Code Types (Sega Saturn): Difference between revisions

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| 16-bit Write Once <br><br>0XXXXXXX YYYY || Writes YYYY to address XXXXXXX only once upon bootup. || -- || --
| <br>16-bit Write Once <br>0XXXXXXX YYYY || - Writes YYYY to address XXXXXXX only once upon bootup. || -- || --


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| 16-bit Constant Write <br><br>1XXXXXXX YYYY || Writes YYYY  to address XXXXXXX. || -- || --
| <br>16-bit Constant Write <br>1XXXXXXX YYYY || - Writes YYYY  to address XXXXXXX. || -- || --


|-
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| 8-bit Constant Write <br><br>3XXXXXXX 00YY || Writes YY to address XXXXXXX. || -- || --
|<br> 8-bit Constant Write <br>3XXXXXXX 00YY || - Writes YY to address XXXXXXX. || -- || --


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| 16-bit If Equal To <br><br>DXXXXXXX YYYY || If value at XXXXXXX is equal to YYYY, then execute the next code. || -- || --
| <br>16-bit If Equal To <br>DXXXXXXX YYYY || - If value at XXXXXXX is equal to YYYY, then execute the next code. || -- || --


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| Enable Code <br><br>FXXXXXXX YYYY<br>BXXXXXXX YYYY || -- || -- || --
| <br>Master Code <br>F6000914 C305<br>B6002800 0000 <br>or<br>F6000924 C305<br>B6002800 0000 || - Changing the C305 to 230B will enable the cheats to be activated using the<br> - RESET Button on the console almost like a Joker Code. || -- || --


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Latest revision as of 22:22, 20 July 2015

GameShark and Pro Action Replay



Type & Format Description Other Limitations

16-bit Write Once
0XXXXXXX YYYY
- Writes YYYY to address XXXXXXX only once upon bootup. -- --

16-bit Constant Write
1XXXXXXX YYYY
- Writes YYYY to address XXXXXXX. -- --

8-bit Constant Write
3XXXXXXX 00YY
- Writes YY to address XXXXXXX. -- --

16-bit If Equal To
DXXXXXXX YYYY
- If value at XXXXXXX is equal to YYYY, then execute the next code. -- --

Master Code
F6000914 C305
B6002800 0000
or
F6000924 C305
B6002800 0000
- Changing the C305 to 230B will enable the cheats to be activated using the
- RESET Button on the console almost like a Joker Code.
-- --



Code Types
Consoles
Playstation - Sega Saturn - Dreamcast - Playstation 2 - Game Cube
Portables
Game Boy Advance - Nintendo DS