Difference between revisions of "Pro Action Replay (Game Gear)"

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The '''[[Action Replay|Action Replay]]''' is a RAM modifier device developed by [[Datel]]. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off.
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[[File:PAR GG.jpg|thumb|right|160px|Pro Action Replay]]
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The '''[[Action Replay|Action Replay]]''' is a RAM modifier [[Game Enhancer]] developed by [[Datel]]. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off. The Action Replay is a physical devices which is plugged into the Game Gear and came in the form of pass-through cartridges.
  
Like other cheat devices, an Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session, which in turn will affect the signals passed between the game and console during play, thus fundamentally changing how the game operates, and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however, they have been known to corrupt save data if used incorrectly.
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Like other cheat devices, the Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session, which in turn will affect the signals passed between the game and console during play, thus fundamentally changing how the game operates, and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however, they have been known to corrupt save data if used incorrectly.
  
Primarily Action Replays have been used to make games easier, for example, "hijacking" messages which deal with extra lives to "trick" a console into thinking the player has more lives than he/she should. The have also, like the Game Genie, been used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features.
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The Action Replay can be used to make games easier, for example, "hijacking" messages which deal with extra lives to "trick" a console into thinking the player has more lives than he/she should. It can also be used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features.
 
 
Action Replays are usually physical devices which are plugged into a system. Initially, these came in the form of pass-through cartridges, however, CD technology forced Datel to move into boot discs (and sometimes strange hybrids of the two).
 
 
 
More modern systems employ far more complex security protocols making Action Replays largely nonviable. Attempts at deterring Action Replays have also been put in place to maintain the integrity of online games, where, if unregulated, run the risk of crashing servers and spoiling play for others.
 
 
 
More modern Action Replays have been enhanced with other features, such as the ability to bypass region locking, and in some cases serve as a memory card.  
 
  
 
== Credits ==
 
== Credits ==
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==Hardware==
 
==Hardware==
 
<gallery>
 
<gallery>
Image:PAR GG Packaging.jpg|Pro Action Replay Packaging
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File:PAR GG Packaging.jpg|Pro Action Replay box
Image:PAR GG.jpg|Pro Action Replay
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File:PAR GG.jpg|Pro Action Replay cartridge
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File:ProActionReplay GG packaging.jpg|Pro Action Replay packaging
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</gallery>
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==Flyers==
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<gallery>
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File:ProActionReplay GenesisMasterSystemGameGear Flyer.jpg|Flyer
 
</gallery>
 
</gallery>
  

Latest revision as of 19:04, 20 September 2015

Pro Action Replay

The Action Replay is a RAM modifier Game Enhancer developed by Datel. As this is a pro version of the Action Replay, a trainer is included, which is accessed by pressing a button on top. There is also a switch, which toggles...something on and off. The Action Replay is a physical devices which is plugged into the Game Gear and came in the form of pass-through cartridges.

Like other cheat devices, the Action Replay acts as an extra layer between a piece of video game hardware and a game. Users input codes at the beginning of a session, which in turn will affect the signals passed between the game and console during play, thus fundamentally changing how the game operates, and potentially giving an extra advantage to players. Action Replays do not permanently alter ROM data, however, they have been known to corrupt save data if used incorrectly.

The Action Replay can be used to make games easier, for example, "hijacking" messages which deal with extra lives to "trick" a console into thinking the player has more lives than he/she should. It can also be used to unlock areas of the game usually cut off to normal users, such as test modes and potentially even unused items and features.

Credits

Action Replay v2.1

   Program -W.H.Beckett
   Design  -W.H.Beckett
   Hardware-C.R.Harding
   Rev. Eng-W.H.Beckett
      &    -C.R.Harding
   C.O.    -M.J.Connors
   Ind. Esp-M.  Wallace
   2 I.C.  -I.  Ryles
   Testing -Bazz &
      -Trev

      18/05/93 v1.01
   Datel Electronics

Hardware

Flyers

External Links


Action Replay
PC
Commodore 64 - Amiga - MS-DOS PC
Consoles
NES - Master System - Super Nintendo - Genesis - PlayStation - Saturn - Nintendo 64 - Dreamcast - PlayStation 2 - Xbox - Gamecube - Wii
Portables
Game Boy - Game Gear - Game Boy Advance - DS - PSP - 3DS