Guides to using/converting codes: Difference between revisions

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*[http://gamehacking.org/library/112 (PS2) Code Converting by Team CMP]
*[http://gamehacking.org/library/112 (PS2) Code Converting by Team CMP]
A FAQ on converting between various PS2 code formats (GS2/AR2v1.x, GS2/AR2v2.x, CodeBreaker/Xploder, RAW Hex, Gold Finger/AR Card, Region X, Gameshark V3 [MadCatz]).
A FAQ on converting between various PS2 code formats (GS2/AR2v1.x, GS2/AR2v2.x, CodeBreaker/Xploder, RAW Hex, Gold Finger/AR Card, Region X, Gameshark V3 [MadCatz]).
*[http://www.gamefaqs.com/ps/196912-chocobos-dungeon-2/faqs/8192 CD Debug by King Edgar 0]
*[http://www.gamefaqs.com/ps/196912-chocobos-dungeon-2/faqs/8192 CD Debug by King Edgar 0]
A guide to the Chocobo Dungeon 2 debug room.
A guide to the Chocobo Dungeon 2 debug room.
*[http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/3899 Debug by scrwdrvr]
*[http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/3899 Debug by scrwdrvr]
A great FAQ on the Final Fantasy VII debug room, and it actually gives credit to Czar and  
A great FAQ on the Final Fantasy VII debug room, and it actually gives credit to Czar and  
RPGod! Heh, but really, I was quite impressed with this doc; check it out.
RPGod! Heh, but really, I was quite impressed with this doc; check it out.
*[http://gamehacking.org/library/13 FF7 Materia by King Edgar 0]
*[http://gamehacking.org/library/13 FF7 Materia by King Edgar 0]
A tutorial on editing materia in FF7.
A tutorial on editing materia in FF7.
*[http://gamehacking.org/library/12 FF8 Enemy by King Edgar 0]
*[http://gamehacking.org/library/12 FF8 Enemy by King Edgar 0]
An FAQ on King Edgar 0's FF8 control enemies code.
An FAQ on King Edgar 0's FF8 control enemies code.
*[http://gamehacking.org/library/114 Game Genie Encryption Schemes by Lazy Bastard]
*[http://gamehacking.org/library/114 Game Genie Encryption Schemes by Lazy Bastard]
This guide explains the oft-confused encryption/decryption routines for Game Boy/Game Gear, NES, SNES, and Genesis Game Genie codes, including examples of each procedure from start to finish.
This guide explains the oft-confused encryption/decryption routines for Game Boy/Game Gear, NES, SNES, and Genesis Game Genie codes, including examples of each procedure from start to finish.
*[http://gamehacking.org/library/113 HDL Compatible Code by CrazyC, justgimme, and GameMasterZer0]
*[http://gamehacking.org/library/113 HDL Compatible Code by CrazyC, justgimme, and GameMasterZer0]
A guide to making PS2 HDL backups work with codes.
A guide to making PS2 HDL backups work with codes.
*[http://gamehacking.org/library/111 How to use MaxConvert by Team CMP]
*[http://gamehacking.org/library/111 How to use MaxConvert by Team CMP]
A guide to...well, using MaxConvert, heh. MaxConvert is a PS2 code converter between various encryption schemes (CB/AR/GS), and to raw hex address form. You can find MaxConvert in the GSHI Downloads section.
A guide to...well, using MaxConvert, heh. MaxConvert is a PS2 code converter between various encryption schemes (CB/AR/GS), and to raw hex address form. You can find MaxConvert in the GSHI Downloads section.
*[http://gamehacking.org/wiki/List_of_conversion_offsets/formulae_between_game_versions List of Conversion Offsets/Formulae Between Game Versions by Everyone]
*[http://gamehacking.org/wiki/List_of_conversion_offsets/formulae_between_game_versions List of Conversion Offsets/Formulae Between Game Versions by Everyone]
A running list of conversion offsets and formulae for converting codes between versions or platforms for the same game (eg, PSX Metal Gear Solid 1.0 to PSX Metal Gear Solid 1.1).
A running list of conversion offsets and formulae for converting codes between versions or platforms for the same game (eg, PSX Metal Gear Solid 1.0 to PSX Metal Gear Solid 1.1).
*[http://gamehacking.org/library/115 PSX Xploder Encryption Schemes by Lazy Bastard (schemes cracked by misfire)]
*[http://gamehacking.org/library/115 PSX Xploder Encryption Schemes by Lazy Bastard (schemes cracked by misfire)]
A guide detailing the PSX Xploder encryption schemes, as cracked by misfire (with some help from Parasyte on the 7k scheme).
A guide detailing the PSX Xploder encryption schemes, as cracked by misfire (with some help from Parasyte on the 7k scheme).
[[Category:Hacking and Game Info]]

Revision as of 23:31, 6 September 2015

Guides to using/converting codes

Texts that contain information regarding what codes do, how to use codes, how to use the effects of codes, and how to convert codes from one format to another.

A FAQ on converting between various PS2 code formats (GS2/AR2v1.x, GS2/AR2v2.x, CodeBreaker/Xploder, RAW Hex, Gold Finger/AR Card, Region X, Gameshark V3 [MadCatz]).

A guide to the Chocobo Dungeon 2 debug room.

A great FAQ on the Final Fantasy VII debug room, and it actually gives credit to Czar and RPGod! Heh, but really, I was quite impressed with this doc; check it out.

A tutorial on editing materia in FF7.

An FAQ on King Edgar 0's FF8 control enemies code.

This guide explains the oft-confused encryption/decryption routines for Game Boy/Game Gear, NES, SNES, and Genesis Game Genie codes, including examples of each procedure from start to finish.

A guide to making PS2 HDL backups work with codes.

A guide to...well, using MaxConvert, heh. MaxConvert is a PS2 code converter between various encryption schemes (CB/AR/GS), and to raw hex address form. You can find MaxConvert in the GSHI Downloads section.

A running list of conversion offsets and formulae for converting codes between versions or platforms for the same game (eg, PSX Metal Gear Solid 1.0 to PSX Metal Gear Solid 1.1).

A guide detailing the PSX Xploder encryption schemes, as cracked by misfire (with some help from Parasyte on the 7k scheme).