Final Fantasy VI Advance (Hacking): Difference between revisions

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Post Final Fantasy 6 GBA finds here
Post Final Fantasy 6 GBA finds here


02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it.
02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it. - KE


0200004C - Screen fade. F0 is normal brightness, 00 is pitch black<br>
0200004C - Screen fade. F0 is normal brightness, 00 is pitch black - KE<br>
0200004D - Background brightness. 00 is normal, F0 is hellabright(tm)<br>
0200004D - Background brightness. 00 is normal, F0 is hellabright(tm) - KE<br>  
0200004B - some digits start a brightness loop. F0 will give you a seizure<br>
0200004B - some digits start a brightness loop. F0 will give you a seizure - KE<br>
020000FF - Setting this to anything but 00 will put you in "oh chit KE hav to much sakeke" mode, world map only - KE<br>

Revision as of 11:02, 27 November 2006

Post Final Fantasy 6 GBA finds here

02000056 - Change to 01 to call a battle (doesn't work on world map). It seems to call the last battle you were in. Ace's enemy group mod works with it. - KE

0200004C - Screen fade. F0 is normal brightness, 00 is pitch black - KE
0200004D - Background brightness. 00 is normal, F0 is hellabright(tm) - KE
0200004B - some digits start a brightness loop. F0 will give you a seizure - KE
020000FF - Setting this to anything but 00 will put you in "oh chit KE hav to much sakeke" mode, world map only - KE