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== 2A03 technical reference == | == 2A03 technical reference == | ||
[http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference] | [http://nesdev.com/2A03%20technical%20reference.txt 2A03 technical reference]<br> | ||
Here is a list of known integrated components found in the 2A03. | Here is a list of known integrated components found in the 2A03.<br> | ||
<br> | |||
[https://wiki.nesdev.com/w/index.php/NES_reference_guide NES reference guide]<br> | |||
Reference section covers the NES architecture by category.<br> | |||
<br> | |||
[https://wiki.nesdev.com/w/index.php/Programming_guide Programming guide]<br> | |||
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.<br> | |||
<br> | |||
[https://wiki.nesdev.com/w/index.php/Projects Projects]<br> | |||
Post your demos, full games, and current projects here.<br> | |||
<br> | |||
[https://wiki.nesdev.com/w/index.php/Emulators Emulators]<br> | |||
A list of NES/Famicom emulators, both well-established and those under development.<br> | |||
<br> | |||
[http://forums.nesdev.com/ NESdev BBS]<br> | |||
Cannot find what you're looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.<br> | |||
<br> | |||
[https://wiki.nesdev.com/w/index.php/NESdev_IRC_channel #NESdev]<br> | |||
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help. | |||
== 65816 Reference == | == 65816 Reference == |
Revision as of 10:02, 17 February 2017
EnHacklopedia >> {{ #ifeq: Documents | EnHacklopedia | Index | Documents }} |
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6502 Reference
Contains information on every opcode for the 6502, as well as the status flags and addressing modes. 6502 is the processor used in the NES.
A detailed, step by step guide to writing an emulator
6502.org: The 6502 Microprocessor Resource
Information, links and projects for enthusiasts of the 6502 microprocessor. Includes documentation and source code archives and a discussion forum.
6502 Instruction Reference - Obelisk
Instruction Reference. Click on any of the links to go straight to the information for that instruction.
The 6502 will set this flag automatically in response to an interrupt and restore it to its prior status on completion of the interrupt service routine.
2A03 technical reference
2A03 technical reference
Here is a list of known integrated components found in the 2A03.
NES reference guide
Reference section covers the NES architecture by category.
Programming guide
This section complements the NES reference guide. It provides tutorials and articles to the most common needs during NES development.
Projects
Post your demos, full games, and current projects here.
Emulators
A list of NES/Famicom emulators, both well-established and those under development.
NESdev BBS
Cannot find what you're looking for? Come visit us on the bulletin board where many talented individuals contribute everyday to the community.
#NESdev
Need some answers now? Then come visit us on the EFnet #NESdev channel where many individuals can provide some instant help.
65816 Reference
Contains information on every opcode for the 65816, as well as the status flags and addressing modes. 65816 is the processor used in the SNES.
ARM Reference
The official ARM Reference Manual. The GBA contains an ARM7 processor and the NDS has both an ARM7 as well as an ARM9.
ARM Quick Reference Card
A three page quick reference for the ARM instruction set.
GBA Tek
GBA and NDS reference.
Gekko User Manual
Official Gekko (Gamecube) reference manual
Helder's Walk Through Walls Guide
Source Thread
Pugsy's 68000 Instruction list
Easy - can be hacked by anyone with little to no knowledge of 6502 ASM or any ASM
Hitachi SH7750 User's Manual
Official reference manual for the SH7750 processor. Could be useful assembly reference for Dreamcast.
m68k Programmer's Reference Manual
m68k Programmer's Reference Manual
Official reference manual for the m68k processor. The m68k is used in the Sega Genesis.
Nintendo 64 Toolkit
Contains information on the R4300i processor which the N64 uses as well as other miscellaneous features of the N64
PlayStation 3 Guide Book
This guide is for use with system software version 4.70.
PlayStation Developers Network
PlayStation Developers Network
If you are interested in becoming a PlayStation developer please visit [1]
PlayStation Developer Kit
Sony PlayStation Developers
PlayStation 3 Controller Guide
PSX Documentation Project
Everything you ever wanted to know about the PSX but were afraid to ask.
PSX Developer's Guide
This has a lot of good info in it. Granted, it has been modified, so you will have to sort through it. Has a section on the old BBS and a pic of the "new" dual analog controller. Not that long, but has lots of useful bits.
PlayStation 4 Developer's Guide
PlayStation 4 Developer's Guide Unlocking the potential of PlayStation®4: An In-Depth Developer Guide
Description:
The PlayStation®4 is powered by a familiar architecture but extended with specific and unique features that will provide long-term potential. Those hardware extensions truly unlock the PS4 GPU in ways not sen before in modern graphics hardware. In this talk, we will provide in-depth information for game developers allowing them to push the boundaries of present and future games.
Intended audience and prerequisites:
The target audience is any game developer interested to learn about the PlayStation®4 architecture and development environment.
Session takeaway:
The PlayStation®4 is very approachable and powerful gaming system for game developers. Its GPU provides modern shader features expected by a next-generation gaming system but also well beyond convention. Come see a glimpse into the future of gaming with the PS4.
R4300i Datasheet
The official info on the r4300i processor from MIPS.
THUMB Quick Reference Card
A three page quick reference for the THUMB instructions set. THUMB is a special state of ARM that contains different instructions.
Z80 CPU Family User's Manual
Official reference manual for the Z80 processor. The Z80 is used in the Sega Master System and Game Gear, as well as all Game Boy models prior to the GBA.
EnHacklopedia |
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Basics |
Number and Data Encoding Formats - Generic Code Hacking |
Individual Systems In Depth |
Hacking Arcade - Hacking NES - Hacking SMS - Hacking SNES - Hacking Genesis - Hacking Saturn - Hacking PSX - Hacking N64 - Hacking DC - Hacking PS2 - Hacking GCN - Hacking Game Boy - Hacking Game Gear - Hacking Game Boy Advance - Hacking NDS - |
Documents and References |
Documents |
Tools |
Tools |
Legal |
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