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| Line 19: | Line 19: | ||
|style="color:#0F0"|Working | |style="color:#0F0"|Working | ||
|Should be good to go for dumping as much as you want. | |Should be good to go for dumping as much as you want. | ||
|- | |||
|style="color:orange"|Incomplete | |||
|Gets in game but has major issues preventing dumping | |||
|- | |- | ||
|style="color:#F00"|Nothing | |style="color:#F00"|Nothing | ||
|Doesn't even make it in game, or otherwise effectively doesn't run | |Doesn't even make it in game, or otherwise effectively doesn't run | ||
|} | |} | ||
| Line 115: | Line 115: | ||
|Castlevania Lament of Innocence | |Castlevania Lament of Innocence | ||
|SLUS-20733 | |SLUS-20733 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Normal hangs at "Loading" screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang. | |Normal hangs at "Loading" screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang. | ||
| Line 181: | Line 181: | ||
|Dragon Quest VIII | |Dragon Quest VIII | ||
|SLUS-21207 | |SLUS-21207 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that's playing. | |Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that's playing. | ||
| Line 204: | Line 204: | ||
|Extermination | |Extermination | ||
|SCUS-97112 | |SCUS-97112 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Semi-working with altelfload, won't unhalt from dumping. Normal and silentcore crash durring intro just before title screen | |Semi-working with altelfload, won't unhalt from dumping. Normal and silentcore crash durring intro just before title screen | ||
| Line 277: | Line 277: | ||
|Grand Theft Auto: Vice City | |Grand Theft Auto: Vice City | ||
|SLUS-20552P3 | |SLUS-20552P3 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Kind of works, but dumping tends to crash the game and client | |Kind of works, but dumping tends to crash the game and client | ||
| Line 283: | Line 283: | ||
|Guantlet: Seven Sorrows | |Guantlet: Seven Sorrows | ||
|SLUS-21077 | |SLUS-21077 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc). | |Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc). | ||
| Line 421: | Line 421: | ||
|Mortal Kombat Armageddon | |Mortal Kombat Armageddon | ||
|SLUS-21543 | |SLUS-21543 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Game boots, but the server doesn't seem to be running... Grabs dnas310.img as the ioprp module | |Game boots, but the server doesn't seem to be running... Grabs dnas310.img as the ioprp module | ||
| Line 469: | Line 469: | ||
|Persona 4 | |Persona 4 | ||
|SLUS-21782B | |SLUS-21782B | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Boots, crashes after memory card check (at opening playback start?) | |Boots, crashes after memory card check (at opening playback start?) | ||
| Line 565: | Line 565: | ||
|Sims: Bustin' Out | |Sims: Bustin' Out | ||
|SLUS-20876 | |SLUS-20876 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Loads game, but unable to communicate with PS2 from PC app. | |Loads game, but unable to communicate with PS2 from PC app. | ||
| Line 673: | Line 673: | ||
|Valkyrie Profile 2 | |Valkyrie Profile 2 | ||
|SLUS-21452 | |SLUS-21452 | ||
|style="color:orange"| | |style="color:orange"|Incomplete | ||
|Normal works, but hangs randomly while dumping. No surprise there. | |Normal works, but hangs randomly while dumping. No surprise there. | ||
Revision as of 03:34, 16 July 2009
All information here is assumed to be valid for Core_Launcher V2, Rev 0.2.
Recently Tested
Main List
| Status | Description |
|---|---|
| Working | Should be good to go for dumping as much as you want. |
| Incomplete | Gets in game but has major issues preventing dumping |
| Nothing | Doesn't even make it in game, or otherwise effectively doesn't run |
NOTE: About those games which works but not responding to pad combo, those games are using libpad2, and I still didn't find the corresponding padRead function in it.