Difference between revisions of "Action Replay"

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[[Image:Armax.jpg|thumb|125px|right|Picture of the Action Replay Max]]
 
[[Image:Armax.jpg|thumb|125px|right|Picture of the Action Replay Max]]
 
[[Image:Arsucks.jpg|thumb|125px|right|Screenshot of an AR Max on Playstation 2]]
 
[[Image:Arsucks.jpg|thumb|125px|right|Screenshot of an AR Max on Playstation 2]]
A [[Game Enhancers|game enhancer]] which has been made for multiple systems.
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A [[Game Enhancers|game enhancer]], created by [[Datel]], which has been made for multiple systems.  
  
 
==History==
 
==History==
Originally a Commodore 64 expansion cartridge developed by Datel. Other platforms include NES, SNES, Genesis, Playstation, Playstation 2, GameBoy Advance, and Nintendo DS.
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Originally a Amiga expansion cartridge was developed. This version allowed for users to monitor all changes on the video game and save it to the Action Replays memory. A button on the Action Replay can be pressed which will bring up a screen giving access to this info which could then be modified. Later versions included a complete dissasembler. A knob on the cartridge could also slow down gameplay to give players more time to react.
 +
 
 +
A version was also created for the Commodore 64 and PC.
 +
 
 +
Eventually, versions were created for later systems and dropped the dissasemblers and slow motion features. Instead they focused on cheat codes. The use of cheat codes was improved as button toggle codes became available which will activate codes only when a button or button combination was pressed. Eventually encryption was used in codes to prevent codes from being shared with competing Game Enhancers. This also makes it difficult to modify existing codes but fortunately a program called [[GCNrd]] was created which would assist in modifying and creating codes for the Gamecube AR.
 +
 
 +
With the creation of the Nintendo DS Action replay encryption was dropped and a trainer for finding codes was released.
 +
 
 +
==Versions Available==
 +
===Commodore 64===
 +
* Action Replay
 +
* Action Replay II
 +
* Action Replay III
 +
* Action Replay IV (1988)
 +
* Action Replay VI (1989)
 +
 
 +
 
 +
===Commodore Amiga===
 +
* Action Replay (A500 cart / A2000 CPU card)
 +
* Action Replay (A1200 card)
 +
* Action Replay Mk II (A500 cart / A2000 CPU card)
 +
* Action Replay Mk III (A500 cart / A2000 CPU card) (1991)
 +
 
 +
 
 +
===IBM PC===
 +
* Action Replay PC (ISA card) (1994)
 +
 
 +
 
 +
===Nintendo Entertainment System===
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* Pro Action Replay
 +
 
 +
 
 +
===Sega Master System===
 +
* Pro Action Replay
 +
 
 +
 
 +
===Sega Mega Drive===
 +
* Action Replay
 +
* Pro Action Replay
 +
* Pro Action Replay 2
 +
* Pro CDX (Action Replay) for the Mega-CD
 +
 
 +
 
 +
===Super Nintendo Entertainment System===
 +
* Pro Action Replay
 +
* Pro Action Replay MK2
 +
* Pro Action Replay MK3
 +
 
 +
 
 +
===Sega Saturn===
 +
* Pro Action Replay (also available with 4M RAM expansion)
 +
 
 +
 
 +
===PlayStation===
 +
* Action Replay (1995)
 +
* Pro Action Replay (1996)
 +
* Action Replay CDX (1997)
 +
 
 +
 
 +
===Nintendo 64===
 +
* Pro Action Replay (1999)
 +
* N64 Equalizer
 +
 
 +
 
 +
===Dreamcast===
 +
* Action Replay CDX
 +
 
 +
 
 +
===PlayStation===
 +
* Action Replay 2 (2000)
 +
* Action Replay 2 V2 (2001)
 +
* Action Replay MAX (2003)
 +
 
 +
 
 +
===Xbox===
 +
* Action Replay (2002)
 +
 
 +
 
 +
===Nintendo GameCube===
 +
* Action Replay (2003)
 +
* Action Replay Max Evo (200X)
 +
* Action Replay (2006, works on Wii)
  
There is another variation known as the Pro Action Replay, with extended functionality over the original.
 
  
 
== Detailed Pages ==
 
== Detailed Pages ==
 
*[[Game Enhancers:Pro Action Replay (SNES)|Pro Action Replay (SNES)]]
 
*[[Game Enhancers:Pro Action Replay (SNES)|Pro Action Replay (SNES)]]
 
*[[Game Enhancers:Action Replay (Genesis)|Pro Action Replay (Genesis)]] - Also contains some information about the Pro CDX device.
 
*[[Game Enhancers:Action Replay (Genesis)|Pro Action Replay (Genesis)]] - Also contains some information about the Pro CDX device.
 +
  
 
[[Category:GSHI pages]]
 
[[Category:GSHI pages]]

Revision as of 13:04, 1 October 2008

Picture of the Action Replay Max
Screenshot of an AR Max on Playstation 2

A game enhancer, created by Datel, which has been made for multiple systems.

History

Originally a Amiga expansion cartridge was developed. This version allowed for users to monitor all changes on the video game and save it to the Action Replays memory. A button on the Action Replay can be pressed which will bring up a screen giving access to this info which could then be modified. Later versions included a complete dissasembler. A knob on the cartridge could also slow down gameplay to give players more time to react.

A version was also created for the Commodore 64 and PC.

Eventually, versions were created for later systems and dropped the dissasemblers and slow motion features. Instead they focused on cheat codes. The use of cheat codes was improved as button toggle codes became available which will activate codes only when a button or button combination was pressed. Eventually encryption was used in codes to prevent codes from being shared with competing Game Enhancers. This also makes it difficult to modify existing codes but fortunately a program called GCNrd was created which would assist in modifying and creating codes for the Gamecube AR.

With the creation of the Nintendo DS Action replay encryption was dropped and a trainer for finding codes was released.

Versions Available

Commodore 64

  • Action Replay
  • Action Replay II
  • Action Replay III
  • Action Replay IV (1988)
  • Action Replay VI (1989)


Commodore Amiga

  • Action Replay (A500 cart / A2000 CPU card)
  • Action Replay (A1200 card)
  • Action Replay Mk II (A500 cart / A2000 CPU card)
  • Action Replay Mk III (A500 cart / A2000 CPU card) (1991)


IBM PC

  • Action Replay PC (ISA card) (1994)


Nintendo Entertainment System

  • Pro Action Replay


Sega Master System

  • Pro Action Replay


Sega Mega Drive

  • Action Replay
  • Pro Action Replay
  • Pro Action Replay 2
  • Pro CDX (Action Replay) for the Mega-CD


Super Nintendo Entertainment System

  • Pro Action Replay
  • Pro Action Replay MK2
  • Pro Action Replay MK3


Sega Saturn

  • Pro Action Replay (also available with 4M RAM expansion)


PlayStation

  • Action Replay (1995)
  • Pro Action Replay (1996)
  • Action Replay CDX (1997)


Nintendo 64

  • Pro Action Replay (1999)
  • N64 Equalizer


Dreamcast

  • Action Replay CDX


PlayStation

  • Action Replay 2 (2000)
  • Action Replay 2 V2 (2001)
  • Action Replay MAX (2003)


Xbox

  • Action Replay (2002)


Nintendo GameCube

  • Action Replay (2003)
  • Action Replay Max Evo (200X)
  • Action Replay (2006, works on Wii)


Detailed Pages