Comprehensive Artemis Working Game List: Difference between revisions

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All information here is assumed to be valid for Core_Launcher V2, Rev 0.5.
All information here is assumed to be valid for Core_Launcher V2, Rev 0.5+.




== Recently Tested ==
== Recently Tested ==


<!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed. -->
<!-- Please include title, serial (ELF name/SLUS-00000 code), and roughly if it worked or not. More specific details should be added as needed.
If possible, noting the launcher revision is also recommended.  -->




Line 41: Line 42:


|-
|-
|Ace Combat 4 Shattered Skies
|SLUS-20152
|style="color:#0F0"|Working
|
|
|-
|Asterix & Obelix XXL 2
|SLES-53725
|style="color:#0F0"|Working
|
|
|-
|Azur and Asmar
|SLES-54695
|style="color:#0F0"|Working
|
|
|-
|Baldur's Gate: Dark Alliance
|US?
|style="color:#F00"|Nothing
|Freezes at "loading..." (blue background edges)
|-
|Baldur's Gate: Dark Alliance 2
|US?
|style="color:#F00"|Nothing
|Freezes at "Core Launcer V2 - v0.2" (strange)
|-
|Baroque
|SLUS-21714
|style="color:#F00"|Nothing
|padReadpattern not found
|-
|Bee Movie
|SLES-55016
|style="color:#0F0"|Working
|
|


|-
|Black
|SLUS-21376
|style="color:#0F0"|Working
|


|-
|}
|Blood Omen 2
|SLUS-20024
|style="color:#0F0"|Working
|
 
|-
|Bouncer, The
|SLUS-20069
|style="color:#F00"|Nothing
|Either hangs at "IOP reset done" or at loading the game
 
|-
|Burnout Dominator
|SLES-54627
|style="color:#0F0"|Working
|
 
|-
|Call of Duty 3: March to Paris
|SLES-54167
|style="color:orange"|Incomplete
|Most likely badly burnt: Game launch & run, I can dump during menu, but the game freezes as soon as you want to play. Same symptoms with starting the backup only with CogSwap.
 
|-
|Cars: Mater
|SLES-55026
|style="color:orange"|Incomplete
|launch fine, I can dump during menu, but freeze as soon as you want to play.
 
|-
|Castlevania Lament of Innocence
|SLUS-20733
|style="color:orange"|Incomplete
|Normal hangs at "Loading" screen in game, altelfload/silentcore/disable after IOP reset get past the developer/publisher screens and hang.
 
|-
|Chaos Wars
|SLUS-21722
|style="color:#0F0"|Working
|
 
|-
|Crash of the Titans
|SLES-54841
|style="color:#0F0"|Working
|
 
|-
|Dark Cloud 2 (v1.0)
|SCUS-97213
|style="color:#0F0"|Working
|
 
|-
|Dirge of Cerberus - Final Fantasy VII
|SLUS-21419
|style="color:#F00"|Nothing
|Loads game, but freezes at title screen.
 
|-
|Disgaea ~ Hour of Darkness
|SLUS-20666
|style="color:#F00"|Nothing
|
 
|-
|Disgaea 2
|SLUS-21397
|style="color:#0F0"|Working
|
 
|-
|DOA2 Hardcore
|SLUS-20071
|style="color:#F00"|Nothing
|
 
|-
|Dog Island, The
|SLES-55126
|style="color:#0F0"|Working
|
 
|-
|Dot Hack Quarantine
|SLUS-20564
|style="color:#F00"|Nothing
|
 
|-
|Dragon Ball Z Infinite World
|SLES-55347
|style="color:#0F0"|Working
|
 
|-
|Dragon Quest VIII
|SLUS-21207
|style="color:orange"|Incomplete
|Boots and crashes after memory card check with altelfload and silentcore. Disable after IOP reset gets to Level 5 logo video and crashes while that's playing.
 
|-
|EA Sports Fight Night Round 3
|SLES-53982
|style="color:#0F0"|Working
 
|-
|Euro 2004
|SLES-52395
|style="color:#0F0"|Working
|
 
|-
|EverGrace
|SLUS-20016
|style="color:#F00"|Nothing
|
 
|-
|Extermination
|SCUS-97112
|style="color:orange"|Incomplete
|Semi-working with altelfload, won't unhalt from dumping. Normal and silentcore crash durring intro just before title screen
 
|-
|FIFA 2003
|SLES-51197
|style="color:#0F0"|Working
|
 
|-
|FIFA 2004
|SLES-51963
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Final Fantasy XII
|SLUS-21475
|style="color:#0F0"|Working
|May crash durring videos
 
|-
|Final Fantasy XII
|SLES-54355
|style="color:#0F0"|Working
|
 
|-
|Finding Nemo
|SLUS-20628
|style="color:#0F0"|Working
|
 
|-
|Galerians: Ash
|SLUS-20560
|style="color:#0F0"|Working
|
 
|-
|George of the Jungle
|SLES-54975
|style="color:#0F0"|Working
|
 
|-
|God of War
|SCUS-97399
|style="color:#F00"|Nothing
|Freezes on "IOP reset done" (debug text remains).
 
|-
|Godzilla Unleashed
|SLUS-21707
|style="color:#0F0"|Working
|
 
|-
|Golden Compass, The
|SLES-54996
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Grandia III
|SLUS-21334<br />SLUS-21345
|style="color:#F00"|Nothing
|Hangs after "IOP reset done". Only boots at all through nosyscallhook
 
|-
|Grand Theft Auto: Vice City
|SLUS-20552P3
|style="color:orange"|Incomplete
|Kind of works, but dumping tends to crash the game and client
 
|-
|Guantlet: Seven Sorrows
|SLUS-21077
|style="color:orange"|Incomplete
|Loads games, but freeze upon ANY button press (even normal presses of X, Start, etc).


|-
|Guitar Hero III
|SLUS-21672
|style="color:#0F0"|Working
|Use silentcore. Boots with altelfload and crashes after initial loading with altelfload.


|-
== Prior Revisions ==
|Gungrave Overdose
|SLUS-21020
|style="color:#0F0"|Working
|


|-
* [[Comprehensive Artemis Working Game List rev 0.2]]
|Harry Potter: the Order of the Phenix
|SLES-54779
|style="color:#0F0"|Working
|
 
|-
|Hitman 2
|SLUS-20374P3
|style="color:#F00"|Nothing
|padReadpattern not found
 
|-
|Hitman (4) Blood Money
|SLUS-21108P3
|style="color:#F00"|Nothing
|Hangs with small red line displayed on game load (see [[file:Hitman4_redline.jpg|80px]])
 
|-
|Hitman (3) Contracts
|SLUS-20882P3
|style="color:#F00"|Nothing
|
 
|-
|Hot Wheels: Beat That!
|SLES-54971
|style="color:#0F0"|Working
|
 
|-
|Jak and Daxter
|SCUS-97124
|style="color:#F00"|Nothing
|Loads game, but freezes at black screen after first splash screen
 
|-
|Justice League: Heroes
|SLUS-21304
|style="color:#0F0"|Working
|
 
|-
|Kane & Lynch Dead Men Sneak Preview (from Hitman pack)
|SLUS-21654
|style="color:#F00"|Nothing
|padReadpattern not found
 
|-
|Katamari Damacy
|SLUS-21008
|style="color:#0F0"|Working
|
 
|-
|Lego Batman
|SLES-55135
|style="color:#0F0"|Working
|
 
|-
|Lego Indiana Jones
|SLES-55133
|style="color:#0F0"|Working
|
 
|-
|Lego Star Wars
|SLES-53194
|style="color:#0F0"|Working
|
 
|-
|Lego Star Wars II
|SLUS-21409
|style="color:#0F0"|Working
|
 
|-
|Lego Star Wars II
|SLES-54221
|style="color:#0F0"|Working
|
 
|-
|Mad Maestro!
|SLUS-20376
|style="color:#0F0"|Working
|
 
|-
|Madagascar 2
|SLES-55374
|style="color:#0F0"|Working
|
 
|-
|Marvel: Ultimate Alliance
|SLUS-21374
|style="color:#F00"|Nothing
|Freezes on "loading cdrom0:slus213.74;1" for some time, but finally resumes, then freezes on black screen after IOP reset, and doesn't resume (could just be my old backup).
 
|-
|Medal of Honor: Sunrise
|SLES-51874
|style="color:orange"|Incomplete
|Game launch & run, but no TCP connection is possible.
 
|-
|Meet the Robinsons
|SLES-54679
|style="color:#0F0"|Working
|
 
|-
|Metal Gear Solid 2: Sons of Liberty
|SLUS-20144
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Metal Gear Solid 2 Demo Disc (from Zone Of The Enders package)
|SLUS-29003
|style="color:#0F0"|Working
|Use silentcore
 
|-
|Metal Gear Solid 3: Snake Eater
|SLUS-20915
|style="color:#F00"|Nothing
|padReadpattern not found
 
|-
|Mortal Kombat Armageddon
|SLUS-21543
|style="color:orange"|Incomplete
|Game boots, but the server doesn't seem to be running... Grabs dnas310.img as the ioprp module
 
|-
|Narnia Chronicles
|SLES-53709
|style="color:#0F0"|Working
|
 
|-
|Naruto: Ultimate Ninja
|SLUS-21358
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.
 
|-
|Naruto Shippuden: Ultimate Ninja 4
|SLES-55481
|style="color:#0F0"|Working
|
 
|-
|Need For Speed: Hot Pursuit 2
|SLUS-20362
|style="color:#0F0"|Working
|
 
|-
|Oni
|SLUS-20064
|style="color:#F00"|Nothing
|Hangs at "loading additional modules... done". Silentcore gets farther but hangs at loading the game, but does not actually crash the console
 
|-
|Orphen
|SLUS-20011
|style="color:#F00"|Nothing
|Loading Additional Modules then crash
 
|-
|Persona 3
|SLUS-21569
|style="color:#F00"|Nothing
|
 
|-
|Persona 3 FES
|SLUS-21621
|style="color:#F00"|Nothing
|
 
|-
|Persona 4
|SLUS-21782B
|style="color:orange"|Incomplete
|Boots, crashes after memory card check (at opening playback start?)
 
|-
|Pirates of the Carribean: At World's End
|SLES-54179
|style="color:#0F0"|Working
|
 
|-
|Phanom Brave
|SLUS-20955S
|style="color:#F00"|Nothing
|
 
|-
|Pro Bass Challenge
|SLUS-20646
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.
 
|-
|Psychonauts
|SLUS-21120
|style="color:#0F0"|Working
|
 
|-
|Radiata Stories
|SLUS-21262
|style="color:#F00"|Nothing
|Freezes on "loading cdrom0:slus212.62;1"
 
|-
|Ratatouille
|SLES-54734
|style="color:#0F0"|Working
|
 
|-
|Ratchet & Clank: Size matters
|SCES-55019
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Ratchet Gladiator
|SCES-53285
|style="color:orange"|Incomplete
|Game launch & run, Dump is possible during menu, but not during the gameplay. The Elf is packed.
 
|-
|Rayman Ravin Rabbids
|SLES-54307
|style="color:#0F0"|Working
|
 
|-
|Red Faction
|SLUS-20073
|style="color:#F00"|Nothing
|
 
|-
|Romancing SaGa
|SLUS-21263
|style="color:#F00"|Nothing
|Hangs at "square enix" logo
 
|-
|Rogue Galaxy
|SCES-54552
|style="color:#0F0"|Working
|
 
|-
|Samurai Legend Musashi
|SLUS-20983
|style="color:#F00"|Nothing
|Randomly either hangs on game load or hangs while loading modules with a blue border around the screen (see [[File:Samurai legend musashi blue border.jpg|80px]])
 
|-
|Sega SuperStars Tennis
|SLES-54946
|style="color:#0F0"|Working
|
 
|-
|Shrek 3
|SLES-54771
|style="color:#0F0"|Working
|
 
|-
|Sims 2
|SLUS-21265
|style="color:#F00"|Nothing
|Freezes at black screen after IOP reset.
 
|-
|Sims: Bustin' Out
|SLUS-20876
|style="color:orange"|Incomplete
|Loads game, but unable to communicate with PS2 from PC app.
 
|-
|Sims: Pets
|SLES-54347
|style="color:#0F0"|Working
|
 
|-
|Smuggler's Run
|SLUS-20065GH
|style="color:#F00"|Nothing
|Hangs at "loading additional modules... done"
 
|-
|Sniper Elite
|SLES-51820
|style="color:orange"|Incomplete
|Game launch & run, but no TCP connection is possible.
 
|-
|Sonic Riders Zero Gravity
|SLES-54915
|style="color:#0F0"|Working
|
 
|-
|Soul Calibur 3
|SCES-53312
|style="color:#F00"|Nothing
|Imcompatble with the current modules set.
 
|-
|Spiderwick Chronicles
|SLES-55109
|style="color:#0F0"|Working
|
 
|-
|Splinter Cell: Pandora Tomorrow
|SLUS-20958
|style="color:#F00"|Nothing
|Loads game, freezes on first screen with glitched graphics.
 
|-
|SpongeBob Squarepants: Battle for Volcano Island
|SLES-54521
|style="color:#0F0"|Working
|
 
|-
|Spyro: The Eternal Knight
|SLES-54815
|style="color:#F00"|Nothing
|Most likely badly burnt: unable to start this game backup with CogSwap as well.
 
|-
|Star Ocean 3 Till The End Of Time
|SLUS-20488<br />SLUS-20891
|style="color:#F00"|Nothing
|
 
|-
|Star Wars: Battlefront
|SLUS-20898
|style="color:#F00"|Nothing
|padReadpattern not found (it was in older versions)
 
|-
|Suikoden Tactics
|SLUS-21245
|style="color:#F00"|Nothing
|Hangs at initial loading screen
 
|-
|Teenage Mutant Ninja Turtle: the movie
|SLES-54478
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Tekken 5
|SLUS-21059
|style="color:#F00"|Nothing
|Normal hangs on game load, but doesn't crash console. Altelfload loads Namco logo then does another IOP reset, loads loading game, then crashes after the memory card check.
 
|-
|Tomb Raider Anniversary
|SLES-54674
|style="color:#F00"|Nothing
|Incompatbile with the current modules set.
 
|-
|Tomb Raider Legend
|SLES-53908
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Tomb Raider Underworld
|SLES-55442
|style="color:#F00"|Nothing
|Incompatible with the current modules set.
 
|-
|Unlimited SaGa
|SLUS-20678
|style="color:#0F0"|Working
|
 
|-
|Valkyrie Profile 2
|SLUS-21452
|style="color:orange"|Incomplete
|Normal works, but hangs randomly while dumping. No surprise there.
 
|-
|Van Helsing
|SLES-51908
|style="color:#0F0"|Working
|
 
|-
|Virtua Fighter 4
|SLUS-20323
|style="color:#0F0"|Working
|Use silentcore. Normal seems to hang while dumping. Pressing reset causes poweroff
 
|-
|Worms 4: Mayhem
|SLES-53096
|style="color:#0F0"|Working
|
 
|-
|Xenosaga
|SLUS-20469
|style="color:#0F0"|Working
|Pressing reset on the console causes a poweroff
 
|-
|Xenosaga II
|SLUS-20892<br />SLUS-21133
|style="color:#0F0"|Working
|
 
|-
|Xenosaga III
|SLUS-21389<br />SLUS-21417
|style="color:#0F0"|Working
|
 
|-
|Zone Of The Enders
|SLUS-20148
|style="color:#F00"|Nothing
|disable_after_iop_reset exits to OSD instead of starting the game
 
|}

Revision as of 01:05, 23 July 2009


All information here is assumed to be valid for Core_Launcher V2, Rev 0.5+.


Recently Tested

Main List

Status Description
Working Should be good to go for dumping as much as you want.
Incomplete Gets in game but has major issues preventing dumping
Nothing Doesn't even make it in game, or otherwise effectively doesn't run


NOTE: About those Network enabled games, a lot of them will receive log from the server, but will fail to establish TCP connection.

Title Serial Status Notes



Prior Revisions