List of conversion offsets/formulae between game versions

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Revision as of 21:52, 19 March 2007 by Lazy Bastard (talk | contribs)

This page is intended as a reference for address offsets and formulae for converting codes between different versions of a game (1.0, 1.1 on the same platform, or 1.0, 1.0 on different platforms, etc), so as to provide a centralized list. Without further explanation, I shall add a few. Feel free to contribute.


Playstation (GameShark)

    Driver
    1.0 to 1.1: add      00000340 0000
    1.1 to 1.0: subtract 00000340 0000


    Metal Gear Solid
    1.0 to 1.1:      add      00000008 0000
    1.1 to 1.0:      subtract 00000008 0000
    1.1 to Integral: subtract 00002780 0000
    Integral to 1.1: add      00002780 0000
    1.0 to Integral: subtract 00002778 0000
    Integral to 1.0: add      00002778 0000


    Resident Evil 2
    
    Regular Leon to Regular Claire:       subtract 00000238 0000
    Regular Claire to Regular Leon:       add      00000238 0000
    Dual Shock Leon to Dual Shock Claire: subtract 0000008C 0000
    Dual Shock Claire to Dual Shock Leon: add      0000008C 0000
    Regular Claire to Dual Shock Claire:  add      00008080 0000
    Dual Shock Claire to Regular Claire:  subtract 00008080 0000
    Regular Leon to Dual Shock Leon:      add      00007ED4 0000
    Dual Shock Leon to Regular Leon:      subtract 00007ED4 0000
    Regular Claire to Dual Shock Leon:    add      0000801C 0000
    Dual Shock Leon to Regular Claire:    subtract 0000801C 0000
    Regular Leon to Dual Shock Claire:    add      00007E48 0000
    Dual Shock Claire to Regular Leon:    subtract 00007E48 0000