Code Types
From Wiki - GameHacking.org
Explanation of what a code type is, and what they're used for here..
Playstation Systems
Playstation 2
Code Breaker
GameShark (Interact)
GameShark (Mad Catz)
Xploder
Playstation
Gameshark
Type | Description | Example | Other |
---|---|---|---|
30 | 8-bit constant write | 3XXXXXXX 00YY Writes YY to Address XXXXXXX |
NA |
80 | 16-bit constant write | 8XXXXXXX ZZYY Writes ZZYY to Address XXXXXXX |
NA |
50 | serial repeater | 5000XXYY 00ZZ TTTTTTTT VVVV Writes XX codes, with YY added to the address for each code after TTTTTTTT, and ZZZZ added to the amount for each code after value VVVV |
Gameshark 2.41 and higher. May need to seperate pairs of serial codes with a 00000000 0000 code for disk-based gamesharks |
E0 | 8-bit equal-to joker | E0XXXXXX 00YY Activates next code if address 80XXXXXX is equal to YY |
NA |
E1 | 8-bit different-from joker | E1XXXXXX 00YY Activates next code if address 80XXXXXX is different from YY |
NA |
E2 | 8-bit less-than joker | E2XXXXXX 00YY Activates next code if address 80XXXXXX is less than YY |
NA |
E3 | 8-bit greater-than joker | E3XXXXXX 00YY Activates next code if address 80XXXXXX is greater than YY |
NA |
D0 | 16-bit equal-to joker | D0XXXXXX YYYY Activates next code if address 80XXXXXX is equal to YYYY |
NA |
D1 | 16-bit different-from joker | D1XXXXXX YYYY Activates next code if address 80XXXXXX is different from YYYY |
NA |
D2 | 16-bit less-than joker | D2XXXXXX YYYY Activates next code if address 80XXXXXX is less than YYYY |
NA |
D3 | 16-bit greater-than joker | D3XXXXXX YYYY Activates next code if address 80XXXXXX is greater than YYYY |
NA |
D4 | 16-bit universal joker | D4000000 YYYY Activates next code if the button presses equate to YYYY |
Needs a button chart |
D5 | 16-bit codes-on joker | D5000000 YYYY Activates all codes if buton presses equate to YYYY |
Needs a button chart |
D6 | 16-bit codes-off joker | D6000000 YYYY Activates all codes if buton presses equate to YYYY |
Needs a button chart |
10 | 16-bit incrementer | 10XXXXXX YYYY Increments value at address 80XXXXXX by YYYY |
Use with a joker |
11 | 16-bit decrementer | 11XXXXXX YYYY Decrements value at address 80XXXXXX by YYYY |
Use with a joker |
20 | 8-bit incrementer | 20XXXXXX 00YY Increments value at address 80XXXXXX by YY |
Use with a joker |
21 | 8-bit decrementer | 21XXXXXX 00YY Decrements value at address 80XXXXXX by YY |
Use with a joker |
C1 | codes-on delay | C1000000 YYYY Delays codes from being on by YYYY time when game starts. 4000-5000 should give 20-30 seconds. |
NA |
C2 | copy memory | C2XXXXXX YYYY 80ZZZZZZ 0000 Copy YYYY bytes from 80XXXXXX to 80ZZZZZZ. Could be used for copying large sets of complex character stats from one character to another, like working-magic-only, if serial repeater won't work |
NA |
Xploder/Codebreaker
Action Replay
Gold Finger
Caetla
Nintendo Systems
GameCube
Action Replay
Nintendo 64
GameShark
GameBoy Advance
Codebreaker Advance
GameShark Advance (Interact)
GameShark Advance (Mad Catz)
Action Replay
Sega Systems
Dreamcast
GameShark CDX