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{| class=" | {| class="wikitable" | ||
|- class="codestop" | |- class="codestop" | ||
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| 16-bit Write Once | | <br>16-bit Write Once <br>0XXXXXXX YYYY || - Writes YYYY to address XXXXXXX only once upon bootup. || -- || -- | ||
|- | |- | ||
| 16-bit Constant Write | | <br>16-bit Constant Write <br>1XXXXXXX YYYY || - Writes YYYY to address XXXXXXX. || -- || -- | ||
|- | |- | ||
| 8-bit Constant Write | |<br> 8-bit Constant Write <br>3XXXXXXX 00YY || - Writes YY to address XXXXXXX. || -- || -- | ||
|- | |- | ||
| 16-bit If Equal To | | <br>16-bit If Equal To <br>DXXXXXXX YYYY || - If value at XXXXXXX is equal to YYYY, then execute the next code. || -- || -- | ||
|- | |- | ||
| | | <br>Master Code <br>F6000914 C305<br>B6002800 0000 <br>or<br>F6000924 C305<br>B6002800 0000 || - Changing the C305 to 230B will enable the cheats to be activated using the<br> - RESET Button on the console almost like a Joker Code. || -- || -- | ||
|} | |} |
Latest revision as of 22:22, 20 July 2015
GameShark and Pro Action Replay
Type & Format | Description | Other | Limitations |
16-bit Write Once 0XXXXXXX YYYY |
- Writes YYYY to address XXXXXXX only once upon bootup. | -- | -- |
16-bit Constant Write 1XXXXXXX YYYY |
- Writes YYYY to address XXXXXXX. | -- | -- |
8-bit Constant Write 3XXXXXXX 00YY |
- Writes YY to address XXXXXXX. | -- | -- |
16-bit If Equal To DXXXXXXX YYYY |
- If value at XXXXXXX is equal to YYYY, then execute the next code. | -- | -- |
Master Code F6000914 C305 B6002800 0000 or F6000924 C305 B6002800 0000 |
- Changing the C305 to 230B will enable the cheats to be activated using the - RESET Button on the console almost like a Joker Code. |
-- | -- |
Code Types |
---|
Consoles |
Playstation - Sega Saturn - Dreamcast - Playstation 2 - Game Cube |
Portables |
Game Boy Advance - Nintendo DS |