Reviews

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In the days when GameHacking.org was still called GSHI, we started a small Reviews section. It was entertaining, and took off to a great start, but it was eventually left dormant as those reviewing shifted their focus to other tasks. Still, rather than let such great literary art disappear, we've decided to archive the Reviews collection here. Enjoy!


Summoner (PC)

Review by LiquidManZero on 2007-05-27



This is going to be a very short review, due to one really really massive problem with the game. Installing it and running the game went quite well. Even the opening of the game was good. But then, it came down to when you finally take control of the unwilling summoner himself. The little tutorial mentioned something of camera controls, so I tried them. This is where it all went wrong. Little did I know a few minutes later I'd be stopping the game due to feeling physically sick.

The problem was... The camera has a bit of an issue with spinning around or shaking violently. Almost to the point that it'd be accurate to say, that's all the camera does. Very soon after tweaking the camera controls (the direction keys), I was starting to feel vaguely hung over. I mean, it was spinning around like mad and I was trying to stumble carefully towards anything I could get to. Ugh, even remembering it isn't pleasant.

Some time later, I finally got near an NPC. At which point I tried adjusting the camera again, including switching between Auto, High, and Low modes (all of which had the same effect). Very disturbing, as trying to fix the camera only made it worse. At this point I realized if I kept playing, I'd probably get sick. So I killed the game, and uninstalled it. Maybe I'll try again later on, after I don't remember the spinning anymore...

Overall, I really didn't get much of an impression of the game. I suspect it's at least decent if not actually rather interesting. But, the camera problem just totally blew it for me, and eventually spawned this quarter-assed review.

If any game developers out there are reading this... Remember, make sure the camera works good, or I'll personally force you to stare at this game's spinning until you puke.




Baldur's Gate: Dark Alliance II (Playstation 2)

Review by Lazy Bastard on 2006-12-22



By some bizarre stroke of economic horror, this title was exceedingly hard to find, and at the same time, heralded as a great game by everyone I encountered who'd played it. As I loved the first one, I hunted diligently until I found a copy.

I'm lazy, so this review will be presented in the tense that you're playing it. That way, I can refer to the theoretical player as "you". Heh.

I can't say much about this story without giving away details about the first one, but suffice it to say, you're no longer using your original characters. And in a way, that's a good thing. Not only are you getting something new, but also the game doesn't have to make some convenient excuse for you losing all of the ridiculously powerful equipment you used to have.

Just as before, when you equip a new item, you can see it on your character in-game, a feature I've always liked. Also as before, there are a good many ways to level up your characters and boost certain attributes, as alongside experience points from killing enemies (which rack up until you gain a level), you receive ability points, to "spend" as you wish.

A new aspect is the ability to add gems to weapons and armor, and modify your equipment in various ways, something I'm not sure if I like or dislike. On the one hand, it adds more complication and possibly needless tinkering to the game, but on the other, it allows for much more customization. Anyway, if you ever manage to lay your hands on a copy of BG: DA II, you can decide for yourself.

Just as the first Dark Alliance, the game starts off a little slow, but gets going rather nicely. The voice acting is quite good, and although you can save time and read the dialogue instead, you'll probably find yourself listening anyway.

Music, as usual, is great, and keeps you on your toes if you have it at a decent volume. Sound effects are superb as well. Sorry for the pathetically small paragraph on the audible ;)

All this said, I'm only about 33.33333(repeating)% finished with the game, so it could take a turn for the worst, though I doubt it. If there's no addendum to this trifle of a review in the next few weeks, assume the game was a blast, and get a copy at all costs. Later.

Lazy Bastard starts off a bit slow, but gets going rather nicely.




Baldur's Gate: Dark Alliance (Playstation 2)

Review by Lazy Bastard on 2006-12-15



I'll try to start this off by typing some words, and end it in much the same fashion. Heh. Anyway, BG: DA is one of the best multiplayer games I've ever played. At that, it's an RPG in the subgenre of such games as Diablo. A friend of mine (Reeben) and I probably threw a good...certain amount of hours into it. The action starts...er, adventure...hmm...role playing, actually...anyway, it all starts when your party (either just you, or you and your friend if you're playing in two-player mode) is ambushed by thieves, beaten, and robbed. You end up in a bar called The Elfsong, in the city of Baldur's Gate. It's here that you learn more about the state of the city, and the new thieves guild that robbed you, and decide to strike back at this insidious group.

You choose your one to two characters from three possible...er, characters: a human warrior, a dwarf, and an Elven archer. They each have their own strengths and weaknesses, and can equip overlapping groups of weapon types.

The weapons, armor, accessories, and items in this game are great. When you equip something, your character's appearance changes accordingly, which allows you to appreciate just how good or bad your new gear looks. Each time you gain a level, you receive (in addition to normal augmentation of abilities and skills) a few points to use as you will in improving your character's attributes, whether it be adding a special ability, increasing accuracy with projectile weapons, incrementing speed, adding some hit points, or boosting one of many other things.

Dark Alliance's music and sound is great, gripping the player during times of fear, despair, and utter impossibility...well, at least in hard mode. On that note, hard mode is no trivial matter; you'll actually have to try to survive, conserving healing potions and such.

A really great aspect of this game is that every enemy you kill, along with every item you drop, remains exactly where you killed it (or dropped it). It's awesome.

The game lasts just long enough: longer than other games of its type (Diablo is a notable example), but not long enough for it to be evident that the creators got tired near the end ;)

If you have the cash on hand, grab this title immediately. It's somewhere in my top ten list, and it takes something special to make that one. This is LB, signing off, out, up, and away.

Lazy Bastard lasts just long enough: longer than other bastards of his type, but not long enough for it to be evident that he got tired near the end.