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The '''[[Action Replay|Action Replay]]''' is a RAM modifier device developed by [[Datel]]. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off. | The '''[[Action Replay|Action Replay]]''' is a RAM modifier device developed by [[Datel]]. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off. | ||
Like other cheat devices, an Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session, which in turn will affect the signals passed between the game and console during play, thus fundamentally changing how the game operates, and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however, they have been known to corrupt save data if used incorrectly. | |||
Primarily Action Replays have been used to make games easier, for example, "hijacking" messages which deal with extra lives to "trick" a console into thinking the player has more lives than he/she should. The have also, like the Game Genie, been used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features. | |||
Action Replays are usually physical devices which are plugged into a system. Initially, these came in the form of pass-through cartridges, however, CD technology forced Datel to move into boot discs (and sometimes strange hybrids of the two). | |||
More modern systems employ far more complex security protocols making Action Replays largely nonviable. Attempts at deterring Action Replays have also been put in place to maintain the integrity of online games, where, if unregulated, run the risk of crashing servers and spoiling play for others. | |||
More modern Action Replays have been enhanced with other features, such as the ability to bypass region locking, and in some cases serve as a memory card. | |||
== Credits == | == Credits == |
Revision as of 09:49, 15 November 2013
The Action Replay is a RAM modifier device developed by Datel. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off.
Like other cheat devices, an Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session, which in turn will affect the signals passed between the game and console during play, thus fundamentally changing how the game operates, and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however, they have been known to corrupt save data if used incorrectly.
Primarily Action Replays have been used to make games easier, for example, "hijacking" messages which deal with extra lives to "trick" a console into thinking the player has more lives than he/she should. The have also, like the Game Genie, been used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features.
Action Replays are usually physical devices which are plugged into a system. Initially, these came in the form of pass-through cartridges, however, CD technology forced Datel to move into boot discs (and sometimes strange hybrids of the two).
More modern systems employ far more complex security protocols making Action Replays largely nonviable. Attempts at deterring Action Replays have also been put in place to maintain the integrity of online games, where, if unregulated, run the risk of crashing servers and spoiling play for others.
More modern Action Replays have been enhanced with other features, such as the ability to bypass region locking, and in some cases serve as a memory card.
Credits
Action Replay v2.1
Program -W.H.Beckett Design -W.H.Beckett Hardware-C.R.Harding Rev. Eng-W.H.Beckett & -C.R.Harding C.O. -M.J.Connors Ind. Esp-M. Wallace 2 I.C. -I. Ryles Testing -Bazz & -Trev 18/05/93 v1.01 Datel Electronics
Hardware
-
Pro Action Replay Packaging
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Pro Action Replay
External Links
Action Replay | |
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PC | |
Commodore 64 - Amiga - MS-DOS PC | |
Consoles | |
NES - Master System - Super Nintendo - Genesis - PlayStation - Saturn - Nintendo 64 - Dreamcast - PlayStation 2 - Xbox - Gamecube - Wii | |
Portables | |
Game Boy - Game Gear - Game Boy Advance - DS - PSP - 3DS |