List of conversion offsets/formulae between game versions

From Wiki - GameHacking.org
Revision as of 20:52, 19 March 2007 by Lazy Bastard (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This page is intended as a reference for address offsets and formulae for converting codes between different versions of a game (1.0, 1.1 on the same platform, or 1.0 on one platform, 1.0 on another platform, etc), so as to provide a centralized list. Without further explanation, I shall add a few. Feel free to contribute.


Playstation (GameShark)

    Driver
    1.0 to 1.1, add      00000340 0000
    1.1 to 1.0, subtract 00000340 0000


    Metal Gear Solid
    1.0 to 1.1,      add      00000008 0000
    1.1 to 1.0,      subtract 00000008 0000
    1.1 to Integral, subtract 00002780 0000
    Integral to 1.1, add      00002780 0000
    1.0 to Integral, subtract 00002778 0000
    Integral to 1.0, add      00002778 0000


    Resident Evil 2
    
    For Regular; Leon to Claire:                Subtract 00000238 0000
    For Regular; Claire to Leon:                Add      00000238 0000
    For Dual Shock; Leon to Claire:             Subtract 0000008C 0000
    For Dual Shock; Claire to Leon:             Add      0000008C 0000
    From Regular; Claire to Dual Shock; Claire: Add      00008080 0000
    From Dual Shock; Claire to Regular; Claire: Subtract 00008080 0000
    From Regular; Leon to Dual Shock; Leon:     Add      00007ED4 0000
    From Dual Shock; Leon to Regular; Leon:     Subtract 00007ED4 0000
    From Regular; Claire to Dual Shock; Leon:   Add      0000801C 0000
    From Dual Shock; Leon to Regular; Claire:   Subtract 0000801C 0000
    From Regular; Leon to Dual Shock; Claire:   Add      00007E48 0000
    From Dual Shock; Claire to Regular; Leon:   Subtract 00007E48 0000