124
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Loads game, but freezes at black screen after first splash screen
|Normal cycle of colors as seen on a working game, with no white after lime green, but then the same odd red line as it does on rev 0.2.


|-
|-
|Justice League: Heroes
|Lego Star Wars II
|SLUS-21304
|NTSC
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|Kane & Lynch Dead Men Sneak Preview (from Hitman pack)
|Kane and Lynch sneak preview (from Hitman 4)
|SLUS-21654
|SLUS-21654
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|padReadpattern not found
|No colors, just black. Multi-ELF.


|-
|-
Line 347: Line 204:


|-
|-
|Lego Batman
|Killzone
|PAL
|PAL (SLES_520.04)
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|Use silentcore
|Client unable to connect.
 
|-
|Lego Indiana Jones
|PAL
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Lego Star Wars
|PAL
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Lego Star Wars II
|SLUS-21409
|style="color:#0F0"|Working
|
 
|-
|Lego Star Wars 2
|PAL
|style="color:#0F0"|Working
|Use silentcore


|-
|-
|Mad Maestro!
|Mad Maestro!
|SLUS-20376
|SLUS-20376
|style="color:#0F0"|Working
|
|-
|Marvel: Ultimate Alliance
|SLUS-21374
|style="color:#F00"|Nothing
|Freezes on "loading cdrom0:slus213.74;1" for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn't resume (could just be my old backup).
|-
|Meet the Robinsons
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
Line 398: Line 219:
|SLUS-20144
|SLUS-20144
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|Use silentcore
|


|-
|-
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)
|Metal Gear Solid 2 demo CD (from Zone of the Enders)
|SLUS-29003
|SLUS-29003
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|Use silentcore
|


|-
|-
|Metal Gear Solid 3: Snake Eater  
|Metal Gear Solid 3: Snake Eater
|SLUS-20915
|SLUS-20915
|style="color:#F00"|Nothing
|style="color:#0F0"|Working?
|padReadpattern not found
|Can't be sure since the disc read errors to a halt after the dolby logo. This specific read error shows up regardless of how the disc was run. The game does dump while sitting at the disc/? icon.


|-
|-
|Mortal Kombat Armageddon
|Mortal Kombat Armageddon
|SLUS-21543
|SLUS-21543
|style="color:orange"|Forget it
|style="color:orange"|Incomplete
|Game boots, but the server doesn't seem to be running... Grabs dnas310.img as the ioprp module
|Boots, but no connection to server. Uses networking itself.
 
|-
|Narnia Chronicles
|PAL
|style="color:#0F0"|Working
|
 
|-
|Naruto: Ultimate Ninja
|SLUS-21358
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.
 
|-
|Need For Speed: Hot Pursuit 2
|SLUS-20362
|style="color:#0F0"|Working
|


|-
|-
Line 440: Line 243:
|SLUS-20064
|SLUS-20064
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Hangs at "loading additional modules... done". Silentcore gets farther but hangs at loading the game, but does not actually crash the console
|All three launchers hang at pale green/whiteish screen
 
|-
|Orphen
|SLUS-20011
|style="color:#F00"|Nothing
|Loading Additional Modules then crash


|-
|-
|Persona 3
|Persona 3
|SLUS-21569
|SLUS-21569
|style="color:#F00"|Nothing
|style="color:#0F0"|Working
|
|


|-
|-
|Persona 3 FES
|Person 3 FES
|SLUS-21621
|SLUS-21621
|style="color:#F00"|Nothing
|style="color:#0F0"|Working
|
|


|-
|-
|Persona 4  
|Persona 4
|SLUS-21782B
|SLUS-21782B
|style="color:orange"|Forget it
|Boots, crashes after memory card check (at opening playback start?)
|-
|Pirates of the Carribean: At World's End
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|PS2CC rev 16 crashes on all interactions with the game other than connect. ntpbclient_win32 works perfectly.


|-
|-
|Phanom Brave
|Phantom Brave
|SLUS-20955S
|SLUS-20955
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|
|Just goes black after lime green. Has MODIRX.PAK
 
|-
|Pro Bass Challenge
|SLUS-20646
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.


|-
|-
Line 491: Line 276:


|-
|-
|Radiata Stories
|Prince of Persia: The Sands of Time
|SLUS-21262
|PAL (SLES_519.18)
|style="color:#F00"|Nothing
|Freezes on "loading cdrom0:slus212.62;1"
 
|-
|Ratatouille
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|Use silentcore
|


|-
|-
|Ratchet & Clank: Size matters
|Red Faction
|PAL
|SLUS-20073
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Tested with noadditionalirx
|Stops right after green on an empty black screen.


|-
|-
|Rayman Ravin Rabbids
|Resident Evil 4
|PAL
|PAL (SLES_537.02)
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|Red Faction
|Romancing Saga
|SLUS-20073
|style="color:#F00"|Nothing
|
 
|-
|Romancing SaGa
|SLUS-21263
|SLUS-21263
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Hangs at "square enix" logo
|Boots and runs up to the square-enix logo, then seems to have crashed.
 
|-
|Rogue Galaxy
|PAL
|style="color:#0F0"|Working
|


|-
|-
|Samurai Legend Musashi  
|Samurai Legend Musashi
|SLUS-20983
|SLUS-20983
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see [[File:Samurai legend musashi blue border.jpg|80px]])
|Game loads, just to a black screen.
 
|-
|Sega SuperStars Tennis
|PAL
|style="color:#0F0"|Working
|
 
|-
|Shrek 3
|PAL
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Sims 2
|SLUS-21265
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.
 
|-
|Sims: Bustin' Out
|SLUS-20876
|style="color:orange"|Forget it
|Loads game, but unable to communicate with PS2 from PC app.
 
|-
|Sims: Pets
|PAL
|style="color:#F00"|Nothing
|Tested with nosyscallhook


|-
|-
Line 572: Line 309:
|SLUS-20065GH
|SLUS-20065GH
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Hangs at "loading additional modules... done"
|Hangs at off white/pale green screen.
 
|-
|Sonic Riders Zero Gravity
|PAL
|style="color:#0F0"|Working
|Use silentcore


|-
|-
|Soul Calibur 3
|Star Ocean Till The End Of Time
|PAL
|SLUS-20488<br />SLUS-20891
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|Tested with noadditionalirx
|Game loads, just to a black screen.


|-
|-
|Spiderwick Chronicles
|Suikoden 5
|PAL
|NTSC (SLES_212.91)
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Splinter Cell: Pandora Tomorrow
|SLUS-20958
|style="color:#F00"|Nothing
|Loads game, freezes on first screen with glitched graphics.  
 
|-
|SpongeBob Squarepants: Battle for Volcano Island
|PAL
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|Spyro: The Eternal Knight
|Suikoden Tactics
|PAL
|SLUS-21245
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|pass loading screen, you can select language, sounds are garbage in video and freezes. Unable to start this game backups with CogSwap as well.
|Boots to initial loading screen and then sits there with an animated feather wiggling.


|-
|-
|Star Ocean 3 Till The End Of Time
|Summoner
|SLUS-20488<br />SLUS-20891
|NTSC
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|
|Freezes on the cyan bootup screen (loading additional modules).


|-
|-
|Star Wars: Battlefront
|Summoner 2
|SLUS-20898
|NTSC
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|padReadpattern not found (it was in older versions)
|Boots to initial loading screen and then sits there with an animated set of emblems spinning around.
 
|-
|Suikoden Tactics
|SLUS-21245
|style="color:#F00"|Nothing
|Hangs at initial loading screen
 
|-
|Teenage Mutant Ninja Turtle: the movie
|PAL
|style="color:#F00"|Nothing
|Tested with noadditionalirx


|-
|-
|Tekken 5
|Tekken 5
|SLUS-21059
|SLUS-21059
|style="color:#F00"|Nothing
|style="color:orange"|Incomplete
|Normal hangs on game load, but doesn't crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.
|Only altelfload doesn't just go black after pressing X. Only gets past memory card check and dies. Almost certainly multi-ELF.


|-
|-
|Tomb Raider Anniversary
|Tony Hawk's American Wasteland
|PAL
|PAL (SLES_535.34)
|style="color:#F00"|Nothing
|style="color:orange"|Incomplete
|connect to PC, seems to load a few but after that it's BSOD. Unable to start this game backups with CogSwap as well.
|Client unable to connect.


|-
|-
|Tomb Raider Legend
|Tourist Trophy
|PAL
|SCUS-97502
|style="color:#F00"|Nothing
|style="color:orange"|Incomplete
|connect to PC, but after that it's BSOD. Unable to start this game backups with CogSwap as well.
|Stupidly multi-ELF.


|-
|-
|Tomb Raider Underworld
|Turok: Evolution
|PAL
|PAL (SLES_504.79)
|style="color:#F00"|Nothing
|style="color:#0F0"|Working
|Tested with noadditionalirx
|


|-
|-
|Unlimited SaGa
|Unlimited Saga
|SLUS-20678
|SLUS-20678
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|
|Dumping seems to work. All controller input is ignored.


|-
|-
|Valkyrie Profile 2
|Valkyrie Profile 2
|SLUS-21452
|SLUS-21452
|style="color:orange"|Forget it
|style="color:#0F0"|Working
|Normal works, but hangs randomly while dumping. No surprise there.
|Might slow down after resuming for a short while. Screen slightly twitches while dumping if not using progressive output.


|-
|-
|Van Helsing
|Virtua Fighter 4
|PAL
|SLUS-20323
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|


|-
|-
|Virtua Fighter 4
|WWE SmackDown vs. Raw 2006
|SLUS-20323
|PAL (SLES_536.76)
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff
|Client unable to connect.


|-
|-
|Worms 4: Mayhem
|WWE SmackDown vs. Raw 2008
|PAL
|PAL (SLES_547.93)
|style="color:#0F0"|Working
|style="color:#0F0"|Working
|
|
Line 691: Line 398:
|Xenosaga
|Xenosaga
|SLUS-20469
|SLUS-20469
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|Pressing reset on the console causes a poweroff
|Client connects, but game fails to halt or dump


|-
|-
|Xenosaga II
|Xenosaga II
|SLUS-20892<br />SLUS-21133
|SLUS-20892<br />SLUS-21133
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|
|Client connects, but game fails to halt or dump


|-
|-
|Xenosaga III
|Xenosaga III
|SLUS-21389<br />SLUS-21417
|SLUS-21389<br />SLUS-21417
|style="color:#0F0"|Working
|style="color:orange"|Incomplete
|
|Client connects, but game fails to halt or dump


|-
|-
|Zone Of The Enders
|Zone of the Enders
|SLUS-20148
|SLUS-20148
|style="color:#F00"|Nothing
|style="color:#F00"|Nothing
|disable_after_iop_reset exits to OSD instead of starting the game
|Normal working color cycle, ends on neon green. Screen flickers, and then just black. Game seems to have crashed at this point.
 


|}
|}
NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.
== Prior Revisions ==
* [[Comprehensive Artemis Working Game List rev 0.2]]
[[Category:Hacking and Game Info]]

Latest revision as of 23:28, 6 September 2015


NOTE: This list is outdated.


All information here is assumed to be valid for Core_Launcher V2, Rev 0.7.


Recently Tested

Main List

Status Description
Working Should be good to go for dumping as much as you want.
Incomplete Gets in game but has major issues preventing dumping
Nothing Doesn't even make it in game, or otherwise effectively doesn't run


Title Region Status Notes
Ace Combat 4 SLUS-20152 Working
Baroque SLUS-21714 Working
Blood Omen 2 SLUS-20024 Working
Bouncer, The SLUS-20069 Nothing Goes from lime green to black nothing.
Castlevania: Lament of Innocence SLUS-20733 Nothing Crashes right after KCET logo screen
Chaos Wars SLUS-21722 Working
DOA2 Hardcore SLUS-20071 Nothing Normal working color cycle, ends on neon green. Screen flickers after a few second delay, and then just black. Game seems to have crashed at this point.
Devil Summoner - Raidou Kuzunoha vs. The Souless Army SLUS-21431 Incomplete Boots, shows initial logos, and/7 crashes at the point it would show the opening video. Seems to use several unusual modules such as: MSIFRPC.IRX (IOP_MSIF_rpc_interface), SDFIOP.IRX (sdf_iop_manager0, SDFIOPFL.IRX (sdf_iop_file_rpc), and SDFSDMAN.IRX (sdf_sound_driver)
Disgaea SLUS-20666 Nothing Just goes black after lime green. Has MODIRX.PAK
Disgaea 2 SLUS-21397 Working Has an odd graphical glitch.
Dragon Quest VIII SLUS-21207 Working
Extermination SCUS-97112 Working
Fifa 06 PAL (SLES_535.29) Incomplete Client unable to connect.
Final Fantasy XII SLUS-21475 Working
Galerians: Ash SLUS-20560 Working
Grand Theft Auto 3 NTSC Incomplete Launches game, but freezes on dump
Grand Theft Auto Vice City SLUS-20552P3 Incomplete Boots, crashes partway through dumping
Grandia III SLUS-21334
SLUS-21345
Nothing Just goes black after lime green.
Guitar Hero III SLUS-21672B Incomplete Game boots. Hangs at memory card check (after pressing X on the autosave warning screen)
Gungrave SLUS-20493 Working BGM stream continues playing during dump
Gungrave Overdose SLUS-21020 Working
Hitman 2 SLUS-20374P3 Nothing No colors, just black. Very likely multi-ELF.
Hitman Contracts SLUS-20882P3 Nothing No colors, just black. At this point the console appears to be frozen.
Hitman Blood Money SLUS-21108P3 Nothing Normal cycle of colors as seen on a working game, with no white after lime green, but then the same odd red line as it does on rev 0.2.
Lego Star Wars II NTSC Working
Kane and Lynch sneak preview (from Hitman 4) SLUS-21654 Nothing No colors, just black. Multi-ELF.
Katamari Damacy SLUS-21008 Working
Killzone PAL (SLES_520.04) Incomplete Client unable to connect.
Mad Maestro! SLUS-20376 Working
Metal Gear Solid 2: Sons of Liberty SLUS-20144 Working
Metal Gear Solid 2 demo CD (from Zone of the Enders) SLUS-29003 Working
Metal Gear Solid 3: Snake Eater SLUS-20915 Working? Can't be sure since the disc read errors to a halt after the dolby logo. This specific read error shows up regardless of how the disc was run. The game does dump while sitting at the disc/? icon.
Mortal Kombat Armageddon SLUS-21543 Incomplete Boots, but no connection to server. Uses networking itself.
Oni SLUS-20064 Nothing All three launchers hang at pale green/whiteish screen
Persona 3 SLUS-21569 Working
Person 3 FES SLUS-21621 Working
Persona 4 SLUS-21782B Working PS2CC rev 16 crashes on all interactions with the game other than connect. ntpbclient_win32 works perfectly.
Phantom Brave SLUS-20955 Nothing Just goes black after lime green. Has MODIRX.PAK
Psychonauts SLUS-21120 Working
Prince of Persia: The Sands of Time PAL (SLES_519.18) Working
Red Faction SLUS-20073 Nothing Stops right after green on an empty black screen.
Resident Evil 4 PAL (SLES_537.02) Working
Romancing Saga SLUS-21263 Nothing Boots and runs up to the square-enix logo, then seems to have crashed.
Samurai Legend Musashi SLUS-20983 Nothing Game loads, just to a black screen.
Smuggler's Run SLUS-20065GH Nothing Hangs at off white/pale green screen.
Star Ocean Till The End Of Time SLUS-20488
SLUS-20891
Nothing Game loads, just to a black screen.
Suikoden 5 NTSC (SLES_212.91) Working
Suikoden Tactics SLUS-21245 Nothing Boots to initial loading screen and then sits there with an animated feather wiggling.
Summoner NTSC Nothing Freezes on the cyan bootup screen (loading additional modules).
Summoner 2 NTSC Nothing Boots to initial loading screen and then sits there with an animated set of emblems spinning around.
Tekken 5 SLUS-21059 Incomplete Only altelfload doesn't just go black after pressing X. Only gets past memory card check and dies. Almost certainly multi-ELF.
Tony Hawk's American Wasteland PAL (SLES_535.34) Incomplete Client unable to connect.
Tourist Trophy SCUS-97502 Incomplete Stupidly multi-ELF.
Turok: Evolution PAL (SLES_504.79) Working
Unlimited Saga SLUS-20678 Incomplete Dumping seems to work. All controller input is ignored.
Valkyrie Profile 2 SLUS-21452 Working Might slow down after resuming for a short while. Screen slightly twitches while dumping if not using progressive output.
Virtua Fighter 4 SLUS-20323 Working
WWE SmackDown vs. Raw 2006 PAL (SLES_536.76) Incomplete Client unable to connect.
WWE SmackDown vs. Raw 2008 PAL (SLES_547.93) Working
Xenosaga SLUS-20469 Incomplete Client connects, but game fails to halt or dump
Xenosaga II SLUS-20892
SLUS-21133
Incomplete Client connects, but game fails to halt or dump
Xenosaga III SLUS-21389
SLUS-21417
Incomplete Client connects, but game fails to halt or dump
Zone of the Enders SLUS-20148 Nothing Normal working color cycle, ends on neon green. Screen flickers, and then just black. Game seems to have crashed at this point.


NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.

Prior Revisions