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Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64 | Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64 | ||
== PSX Documentation Project == | == PSX Documentation Project == | ||
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Everything you ever wanted to know about the PSX but were afraid to ask. | Everything you ever wanted to know about the PSX but were afraid to ask. | ||
== PSX Developer's Guide == | |||
[http://www.psxdev.net/forum/download/file.php?id=85 PSX Developer's Guide] | |||
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. | |||
Has a section on the old BBS and a pic of the "new" dual analog controller. Not that long, but has lots of useful bits. | |||
==PlayStation 4 Developer's Guide== | |||
[http://develop.scee.net/files/presentations/gceurope2013/ParisGC2013Final.pdf PlayStation 4 Developer's Guide ] | |||
Unlocking the potential of PlayStation®4: An In-Depth Developer Guide | |||
Description: | |||
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games. | |||
Intended audience and prerequisites: | |||
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment. | |||
Session takeaway: | |||
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4. | |||
== R4300i Datasheet == | == R4300i Datasheet == | ||
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The official info on the r4300i processor from MIPS. | The official info on the r4300i processor from MIPS. | ||
== THUMB Quick Reference Card == | == THUMB Quick Reference Card == | ||
Revision as of 08:04, 8 March 2014
| EnHacklopedia >> {{ #ifeq: Documents | EnHacklopedia | Index | Documents }} |
|---|
6502 Reference
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.
2A03 technical reference
2A03 technical reference Here is a list of known integrated components found in the 2A03.
65816 Reference
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.
ARM Reference
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.
ARM Quick Reference Card
A three page quick reference for the ARM instruction set.
GBA Tek
GBA and NDS reference.
Gekko User Manual
Official Gekko (Gamecube) reference manual
Hitachi SH7750 User's Manual
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.
m68k Programmer's Reference Manual
m68k Programmer's Reference Manual
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.
Nintendo 64 Toolkit
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64
PSX Documentation Project
Everything you ever wanted to know about the PSX but were afraid to ask.
PSX Developer's Guide
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. Has a section on the old BBS and a pic of the "new" dual analog controller. Not that long, but has lots of useful bits.
PlayStation 4 Developer's Guide
PlayStation 4 Developer's Guide Unlocking the potential of PlayStation®4: An In-Depth Developer Guide
Description:
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.
Intended audience and prerequisites:
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.
Session takeaway:
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.
R4300i Datasheet
The official info on the r4300i processor from MIPS.
THUMB Quick Reference Card
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.
Z80 CPU Family User's Manual
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.
| EnHacklopedia |
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| Basics |
| Number and Data Encoding Formats - Generic Code Hacking |
| Individual Systems In Depth |
| Hacking Arcade - Hacking NES - Hacking SMS - Hacking SNES - Hacking Genesis - Hacking Saturn - Hacking PSX - Hacking N64 - Hacking DC - Hacking PS2 - Hacking GCN - Hacking Game Boy - Hacking Game Gear - Hacking Game Boy Advance - Hacking NDS - |
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