From Wikipedia, the free encyclopedia
The GameCube (Japanese: ゲームキューブ Hepburn: Gēmukyūbu?, officially called the Nintendo GameCube, abbreviated NGC in Japan and GCN in Europe and North America) is a home video game console released by Nintendo on September 14, 2001, in Japan and on November 18, 2001, in North America. It was later released worldwide in 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony's PlayStation 2, and Microsoft's Xbox.
The GameCube is the first Nintendo console to use optical discs for its primary storage medium. The discs are similar to the miniDVD format, and as a result of their smaller size, the system was not designed to play standard DVD's or audio CD's. Nintendo presents a variety of connectivity options for the GameCube. It supports online gaming for a small number of games via the broadband or modem adapter, sold separately; it also connects to the Game Boy Advance, allowing players to access exclusive in-game features using the handheld as a second screen and controller.
Contemporary reception of the GameCube was generally positive. Some praised the extensive software library and high-quality games, while others criticized the console's exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before being discontinued in 2007. Its successor, the Wii, was released in November 2006.
NINTENDO GAMECUBE Specifications
The peak figures listed are all for maximum instantaneous performance and cannot be achieved with the actual game.
However, following the conventions in the game industry they are listed for your reference.
Official Name
NINTENDO GAMECUBE
MPU ("Microprocessor Unit")* IBM Power PC "Gekko"
Manufacturing Process 0.18 microns Copper Wire Technology
Clock Frequency 405 MHz
CPU Capacity 925 Dmips (Dhrystone 2.1)
Internal Data Precision 32bit Integer & 64bit Floating-point
External Bus Bandwidth 1.6GB/second (Peak)
External Bus Bandwidth 1.6GB/second (Peak) (32bit address, 64bit data bus 202.5MHz)
Internal Cache L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI "Flipper"
Manufacturing Process 0.18 microns NEC Embedded DRAM Process
Clock Frequency 202.5MHz
Embedded Frame Buffer Approx. 2MB
Embedded Frame Buffer Approx. 2MB Sustainable Latency: 5ns (1T-SRAM)
Embedded Texture Cache Approx. 1MB Sustainable Latency: 5ns (1T-SRAM)
Texture Read Bandwidth 12.8GB/second (Peak)
Main Memory Bandwidth 3.2GB/second (Peak)
Color, Z Buffer Each is 24bits
Image Processing Function Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC), etc.
Other
Real-time Decompression of Display List, Hardware Motion Compensation Capability
The Gekko MPU integrates the power PC CPU into a custom, game-centric chip.
(The following sound related functions are all incorporated into the System LSI)
Sound Processor Special 16bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 101.25 MHz
Maximum Number of Simultaneously Produced Sounds ADPCM: 64ch
Sampling Frequency 48KHz
System Floating-point Arithmetic Capability 13.0GFLOPS (Peak) (MPU, Geometry Engine, Hardware Lighting & Transform Total)
Actual Display Capability 6 million to 12 million polygons/second
(Display capability assuming actual game with complexity model, texture, etc.)
System Main Memory 24MB Sustainable Latency: 10ns or lower (1T-SRAM)
A-Memory 16MB (100MHz DRAM)
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms
Media 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output Controller Port x4 Digicard Slot x2 Analog AV Output x1 Digital AV Output x1 High-Speed Serial Port x2 High-speed Parallel Port x1
Power Supply AC Adapter DC12V x 3.5A
Main Unit Dimensions 150mm(W) x 110mm(H) x 161mm(D) 6.8in(W) x 5in(H) x 7.3in(D)